Completed 5v5 Triples! iiMKUltra vs NightmareJigglypuff!

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#1
I challenge iiMKUltra!

Apparently 5v5 triples. Positions off.
3 day DQ
2 recoveries 5 chills
Arena: Glacier Knight's Rage Beach

Field Type- Water/Fighting/Rock
Complexity- Moderate
Format- All
Restrictions- Except Sandstorm all weather is banned, No digging

Rage Beach: Many brawlers and karate enthusiasts enjoy this secluded cove. The rough waves that come in are enjoyed by many physically fit pokemon, and the coarse red sand gives the beachgoers a feeling of inner strength. All along the beach there are medium sized boulders (Three feet tall and wide, pretty heavy) and although most are crushed by the Mankeys and Primapes that live in the mountain above there are still some that battlers can use to their advantage. Speaking of the mountain and it’s residents, most of the brawlers don’t venture up Rage Mountain, because even though there’s an excellent battling area on one of the lower peaks the Primapes are very territorial. The area between the beach and mountain is very rocky and slopes ever so slightly. If a battling pokemon even comes near the mountain’s edge you can be sure they will soon be confronted by a Mankey scout, or even rarer, the Primeape Chieftain. Because of this threat most battles stay on the shoreline and waterfront. Since the sand is so coarse and rocky digging around here is a no-go, but the fighters love a good earthquake to shake up the field. Also the temperature here is sunny and hot, and it stays that way.
Summary:
No dig, Earthquake is okay though. Weather will always be sunny, though a sandstorm could be whipped up. Water can be used and the battle can be taken out into the bay (Not too far). If any pokemon gets near the mountain’s edge a wild pokemon will attack then flee (Mankey 80% Primeape 20%)​
woo
All Abilities
Switch=KO
No Items
Gotta make this brief for now, will edit in a great helluvachunk of Flavor when i have more time. Sorry guys.

NightmareJigglypuff's Team

<Haunter> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+9)

EC: 7/9
MC: 8
DC: N/A

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Smog (*)
Disable (*)
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)



Marshtomp [Frederick] [Male]
Nature: Adamant
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW Unlocked: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50

EC: 5/9
MC: 10
DC: 5/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Bomb
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect
Dig



Misdreavus [Dorothy] (F)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

EC: 3/6
MC: 2
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Destiny Bond
Imprison
Nasty Plot
Taunt
Thunderbolt
Will-o-Wisp
Shadow Ball
Pain Split



Totodile [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abililties:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Aqua Jet
Crunch
Mud Sport
Protect
Dig
Waterfall
Superpower



Axew [Sassafras] (Female)
Nature: Adamant
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW Locked): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Counter
Endeavor
Reversal
Protect
Swords Dance
Substitute


iiMKUltra's Team:


Zweilous [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 58

EC: 5/9
MC: 1

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic

Dragon Pulse
Outrage
Dark Pulse

Rhyhorn [Behemoth] (M)
Nature: Careful (+SDef, -Spa)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25

EC: 1/9
MC: 0
DC: 0/5

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW Locked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Moves:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Counter
Ice Fang
Thunder Fang

Earthquake
Rock Slide
Payback

Eevee [Eos] (F)
Nature: Calm (+SDef, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Shadow Ball
Toxic
Dig

Detect
Fake Tears
Yawn

Growlithe [Manticore] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 60

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Command: (Ability: Intimidate)

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW Locked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Bite
Roar
Ember
Leer
Odour Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal

Body Slam
Close Combat
Morning Sun

Fire Blast
Dig
Wild Charge

Agility
Crunch

Budew [Venus] (F)
Nature: Bold (+Def, -Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW Locked): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Spikes
Extrasensory
Synthesis

Toxic
Venoshock
Energy Ball

(I dunno why it's not 5 diff mons =/ I'll fix it later)

NJig will send out their pokemon
iiMKUltra will send out their pokemon and issue orders
NJig will issue orders
I will ref
NJig will give more orders
iiMKUltra will counter
I will ref

And I assume the chances for all these to happen is up to my discretion...sweet.
 
#4
Orion, Eos and Venus.

Orion, start with Hustle enabled and Outrage-Outrage. Should any opponent use Counter on any action, change to Dragon Pulse-Dragonbreath, all on Axew.

Eos, Toxic Marshtomp-Toxic Totodile. If any opponent uses Protect on the action they are targeted, switch target to a random opponent that is neither Protecting nor poisoned. If there are no pokemon in such a condition, Shadow Ball Axew.

Venus, Spikes-Energy Ball Marshtomp. If Marshtomp uses Protect a2, change target to Totodile.
 
#5
Frederick: That energy ball shouldn't bother you much, so Protect against that Toxic, then Counter a (Hopefully) Outrage.

Phredd: Ice Fang Orion ~ Superpower Eos

Sassafras: Make a 15 hp Substitute, then Dual Chop Orion.
 
#6
Pre-Round 1

Niggly's team:

Frederick / Phredd / Sassafras
HP: 100 / 90 / 90
Energy: 100 / 100 / 100
Speed: 50 / 43 / 57
Other: N/a / N/a / N/a

MK's Team

Orion / Eos / Venus
HP: 100 / 90 / 90
Energy: 100 / 100 / 100
Speed: 58 / 55 / 55
Other: N/a / N/a / N/a​

Editing this in if i get free time (This is a match that should be falvorfied =/)

Post-Round 1

Niggly's team:

Frederick / Phredd / Sassafras
HP: 72 / 90 / 55
Energy: 86 / 87 / 83
Speed: 50 / 43 / 57
Other: N/a / N/a / N/a

MK's Team

Orion / Eos / Venus
HP: 68 / 53 / 90
Energy: 90 / 82 / 87
Speed: 58 / 55 / 55
Other: N/a / N/a / N/a​
Protect (Marshtomp)
Marshtomp Protected itself! ; -7 Energy

Dragon Pulse (Zweilous -> Axew)
RNG to Crit [<=625]: 9078 (No)
Damage: 20 Damage ; -6 Energy

Substitute (Axew)
A Substitute was made! ; -12 Energy

Spikes (Budew)
Spikes were regurgitated from Budew! ; -8 Energy

Toxic (Eevee -> Axew)
Axew is unaffected ; -7 Energy

Ice Fang (Totodile -> Zweilous)
RNG to Hit [<=9500]: 5255 (Yes)
RNG to Freeze [<=1000]: 7144 (No)
Damage: 13 Damage ; -5 Energy



Dragonbreath (Zweilous -> Axew)
RNG to Crit [<=625]: 3951 (No)
RNG to Paralyze [<=3000]: 270 (Yes)
Damage: 16 Damage ; -4 Energy ; Axew's Substitute Broke!

Dual Chop (Axew -> Zweilous)
RNG to hit [<=9000]: 4194 (Yes)
RNG to Crit [<=625]: 1478 (No)
RNG to Crit [<=625]: 9032 (No)
Damage: 19 Damage ; -5 Energy

Energy Ball (Budew -> Marshtomp)
RNG to Crit [<=625]: 382 (Yes)
RNG to lower Sp.D [<=1000]: 4720 (No)
Damage: 28 Damage ; -5 Energy

Toxic (Eevee -> Totodile)
RNG to Hit [<=9000]: 9152 (No)
Toxic Missed! ; -11 Energy

Karate Chop (Mankey -> Eevee)
RNG to Crit [<=1250]: 5561 (No)
Damage: 14 Damage

Superpower (Totodile -> Eevee)
RNG to Crit [<=625]: 4657 (No)
Damage: 23 damage ; -1 Atk/Def ; -8 Energy

Counter (Marshtomp)
The move Failed ; -7 Energy
 
#7
Frederick: Mud Slap Orion ~ Waterfall Eos. Use Protect if targeted with Toxic.

Phredd: Mud Sport ~ Waterfall Eos. If toxicized, use Protect.

Sassafras: Endeavor Venus ~ Dual Chop Orion. Protect If Toxiced.

Toxicied? Toxieed?
 
#9
Pre-Round 2

Niggly's team:

Frederick / Phredd / Sassafras
HP: 72 / 90 / 55
Energy: 86 / 87 / 83
Speed: 50 / 43 / 57
Other: N/a / N/a / N/a

MK's Team

Orion / Eos / Venus
HP: 68 / 53 / 90
Energy: 90 / 82 / 87
Speed: 58 / 55 / 55
Other: N/a / N/a / N/a​

Editing this in if i get free time (This is a match that should be falvorfied =/)

Post-Round 2

Niggly's team:

Frederick / Phredd / Sassafras
HP: 34 / 90 / 47
Energy: 79 / 77 / 50
Speed: 50 / 43 / 57
Other: N/a / N/a / N/a

MK's Team

Orion / Eos / Venus
HP: 20 / 25 / 55
Energy: 76 / 69 / 74
Speed: 58 / 55 / 55
Other: -1 Acc / N/a / N/a​

Outrage (Zweilous)
Target RNG'd: Marshtomp
RNG to Hit [<=8000]: 8733 (No)
Zweilous missed! ; -7 Energy

Cross Chop (Primape -> Zweilous)
RNG to Hit [<=8000]: 23 (Yes)
RNG to Crit [<=1250]: 6390 (No)
Damage: 22 Damage

Endeavor (Axew -> Budew)
Budew is brought to 55 HP! ; -26 Energy

Mega Drain (Budew -> Marshtomp)
RNG to Crit [<=625]: 2233 (No)
Damage: 17 Damage ; +9 HP (Budew) ; -8 Energy

Shadow Ball (Eevee -> Axew)
RNG to Crit [<=625]: 1944 (No)
RNG to lower Sp.D [<=1000]: 4174 (No)
Damage: 8 Damage ; -6 Energy

Mud Slap (Marshtomp -> Zweilous)
RNG to Crit [<=625]: 7546 (No)
Damage: 6 Damage ; -2 Energy ; Zweilous's Accuracy Fell!

Mud Sport (Totodile)
Totodile spread some Mud for everyone! ; -5 Energy



Protect (Axew)
Axew Formed a Protect! ; -7 Energy

Outrage (Zweilous)
RNG for Target: 1765 (Marshtomp)
RNG to hit [<=5333]: 5830 (No)
Zweilous missed! ; -7 Energy

Cross Chop (Mankey -> Zweilous)
RNG to Hit [<=8000]: 4316 (Yes)
RNG to Crit [<=1250]: 3113 (No)
Damage: 20 Damage

Energy Ball (Budew -> Marshtomp)
RNG to Crit [<=625]: 3045 (No)
RNG to lower Sp.D [<=1000]: 4430 (No)
Damage: 21 Damage ; -5 Energy

Toxic (Eevee -> Axew)
Axew Protected Itself! ; -7 Energy

Waterfall (Marshtomp -> Eevee)
RNG to Crit [<=625]: 5491 (No)
Damage: 14 Damage ; -5 Energy

Waterfall (Totodile -> Eevee)
RNG to Crit [<=625]: 7395 (No)
Damage: 14 Damage ; -5 Energy
 
#10
Orion, Outrage-Outrage. Should any opponent use Counter on any action, change to Dragon Pulse-Dragonbreath, all on Axew.

Eos, Toxic Marshtomp-Toxic Totodile. If any opponent uses Protect on the action they are targeted, switch target to a random opponent that is neither Protecting nor poisoned. If there are no pokemon in such a condition, Shadow Ball Axew.

Venus, Mega Drain Marshtomp-Mega Drain Marshtomp. If Marshtomp uses Mirror Coat, switch target to Totodile on that action.
 
#15
Niggly's team:

Frederick / Phredd / Sassafras
HP: 34 / 90 / 47
Energy: 79 / 77 / 50
Speed: 50 / 43 / 57
Other: N/a / N/a / N/a

MK's Team

Orion / Eos / Venus
HP: 20 / 25 / 55
Energy: 76 / 69 / 74
Speed: 58 / 55 / 55
Other: -1 Acc / N/a / N/a

Stuff happened. Also things.

Action 1:

Orion - Outrage
Target: 9132 (Sassafras)
Hit: 3955 (Success)
Crit: 9680 (Failure)
Energy Cost: 7
Damage: (12 + 3 + 3 + 6 - 3) x 1.5 = 31.5

Sassafras: Dual Chop Orion
Hit: 2428 (Success)
Crit: 9256 (Failure)
Energy Cost: 5
Damage: (8 + 3 + 6 - 4.5) x 1.5 = 18.75

Venus: Mega Drain Frederick
Hit: N/A
Crit: 5042 (Failure)
Energy Cost: 8
Damage: (6 + 3 + 3 - 4.5) x 2.25 = 16.875 (Protected)

Eos: Toxic Sassafras
Hit: 1704 (Success)
Crit: N/A
Energy Cost: 7
Damage: N/A (Sassafras Toxiced)

Frederick: Protect
Hit: N/A
Crit: N/A
Energy Cost: 7 + 16.875/3 = 7 + 6 = 13
Damage: N/A

Phredd: Ice Fang Orion
Hit: 2790 (Success)
Crit: 2993 (Failure)
Energy Cost: 5
Damage: (7 + 6 - 4.5) x 1.5 = 17.25

Orion is KOed!
Sassafras takes 1 Toxic damage.

Action 2

Orion - KOed

Sassafras: Protect
Hit: N/A
Crit: N/A
Energy Cost: 7
Damage: N/A

Venus: Mega Drain Phredd
Hit: N/A
Crit: 6853 (Failure)
Energy Cost: 12
Damage: (6 + 3 + 3 - 3) x 1.5 = 13.5 (7 HP Healed)

Eos: Toxic Phredd
Hit: 7794 (Success)
Crit: N/A
Energy Cost: 11
Damage: N/A (Phredd Toxiced)

Frederick: Mirror Coat
Hit: N/A
Crit: N/A
Energy Cost: 6
Damage: N/A

Phredd: Ice Fang Venus
Hit: 7573 (Success)
Crit: 1366 (Failure)
Freeze: 7413 (Failure)
Energy Cost: 9
Damage: (7 + 6 - 4.5) x 1.5 = 17.25

Sassafras takes 1 Toxic damage.
Phredd takes 1 Toxic damage.


Niggly's team:

Frederick / Phredd / Sassafras
HP: 34 / 75 / 13
Energy: 60 / 63 / 38
Speed: 50 / 43 / 57
Other: N/a / Toxic (2) / Toxic (2)

MK's Team

Orion / Eos / Venus
HP: KOed / 25 / 45
Energy: KOed / 51 / 54
Speed: KOed / 55 / 55
Other: N/a / N/a / N/a

MK, send out a new mon!
 
#17
I don't think Mud Sport is up anymore, but just in case.

Frederick: Rock Slide Manticore and Eos ~ Waterfall Manticore
Phredd: Mud Sport ~ Ice Fang Venus
If Venus Protects
Sassafras: Reversal Eos ~ Reversal Eos
If Eos uses Detect, Swords Dance.
 
#19
Niggly's team:

Frederick / Phredd / Sassafras
HP: 34 / 75 / 13
Energy: 60 / 63 / 38
Speed: 50 / 43 / 57
Other: -1 Atk / Toxic (2), -1 Atk / Toxic (2), -1 Atk

MK's Team
Manticore / Eos / Venus
HP: 90 / 25 / 45
Energy: 100 / 51 / 54
Speed: 60 / 55 / 55
Other: N/a / N/a / N/a

Manticore roars his way onto the scene, Intimidating everyone on the oppsing team. He and Eos shoot each other some quick glances before teaming up to take down Sassafras with a combination of Quick Attack and Body Slam! Before Sassafras can even get an attack off, he gets shut the hell down. No luck there. Meanwhile, Venus takes advantage of the downtime to heal up with Synthesis.

Frederick isn't having any of this, and lashes out at Manticore and Eos with a powerful Rock Slide! While the rocks come crashing down squarely on Manticore's head, Eos nimbly dodges away from them. Meanwhile, Phredd's off playing in the mud, kicking up a Mud Sport! Ew, now everyone's all covered in mud. Gross.

Manticore doesn't seem especially fond of the new muddy environment, and pounces on Phredd with murderous intent. He's throwin' down some old-fashioned Close Combat up in here! Meanwhile, it's time for Venus and Eos to team up, this time against Frederick. While Venus slurps down on Frederick's vitality with a Mega Drain, Eos lets out a great big Yawn, rendering Frederick mighty drowsy. In retaliation, he roars to life, slamming into Manticore with an absolutely vicious Waterfall, scoring a Critical Hit! Not wanting to be left out of the party, Phredd decides it's time for a salad, and chomps down on Venus with a powerful Ice Fang.

With both sides down a Pokemon, and the remaining ones ailing, this match is really heating up! How will it end, and who will come out the victor...


Action 1:

Eos: Quick Attack Sassafras
Hit: N/A
Crit: 6530 (Failure)
Energy Cost: 2
Damage: 4 + 3 + 2 + 1.5 - 3 = 7.5

Manticore - Body Slam
Hit: N/A
Crit: 5215 (Failure)
Paralysis: 5386 (Failure)
Energy Cost: 7
Damage: 7 + 1 + 6 - 3 = 11

Sassafras KOed!

Venus: Synthesis
Hit: N/A
Crit: N/A
Energy Cost: 11
Healing: 20

Frederick: Rock Slide
Hit (Manticore): 2747 (Success)
Hit (Eos): 9707 (Failure)
Crit (Manticore): 1916 (Failure)
Energy Cost: 6
Damage (Manticore): (6 + 6 - 1.5 - 1.5) x 1.5 = 18

Phredd: Mud Sport
Hit: N/A
Crit: N/A
Energy Cost: 5
Damage: N/A (Mud Sport, 6 Actions)

Phredd takes 2 Toxic damage

Action 2

Manticore - Close Combat Phredd
Hit: N/A
Crit: 9762 (Failure)
Energy Cost: 8
Damage: 12 + 6 - 4.5 = 13.5 (-1 Def/SDef)

Sassafras: KOed

Venus: Mega Drain Frederick
Hit: N/A
Crit: 6853 (Failure)
Energy Cost: 8
Damage: (6 + 3 + 3 - 4.5) x 2.25 = 16.875 (8 hp healed)

Eos: Yawn Frederick
Hit: N/A
Crit: N/A
Energy Cost: 7
Damage: N/A (Frederick Drowsy)

Frederick: Waterfall Manticore
Hit: N/A
Crit: 223 (Success)
Energy Cost: 5
Damage: (8 + 3 + 3 + 6 - 1.5 + 1.5) x 1.5 = 30 damage

Phredd: Ice Fang Venus
Hit: 4037 (Success)
Crit: 7821 (Failure)
Freeze: 7684 (Failure)
Energy Cost: 5
Damage: (7 + 6 - 4.5 - 1.5) x 1.5 = 10.5

Phredd takes 2 Toxic damage.


Niggly's team:

Frederick / Phredd / Sassafras
HP: 17 / 57 / KOed
Energy: 49 / 53 / KOed
Speed: 50 / 43 / KOed
Other: -1 Atk, Drowsy / Toxic (3), -1 Atk / KOed

MK's Team
Manticore / Eos / Venus
HP: 42 / 25 / 62
Energy: 83 / 42 / 35
Speed: 60 / 55 / 55
Other: -1 Def/SDef / N/a / N/a
Mud Sport (4 Actions)​

Send out a new mon, NJiggly!
 
#21
Growlithe, Body Slam Totodile-Crunch Totodile

Eevee, Shadow Ball Haunter-Shadow Ball Haunter

Budew, Mega Drain Marshtomp-Chill. If Marshtomp Protects a1, swap actions around.
 
#23
Niggly's team:

Frederick / Phredd / Spork
HP: 17 / 57 / 90
Energy: 49 / 53 / 100
Speed: 50 / 43 / 109
Other: -1 Atk, Drowsy / Toxic (3), -1 Atk / N/A

MK's Team
Manticore / Eos / Venus
HP: 42 / 25 / 62
Energy: 83 / 42 / 35
Speed: 60 / 55 / 55
Other: -1 Def/SDef / N/a / N/a
Mud Sport (4 Actions)​

This battle's gettin' downright spooky, as Spork haunts his way onto the battlefield. However, before even the speedy Spork can act, Phredd comes flying across the battlefield with an Aqua Jet! He slams into Manticore, doing considerable damage.

Once the dust settles, Spork floats over to Venus, looking to lull it to sleep with Hypnosis. However, Venus isn't having any of it, and ignores the hypnosis entirely! Meanwhile, Manticore's looking to get revenge for that nasty Aqua Jet with a powerful Body Slam, with his anger fueling a Critical Hit! Meanwhile, Venus turns away from Spork and toward Frederick, drawing out the last of its vitality with Mega Drain. Frederick's no longer in any condition to fight, as it slumps over from Venus' last attack. Finally, Eos decides to fight fire with fire, and sends a Shadow Ball Spork's way.

Spork, visibly annoyed with Eos' attack, decides it's had enough of that, and Disables Eos' Shadow Ball! Manticore then decides to follow up his last attack with a Crunch, clamping down on Phredd's tough hide. Meanwhile, Venus seems to have had enough of the conflict for now, and Chills off to the side. Eos appears to be performing a similar activity, though not for relaxation. She just simply can't remember what she was doing, and she's not sure why! Eager to interrupt Venus' downtime, Phredd rushes over and smacks her with yet another Ice Fang.

With no other options left, NJiggly sends out Dorothy the Misdreavus. This battle's getting frighteningly close to the end, and nobody's sure how it'll turn out yet!


Action 1:

Phredd: Aqua Jet Manticore
Hit: N/A
Crit: 4962 (Failure)
Energy Cost: 2
Damage: (4 + 3 + 6 - 1.5) x 1.5 = 17.25

Spork: Hypnosis Venus
Hit: 8390 (Failure)
Crit: N/A
Energy Cost: 7
Damage: N/A

Manticore: Body Slam Phredd
Hit: N/A
Crit: 47 (Success)
Paralysis: 9074 (Failure)
Energy Cost: 7
Damage: 7 + 3 + 1 + 6 - 4.5 = 12.5

Eos: Shadow Ball Spork
Hit: N/A
Crit: 2746 (Failure)
SDef Drop: 8336 (Failure)
Energy Cost: 6
Damage: (8 + 3 - 3) x 1.5 = 12

Venus: Mega Drain Frederick
Hit: N/A
Crit: 2216 (Failure)
Energy Cost: 12
Damage: (6 + 3 + 3 - 4.5) x 2.25 = 16.875 (8 hp healed)

Frederick: KOed!

Phredd takes 3 Toxic damage

Action 2

Spork: Disable Eos (Shadow Ball
Hit: N/A
Crit: N/A
Energy Cost: 7
Damage: N/A (Shadow Ball Disabled)

Manticore - Crunch Phredd
Hit: N/A
Crit: 4059 (Failure)
Def Drop: 3100 (Failure)
Energy Cost: 6
Damage: 8 + 6 - 4.5 = 9.5

Venus: Chill
Hit: N/A
Crit: N/A
Energy Cost: -12
Damage: N/A

Eos: Shadow Ball Spork (fails due to disable)
Hit: N/A
Crit: N/A
Energy Cost: N/A
Damage: N/A

Frederick: KOed!

Phredd: Ice Fang Venus
Hit: 8604 (Success)
Crit: 7015 (Failure)
Freeze: 4686 (Failure)
Energy Cost: 5
Damage: (7 + 6 - 4.5 - 1.5) x 1.5 = 10.5

Phredd takes 3 Toxic damage.


Niggly's team:

Dorothy / Phredd / Spork
HP: 90 / 29 / 90
Energy: 100 / 46 / 86
Speed: 85 / 43 / 109
Other: N/A / Toxic (4), -1 Atk / N/A

MK's Team
Manticore / Eos / Venus
HP: 25 / 25 / 59
Energy: 70 / 36 / 35
Speed: 60 / 55 / 55
Other: N/A / N/A / N/A
Mud Sport (2 Actions)​

(note: due to a reffing error venus has 7 more hp than i left her with before, also haunter has 109 spe, not 104)
 
#25
Growlithe, Close Combat Totodile-Fire Blast Haunter. If Totodile is still alive when you come to act a2, replace Fire Blast with Body Slam Totodile.

Eevee, Quick Attack Totodile-Quick Attack Totodile

Budew, Mega Drain Totodile-Extrasensory Haunter. If Totodile is still alive when you come to act a2, replace Extrasensory with Absorb Totodile.
 
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