Completed 5v5 at the ASB Arena! Ref = Destiny Warrior

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Dogfish44

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#1
5v5 Singles

3 Day DQ
Abilities: Max 5/ Team
Items = Off
Switch = KO
1 Substitution

Arena: ASB Arena​

Yarnus:


Togepi [Crack!] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Psycho Shift
Future Sight
Morning Sun

Shadow Ball
Thunder Wave
Flamethrower



Lickytung(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26

Total Ranks: 15
Size Class: 3
Weight Class: 4
EC: 1/6
MC: 0
DC: 1/5

13 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Bide
Mud Slap

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Dig
Protect
Surf
Shadow Ball



Porygon2 [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 4/5

Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack

Endure
Ice Beam
Thunderbolt
Flamethrower

Toxic
Psychic
Protect
Reflect
Solar Beam


Deerling [Aww!] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong
natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick

Agility
Grass-Whistle
Synthesis

Wild Charge
Solar Beam
Shadow Ball


Munchlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 2
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch

Counter
Substitute
Zen Headbutt

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure


Texas:


Haunter, Phantom, Male
Nature: Hasty (+15% Speed, +20% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Haunter
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 109 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 7/9
MC: 0
DC: 0/0

Hypnosis
Lick
Spite
Mean look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dark Pulse
Dream Eater

Ice Punch
Disable
Will-o-Wisp
Fire Punch
Thunderpunch

Thunderbolt
Shadow Ball
Sludge Bomb
Taunt
Torment
Total moves: 21


Dragonair, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Dragonair
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 3/5

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Total Moves: 17


Doduo, Pecker, Female
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
(DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Doduo
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Uproar
Tri Attack
Agility
Endeavour

Brave Bird
Faint Attack
Flail

Toxic
Substitute
Protect
Double Team
Total Moves: 16


Syclar, IceBug (M)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Height: 1'7"
Weight: 44 lbs / 20 kg
Evolution: Syclar --> Level 40 --> Syclant
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 7
DC: 3/5

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Spikes

Double Team
Protect
U-turn
Total Moves: 15


Cacturne, Rosey, Female
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cacturne
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Sucker Punch

Disable
Seed Bomb
Nasty Plot
Magic Coat
Thunderpunch
Teeter Dance
Synthesis

Swords Dance
Energy Ball
Toxic
Total Moves: 18

Texas releases, and declares which (if any) of his remaining 5 abilities he will use.
Yarnusreleases, and declares which (if any) of his remaining 5 abilities he will use, before ordering.
Texas will order.
Referee​
 

Dogfish44

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is a Forum Moderator
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#5
14:20:31 PM ~ <Destiny_Warrior> I think I might take that singles thing
14:20:39 PM ~ <Destiny_Warrior> put in a post saying that I;m subreffing
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#6

Doduo(F)
Early Bird
90 HP
100 EN
4/2/1/2/75


Munchlax
N/A
120 HP
100 EN
3/3/1/3/5

Welcome to this battle between Texas Cloverleaf, and Yarnus of Bethany!

The battle starts with Doduo running up to Munchlax, and vomiting on it. The bodily fluids are so Toxic(though somehow Doduo wasn't affected), that Munchlax is badly poisoned! Munchlax then proceeds to focus his energy on creating clones of himself through a Double Team. He successfully makes 3 of them!

Doduo is now in the defensive as it draws upon her health to create a Substitute that has 20 of her health points! Munchlax now slams his body against the substitute, but it does not break it.

Doduo now reappears suddenly, and appears to bide her time. As Munchlax tries to slide rocks down on her from the arena, she agilely evades!

Doduo used Toxic!
RNG Roll(<=1500 miss): 5268 Yes
Munchlax was badly poisoned!
-7 EN

Munchlax used Double Team(3)!
-11 EN

Munchlax was hurt by poison!

Doduo used Substitute(20)!
-17 EN

Munchlax used Body Slam!
RNG Roll(<=625 crit): 7312 No
9+3+1.5=13.5 damage
The Substitute took the hit!
-7 EN

Munchlax was hurt by poison!

Doduo used Evasive Agility!
-7 EN

Munchlax used Rock Slide!
RNG Roll-To Hit(<=500 miss): 3403 Hit
(7+1.5)*1.5=12.75 damage
The substitute faded!
-6 EN

Munchlax was hurt by poison!





Doduo(F)
Early Bird
70 HP
70 EN
4/2/1/2/75


Munchlax
N/A
117 HP
76 EN
3 clones
Toxic(2)
3/3/1/3/5
 
#8
14:28 Texas does a move such as surf or rock slide hit when using an evasive agility?
14:28 Ranger97 iirc no
14:28 Ranger97 double team though yes
14:29 dogfish44 they can

Sub is gone

Double Team (3), 15 HP Sub, Brave Bird

If Rock Slide is used a1 than replace double team with protect, if a2 protect and scale actions
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#10

Doduo(F)
Early Bird
70 HP
70 EN
4/2/1/2/75


Munchlax
N/A
117 HP
76 EN
3 clones
Toxic(2)
3/3/1/3/5

The round begins with Yarnus' Munchlax preparing for something. As Doduo attempts to establish clones of herself, Munchlax moves in and Snatches them in a single fell swoop!

Now somewhat annoyed, Doduo once more draws upon her health to establish a Substitute to act for her defensively and absorb damage dealt to her, and Munchlax responds with a powerful attack, seemingly drawing power from his status affliction - a Facade! His opponent's substitute fades once more, and she looks vicious again.

Now finally, Doduo moves in for the offense, with a display of her bravery as a bird with a head long rush at one of the 7 Pokemon in front of her. By some miracle, it happens to be the real Munchlax, and she manages to do damage to him! Munchlax scratches his head at his bad luck, and then responds with a powerful Ultra Facade, drawing power from his affliction even more.

Munchlax is preparing itself!

Doduo used Double Team(3)!
-11 EN

Munchlax Snatched the Double Team!
-8 EN

Munchlax was hurt by poison!

Doduo used Substitute(15)!
-11 EN

Munchlax used Facade!
RNG Roll(<=625 crit): 8357 No
14+3+1.5=18.5 damage
The substitute faded!
-7 EN

Munchlax was hurt by poison!

Doduo used Brave Bird!
RNG Roll-(<=8572 miss): 9442 Hit
RNG Roll-(<=625 crit): 1729 No
All the clones faded!
13+3+1.5=17.5 damage
-5.8 HP
-9 EN

Munchlax used Ultra Facade!
RNG Roll(<=625 crit): 1645 No
31.5+3+1.5=36 damage
-48 EN((7+7+4)*2 + 4 + 8 = 36 + 4 + 8 = 48)

Munchlax was hurt by poison!



Doduo(F)
Early Bird
28 HP
39 EN
4/2/1/2/75


Munchlax
N/A
94 HP
13 EN
Toxic(3)
3/3/1/3/5
 
#12
um, combos are illegal on the last action of a round. Might want to fix that.

EDIT: or not o.O
the subs should be gone though I think, based off your calc



Chill, Brave Bird, Flail+Flail
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#13
The substitute *is* gone Texas.


Doduo(F)
Early Bird
28 HP
39 EN
4/2/1/2/75


Munchlax
N/A
94 HP
13 EN
Toxic(3)
3/3/1/3/5

The round has a defensive start, with Doduo chilling out, while Munchlax cools down from his powerful combination attack from the previous turn. Doduo then brings his bravery as a bird to bear once more, and collides hard into Munchlax, who just chills out once more in the face of the powerful attack. Munchlax now slides rocks(again out of nowhere) down on the bird, and the bird is down to critical HP! But then, the bird draws upon his weak health, to unleash a mighty Ultra Flail that does massive damage, but leaves the bird on the brink of energy exhaustion. The poison also seems to be taking its toll on Munchlax...

Doduo chilled out!
+12 EN

Munchlax cooled down!

Munchlax was hurt by poison!

Doduo used Brave Bird!
RNG Roll(<=625 crit): 6813 No
13+3+1.5=17.5 damage
-5.8 HP
-9 EN

Munchlax chilled out!
+12 EN

Munchlax was hurt by poison!

Munchlax used Rock Slide!
RNG Roll(<=500 miss): 1084 hit
RNG Roll(<=625 crit): 7827 No
RNG Roll(<=3000 flinch): 8982 No
(7+1.5)*1.5=12.75 damage
-6 EN

Doduo used Ultra Flail!
RNG Roll(<=625 crit): 2542 No
33.75+3+1.5=38.25 damage
-33 EN[(9+9+4)*1.5=33 EN]

Munchlax was hurt by poison!



Doduo(F)
Early Bird
9 HP
9 EN
4/2/1/2/75


Munchlax
N/A
29 HP
19 EN
Toxic(4)
3/3/1/3/5
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#17

Doduo(F)
Early Bird
9 HP
9 EN
4/2/1/2/75


Munchlax
N/A
29 HP
19 EN
Toxic(4)
3/3/1/3/5

While Doduo cools down from her great effort exerted the previous round, Munchlax ambles forward across the arena. He ambles and ambles...until he reaches the bird and draws upon his status(this is getting boring <_<) for a Facade!

Doduo cooled down!

Munchlax used Facade!
RNG Roll(<=625 crit): 1921 No
14+3+1.5=18.5 damage
-7 EN

Doduo has fainted!

Munchlax was hurt by poison!



Doduo(F)
Early Bird
KO


Munchlax
N/A
25 HP
12 EN
Toxic(5)
3/3/1/3/5
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#20
I assume you mean Cacturne with no ability...please specify in future. Reffing this after power outage(so in about 2.5 hours)


Cacturne(F)
100 HP
100 EN
5/2/4/155


Munchlax
N/A
25 HP
12 EN
Toxic(5)
3/3/1/3/5

The round begins with Munchlax attempting to Endure the upcoming hits, but the attempt fails due to lack of energy! Cacturne leaps around lithely, an arm raised like a Sword in his odd dance! Cacturne follows this up with a powerful Seed Bomb, raining a barrage of hard coated seeds at his opponent, who winces in pain. Munchlax however, seems to story this energy in his body and leaps up to deliver a Counter strike! Finally,




Munchlax used Endure!
But it failed!

Cacturne used Swords Dance!
Cacturne's attack rose sharply!
-7 EN

Munchlax was hurt by poison!

Cacturne used Seed Bomb!
RNG Roll-To Crit(<=625 crit): 1926 No
8+3+3+3.5=17.5 damage
-5 EN

Munchlax used Counter!
Munchlax countered the hit!
(17.5)*1.5=26.25 damage
-15 EN

Munchlax fainted from energy exhaustion!



Cacturne(F)
74 HP
88 EN
5/2/4/1/55
+1 Atk


Munchlax
N/A
KO
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#23

Cacturne(F)
74 HP
88 EN
5/2/4/1/55
+1 Atk


Deerling(F)
90 HP
100 EN
2/1/3/2/75
Sap Sipper

Both trainers are on their second Pokemon now, with Yarnus having the advantage in terms of HP and EN. But will it see him through? Let's find out!

The round begins with a sweet....er scratch that, harsh Grasswhistle by Deerling, who plays the tune on a leaf conjured out of nowhere. Unfortunately, it isn't good enough to put her opponent to sleep, and Cacturne responds with a one-two punch with a two hit Pin Missile! The pins prick Deerling hard, and she winces in pain. She then makes a mighty Jump Kick so as to weaken her foe, but Cacturne uses the energy of the attack to take Revenge on her! Finally, while Deerling makes an attempt to take her foe down with a mighty tackle, Cacturne coolly Disables her memory from remembering the move Jump Kick!

Deerling used GrassWhistle!
RNG Roll(<=4500 miss): 1891 Miss
-4 EN

Cacturne used Pin Missile!
RNG Roll(<=1500 miss): 6456 Hit
RNG Roll(1-3750 2, 3751-7500 3, 7500-8750 4, 8751-10000 5): 1492 2 hits
RNG Roll(<=625 crit): 930 No
RNG Roll(<=625 crit): 712 No
(4+6)*1.5+1.75=16.75 damage
-4 EN

Deerling used Jump Kick!
RNG Roll(<=500 miss): 4631 No
RNG Roll(<=625 crit): 7428 No
10*1.5=15 damage
-7 EN

Cacturne used Revenge!
RNG Roll-To Crit(<=625 crit): 4055 No
(12+6)*1.5+1.75=19.75 damage
-8 EN

Deerling used Take Down!
RNG Roll(<=1500 miss): 5033 Hit
RNG Roll(<=625 crit): 3901 NO
9+3=12 damage
-4 HP
-7 EN

Cacturne used Disable!
Deerling's Jump Kick was Disabled!



Cacturne(F)
47 HP
76 EN
5/2/4/1/55


Deerling(F)
50 HP
82 EN
2/1/3/2/75
Sap Sipper
Jump Kick Disabled(5A)
 
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