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6 Dark Horses: Starring SD Jumpluff (Peaked 1922, #88)

Discussion in 'BW OU Teams' started by ssbbm, Oct 14, 2012.

  1. ssbbm

    ssbbm

    Joined:
    May 14, 2010
    Messages:
    1,019
    A Dark Horse Team



    Team At A Glance:

    [pimg]142[/pimg][pimg]483[/pimg][pimg]466[/pimg][pimg]141[/pimg][pimg]82[/pimg][pimg]189[/pimg]

    Introduction:


    [pimg]142[/pimg]
    Aerodactyl @ Life Orb
    Trait: Pressure
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Taunt​

    [pimg]483[/pimg]
    Froslass (F) @ Focus Sash
    Trait: Snow Cloak
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Hidden Power [Fire]
    - Shadow Ball
    - Ice Beam
    - Spikes

    [pimg]466[/pimg]
    Weavile @ Life Orb
    Trait: Pressure
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Night Slash
    - Pursuit
    - Ice Shard
    - Low Kick
    [pimg]141[/pimg]
    Kabutops @ Life Orb
    Trait: Swift Swim
    EVs: 252 Spd / 252 Atk / 4 HP
    Adamant Nature
    - Aqua Jet
    - Waterfall
    - Stone Edge
    - Superpower​

    [pimg]82[/pimg]
    Magneton @ Occa Berry
    Trait: Magnet Pull
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Thunderbolt
    - Volt Switch
    - Hidden Power [Fire]
    - Flash Cannon

    [pimg]189[/pimg]
    Jumpluff @ Flying Gem
    Trait: Chlorophyll
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Swords Dance
    - Sleep Powder
    - Acrobatics
    - Seed Bomb


    Match-ups

    Sand Balance (open)
    Get off a sleep with Jumpluff, then set up SR with Aerodactyl. This has a pretty good matchup because Weavile kills Sand pretty well, and Kabutops revenges the majority of sand sweepers, such as Terrakion / Volcarona.

    Important Pokemon:
    - Weavile
    - Kabutops


    Rain Balance (open)
    Rain Balance is my main problem. I have to play extremely well, as Rain annihilates me with boosted Water moves, and they basically provide a guaranteed spin because Tentacruel beats all my team one on one. My game plan is to get a quick sleep off with Jumpluff, create pressure with Magneton, and then weaken their Kabutops check until I can easily sweep.

    Important Pokemon
    - Kabutops
    -Magneton


    Sun (open)
    I'm pretty much 100% guaranteed to win against Sun; set up SR, sweep with Jumpluff, and, if that fails, clean up with Weavile. Kabutops. Froslass and Magneton are basically dead weight in this match-up (with the only use being that Kabutops can tank a V-Create).

    Important Pokemon
    - Weavile
    - Aerodactyl
    - Jumpluff

    http://pokemonshowdown.com/replay/ou2886513 (THIS IS AGAINST SOMEONE USING MY TEAM AGAINST ME SO PROUD C:)


    Stall (open)
    My game plan is to use Jumpluff to get a quick sleep, trap their Steel with Magneton, then go ham with Jumpluff + Weavile. Aerodactyl's Taunt is also pretty useful in preventing recovery. The main thing to remember is that Blissey is pretty useless against you, while Kabutops + Weavile is very useful for you – don't risk them getting paralyzed just to kill Blissey. This game plan applies to all stall, whether it be Sand or Rain or weatherless.

    Important Pokemon:
    ALL


    Hyper Offense (open)
    Set up SR with Aerodactyl, then sweep with Jumpluff. If they carry multiple fast Pokemon (like Rain Hyper Offense, which runs Latios / Tornadus-T), then just use Jumpluff to get off the sleep and proceed to wreck shit with Weavile.

    Important Pokemon:
    - Aerodactyl
    - Jumpluff
    - Weavile


    Problem Pokemon:

    Jirachi (open)

    This is annoying depending on how defensive it is (and how many flinches it gets with Iron Head). Magneton can beat it if they don't flinch me 10 times in a row, and Aerodactyl can Earthquake it low enough for Kabutops / Weavile to revenge it. I usually hope to sleep it with Jumpluff.

    Gastrodon jk BULKY WATERS (open)

    Bulky Waters are really annoying. It beats my whole team bar Jumpluff (even Weavile gets stalled out with Recover), and Jumpluff is hardly a safe switch-in with Scald's 30% chance of burn and a possible Ice Beam / Toxic. I usually rely on saccing Weavile then forcing it out with Jumpluff.

    Stoutland (open)

    Stoutland annoys my team because it posses *just* enough bulk to avoid a 2HKO from Ice Shard + Aqua Jet, while OHKOing my whole team with the right move. My hope is to set-up enough hazards so that I can force it out one time and then revenge it with priority.

    Scarfers in General (open)

    Usually, the hope is that the scarfers are weak to something on the team (Scarf Thundurus-T is weak to Weavile, for instance). If they're something like Scarf Genesect, then you really have to try and catch them on the switch with HP Fire. The other thing that you can do is to set up hazards and try to wear them down to a point where you can revenge with priority.


    Importable
    Importable (open)
    Aerodactyl @ Life Orb
    Trait: Pressure
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Taunt

    Jumpluff @ Flying Gem
    Trait: Chlorophyll
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Swords Dance
    - Sleep Powder
    - Acrobatics
    - Seed Bomb

    Froslass (F) @ Focus Sash
    Trait: Snow Cloak
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Hidden Power [Fire]
    - Shadow Ball
    - Ice Beam
    - Spikes

    Weavile @ Life Orb
    Trait: Pressure
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Ice Punch
    - Pursuit
    - Ice Shard
    - Low Kick

    Kabutops @ Life Orb
    Trait: Swift Swim
    EVs: 252 Spd / 252 Atk / 4 HP
    Adamant Nature
    - Aqua Jet
    - Waterfall
    - Stone Edge
    - Superpower

    Magneton @ Occa Berry
    Trait: Magnet Pull
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Thunderbolt
    - Volt Switch
    - Hidden Power [Fire]
    - Flash Cannon


    Rate, hate, steal!

    also i just noticed that this has no 5th gen pokemon!
  2. Trinitrotoluene

    Trinitrotoluene +Dread Arceus: the edgier the name, the higher the crit rate
    is a Tutoris a Community Contributoris a Team Rater Alumnus

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    Hi. I really like this team because of the creativity involved in making this, but I feel that there is one Pokemon you've failed to account for when building your team: Jolly Mamoswine. While you may have an acceptable check to it in the form of Kabutops (which is wicked awesome, by the way) and Weavile (just as cool), it gets free switches against Froslass and Magneton, both of which can't do much against it. From there, Mamoswine can start wreaking havoc against your team with its powerful STABs. Obviously, your Weavile can check it, but it's virtually guaranteed a kill each time it switches in. It's because of that that I'd recommend trying out a Scarf Magneton over your current Magneton set. You do lose out on a check to Genesect, but you're usually better off switching it into attacks like Thunder(bolt) or Ice Beam, which it is guaranteed to live through, rather than Flamethrower. Meanwhile, Scarf Magneton outspeeds Mamoswine and OHKOs with Flash Cannon, eliminating that problem for your team. It also takes pressure away from Kabutops to keep rain in check, and it also grants you a semi-reliable revenge killer against all types of hail teams. A small list of changes can be seen below.

    Set:
    [​IMG]
    Magneton @ Choice Scarf | Magnet Pull
    Timid | 252 SpA / 4 SpD / 252 Spe | 2 Atk / 30 SpA / 30 Spe
    Volt Switch | Thunderbolt | Hidden Power | Flash Cannon


    Nitpick:
    [​IMG]
    Occa Berry ----> Choice Scarf

    Anyway, I hope this helps. Have a nice day!
  3. ssbbm

    ssbbm

    Joined:
    May 14, 2010
    Messages:
    1,019
    @Trinitrotoluene

    I actually have thought about using Scarf Magneton - it's probably the only set that has a clear advantage over Magnezone. The thing I don't like is that it makes my team even more Genesect weak, and Mamoswine is usually dealt with with smart switching (I switch to Jumpluff on an Earthquake, then back to Kabutops).

    However, I think that I will test Scarf Magneton simply because it beats Expert Belt Genesect along with its other benefits, along with the fact that sometimes Magneton gets OHKOed THROUGH OCCA by +1 Genesect after some hazards (it always gets +1 against Magneton, anyway), so Occa Berry doesn't really fulfill its purpose *that* well. Thanks for the rate! C:
  4. alkinesthetase

    alkinesthetase <@dtc> every day with alk is a bad day
    is a Smogon IRC SOp Alumnus

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    not much in the way of rates since i suck at that, but when i saw this team i totally knew it was your dark horse - hilarious to see your second dark horse team being used against someone who stole your FIRST team from you, in that replay

    anyway props on taking all six to the top, even if you didn't hall-of-fame with all of them. zfs and i were talking about doing such a thing in #pokemon a little while ago (he was originally running a team of six as well but backed down due to the difficulty of doing so) but you managed to pull it off first, congrats man
  5. bubbly

    bubbly

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    Messages:
    883
    Lol I love this team. If nothing else, it demonstrates how completely fucked the metagame is; most everyone uses exactly the same team archetypes, which means that you can have success with otherwise inferior pokemon which counter them. In particular, Kabutops and SD Jumpluff are the definition of anti-metagame right now. The one thing I think can regularly beat you are bulky Waters of all sorts, because you don't have any safe switch ins, while all you can really do in return is threaten them out with Mag / Jumpluff. It might be worth trying the standard Stallbreaker Jellicent over Froslass, since from what you said it doesn't get Spikes down that reliably. Jellicent also beats Genesect and the other Steels which have been troubling you.

    Hope that helps :)

    Edit: I'd actually go Rapid Spin / Swords Dance over Superpower on Tops. Superpower is really only good for hitting Ferrothorn, unless I'm forgetting something, who isn't all that common anymore with the rise of Genesect as the #1 Steel (and corresponding decline in defensive teams generally). Rapid Spin means that stall teams which can get past the combination of Aero and Magneton don't immediately beat you, SD means more offense and another win condition which is always nice.
  6. bkt0731

    bkt0731

    Joined:
    Oct 6, 2012
    Messages:
    36
    I really love this team, both for creativity and anti-metaness.

    I've used jumpluff in my team and it definitly works, but the only problem is that it could die doing nothing if sleep powder miss and everything screws up :P. how did u get through that?

    In Kabutops, run SD>waterfall. aqua jet does equal damage after pulling off 1 sd, and priority.


    and just a simple question-how do u get through paralysis? IMAO, Porygon2 can totally wreck your team. That's really anti-meta though.
  7. chimpact

    chimpact fire nation
    is an official Team Rateris a Smogon Social Media Contributoris a Tiering Contributor

    Joined:
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    Messages:
    1,886
    Great team man, I never thought it would be possible for anyone to use so many "mediocre" pokemon and have success with them.

    one thing you would need to fix immediately is put Cursed Body on Frosslass. Not only is it the superior ability because you can get a free switch in to a pokemon based on the move they are unable to use or set up another layer of hazards, but Snow cloak is also banned.

    Another thing I dont quite understand is, why do you not run night slash on weavile? You say you OHKO Dragonite through multiscale. But when I was testing the team, Dragonite never once had multiscale intact because of Aerodactyl's ability to set up stealth rocks so effectively.
  8. ssbbm

    ssbbm

    Joined:
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    haha, thanks! it's actually more of a matter of finding the right pokemon (my first attempt ended horribly .____.)

    yeah, i think it's funny how OU is kind of like ubers in the sense that random ass mons are used (like gastrodon to cover kyogre) to try and beat the main metagame! i don't know if the metagame is fucked up though, i kinda like it how it is :x

    you're right in that bulky waters wreck this team, and jellicent seems nice actually! i will test it and report with the results, although i'll miss losing my 6 dark horse team :c

    i just tried sd, but ferrothorn is becoming common so i guess i need to stick with the moveset.

    i didn't i just wished that it hit because there were seriously so many times i lost because of bs sleep powder .____.

    paralysis is usually absorbed by something and then i try to wear down the paralyzers. porgyon2 is dealt with jumpluff, and it's set up on by froslass thankfully, but it *is* kind of a problem.

    they're not mediocre D:<

    yeah, i've changed it to cursed body (this was pre-garchomp emancipation), and i've changed it to night slash (though i was too lazy to edit op >__>), which really helps against jirachi and tentacruel! i kept ice punch because i was also afraid of gliscor and i think i once didn't get sr up and it helped against dragonite, but night slash really is superior.

    thanks for the rates everybody! C:
  9. shiranai

    shiranai

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    nice team, but I have to ask: even with Aerodactyl, did you tried Focus Sash in Magneton? It seems a good idea, since Aero makes quite difficult to setup hazards, and Mag can easily OHKO a Mamoswine with Flash Cannon or Genesect with HP.

    congrats on the team.
  10. Electrolyte

    Electrolyte Where's the soul in soldier on?
    is an official Team Rateris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator

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    Yeah, the only advice I can really give you would be to use Rapid Spin instead of Superpower on Kabutops. Your team really really hates hazards; 4 pokemon lose 25% each time they come in, and with three layers of spikes up as well, Froslass and Weavile are only coming in once or twice before being KO'd. Toxic Spikes is quite problematic as well, although rarer, the last thing you want is to have two of your three LO'ers crippled and losing even more HP every turn. Superpower is not really necessary on Kabutops in my opinion. Rock types are hit by Waterfall pretty hard, and Ice types can be hit with Stone Edge. You lose out on hitting Normal, Dark, and Steel types, but none of those really pose a threat, except to Froslass. The only common Normal types are Blissey / Chansey, who are both hit hard by Stone Edge, and Sawsbuck, who is only seen in Sun, where Jumpluff can easily OHKO it. Steel types are dealth with easily as well- in fact, every member of your team bar Jumpluff and now Kabutops can hits Steels super effectively- so you don't really need much coverage there. Few Dark types really pose a problem; Hydriegon's Scarf set could be a problem, but it's not as if it'll be switching into you anyway, nor will you be hitting it if it gets in for free. Tyranitar is not really a problem, as Aerodactyl can 2HKO with EQ, and Weavile with Low Kick.

    Just like with many other hyper offensive teams, I think you're a sucker to stall. You've got a team full of fast, frail sweepers- and though that isn't a bad thing, it could be really problematic when dealing with tanks like Gastrodon, SpDef Jirachi, or Bulky DDGyara. Not only do hazards pose a threat, but status does as well. Your team has no form of recovery whatsoever- so Toxic and Burns will cripple you a lot. Paralysis will be problematic as well, since one of the only things that differentiate your sweepers to common sweepers is their speed. To help you against walling stalling tanks, I suggest you run Taunt on Froslass rather than Shadow Ball. Taunt shuts down pokemon like Conkeldurr or Gastrodon- allowing you to have an easier time chipping away at health. Shadow Ball is a great move, but I think that Weavile can be used to shut down Psychics and Ghosts in general. Weavile can't beat TR Reuniclus, but Froslass's Taunt prevents TR from coming up, allowing Weavile to kill later. An extra Taunter will help a lot also with preventing set up from your opponent. Because your team relies on speed, you can't be outsped, so you'd want to prevent Dragon Dances and agilities.

    Cool team! It's pretty rare to see teams like these, because laddering with Dark Horses is not easy. Still, you've done it well, so nice job!
  11. Charizard21

    Charizard21

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    This is pretty legit, I have considered using a team somewhat related to this, but when I saw Jumpluff was your main closer you completely blew me away. It's nice to see that I'm not the only one who can pull oof a darkhorse tier team and do well.
  12. GC7

    GC7

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    This team is really awesome, I got to say Seeing Weavile in OU putting many pokemon especially dragons and sand teams in their place is just awesome, Maybe you should give Choice Scarf magneton other than that you should mind as well use magnezone since it's better than magneton in pretty much everything

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