Completed 5v5 Triples at Ice Canyon! Tortferngatr vs Solstice!

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Flora

Yep, that tasted purple!
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#1
Nvm. Issuing my own challenge shortly (I'm not sure sending a Sealeo and a Cranidos against a basic player is entirely fair play.)

Open Challenge

5v5 Triples
3 days DQ, 5 days ref DQ [no intent to finish this before the tourney]
Total rarity (with +2 added to each evolution, hence Vespiquen counts as 3 rarity while Zweilous counts as 4 rarity and Hydreigon at 6 rarity) must not exceed 20 at any point in the match [hence if mid-battle evolution would bring the cost over 20, you can't evolve mid-battle].
Arena: Ice Canyon

A hollow, symmetric depression in a glacier, 25 feet wide at the bottom, 35 at the top, and 50 feet high. It extends too far away to exit. There's a water source in the form of an icy stream trickling through, but Dig is considered an Ice-type move; the glacier is too deep to hit soil. Stones have been brought in from god-knows-where, and they can be used for attacks like Rock Slide. Earthquake will still inflict seismic damage. The walls are surprisingly stable; no avalanches can be triggered here. Ice-type moves cost less to execute here.
Tortferngatr I'll take you on, sounds like fun.
No switching, no items, and all abilities.



Abomasnow [Frostbite] Male
Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats: 90/92/75+/92/85/60-

HP: 100
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

EC: 6/6
MC: 0
DC: 5/5-DW unlocked!

Abilities:

Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Attacks:
Ice Punch
Powder Snow (*)
Leer (*)
Razor Leaf (*)
Icy Wind (*)
Grasswhistle (*)
Swagger (*)
Mist (*)
Wood Hammer
Ice Shard

Skull Bash (*)
Leech Seed (*)
Growth (*)

Blizzard (*)
Energy Ball (*)
Hidden Power [Fire, 7 power/5 energy] (*)
Toxic
Protect
Earthquake

Giga Drain

Worry Seed


Snorunt Frigid (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +7% (58^2/500) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Stats: 50/50-/50/50/50/50+

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard

Disable
Weather Ball
Fake tears

Shadow Ball
Hidden Power (Fire, base 7)
Substitute


Cranidos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats: 67 / 125 / 40 / 30 / 30 / 58
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 58

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Hammer Arm
Iron Head

Blizzard
Fire Blast
Rock Slide


Dunsparce [Flinch] Male
Nature: Quirky (no changes)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 100/70/70/65/65/45

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45

MC: 0
DC: 0/0

Abilities:
Ability 1:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 2: Rattled: (Innate, DW locked) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Headbutt
Secret Power
Bite

Rock Slide
Rock Smash
Blizzard


Sigilyph (F) Falsefalcon
Nature: Modest (-1 rank in attack, +1 rank in special attack)

Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Ability 3: Tinted Lens: (Innate, DW not yet unlocked) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats: 72/58-/80/103+/80/97

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 97

MC: 0
DC: 0/5

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

Roost
Stored Power
Psycho Shift

Ice Beam
Shadow Ball
Calm Mind



Volcarona(*) (F) (Equinox)
Nature: Mild (Special Attack increased by *, Defense reduced by *)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk:Rank 2
Def:Rank 2
SpA:Rank 6
SpD:Rank 4
Spe:100

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz
Flare Blitz
Quiver Dance
Fiery Dance
Rage Powder
Hurricane
Morning Sun (*)
Zen Headbutt (*)
Endure (*)
Incinerate (*)
Solar Beam (*)
Sunny Day (*)


Breloom(*) (M) (Bushido)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *.)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 81 (70x1.15)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Technician(DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:

Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)
Spore
Mach Punch
Counter
Seed Bomb (*)
Drain Punch (*)
Worry Seed (*)
Facade (*)
Double Team (*)
Safeguard (*)
Bulk Up
Stone Edge


Nohface (F) Bella Luna
Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 0
DC: 4/5
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Scratch(*)
Iron Defense(*)
Lick(*)
Odor Sleuth(*)
Shadow Sneak(*)
Faint Attack(*)
Curse(*)
Tackle(*)
Leer(*)
Shadowstrike
Metal Burst
Meteor Mash(*)
Psycho Shift(*)
Yawn(*)
Roar(*)
Will'O'Wisp(*)


Sigilyph (F) (Aviatrix)
Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 97

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Wonder Skin:
(Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Tinted Lens(DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Ancientpower
Roost


Eevee (M) (Full Name: Follow the Wind, Nickname: Fellow)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Attack reduced by *)
Type: Normal
Normal: Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (53x1.15)

EC: 4/6
MC: 4
DC: 3/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation(DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Yawn(*)
Detect(*)
Wish(*)

Shadow Ball(*)
Hidden Power Fire Power 6(*)
Substitute(*)


K, Tort sends in first 3 mons then Solstice follows up with 3 mons and their actions. After that, Tort does actions!

Some things: you'll send a Pokemon to the left, center, and right. The left Pokemon cannot hit the right Pokemon, while the right Pokemon can't hit the left Pokemon (unless they use a move that can bypass the limitation). Pokemon can switch positions in nearby (says left and center, they can switch positions), but it will take an action. If you have 1 Pokemon, that Pokemon will automatically be switched to the center position.

Oh I forgot something. 2 actions per Pokemon.

GOOD LUCK!
 
#2
"Go, Frostbite, Falsefalcon and Fracture!"



Also, last I checked we didn't follow the positioning rules for ASB triples. I respect Flora, but I'm just curious.
 
#4
Ok, c'mon out Equinox the Volcarona, Bella Luna the Nohface, and Bushido the Breloom!

Equinox double Fiery Dance on Frostbite!

Bella Luna start us off by Shadowstiking Falsefalcon, then finishing with Iron Defense!

Bushido use Spore on Fracture and then finish with a Bulk Up!
 
#5
"Frostbite-Protect, then make a 15 HP Substitute!

Falsefalcon-Tailwind, then slash at them all at once with an Air Cutter!

Fracture-Fire Blast at Bella Luna-Falsefalcon's Tailwind should help you outspeed Breloom! After that, you can succumb to your mushroom-induced sleep. Just don't stay that way for long."
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#6

Frostbite
(M) | Falsefalcon (F) | Fracture (M)
HP: 100 | 100 | 100
Energy: 100 | 100 | 100
Boosts/Drops:
Others:
Active Abilities
Frostbite: Snow Warning | Soundproof
Falsefalcon: Wonder Skin | Magic Guard
Fracture: Mold Breaker

Equinox (F) | Bella Luna (F) | Bushido (M)
HP: 100 | 100 | 90
Energy: 100 | 100 | 100
Boosts/Drops:
Others:
Active Abilities
Equinox: Flame Body
Bella Luna: Frisk | Limber
Bushido: Effect Spore | Poison Heal | Technician

Speed Order: Bella Luna (110) - Equinox (100) - Falsefalcon (97) - Bushido (81) - Fracture (58) - Frostbite (52)

Arena: -1 energy for Ice-type moves.

---------------------------------------------------------

Round 1: DESTROY!

Hey guys! We're here today to battle at a freaking glacier canyon ice thing! HOW COOL IS THAT? You know what else is cool? IT'S HAILING! That's Frostbite's though...

Looks like the slowest is the fastest for now! Frostbite immediately Protects himself for the action in fear of damage. Bella Luna doesn't attack the slow tree, though, and targets Falsefalcon with a lethal Shadowstrike! It scraps only shallowly, however. Ahhh, now it looks like Frostbite's Protect is useful! Equinox can be seen attempting to Fiery Dance up Frostbite, but it's blocked! No good, no good! Falsefalcon's still riding pretty lightly and creates a Tailwind that increases her allies Speed! They're all blowing with the wind now! That said, Fracture takes the lead and fires a Fire Blast right at Bella Luna! What a toasty hit! Finally, Bushido makes his slow move and Spores Fracture into a... 2-action sleep. Wait, that's pretty long for a triple battle! Sucks for dinos.

New Speed Order: Falsefalcon (194) - Fracture (116) - Bella Luna (110) - Frostbite (104) - Equinox (100) - Bushido (81)

Falsefalcon takes the lead and delivers a screaming Air Cutter that slices through all three foes! That's all it really did though. Despite the excitement, it seems like Fracture would rather sleep than perform. Better wake up soon! Bella Luna doesn't seem interesting in attacking either, as she hardens her defenses with iron! Frostbite's one lucky man to be fast for a tree! He sets up a nice round Substitute in front of his face... kinda like a bodyguard! Equinox shows the Substitute no mercy, however, and blazes it with a steaming Fiery Dance! With the hit, Equinox's special capability has been raised! Bushido looks to be bulking his muscles up near some lonely ice cubes... wait, mushrooms have muscles? SINCE WHEN???

---------------------------------------------------------

Frostbite
(M) | Falsefalcon (F) | Fracture (M)
HP: 85 | 79 | 96
Energy: 70 | 88 | 92
Boosts/Drops:
Others: Sleep (Fracture, 1 more action), Tailwind (x2 Spe, everyone)

Equinox (F) | Bella Luna (F) | Bushido (M)
HP: 82 | 71 | 58
Energy: 86 | 89 | 87
Boosts/Drops: +1 SpA (Equinox), +2 Def (Bella Luna), +1 Atk/Def (Bushido)
Others:



Frostbite

A1: Protect > [18 Energy]
A2: Substitute > [12 Energy]
-15 HP

Falsefalcon
A1: Tailwind > [9 Energy]
A2: Air Cutter > [3 Energy]
Vs Equinox: 5 + 3 + (1.5) x 1.5 = [14 Damage]
Vs Bella Luna: 5 + 3 + (3) x .67 = [7 Damage]
Vs Bushido: 5 + 3 + (4.5) x 2.25 = [28 Damage]
Fracture
A1: Fire Blast (Bella Luna) > 12 + (0) x 1.5 = [18 Damage/8 Energy]
A2: lalaland

Equinox
A1: Fiery Dance (Frostbite) > 8 + 3 + (3+1) x 2.25 = [34 Damage/5 Energy]
A2: Fiery Dance (Frostbite) > 8 + 3 + (3+1) x 2.25 = [34 Damage/9 Energy]
+1 SpA

Bella Luna
A1: ShadowStrike (Falsefalcon) > 8 + 3 + (3) x 1.5 = [21 Damage/5 Energy]
A2: Iron Defense > [6 Energy]
Bushido
A1: Spore (Fracture) > [7 Energy]
A2: Bulk Up > [6 Energy]

EVERY POKEMON NOT CALLED FROSTBITE AND FALSEFALCON TOOK 4 HAIL DAMAGE!!!


Oh, ETERNAL HAIL FOREVER!!!

Tortfergatr's actions!
 
#7
"Frostbite-use a 15 HP Substitute again, then Leech Seed Volcarona!

Falsefalcon-Psybeam at Breloom, Air Cutter at them all!

Fracture-see if they'll wake you up to release another Fire Blast at Kitsunoh, then BLIZZARD!"
 
#8
Ok here's the plan! Equinox lead us off with another double Fiery Dance on Frostbite!

Bella Luna start us off with a Meteor Mash on Frostbite then a Shadowstrike on Falsefalcon!

Bushido attack Fracture with a Seed Bomb then follow through with a Mach Punch!
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#9

Frostbite
(M) | Falsefalcon (F) | Fracture (M)
HP: 85 | 79 | 96
Energy: 70 | 88 | 92
Boosts/Drops:
Others: Sleep (Fracture, 1 more action), Tailwind (x2 Spe, everyone)
Active Abilities
Frostbite: Snow Warning | Soundproof
Falsefalcon: Wonder Skin | Magic Guard
Fracture: Mold Breaker

Equinox (F) | Bella Luna (F) | Bushido (M)
HP: 82 | 71 | 58
Energy: 86 | 89 | 87
Boosts/Drops: +1 SpA (Equinox), +2 Def (Bella Luna), +1 Atk/Def (Bushido)
Others:
Active Abilities
Equinox: Flame Body
Bella Luna: Frisk | Limber
Bushido: Effect Spore | Poison Heal | Technician

Speed Order: Falsefalcon (194) - Fracture (116) - Bella Luna (110) - Frostbite (104) - Equinox (100) - Bushido (81)

Arena: -1 energy for Ice-type moves.

---------------------------------------------------------

Round 2: ERADICATE!

Faster than the speed of light, Falsefalcon focuses some psychic powers in her mouth and fires a Psybeam at Bushido! The sparks fly out of the mushroom... but he's still alive! Fracture seems unaware of the event - he just keeps snoring! From some ice cube, Bella Luna leaps into action and strikes Frostbite with a grand Meteor Mash smack! At the moment, Bella Luna's paws grew harder and more stronger! Even parts of the surrounding ice froze in horror! Frostbite... oh poor you! He knows he's in trouble and so sets up another Substitute despite his draining HP and energy. What a desperate measure! At last, the once-one-of-the-fastest Equinox moves and dances like the fiery sun, incinerating Frostbite's Substitute and some ice cubes into ashes and water! Looks like another special attack raise is in order for her! Oh crap, I forgot Bushido existed! Look at him spit out a Seed Bomb at Fracture! It goes BOOM!

With the help of priority, Bushido moves first into combat and smacks Fracture with a Technician-boosted Mach Punch! Owie! Attempting to destroy all three warriors at once, Falsefalcon cuts through the air and slashes them with a line of wind! This deeply injures Bushido to the point of... close-death! It also apparently sliced through Bella Luna's skull faces... indicating a critical hit! Fracture finally wakes up from his slumber and... somehow remembering his trainer's orders, he does the first move that's in order! His mouth bursts into flames and fires a Fire Blast at Bella Luna, which hits with success! The roof seems to be reacting to the blast, and little oozes of water drip drip drip! Bella Luna isn't scared though as she strikes from the shadow onto Falsefalcon! Oh goody! Looks like Falsefalcon's body was pierced hard enough for a defense drop! As for Frostbite, looks like he's finally ready for some action! He immediately attaches a Leech Seed onto the annoying Equinox, but will it help? Let's see how well it will help when Equinox gives Frostbite another Fiery Dance! The fires swarm the ice tree and melt his fragile ice particles into water! He's still somehow breathing though! After that, it seems even more water is dripping into the arena! It's getting wet here!

---------------------------------------------------------

Frostbite
(M) | Falsefalcon (F) | Fracture (M)
HP: 10 | 56 | 39
Energy: 49 | 81 | 84
Boosts/Drops: -1 Def (Falsefalcon)
Others: Tailwind (x2 Spe, everyone, 1 more round)

Equinox (F) | Bella Luna (F) | Bushido (M)
HP: 61 | 49 | 4
Energy: 56 | 78 | 81
Boosts/Drops: +1 SpA (Equinox), +1 Atk/Def (Bella Luna)
Others: Leech Seed (Equinox, 5 more actions)



Frostbite

A1: Substitute > [12 Energy]
-15 HP
A2: Leech Seed (Equinox) > [9 Energy]
+3 HP (LS)

Falsefalcon
A1: Psybeam (Bushido) > 7 + 3 + (4.5) x 1.5 = [22 Damage/4 Energy]
A2: Air Cutter > [3 Energy]
Vs Equinox: 5 + 3 + (1.5) x 1.5 = [14 Damage]
Vs Bella Luna: 5 + 3 + 3 + (3) x .67 = [9 Damage]
Vs Bushido: 5 + 3 + (4.5) x 2.25 = [28 Damage]

Fracture
A1: zZzZz
A2: Fire Blast (Bella Luna) > 12 + (0) x 1.5 = [18 Damage/8 Energy]

Equinox
A1: Fiery Dance (Frostbite) > 8 + 3 + (3+1) + (1.5) x 2.25 = [37 Damage/13 Energy]
+1 SpA
A2: Fiery Dance (Frostbite) > 8 + 3 + (3+1) + (3) x 2.25 = [41 Damage/17 Energy]
-3 HP (LS)
Lost previous +1 SpA boost (from last round)

Bella Luna
A1: Meteor Mash (Frostbite) > 10 + 3 + (1.5) x 1.5 = [22 Damage/6 Energy]
+1 Atk
A2: ShadowStrike (Falsefalcon) > 8 + 3 + (3) + (1.5) x 1.5 = [23 Damage/5 Energy]
-1 Def

Bushido
A1: Seed Bomb (Fracture) > 8 + 3 + (6) + (1.5) x 1.5 = [28 Damage/4 Energy]
A2: Mach Punch (Fracture) > (4+2) + 3 + (6) + (1.5) x 1.5 = [25 Damage/2 Energy]
-1 Atk/Def

EVERY POKEMON NOT CALLED FROSTBITE AND FALSEFALCON TOOK 4 HAIL DAMAGE!!!


Hail continues to fall!

Solstices actions!
 
#10
Ok all this shouldn't be too tough!

Equinox start to use Fiery Dance on Frostbite, and if he's still alive use it again, if not Bug Buzz Falsefalcon.

Bella Luna your actions are pretty simple, just keep Shadowstriking Falsefalcon!

Bushido start us off with a Mach Punch on Fracture, then attack again with Mach Punch again on Fracture.
 
#11
"Frostbite, PROTECT! Equinox will get VERY tired from all this dancing! After that, finish off with an Icy Wind!

Falsefalcon, finish off Breloom with a Gust, then launch a Shadow Ball at Kitsunoh!

Fracture, Scary Face to slow down Kitsunoh, then launch yet MORE Fire Blasty goodness at her!"
 

Flora

Yep, that tasted purple!
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#12

Frostbite
(M) | Falsefalcon (F) | Fracture (M)
HP: 10 | 56 | 39
Energy: 49 | 81 | 84
Boosts/Drops: -1 Def (Falsefalcon)
Others: Tailwind (x2 Spe, everyone, 1 more round)
Active Abilities
Frostbite: Snow Warning | Soundproof
Falsefalcon: Wonder Skin | Magic Guard
Fracture: Mold Breaker

Equinox (F) | Bella Luna (F) | Bushido (M)
HP: 61 | 49 | 4
Energy: 56 | 78 | 81
Boosts/Drops: +1 SpA (Equinox), +1 Atk/Def (Bella Luna)
Others: Leech Seed (Equinox, 5 more actions)
Active Abilities
Equinox: Flame Body
Bella Luna: Frisk | Limber
Bushido: Effect Spore | Poison Heal | Technician

Speed Order: Falsefalcon (194) - Fracture (116) - Bella Luna (110) - Frostbite (104) - Equinox (100) - Bushido (81)

Arena: -1 energy for Ice-type moves.

---------------------------------------------------------

Round 3: KILL!

Noticing how dead he is, Frostbite attempts to buy more time with a Protect! The shield fully surrounds the snowman - looks like he won't be dead soon! Bushido isn't dead yet either and goes for a smashing Mach Punch to Fracture's face, fracturing his jaw! Outside of the priorities happening, Falsefalcon whips up a small Gust and swarms it onto Bushido, twisting the life out of him. After being touched by the Gust, Bushido swirls in dizziness and falls onto a random icecube, freezing his body to death and making him faint. That's one out! Fracture's still breathing despite the pain from the Mach Punch and gives Bella Luna a nice, long Scary Face. Dinosaurs are very scary you know, especially dead ones! This seems to slow the kitty down a bit. This allow Equinox to move in and try to Fiery Dance Frostbite up, but the earlier Protect prevents this from happening! NOW Bella Luna finally leaps into the fray and ShadowStrikes Falsefalcon into grooviness! Something seems pretty awesome with this ShadowStrike, however. Is it the fact that more blood is tearing off of Falsefalcon's body? I'm assuming that's a Defense drop!

Bella Luna now moves last. Slowpoke.

Aha! Falsefalcon was about to smack herself in confusion due to not knowing who in the world "her" was, but when her trainer clarified "Kitsunoh", she nods. She forms a ball of shadows in front of her and fires it right at Bella Luna! Ehh, too bad it couldn't do much damage, huh? Fracture, with barely any HP to spare, fires a flaming Fire Blast at Bella Luna, which incinerates her skull plates and her ghostly appearance! Frostbite, who's barely clinging onto his own health, summons a nice Icy Wind that flows into the arena and smacks Equinox and Bella Luna for some decent damage. Could've been better methinks, but damage is damage. Equinox sees the opening and finishes Frostbite with another Fiery Dance! All of the snow remaining on Frostbite melt and there he goes, falling onto his back, fainted! Luckily, Equinox got a sweet Special Attack boost here! Bella Luna fights on and gives Falsefalcon a poking ShadowStrike! Oof, does this do it? NO IT DOES NOT! She lives with barely any HP! Isn't she AWESOME?

Hey, looks like the Tailwind is running away! Quick! Grab the tail!

Oh wait, it's already gone. :(

---------------------------------------------------------

Frostbite
(M) | Falsefalcon (F) | Fracture (M)
HP: 0 | 2 | 10
Energy: 0 | 73 | 70
Boosts/Drops: -1 Def (Falsefalcon)
Others:

Equinox (F) | Bella Luna (F) | Bushido (M)
HP: 47 | 15 | 0
Energy: 10 | 56 | 0
Boosts/Drops: +1 SpA (Equinox), -1 Spe (Equinox), -3 Spe (Bella Luna)
Others: Leech Seed (Equinox, 4 more actions)



Frostbite

A1: Protect > [19 Energy]
+3 HP (LS)
A2: Icy Wind > [3 Energy]
Vs Equinox: 5 + 3 - (1.5) = [7 Damage]
Vs Bella Luna: 5 + 3 + (0) x .67 = [5 Damage]

Falsefalcon
A1: Gust (Bushido) > [killed Bushido/2 Energy]
A2: Shadow Ball (Bella Luna) > 8 + (3) = [11 Damage/6 Energy]

Fracture
A1: Scary Face (Bella Luna) > [6 Energy]
A2: Fire Blast (Bella Luna) > 12 + (0) x 1.5 = [18 Damage/8 Energy]

Equinox
A1: Fiery Dance (Frostbite) > 8 + 3 + (3+1) + (1.5) x 2.25 = [37 Damage/21 Energy]
-3 HP (LS)
A2: Fiery Dance (Frostbite) > 8 + 3 + (3+1) + (1.5) x 2.25 = [37 Damage/25 Energy]
+1 SpA
Lost previous +1 SpA boost (from last round)

Bella Luna
A1: ShadowStrike (Falsefalcon) > 8 + 3 + (3) + (3) x 1.5 = [26 Damage/9 Energy]
-1 Def
A2: ShadowStrike (Falsefalcon) > 8 + 3 + (3) + (4.5) x 1.5 = [28 Damage/13 Energy]
-1 Def

Bushido
A1: Mach Punch (Fracture) > (4+2) + 3 + (6) + (1.5) x 1.5 = [25 Damage/2 Energy]
A2: dasdas
dead

EVERY POKEMON NOT CALLED FROSTBITE AND FALSEFALCON TOOK 4 HAIL DAMAGE!!!


Hail continues to fall!

- Tort's new mon
- Solstice's new mon
- Tort's actions
- Solstice's actions
 
#15
"Falsefalcon: Tailwind everyone to a max speed conclusion, then Air Cutter again!
Fracture: FIRE BLAST Bella Luna, then Hammer Arm Eevee!
Flinch: Rock Slide twice!
"
 
#16
Ok everyone, we have a plan! It's so brilliant it just might work!

Fellow you're going to start us off by Quick Attacking Falsefalcon! Then use Shadow Ball on Fracture. If he's not still standing use Detect!

Bella Luna
attack Fracture with a Meteor Mash and then try and pin Flinch with a Faint Attack.

Equinox
first just chill for a bit, then use String Shot on Flinch.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#17

Flinch
(M) | Falsefalcon (F) | Fracture (M)
HP: 100 | 2 | 10
Energy: 100 | 73 | 70
Boosts/Drops: -1 Def (Falsefalcon)
Others:
Flinch: Serene Grace
Falsefalcon: Wonder Skin | Magic Guard
Fracture: Mold Breaker

Equinox (F) | Bella Luna (F) | Fellow (M)
HP: 47 | 15 | 90
Energy: 10 | 56 | 100
Boosts/Drops: +1 SpA (Equinox), -1 Spe (Equinox), -3 Spe (Bella Luna)
Others: Leech Seed (Equinox, 4 more actions)
Equinox: Flame Body
Bella Luna: Frisk | Limber
Fellow: Run Away | Adaptability

Speed Order: Falsefalcon (97) - Equinox (67) - Fellow (64) - Fracture (58) - Flinch (45) - Bella Luna (44)

Arena: -1 energy for Ice-type moves.

---------------------------------------------------------

Round 4: OBLITERATE!

Fellow leads the match by quickly attacking Falsefalcon with extreme force. One hit... and she's out of the match! Sheesh, just how fast is Solstice's team? Ahh, it's time for Equinox to take a chill break after all the consecutive dancing she has done! Well earned! Fracture is still alive and roars a screaming Fire Blast at Bella Luna for some serious damage! This does the shadowy fox in, as she incinerates with the ice surrounding her. Looks like they've all forgotten about Flinch's existence, however, as it carves some rocks from the exterior and slides them down onto all three targets! That must have hurt... not.

Equinox wraps Flinch around with some string shot snot and causes him to be stuck in one place! Fellow? He notices Fracture is still alive and tosses a Shadow Ball at his face. Meh damage, but it's JUST enough to knock him out cold! Despite being wrapped around, Flinch is able to call down another Rock Slide! This has some trouble moving along, but it's still successful in dealing overall damage!

---------------------------------------------------------

Flinch
(M) | Falsefalcon (F) | Fracture (M)
HP: 98 | body | corpse
Energy: 84 | 0 | 0
Boosts/Drops: -1 Spe (Flinch)
Others:

Equinox (F) | Bella Luna (F) | Fellow (M)
HP: 3 | remains | 74
Energy: 18 | 0 | 92
Boosts/Drops:
Others: Leech Seed (Equinox, 2 more actions)



Flinch

A1: Rock Slide > [6 Energy]
Vs Equinox: 6 + (1.5) x 2.25 = 16.875 ~ [17 Damage]
Vs Bella Luna: 6 + (0) x .67 = 4.02 ~ [4 Damage]
Vs Fellow: 6 + (1.5) = 7.5 ~ [8 Damage]
+3 HP (LS)
A2: Rock Slide > [10 Energy]
Vs Equinox: 6 + (1.5) x 2.25 = 16.875 ~ [17 Damage]
Vs Bella Luna: 6 + (0) x .67 = 4.02 ~ [4 Damage]
Vs Fellow: 6 + (1.5) = 7.5 ~ [8 Damage]
+3 HP (LS)

Falsefalcon
A1: oof

Fracture
A1: Fire Blast (Bella Luna) > 12 + (0) x 1.5 = [18 Damage/8 Energy]
A2: ded

Equinox
A1: Chill > [+12 Energy]
-3 HP (LS)
A2: String Shot (Flinch) > [4 Energy]
Lost previous +1 SpA boost (from last round)
-3 HP (LS)

Bella Luna
A1: Meteor Mash (Fracture) > 10 + 3 + (6) x 1.5 = 28.5 ~ [29 Damage/6 Energy]
A2: dust

Fellow
A1: Quick Attack (Falsefalcon) > 4 + 3 + 2 - (1.5) = 7.5 ~ [8 Damage/2 Energy]
A2: Shadow Ball (Fracture) > 8 + (0) = [8 Damage/6 Energy]

EVERY POKEMON NOT CALLED FALSEFALCON TOOK 4 HAIL DAMAGE!!!


Hail continues to fall!

EDIT: Bushido's dead and I forgot that. Go with this edit.
GO SOLSTICE'S AVIATRIX AND TORTFERNGATR'S FRIGID!


- Solstice's actions
- Tort's actions
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#19
The description does not state that Rock Slide is an Ice-type move. It does say they come from stones from god-knows-where, so it's still Rock-type.

BTW: I edited the update. You came here too fast. =P (And Bushido's dead.)
 
#21
Wow, megafail! Ok c'mon out not unconcious Aviatrix the Sigilyph!

Equinox
attack with Fiery Dance twice on Flinch!

Aviatrix
start with a Calm Mind then attack with a Air Cutter.

Fellow
use Hidden Power Fire twice on the Snorunt.
 
#22
"Flinch, use Blizzard to finish off the fiery dancer! Finish with a Secret Power on Sigilyph, that 60% FREEZE RATE will come in handy!

Frigid,
Disable Eevee's Hidden Power, then release your own Blizzard!"
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#23
-----

Flinch
(M) | -------- | Frigid (F)
HP: 98 | ------------ | 90
Energy: 84 | -------- | 100
Boosts/Drops: -1 Spe (Flinch)
Others:
Flinch: Serene Grace
Frigid: Ice Body | Inner Focus

Equinox (F) | Aviatrix (F) | Fellow (M)
HP: 3 | 100 | 74
Energy: 18 | 100 | 92
Boosts/Drops:
Others: Leech Seed (Equinox, 2 more actions)
Equinox: Flame Body
Aviatrix: Magic Guard | Wonder Skin
Fellow: Run Away | Adaptability

Speed Order: Equinox (100) - Aviatrix (97) - Fellow (64) - Frigid (58) - Flinch (30)

Arena: -1 energy for Ice-type moves.

---------------------------------------------------------

Round 5: ANNIHILATE!

Equinox begins this match by giving Flinch a nice, hot Fiery Dance of doom! Flinch may be burning, but he's still got tons of HP to spare! For Aviatrix, she's just going to keep it quiet in her head and calm her mind. It's better to not overreact, right? Fellow goes ahead and releases the hidden power with himself, which is a deep red fire! This incinerates Frigid by a good margin, until she Disables the move! No more playing with fire, naughty child! Flinch finally moves his slow body and fires a 100% accurate Blizzard that slaughters Equinox while dealing decent damage to Aviatrix and Fellow! Aviatrix has nice, icy wings while Fellow has some snowy fur. :)

Aviatrix is now the fastest and swings an Air Cutter that attacks both Frigid and Flinch! Looks like the sharpness has caught on Flinch... was that a critical hit? Fellow attempts to remember Hidden Power, but it looks like it's sealed away deep within himself for a bit more! Frigid then calls upon her own Blizzard that swarms the area and blasts Aviatrix and Fellow into even more cold! Flinch then gets sneaky and uses his Secret Power onto Aviatrix, which hits with much success. Did the secret of the powers go into effect? Hehe, yes, it did? This attack has completely froze over Aviatrix! Now she's a icecube!

---------------------------------------------------------
-----

Flinch
(M) | -------- | Frigid (F)
HP: 66 | ------------ | 73
Energy: 81 | -------- | 88
Boosts/Drops: -1 Spe (Flinch, 1 more round)
Others:
Flinch: Serene Grace
Frigid: Ice Body | Inner Focus

Equinox (F) | Aviatrix (F) | Fellow (M)
HP: broken | 60 | 50
Energy: 0 | 91 | 87
Boosts/Drops: +1 SpA/SpD (Aviatrix)
Others: Disable (HP Fire, Fellow, 5 more actions), Frozen (Aviatrix, 2 more actions)
Equinox: Flame Body
Aviatrix: Magic Guard | Wonder Skin
Fellow: Run Away | Adaptability



Flinch

A1: Blizzard > [6 Energy]
Vs Equinox: it killed her
Vs Aviatrix: 9 + (0) x 1.5 = 13.5 ~ [14 Damage]
Vs Fellow: 9 + (0) = [9 Damage]
A2: Secret Power (Aviatrix) > 7 + 3 + (0) = 10 DAmage/4 energy

Frigid
A1: Disable (HP Fire) > [6 Energy]
A2: Blizzard > [6 Energy]
Vs Aviatrix: 9 + 3 - (1.5) x 1.5 = 15.75 ~ [16 Damage]
Vs Fellow: 9 + 3 - (1.5) = 10.5 ~ [11 Damage]

Equinox
A1: Fiery Dance (FLINCH) > 8 + 3 + (4) = [15 Damage/5 Energy]
LEECH SEED IS GONE BEFORE IT CAN BE USED

Aviatrix
A1: Calm Mind > [6 Energy]
A2: Air Cutter > [3 Energy]
Vs Flinch: 4 + 3 + 3 (CRIT) + (1.5) + (1.5) = [13 Damage]
Vs Frigid: 4 + 3 + (3) + (1.5) = [10 Damage]

Fellow
A1: Hidden Power Fire (Frigid) > 7 + (0) x 1.5 = 10.5 ~ [11 Damage/5 Energy]
A2: idle

EVERY POKEMON NOT CALLED FRIGID AND AVIATRIX TOOK 4 HAIL DAMAGE!
IF YOUR NAME IS FRIGID, YOU RECOVERED 4 YUMMY HP!


Hail continues to fall!

Tortferngatr's actions!
 
#24
Out of character: BTW, why does Snorunt have full energy?
(Floraedit: Because there's too many stuff to factor in and I forgot it.)
(Secondly, why does Eevee know Charge Beam, along with Rock Slide and two iterations of Shadow Ball?)
(Floraedit: fixed that, might've been copy/pasta error.)

"Alright, let's engage the dreaded...TEAR BOMB!

Frigid, CRY, CRY WITH ALL THE FAKE TEARS YOU CAN MUSTER AT SIGILYPH! Do so twice! Sigilyph ought to notice you through the ice, and he will become uneasy and ripe for the frozen harvest!
Flinch, DOUBLE BLIZZARD!"
 
#25
Ok team, we're not done yet!

Fellow I'm tired of all of this! Yawn at Frigid and then use Tackle on Frigid!
Sigilyph try using Psywave from inside the ice, both times on Flinch!
 
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