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Metronome (above attacks) ~ Ancientpower ~ Encore
IF (Thunder Wave is used on any actions), THEN (Replace that action with Encore and push actions back)
Storm decides that it is best to chill for this action, while Togepii uses Metronome so summon a tidal Wave of Sludge down upon the arena. Storm Dragon Rushes right a Togepii, slamming into Togepii with quite some force! Togepii attacks with Ancientpower, slamming some rocks into Storm. Storm chills again, getting back up to a good amount of energy. Togepii Encores this performance, locking Storm into chilling.
Nice job Togepi :) Safeguard lasts for 4 rounds though, so I think Dragonair should still have 2 rounds of it left........ what an annoying move! Her moves should be Chill/Chill/Dragon Rush based on the above, so we can use that to our advantage. Chill while she chills for the first time, you're getting pretty tired too. Then, fire another Ancientpower, with our extra luck we'll get a boost eventually! Once she hits you with Dragon Rush, Counter it for extra damage!
Chill ~ Ancientpower ~ Counter
Sorry, I just reeeeeeeeeeeeeeeally don't want to do flavor right now, and this is the fourth round of this match I have reffed today, so yeah... Ancientpower gives the boost, nothing else interesting happens,
Storm starts off by firing a Wave of Thunder at Togepii, paralyzing Togepii. Togepii still manages to use Ancientpower to throw some rocks at Storm. Storm Dragonly Rushes right at Togepii, who deosn't seem to mind, and just chills. Storm is sick and tired of the stat boost Togpii has, so Storm slams Togepii with a Dragon Tail! Togepii still fires off an Ancientpower at Storm. It looks like this match-up is slowly evening out. Perhaps a bit too slowly for Storm.
As Storm is winding up his tail, Togepii ShiftsPsychological inner feelings of the paralysis to Storm, just before Storm hits Togepii with a Dragon Tail. Storm then Dragon Rushes at Togepii, knocking Togepii back a bit, right before Togepii Counters the move with a lot of power! Togepii gets in some Extrasensory, hurting the very weakened Storm enough to knock him out.
Nice job Togepii, that was a really tough opponent! This one won't be easy either though, it seems....
Start with a Thunder Wave, although if Servine uses Taunt, use Protect and push all your actions back. Then, follow up with Flamethrower, and finish with another Flamethrower.... if your opponent doesn't use Taunt, that is.
Thunder Wave ~ Flamethrower ~ Flamethrower
IF (Servine uses Taunt a1), THEN (change actions to Protect ~ Thunder Wave ~ Flamethrower)
Start with Taunt to piss him off, follow up with a second Taunt so that Thunder wave won't work, finish up with Double Team(3 clones) to hax up his Flamethrower
Togepii starts off by Protecting himself from Cello, who evilly Taunts Togepii, but Togepii doesn't notice, because Togepii is to busy protecting himself. Cello keeps on Taunting Togepii after he stops being protected. Togepii attempts to send a Thunder Wave at Cello, but it requires too much energy, and Togepii just lays down, and faints.
*sigh* bump. Steampowered is almost 2 days past DQ. Elevator Music, go ahead and call for a DQ, and I will post the claims. Or, we could always wait...
Well, this is unfortunate. Steampowered gets absolutely nothing, too bad for him. However, Elevator Music gets full counters for everything.
Elevator Music:
3 TC;
All five Pokemon get 1 EC, 2 MC, and 1 DC. However, if any Pokemon has full EC and DC, they instead get 3 MC.
Togepii and Rokon (Vulpix) each get 1 KOC.