Im looking at the black 2 encounter table
What is location 77 and 80
What is location 77 and 80
http://www.smogon.com/forums/showpost.php?p=4558007&postcount=18108Im looking at the black 2 encounter table
What is location 77 and 80
Agonist made a list of the locations. You should bookmark it if you can.I'm confused about how the encounter slots are listed on the Black 2/White 2 list. Could anyone explain how those work?
Sorry if this is already listed somewhere I'm just completely lost.
I'm confused about how the encounter slots are listed on the Black 2/White 2 list. Could anyone explain how those work?
Sorry if this is already listed somewhere I'm just completely lost.
There could be all manner of things going wrong here, some more information would help clear this up:I am using RNG Reporter 9.96.5 Beta. I'm fairly new to RNG manipulation, so I spent this last week reading the in-game article section on Gen V RNG Manipulation, as well as the first few pages of this thread. I also consulted some videos online.
I entered my game parameters. Specs are as follows:
VCount: AD
GxStat: 6
VFrame: 8
Timer0: 167D
To verify it works I tried to RNG a Scrafty with Brave Nature and 31 in IV's except for SpA. I made sure that I paused as soon as I logged in and listened to my Chatot 24 times to hit the right frame. All of this happened in route 18, in a section with no NPCs. I used Sweet Scent right afterwards. I've repeated this process several times and I can't get it to work. I tried 25 times and something is clearly wrong. I'm enclosing a screenshot of my RNG Reporter setup as a reference, I can't for the life of it figure out where I've gone wrong.
If anyone spots anything I'm not doing right please let me know.
Are you sure you actually froze the WNPCs? If I remember correctly, the little boy still continues to move if you don't make him move from the spot he's standing on.Hi, something peculiar happened to me, I was wondering I y'all could explain for future purposes
I am rng'ing in white. I use pprng.
I am in abundant shrine. I beat all the trainers and I never left. So they don't move.
I want a shiny brongzong.
Initial frame 50, target 63
I was trying for hours didnt get it.
I only got it after I only did 6 chatot calls
Instead of 13.
Could anyone offer an explaination?
I'm still in abundant shrine cause I wanna rng lando.
Thanks :)
Really? So there is actually no way to legit freeZe him?Are you sure you actually froze the WNPCs? If I remember correctly, the little boy still continues to move if you don't make him move from the spot he's standing on.
You need to make him move from the spot he's standing on.Really? So there is actually no way to legit freeZe him?
If I have a initial frame at 47 and a target frame at 53 would u reckon I don't even need to do advancements?
I only did one calibration. Seems dumb of me now that I think about it. I decided to move from my place in route 18 to the last cave in victory road. No one is in it, so should be fine. I'll run a few parameter checks there and compare Timer0 values, then I'll let you know if there's any change. As far as what I was getting during my previous 25 tries it just seemed to be any random Pokemon found in route 18, so I'm not sure what's up with that.
For your frame advancements, my experience tells me you should be doing 13 Chatters instead of 14 there. When you hear a Chatot's Chatter, it advances the frame, so what you should get is it will have the pitch of a particular frame, but you'll be on the frame after it. Check the frames on your seed again to see if the nature/gender/etc. you got was the frame AFTER what you were aiming for.Well, I seem to have met with some success. After running a few parameter checks and making sure I was hitting the right Timer0 values, I successfully RNGd a Pokemon with max IVs. I didn't bother with specifying an encounter slot this time because I was not particularly concerned with what Pokemon I got. Unfortunately I was unable to hit my target nature. I went for bold and got a pokemon with lax nature. I thought I advanced the frames correctly, but apparently there is some issue there.
My starting frame was 48, my target frame was 62. I listened to chatot's cry 14 times. I only have one chatot, so I switched back and forth from chatot to my combee until I had listened to the cry 14 times. The cry also seemed to hit the Mid-High pitch that RNG Reporter called for. Still, wrong nature. I did notice though that in all the caves in black 2 there are tiny water droplets falling from the ceilings (note: every cave I've been in have these), so I was wondering if that maybe is a problem. Otherwise I'm not sure.
Thanks. Well I guess I messed that up :/You need to make him move from the spot he's standing on.
This confirms all the information I found when doing the other 2 Therians. Memory messes with a lot of offsets in the game, however it makes Dream Radar abuse slightly easier since you get to check from initial frame rather than another frame, and makes threians only land on odd frames. (something else I discovered while doing them)I stumbled upon another user's posts (PsyJ's on page 745 and 746) concerning the Dream Radar Therians, and using the information in those provided me with more clarity regarding my earlier question about Memory Link's effect on Dream Radar RNG abuse (using RNG Reporter 9.96.5).
With that information, I got the confidence to go for Tornadus and was able to successfully RNG it for a Jolly 31/31/31/4/31/31 combination. Turns out that Memory Link does in fact reduce all the PIDRNG-related offsets that RNGer Aaron's guide mentions by 1. So Nature for ordinary gendered Pokemon is Initial+1 (not +2), and Nature for the Therians is Initial+6 (not +7), when the game has Memory Linked. I haven't tried an ordinary genderless Pokemon, but I would now expect that the Nature would be Intial+0 instead of Initial+1 stated in the guide.
Most importantly, when verifying Spinner results to determine the Seed, it looks like you would check starting from the Initial Frame as opposed to one ahead of it as the guide leads you to believe. Both my runs with Adamant Riolu and Jolly Tornadus worked this way, so it looks like Memory Link does have an effect on this as well.
Maybe this is specific to my game, but I'm leaving this post in case it helps anyone else who is going for the Therians in Dream Radar. I would still suggest doing a practice run with a random Pokemon first, to see how your game handles all of the offsets, particularly with Spinner verification.
Concerning the Therians landing only on odd frames, if you're talking about the nature frame then that really depends on the Calculated Initial Frame for the Seed. The Seed for my Tornadus had an Initial PIDRNG Frame of 52, and the target was 78 for Jolly nature, which I got with 10 Spinner advances (taking the Initial+6 into account). But if you were talking about IV frames then of course you are correct in stating that they can only use odd frames.This confirms all the information I found when doing the other 2 Therians. Memory messes with a lot of offsets in the game, however it makes Dream Radar abuse slightly easier since you get to check from initial frame rather than another frame, and makes threians only land on odd frames. (something else I discovered while doing them)
-PsyJ