1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed 6v6 Doubles! SoS Vs. Temperantia

Discussion in 'ASB' started by MrcRanger97, Dec 13, 2011.

Thread Status:
Not open for further replies.
  1. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112

    Team SoS:
    Nidoqueen (open)

    [​IMG]
    Nidoqueen (*) [Amélie] (Female)
    Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 66 (76/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

    Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

    Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Growl*
    Scratch*
    Tail Whip*
    Double Kick*
    Poison Sting*
    Fury Swipes*
    Bite*
    Helping Hand*
    Poison Tail*
    Disable*
    Supersonic*
    Venoshock*
    Thunderbolt*
    Dig*
    Crunch
    Ice Beam
    Toxic
    Chip Away
    Body Slam
    Earth Power
    Rock Slide
    Protect
    Charm
    Lovely Kiss
    Moonlight
    Bide
    Superpower
    Earthquake
    Sludge Wave
    Surf
    Stone Edge
    Flamethrower

    Move Total: 33

    Dusknoir (open)

    [​IMG]
    Dusknoir "Mia" (F)
    Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15, rounded down)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

    Attacks:
    Levelup:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    TM:
    Toxic
    Shadow Ball
    Ice Beam
    Protect
    Brick Break
    Trick Room
    Earthquake
    Telekinesis
    Psychic
    Rock Slide
    Charge Beam
    Torment

    Egg:
    Destiny Bond
    Pain Split
    Imprison

    Tutor:
    DynamicPunch
    Mud Slap
    Sucker Punch

    Move Total: 34

    Cyclohm (open)

    [​IMG]
    Cyclohm (Spiffy) (F)
    Nature: Modest - adds * to Special Attack, subtracts * from Attack.
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (UNLOCKED!)

    Attacks:
    Levelup:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Slack Off
    Hurricane
    Double Hit
    Weather Ball
    Whirlwind
    Bide
    Discharge
    Tri Attack
    Dragon Tail
    Zap Cannon

    TM:
    Thunderbolt
    Dragon Pulse
    Flamethrower
    Volt Switch
    Protect
    Toxic
    Ice Beam
    Thunder
    Endure
    Trick Room
    Torment
    Taunt
    Rest
    Hyper Beam
    Sleep Talk

    Egg:
    Heal Bell
    Hydro Pump
    Spark

    Tutor:
    Draco Meteor
    Signal Beam

    Move Total: 39

    Blissey (open)

    [​IMG]
    Blissey "Glinda" (F)
    Nature: Modest - Adds rank to special attack, subtracts rank from attack.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
    Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
    Healer (DW): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Levelup:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    Softboiled
    Doubleslap
    Minimize
    Sing
    Bestow
    Heal Pulse
    Light Screen

    TM:
    Toxic
    Flamethrower
    Protect
    Thunderbolt
    Safeguard
    Thunder Wave
    Reflect
    Bide
    Ice Beam
    Psychic

    Egg:
    Mud Bomb
    Counter
    Aromatherapy

    Dispel

    Move Total: 29

    Arhgonaut (open)


    [​IMG]
    Arghonaut (Eoleo)(M)
    Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

    Attacks:

    Level Up:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Aqua Jet
    Mach Punch
    Focus Punch
    Cross Chop
    Punishment
    Taunt
    Helping Hand
    Overhead Throw
    Submission

    Egg Moves:
    Recover
    Bulk Up
    Ice Punch
    Wide Guard

    BW TM:
    Rock Slide
    Waterfall
    Brick Break
    Substitute
    Drain Punch
    Surf
    Toxic
    Dive
    Swagger
    Stone Edge

    Move Total: 28

    Electivire (open)


    [​IMG]
    Electivire "The Wizard" (M)
    Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
    Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

    Attacks:
    Levelup:
    Quick Attack
    Leer
    ThunderPunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen

    TM:
    Substitute
    Thunderbolt
    Thunder Wave
    Teleport
    Counter
    Flamethrower
    Earthquake
    Bide
    Psychic
    Dig
    Endure
    Brick Break
    Rock Slide
    Swagger
    Reflect

    Egg:
    Cross Chop
    Fire Punch
    Ice Punch

    Tutor:
    Magnet Rise

    Move Total: 27


    Team Temperantia:
    Iris the Jumpluff (open)



    [​IMG]
    Jumpluff- Iris (F)
    Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 127^2/830=19%]
    Type: Grass/Flying
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (DW=Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:

    Hp: 100
    Atk: 2
    Def: 3
    SpA(-): 1
    SpD: 3
    Spe: 127 (110x1.15=92)
    SC: 1
    WC: 1
    BRT: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    Poisonpowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Worry Seed
    Bounce
    Giga Drain
    U-Turn
    Memento

    Aromatherapy
    Encore
    Seed Bomb

    Acrobatics
    Reflect
    Sunny Day
    Substitute
    Toxic
    Double Team

    Total Moves: 24


    Valentine the Exeggutor (open)



    [​IMG]
    Exeggutor- Valentine (M)
    Nature: Modest (SpA increased by 1; SpD decreased by 1)
    Type: Grass/Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 6
    SpD: 3
    Spe: 55
    SC: 3
    WC: 5
    BRT: 19

    EC: 6/6
    MC: 1
    DC: 2/5

    Attacks:
    Seed Bomb
    Stomp
    Confusion
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    Poisonpowder
    Sleep Powder
    Solarbeam

    Giga Drain
    Synthesis
    Leaf Storm

    Psychic
    Telekinesis
    Light Screen
    Hidden Power (7, Fire)

    Total Moves: 21


    Boreas the Cloyster (open)



    [​IMG]
    Cloyster- Boreas (M)
    Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [Acc modifier= 8%]
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (DW=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    Hp: 90
    Atk: 3
    Def(-): 6
    SpA: 3
    SpD: 2
    Spe: 81 (70x1.15=80.5)
    SC: 3
    WC: 5
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Toxic Spikes
    Spike Cannon
    Tackle
    Aurora Beam
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Shell Smash
    Hydro Pump
    Razor Shell
    Brine
    Spikes

    Ice Shard
    Rock Blast
    Rapid Spin
    Bubblebeam

    Ice Beam
    Surf
    Payback
    Hidden Power (Electric, 7)

    Total Moves: 23


    Florence the Duosion (open)



    [​IMG]
    Duosion- Florence (F)
    Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    Hp: 100
    Atk: 2
    Def: 2
    SpA(+): 6
    SpD: 2
    Spe: 26 (30/1.15=26.1, rounded down to 26)
    SC: 1
    WC: 1
    BRT: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Fighting, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic

    Imprison
    Acid Armor
    Trick

    Calm Mind
    Shadow Ball
    Trick Room
    Thunder Wave

    Total Moves: 17


    Titania the Roserade (open)



    [​IMG]
    Roserade- Titania (F)
    Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Technician (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk(-): 2
    Def: 2
    SpA: 5
    SpD: 4
    Spe: 104 (90*1.15=103.5, rounded up)
    SC: 2
    WC: 2
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Weather Ball
    Sweet Scent
    Absorb
    Growth
    Poison Sting
    Leech Seed
    Grasswhistle
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Aromatherapy
    Ingrain
    Synthesis
    Magical Leaf

    Sleep Powder
    Giga Drain
    Extrasensory

    Sludge Bomb
    Solarbeam
    Venoshock
    Toxic
    Hidden Power (Ground, 6)
    Rain Dance
    Sunny Day
    Swagger

    Total Moves: 26

    King Malboro the Tangrowth (open)




    [​IMG]
    Tangrowth- King Malboro (M)
    Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk(+): 5
    Def: 5
    SpA: 4
    SpD: 2
    Spe(-): 43 (50/1.15= 43.5... truncated down to 43)
    SC: 4
    WC: 5
    BRT: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    Poisonpowder
    Vine Whip
    Bind
    Stun Spore
    Power Whip
    Block
    Wring Out

    Giga Drain
    Leech Seed
    Flail
    Worry Seed

    Sludge Bomb
    Swords Dance
    Solarbeam
    Hidden Power (Fire, 7)
    Sunny Day
    Toxic
    Earthquake
    Giga Impact
    Rock Slide
    Bide

    Total Moves: 26



    K, your lucky I had time SoS,

    Temperantia
    SoS
    Ill ref
    Reverse and Repeat!
    Good Luck!
  2. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    [​IMG]
    "Well, well; look what the dog dragged in. Or should I say dogfish? Ohoho! I see by your reaction, that you're still a little upset about that! Do you think you can pull it together long enough to beat us? I certainly hope so! It's much more fun to crush someone when they think they can win...
    Florence, go!"

    [​IMG]

    [​IMG]
    "Well, I may not be as... abrasive as my sister, but I too shall fight with vigor! Have at you!
    Boreas, begin this battle of wills and skills!"

    [​IMG]


    Just a note: Both Duosion and Cloyster receive 1 less damage because of Overcoat (they are both immune to at least one form of weather.) I need to update that in my profile.
  3. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Hmph, I see at least one of our opponents is totally cocksure. I'll enjoy wiping that grin off your face. Fortunately, I'm not so petty as to resort to that sort of childish taunting, or to fall for it. Mia, The Wizard, let's start this battle strong!

    [​IMG][​IMG]

    Now then my friends, let's show them what we're made of. Mia, begin by neutering that Cloyster with a Will-o-Wisp. Anything that can help us break through that shell will be of tremendous assistance. The Wizard can support you with a Thunder Wave. Should Boreas Protect however, we'll use the time to launch an assault on Duosion before trying again!

    Mia: Will-o-Wisp Cloyster >>> ThunderPunch Cloyster >>> Charge Beam Cloyster
    If Cloyster uses Protect A1, use Shadow Punch Duosion, and push actions down.

    The Wizard: Thunder Wave Cloyster >>> Light Screen >>> Thunderbolt Cloyster
    If Cloyster uses Protect A1, swap A1 and A2.
  4. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "Well, if someone doesn't think themselves nobility! I'm sorry if our swarthy ways have brought you offence. Perhaps a little pain will draw the stinging from your ego!
    Florence, set up a Reflect followed by a Light Screen. Finish with a Psychoshock aimed at the foe Electivire's more squishy side."

    "Sister, please do not lump me in with your taunting... And you, Shadoo, was it? You seem to be mistaken. Because, in using the word "neuter," you are implying that you have shut down my options. I intend to show you how dreadfully wrong you are...
    Cloyster, your actions are simple! Set three layers of Spikes to appropriately disrupt the rest of our opposite leader's battle plan!"
  5. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Start Round 1!

    Team SoS:

    [​IMG][​IMG]
    HP: 90 | 100
    EN: 100 | 100
    Buffs: None
    Debuffs: None
    Other: None

    Team Temperantia!

    [​IMG][​IMG]
    HP: 100 | 90
    EN: 100 | 100
    Buffs: None
    Debuffs: None
    Other: None

    Speed Order: Electivire, Cloyster, Dusknoir, Duosion

    Calcs (open)

    Action 1
    Electivire used Thunder Wave! (Cloyster)
    Cloyster is paralyzed! 30% -10ENG (If this is a repeat of you and wanderer, this is not going to end well.)
    Dusknoir used Will-o-Wisp! (Cloyster)
    7294 hit
    Cloyster is burned! -7ENG
    Duosion used Reflect!
    Temperantia's team is reflected! -7ENG
    Cloyster is paralyzed! 9497 Cloyster used Spikes!
    (So far no hax...)
    Cloyster laid down spikes! -8ENG!
    Cloyster is burned! 2DMG
    Action 2
    Electivire used Light Screen!
    Son_of_Shadoo's team is covered by a screen! -8ENG
    Dusknoir used Thunder Punch! (Cloyster)
    4839 hit
    9658 no crit
    (7-5+(5-6)*1.5)*1.5=0.75=1 1DMG -6ENG
    Duosion used Light Screen!
    Temperantia's team is Screened! -7ENG
    Cloyster is paralyzed! 705 Cloyster is unable to move!
    Cloyster's parachance fell to 25%!
    Cloyster is burned! 2DMG
    Action 3
    Electivire used Thunderbolt! (Cloyster)
    2325 no crit
    (9-5+3+(5-6)*1.5)*1.5=8.25=8 8DMG -6ENG
    Dusknoir used Charge Beam! (Cloyster)
    9034 MISS! -6ENG
    Duosion used Psyshock! (Electivire)
    8-5+3+(6-3)*1.5=10.5=11 11DMG -5ENG
    Cloyster is paralyzed! 1928 Cloyster is unable to move!
    Cloyster's parachance fell to 20%!
    Cloyster is burned! 2DMG
    Cloyster's parachance fell to 15%!
    End!


    End Round 1!

    Team SoS:

    [​IMG][​IMG]
    HP: 90 | 89
    EN: 81 | 76
    Buffs: Light Screen (4 more actions)
    Debuffs: None
    Other: Spikes (1 layer)

    Team Temperantia!

    [​IMG][​IMG]
    HP: 100 | 72
    EN: 81 | 92
    Buffs: Reflect (3 more actions), Light Screen (4 more actions)
    Debuffs: Cloyster: 10% paralysis, Burned (2DPA)
    Other: None

    Temprantia,
    Son_of_Shadoo,
    Ill ref.
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    You haven't applied damage or energy losses to Temperantia's team.
  7. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    the fuq? will fix
    sometimes I hate my computer
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Wait, hold on! I completely forgot - my arena choice was the Evil Circus:
    Evil Circus (open)
    Evil Circus: Field Type: Neutral; Complexity: Intense; Format: All

    It seemed like a great idea at the time, to go to the circus to have a good old friendly brawl. But then that damn evil Puppet Master came and ruined all the fun. Drat... but the fight must go on! At the end of each round, the Puppet Master will cast a tricky effect, directly attack both pokemon, or summon a wild pokemon to attack and harass the competitors. He cannot be attack directly, but the Puppet Master's attacks can be defended against.

    Summary: A traveling circus with an evil Puppet in the background, who will active one of the following effects at the end of each round: Use Wonder Room, use Trick Room, use Magic Room, use a ThunderBolt on all pokemon, use an Ice Beam on all Pokemon, use a Flamethrower on all pokemon, summon a wild Drifblimb to attack, summon a wild Houndoom to attack, or summon a Mr. Mime to attack. Each effect has the same chance of happening (1/9). The puppet master cannot be attacked.

    No weather is allowed inside the circus tent, and the ground is dig-able. There are also standard items that you would expect to find in a traveling circus, such as large crates and performing pokemon in cages. I heavily encourage the ref to be creative with the crates and caged pokemon; anything from legendaries to explosives to items.

    Note: This arena is inspired by the game Shining Force, when the evil puppet kidnaps the grandson of the mayor. To any who haven't played this game, I heavily recommend it; it is one of the best Strategy RPGs of all time.


    My apologies to you both for not pointing this out earlier, and obviously Temp will be able to reorder this is clarified.

    So where was the roll for the arena effect?
  9. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    K, Event is...
    RNG=2
    Trick Room!
  10. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "Well, my plan has succeeded, so this bad luck must solely be yours, Laharl!
    Florence, send that Electivire crashing into the layer of Spikes with a Psychic attack, then launch a Psychoshock at it. Finish with another Psychic toss into the Spikes for Electivire.
    If a Reflect is set up, replace Psychoshock with Shadow Ball aimed at Dusknoir."


    "Hmm, this is troubling, Cloyster. But, the Trick Room effect should work to our advantage...
    Boreas, attempt again to set up Spikes alternated with an Icicle Spear at Electivire, and ending with another layer of Spikes.
    If you fail to set up a layer of Spikes on the first action, replace your second action with Spikes."


    Cloyster should have 75 Hp, not 72. (90-2-2-2-8-1=75)
    This edit should still be rectified. >_>
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Balls, my correcting backfired. And our damage output is somewhat disappointing. We need to get rid of their screens as fast as we can. The Wizard, you can handle that with a Brick Break. As for you Mia, we'll stop those Spikes. Torment that Cloyster! Hopefully paralysis will kick in... Then it's time for offense.

    [​IMG][​IMG]

    Mia: Torment Cloyster >>> Shadow Punch Duosion >>> Hex Cloyster

    The Wizard: Brick Break Cloyster >>> Thunderbolt Cloyster >>> Evasive Teleport.
  12. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Team SoS:

    [​IMG][​IMG]
    HP: 90 | 89
    EN: 81 | 76
    Buffs: Light Screen (4 more actions)
    Debuffs: None
    Other: Spikes (1 layer)

    Team Temperantia!

    [​IMG][​IMG]
    HP: 100 | 75
    EN: 81 | 92
    Buffs: Reflect (3 more actions), Light Screen (4 more actions)
    Debuffs: Cloyster: 10% paralysis, Burned (2DPA)
    Other: None

    Speed Order: Cloyster, Duosion, Dusknoir, Electivire

    Calcs (open)

    Action 1
    Cloyster is paralyzed! 8066 Cloyster used Spikes!
    2 layers of spikes! -8ENG
    Duosion used Psychic! (Electivire into spikes)
    Assumng this is just spikes damage.
    18DMG! -7ENG
    Dusknoir used Torment! (Cloyster)
    Cloyster is tormented! -10ENG
    Electivire used Brick Break! (Cloyster)
    7064 no crit
    Broke screens!
    (8+(5-6)*1.5)*1.5=9.75=10 10DMG -6ENG
    Cloyster is Burned! 2DMG
    Action 2
    Cloyster is paralyzed! 3182 CLoyster used Icicle SPear (electivire)
    number of hits: 5 due to skill link
    No crits
    (3*5)+3=18 18DMG -5ENG
    Duosion used Psychoshock! (Electicire)
    8256 no crit
    8-5+3+(6-3)*1.5=10.5=11 11DMG -5ENG
    Dusknoir used Shadow punch! (Duosion)
    2014 no crit
    (6+3+(5-2)*1.5)*1.5=20.25=20 20DMG -3ENG
    Electivire used Thunderbolt (Clyster)
    2557 no crit
    (10+3+(4-2)*1.5)*1.5=24 24DMG -6ENG
    CLoyster is burned! 2DMG
    Action 3
    Electivire used Teleport (Evasive)
    Electivire teleported out of the way! -7ENG
    Cloyster is paralyzed! 945 Cloyster is unable to move!
    Cloyster's para dropped to 5%
    Duosion used psyshock!
    Electivire teleported away! -7ENG
    Dusknoir used Hex! (Cloyster)
    6292 no crit
    10+3+(3-2)*1.5=14.5=15 15DMG -6ENG
    Cloyster is burned! 2DMG
    Cloyster is no longer paralyzed!
    RNG ROLL FOR EVENT: 3
    use Magic Room
    End!


    Team SoS:

    [​IMG][​IMG]
    HP: 90 | 42
    EN: 62 | 54
    Buffs: Light Screen (1 more action)
    Debuffs: None
    Other: Spikes (2 layers), Magic Room

    Team Temperantia!

    [​IMG][​IMG]
    HP: 80 | 20
    EN: 61 | 79
    Buffs: None
    Debuffs: Cloyster: Burned (2DPA)
    Other: Magic Room

    SoS
    Temp
    I ref
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Hmm. An unfortunately useless effect, but on the bright side, we can quickly finish off Cloyster before moving on to Duosion. The early advantage is mine, twins. What will you do?

    [​IMG][​IMG]

    Mia: Confuse Ray Duosion >>> Shadow Punch Duosion >>> Shadow Ball Duosion

    The Wizard: Thunderbolt Cloyster >>> Light Screen >>> Thunderbolt Duosion
    If Cloyster Protects itself A1, Thunder Wave Duosion and push actions down.
  14. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "Hey Laharl! Do you see what I see?"

    "I believe so, sister! This Wonder Room may just save our hides!
    Cloyster, you should just barely survive that Thunderbolt attack due to your Special Defense being switched with your ridiculously high Defense! Tank that hit, and retaliate by Smashing your Shell to increase your power. Next action, use Brine to blast Electivire with salt water before that obnoxious Light Screen can be established. Then, finish with a Rock Blast at Electivire before falling into your earned rest..."

    "Well Florence, it seems this could get ugly for you. Let's use Psychic to send Electivire into the Spikes first. Then we can set up another Light Screen and send Electivire into the Spikes with Psychic again! If Electivire is fainted by then, use Psychic on Dusknoir to send it into the hazards."
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Just sayin, it's MAGIC Room, not Wonder Room. Magic Room prevents the use of held items.
  16. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Team SoS:

    [​IMG][​IMG]
    HP: 90 | 42
    EN: 62 | 54
    Buffs: Light Screen (1 more action)
    Debuffs: None
    Other: Spikes (2 layers), Magic Room

    Team Temperantia!

    [​IMG][​IMG]
    HP: 80 | 20
    EN: 61 | 79
    Buffs: None
    Debuffs: Cloyster: Burned (2DPA)
    Other: Magic Room

    Speed Order: Electivire, Cloyster, Dusknoir, Duosion

    calcs (open)

    Action 1
    Electivire used Thunderbolt! (Cloyster)
    3154 no crit
    (10+3+(4-2)*1.5)*1.5=24 24DMG! -6ENG
    Cloyster fainted! 1KOC to Electivire!
    Dusknoir used Confuse Ray! (Duosion)
    Duosion is confused! -4ENG 3rounds!
    Duosion is confused! 9650 Duosion used Psychic into spikes! (Electivire)
    18DMG! -7ENG
    Duosions confusin dropped to 2!
    Light screen wore off
    Action 2
    Electivire used Light Screen!
    Light screen in play for 4 actions! -8ENG
    Ducknoir used Shadow Punch!
    454 crit
    (6+3+3+(5-2)*1.5)*1.5=24.75=25 25DMG -3ENG
    Duosion is confused! 4870 Duosion hurt itself in confusion!
    4DMG -3ENG duosion's confuse fell to 1!
    Light screen 3!
    Action 3
    Electivire used Thunderbolt!
    170 crit!
    10+3+3+(4-2)*1.5=19 19DMG -6ENG
    Dusknoir used Shadow Ball!
    5195 no crit
    (8+3+(3-2)*1.5)*1.5=18.75=19 19DMG -7ENG
    Duosion is confused! 9789 Duosion used psychic into spikes! (Electivire)
    18DMG! -7ENG
    Duosion is no longer confused!
    Light screen fell to 2!
    End!


    Team SoS:

    [​IMG][​IMG]
    HP: 90 | 6
    EN: 49 | 34
    Buffs: Light Screen (2 more actions)
    Debuffs: None
    Other: Spikes (2 layers)

    Team Temperantia!

    [​IMG][​IMG]
    HP: 13 | -4
    EN: 44 | 79
    Buffs: None
    Debuffs: None
    Other: None

    Lets see what event is?
    summon a wild Drifblimb to attack

    K. what I do for this?
    Anyways: Order:
    Temp's new poke and actions
    SoS's actions
    I ref.
  17. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Welp, fuck a duck. Misreading ftl. :p
    /OOC

    "C'mon out, Titania! We'll have to start by finishing off the Electivire. Use Magical Leaf to end its reign, then use Stun Spore followed by Toxic on Dusknoir. If Electivire uses a combo using Quick Attack on action one, use Stun Spore on Dusknoir that action, followed by Magical Leaf at Electivire and Toxic at Dusknoir."
    [​IMG]


    "Florence, your time draws to a close. That doesn't mean we can't have one last act of altruism! Set up a Reflect to protect our team and follow with Light Screen and a final Psychic at Dusknoir for any actions you remain conscious."
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    I believe in this case, you select moves from Drifblim's movepool to use on the contestants at random for this round. And since WHEN does Light Screen last four actions instead of six, MrcRanger? Please edit.

    [​IMG][​IMG]

    Good job. Boreas is down and Florence will be quickly behind him. Fortunately, I may be able to get The Wizard off the hook here...

    Mia: Shadow Punch Duosion >>> Ice Punch Roserade >>> Protect

    The Wizard: Evasive Teleport >>> Reflect >>> Ice Punch Roserade
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Senor Bumpington comes to call!
  20. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Sorry for late reffing guys, sick, then no use of computer

    Team SoS:

    [​IMG][​IMG]
    HP: 90 | 6
    EN: 49 | 34
    Buffs: Light Screen (4 more actions)
    Debuffs: None
    Other: Spikes (2 layers)

    Team Temperantia!

    [​IMG][​IMG]
    HP: 13 | 90
    EN: 44 | 100
    Buffs: None
    Debuffs: None
    Other: None

    Speed Order: Roserade, Electivire, Dusknoir, Duosion

    Calcs (open)

    Action 1
    Electivire used Evasive Teleport!
    Electivire teleported away! -7ENG
    Roserade used Magical Leaf! (Electivire)
    auto Hit
    8135 no crit
    6-5+3+(5-2)*1.5=8.5=9 9DMG -4ENG
    Electivire fainted!
    Dusknoir used Shadow Punch! (Duosion)
    Auto hit
    4773 no crit
    (6+3+(5-2)*1.5)*1.5=20.25=20 20DMG -3ENG
    Duosion Fainted!
    Action 2
    Roserade used Stun Spore!
    1035 hit
    Dusknoir is paralyzed! 25% -6ENG
    Dusknoir is paralyzed! 7532 Dusknoir used Ice Punch!
    1336 no crit
    (8+(5-2)*1.5)*1.5=18.75=19 19DMG -6ENG
    5485 no freeze
    Action 3
    Roserade used Toxic
    Dusknoir is badly poisoned! -6ENG
    Dusknoir is paralyzed! 1572 Dusknoir is unable to move!
    Dusknoirs para chance fell to 20%
    Dusknoir is poisoned! 1DMG
    Dusknoir's para chance fell to 15%
    END!


    Team SoS:

    [​IMG][​IMG]
    HP: 89 | -3
    EN: 40 | 27
    Buffs: Light Screen (1 more actions)
    Debuffs: Paralyzed (15%, Spe 10 ), Badly Poisoned (2DPA), Shadow punch disabled | None
    Other: Spikes (2 layers), Rain 4 Actions

    Team Temperantia!

    [​IMG][​IMG]
    HP: -7 | 71
    EN: 44 | 81
    Buffs: None
    Debuffs: None
    Other: Rain 4 Actions, Roserade has unburden

    K so...
    Drifblim Disable's Shadow Punch, Starts Rain, and Skill swaps roserade, who now has Undburden instead of natural Cure.
    Event is: Wonder Room!

    So Order...

    Temp's Mon,
    SoS's Mon and actions,
    and Temp's actions
  21. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "Let's go, Exeggcutor!"
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    WHOAWHOAWHOA BACK THE FUCK UP. Magical Leaf still hits whenever the opponent uses an evasive action like Agility?

    DAT Thread says it bypasses evasion checks like Double Team, but does this extend to Teleport/Agility?

    Also, rain lasts for 4 ROUNDS, not actions. Not that that's relevant, because weather can't be used inside this arena. Read the description.
  23. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    asked on irc, general consensus was it hitting. k, no rain.
  24. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    ... Well, that's mildly irritating. That REALLY needs to be in the DAT.

    So then, Roserade and Exeggutor. Interesting combination. But when it comes to special attackers, there should be only one response. Spiffy, I choose you! Now then, Lenneth, Laharl, how will you react to my mighty dragon? I'd have gone for Glinda here if it weren't for the Wonder Room. Hmph, arenas always backfire on me.

    Let's focus on the weakened Titania my friends.

    Spiffy: Taunt Roserade >>> Ice Beam Roserade >>> Flamethrower Roserade.
    If Roserade uses Sleep Powder A1, Protect and push actions down.

    Mia: Torment Roserade >>> Fire Punch Roserade >>> Chill
  25. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "Well, we can't help those hindering effects coming our way, but we won't need to, hopefully. Cover the enemy Cyclohm with a Leech Seed to start. Then we'll fire off a Hidden Power Ground at Cyclohm and finish with a Sludge Bomb at Cyclohm."

    "Let's go, Valentine! Erect a Light Screen to begin. Next, focus your powers into setting up another barrier in Reflect. Finally, set up your own Leech Seed on Dusknoir!"
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)