Completed 5v5 Singles at the Tournament Arena: Elevator Music vs. Steampowered

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#1
The rules:
5v5 singles
1 day DQ (2 for refs)
2 recoveries/5 chills per pokemon
arena: standard arena

I'm bored and my Pokemon all need EXP. They're all in my sig so....
Bring it! Dropping my previous challenge.

switch=KO
items=off
all abilities
Elevator Music's Team:

Vulpix(*) [Rokon] (F)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (13% Accuracy boost)

EC: 4/6
MC: 0
DC: 5/5

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Fire Blast

Hypnosis(*)
Disable(*)
Heat Wave(*)

Reflect
Bide
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
Toxic


Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 81

EC: 6/6
MC: 2
DC: 4/5

Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump

Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Brine
Dragon Pulse

Ice Beam(*)
Double Team(*)
Scald(*)


Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116

EC: 6/6
MC: 2
DC: 4/5

Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
Poison Powder(*)
Giga Drain
Helping Hand
Cotton Guard
Sunny Day
Endeavor
SolarBeam
Gust
Tailwind
Hurricane

Encore(*)
Fake Tears(*)
Worry Seed(*)

Hidden Power (Fire, 7)(*)
Taunt(*)
Energy Ball(*)
Toxic
Safeguard


Onix [Iwark] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Rock Blast
Heavy Slam
Stealth Rock

Taunt
Earthquake
Dragon Tail


Togepi [Togepii] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Nasty Plot
Psycho Shift
Extrasensory

Counter

Protect
Flamethrower
Thunder Wave


Steampowered's Team:

Cake (M) Corphish

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Hyper Cutter (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Adapbility (DW) (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

EC 0/6
MC 0
DC 0

Nature:

Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15 =30)

Attacks

Bubble
Harden
Vice Grip
Leer
BubbleBeam
Protect
Knock Off

Dragon Dance
Endeavor
Chip Away

Ice Beam
X-Scissor
Scald


Arina (F) Tepig

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC 2/9
MC 2
DC 1/5

Nature:

Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-) (45/1.15 = 39)

Attacks

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Flamethrower
Wild Charge
Toxic

Yawn
Endeavor
Body Slam


Cello (M) Servine

Type:

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC 7/9
MC 0
DC 5/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83

Attacks

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Toxic
Double Team
Swagger

Magical Leaf
Mirror Coat
Pursuit
Leaf Storm
Taunt
Swagger
Giga Drain


Storm (F) Dragonair

Type:

Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

EC 6/9
MC 0
DC 4/5

Nature:

Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Thunderbolt
Dragon Tail
Flamethrower

Dragon Dance
Extremespeed
Dragon Rush
Safeguard
Aqua Jet
Iron Tail
Aqua Tail


Ting (M) Swampert (*)

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

EC: 9/9
MC: 0
DC: 4/5

Nature:

Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15=43)

Attacks

Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Mud Bomb
Water Gun

Endeavor(*)
Aqua Tail(*)
Superpower(*)
Avalanche
Earthquake
Hammer Arm

Dig(*)
Double Team(*)
Ice Beam(*)
Toxic
Blizzard


Elevator Music sends out a Pokemon
Steampowered sends out a Pokemon and gives actions
Elevator Music gives actions
I ref
 
#3
Let's not be mean and instant kill with Swampert,

let's go Cake the Corphish!

Alright Cake, this is your first battle so let's make it count!

Start with a Dragon Dance to boost attack and speed. Follow up with some water attacks, a BubbleBeam should do and finish with Scald

watch out for those tricky moves that Vulpixes are known for, if you see a Will-o-Wisp or a Confuse Ray coming your way use Protect to block it and push all actions down.
 
#4
Hmmmph Rokon, let's show him just how tough we can be! We'll play this offensively in our own way!

Start with a Toxic, it should wear Corphish down a lot, and we don't need to worry about weakening his attacks thanks to Drought anyways. Follow that up with a Bide!

Toxic ~ Bide ~ Storing energy
 
#5
Steampowered, that is an illegal substitution, I am pretty sure. You have to make a substitution based on only 1 particular move. The substitution rules can be found in the referee training grounds.


Rokon
HP: 90
Energy: 100
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy

Cake
HP: 90
Energy: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 30
Other: -10% Evasion

Rokon comes out and immediately makes things Sunny. Rokon then poisons Cake with some Toxic material, but Cake just Dances around like a Dragon, which really makes no sense to me. Rokon starts Biding his time, while Cake shoots a Beam of Bubbles at Rokon. Rokon just continues to Bide. Cake spits up some Scalding water at Rokon to finish this round.


Rokon
HP: 67
Energy: 93
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy, Bide (23; releases next action)

Cake
HP: 87
Energy: 84
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 30
Other: -10% Evasion, Toxic (2 DPA)

Action 1:
Rokon: Toxic: 7 Energy
Cake: Dragon Dance: 7 Energy, -1 HP

Action 2:
Rokon: Bide: storing
Cake: Bubblebeam: [7 - 3 + 3 + (3-3)*1.5]*1.5 = 10.5, rounds to 11 Damage, 4 Energy, -1 HP

Action 3:
Rokon: Bide: storing
Cake: Scald: [8 - 3 + 3 + (3-3)*1.5]*1.5 = 12 Damage, 5 Energy, -1 HP


Elevator Music's actions
Steampowered's actions
I ref
 
#6
OK, Rokon, start by releasing your Bide! Follow that up with a Confuse Ray, and end with an Energy Ball! If Corphish decides to Protect on a1, use Disable on it next turn and push actions down. That will leave him vulnerable to all our other attacks!

Release Bide ~ Confuse Ray ~ Energy Ball
IF (Corphish uses Protect a1), THEN (change actions to Release Bide ~ Disable (Protect) ~ Confuse Ray)
 
#7
Shouldn't my attack and speed still be at +1? I thought that +1 and -1 bonuses don't decrease towards 0, it's only +2 and -2 that decrease.


Alright, this strategy will be somewhat harder to pull of but we can do it, let the Bide hit yourself and instead Dragon Dance for some extra speed and power, then use Protect on the Confuse Ray, finish up by killing Rokon with Scald
 
#8
@Steampowered: Yes, I did forget about putting the boost into the "Other" section. However, it does decay, as does EVERY stat increase from a stat boosting move (I think that only certain ability increase/drops are permanent if anything). After this round, Corphish actually wouldn't have any stat increase if you hadn't used another Dragon Dance. Also, I am not sure why you said Scald would kill Rokon...


Rokon
HP: 67
Energy: 93
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy, Bide (23; releases next action)

Cake
HP: 87
Energy: 84
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 30
Other: -10% Evasion, Toxic (2 DPA)

Rokon immediately releases Bide for huge damage, while Cake again Dances like a Dragon, not seeming to care. Cake Protects himself from a Ray of Confusion from Rokon. Rokon shoots a Ball of Energy at Cake, who responds with a Scalding blast of water.


Rokon
HP: 55
Energy: 56
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy

Cake
HP: 29
Energy: 65
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 30
Other: -10% Evasion, Toxic (3 DPA), +2 Atk/Spe

Sunny

Action 1:
Rokon: Bide(release): 23*1.75 = 40.25, rounds to 40 Damage, 6 + 40/2 = 26 Energy
Cake: Dragon Dance: 7 Energy, -2 HP

Action 2:
Cake: Protect: 7 Energy, -2 HP
Rokon: Confuse Ray: 5 Energy

Action 3:
Rokon: Energy Ball: [8 + (2-2)*1.5]*1.5 = 12 Damage, 6 Energy
Cake: Scald: [8 - 3 + 3 + (3-3)*1.5]*1.5 = 12 Damage, 5 Energy, -2 HP


Steampowered's actions
Elevator Music's actions
I ref
 
#9

Alright, nice job Cake, keep it up!

Let's get those attack boosts in and start with a Endeavor to get him down to our HP, follow up with another Dragon Dance and finish with another Chip Away,

if he uses Will-o-Wisp on any action block it with Protect and push actions down
 
#10
I am not letting you get that Endeavor off the way you want to........! This should finish you off!

Substitute (15 HP) ~ Energy Ball+Energy Ball combination
 
#11

Rokon
HP: 55
Energy: 56
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy

Cake
HP: 29
Energy: 65
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 30
Other: -10% Evasion, Toxic (3 DPA), +2 Atk/Spe

Rokon stes up a Substitute quickly, before Cake Endeavors to even the damage, but hardly does. Cake once again Dragon Dances, now with very high attack and speed. Cake unleashes a Super Energy Ball, knocking Cake out.


Rokon
HP: 40
Energy: 12
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy, 9 HP Sub

Cake
HP: -4
Energy: 50
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 30(75)
Other: -10% Evasion, Toxic (4 DPA), +3 Atk/Spe

Action 1:
Rokon: 15 HP Substitute: 12 Energy, -15 HP
Cake: Endeavor: (40-29)/1.75 = 6.286, rounds to 6 Damage, 6 + (6/1.75) = 3.429, rounds to 3 Energy, -3 HP

Action 2:
Cake: Dragon Dance: 7 Energy, -3 HP
Rokon: Super Energy Ball: [8*2.25 + (2-2)*1.5]*1.5 = 27 Damage, (6 + 10)*2 = 32 Energy, KOs Cake


Steampowered sends out a Pokemon
Elevator Music's actions
Steampowered's actions
I ref
 
#14

"This is easy, take him out"

Start with a Aqua Tail during his Chill, then he's going to start storing energy with Bide so don't attack, instead Dragon Dance to boost and finish with Agility.
 
#15

Rokon
HP: 40
Energy: 12
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy, 9 HP Sub

Cake
HP: 100
Energy: 100
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 70
Other: none

Rokon starts off by Chillin' out to regain some much needed energy. Storm whacks Rokon with an Aqua Tail, finally getting rid of that substitute. Rokon yet again starts Biding, but Storm just Dances like a Dragon, just the way Cake did, except that it makes more sense now. Seriously, a lobster pretending to be a dragon. Rokon keeps on Biding, but Storm just focuses, increasing his Agility.


Rokon
HP: 40
Energy: 24
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy releases Bide (0) next action

Cake
HP: 100
Energy: 80
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 70
Other: +3 Spe, +1 Atk

Action 1:
Rokon: chill: +12 Energy
Storm: Aqua Tail: [9 + (4-2)*1.5]*1.5 = 18 Damage, breaks sub, 7 Energy

Action 2:
Rokon: Bide: storing
Storm: Dragon Dance: 6 Energy

Action 3:
Storm: Agility: 7 Energy
Rokon: Bide: storing


Steampowered's actions
Elevator Music's actions
I ref
 
#16
He's still Biding and storing his energy so let's finish setting up, we're faster now so let's Thunder Waveagain. Follow up with a Dragon Dance to boost and finish with an Aqua Tail.
 
#18
I didn't really know where to include it, but I am pretty sure damage from stuff like Fire Spin comes at the end of the entire action rather than after the Pokemon moves, that is why Storm will take 7 instead of 5 damage.


Rokon
HP: 40
Energy: 24
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy releases Bide (0) next action

Cake
HP: 100
Energy: 80
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 70
Other: +3 Spe, +1 Atk

Rokon immediately releases Bide, but with no effect. Storm takes this opportunity to send a Thunder Wave at Rokon. Storm once again Dances like a Dragon, getting even more boosts! But Rokon simply Roars at Storm, making the dancing (and Storm's previous boosts) have no effect anymore! Storm is angry about this, and slams Rokon with an Aqua Tail, while Rokon Spins a whole bunch of Fire around Storm, slowly hurting Storm.


Rokon
HP: 22
Energy: 8
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy, Paralyzed (20%)

Cake
HP: 93
Energy: 60
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 70
Other: none

Action 1:
Storm: Thunder Wave: 7 Energy
Rokon: Bide(release): 6 Energy

Action 2:
Storm: Dragon Dance: 6 Energy
Rokon: Roar: 7 Energy

Action 3:
Storm: Aqua Tail: [9 + (4-2)*1.5]*1.5 = 18 Damage, 7 Energy
Rokon: Fire Spin: [4 + 3 + (2-2)*1.5]*2/3 = 4.667, rounds to 5 Damage, 3 Energy


Elevator Music's actions
Storm's actions
I ref
 
#19
Whew, I'm glad that move worked out all right! Use Reflect to shield yourself, but then Chill to regain some energy. After that, smack it with a Heat Wave! If you're paralyzed, push actions back!

Reflect ~ Chill ~ Heat Wave
IF (Fully Paralyzed), THEN (push actions back)
 
#21

Rokon
HP: 22
Energy: 8
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy, Paralyzed (20%)

Cake
HP: 93
Energy: 60
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 70
Other: none

Storm sees that Rokon is quite weak at this point, and goes in for an Aqua Tail. Rokon uses the last bit of energy he has to put up a Reflective wall to protect his team, but falls to the ground from exhaustion.


Rokon
HP: 4
Energy: 0
Atk: 1
Def: 2
SpA: 2
SpD: 3
Spe: 75
Other: +13% Accuracy, Paralyzed (20%), Reflect (6 actions)

Cake
HP: 93
Energy: 49
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 70
Other: none

Action 1:
Storm: Aqua Tail: [9 + (4-2)*1.5]*1.5 = 18 Damage, 11 Energy
Rokon: Reflect: 8 Energy, faints from exhaustion


Elevator Music sends out a Pokemon
Steampowered's actions
Elevator Music's actions
I ref
 
#23

"Time to make up for our losses"

Alright start by using Safeguard to prevent any status, follow up by getting in some hax with Thunder Wave and finish with a Dragon Dance
 
#24
Alright, this should be good!

Encore ~ Metronome (Roar of Time/Ice Burn/Hyper Beam/Doom Desire/Aeroblast/Sludge Wave/Ominous Wind/Silver Wind/Leech Seed/Trick Room) ~ Ancientpower
 
#25

Togepii
HP: 90
Energy:100
Atk: 0
Def: 3
SpA: 3
SpD: 3
Spe: 20
Other: none

Storm
HP: 93
Energy: 49
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 70
Other: none

Storm sees the little guy that has entered battle, and can smell the trickery, so Storm puts up a Safeguard. The smell of trickery seems to be getting stronger, as Togepii Encores Storm! This leaves Storm pretty obligated to use more Safeguards, and Togepii uses Metronome, causing Leeching Seeds to go flying at Storm! Storm puts up Safeguard one more time, and Togepii uses Ancientpower, shooting some rocks at Storm!


Togepii
HP: 90
Energy:69
Atk: 0
Def: 3
SpA: 3
SpD: 3
Spe: 20
Other: none

Storm
HP: 82
Energy: 19
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 70
Other: Leech Seed (5 actions), Safeguard (3 actions)

Action 1:
Storm: Safeguard: 10 Energy
Togepii: Encore: 10 Energy

Action 2:
Storm: Safeguard: 10 Energy
Togepii: Metronome: Leech Seed: 17 Energy

Action 3:
Storm: Safeguard: 10 Energy, -3 HP, -3 Damage
Rokon: Ancientpower: 6 + (3-2)*1.5 = 7.5, rounds to 8 Damage, 4 Energy


Elevator Music's actions
Steampowered's actions
I ref
 
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