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Completed 6v6 Dubs Spectacular! DFrog faces UllarWarlord!

Discussion in 'ASB' started by Box, Nov 9, 2012.

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  1. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    [​IMG]
    "I'M BOOOOOOOOOOOOX"

    The Challenge
    The Contenders
    Ullar's Warlings
    Count Bleck the Duskull (open)
    [​IMG]
    <Duskull> [Count Bleck] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 21 (-, -10% evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: N/A

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex

    Imprison
    Dark Pulse
    Pain Split

    Toxic
    Shadow Ball
    Ice Beam
    Laundromat the Rotom (open)
    [​IMG]
    <Rotom> [Laundromat] (Genderless)
    Nature: Modest (+SpA, -Att)
    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Pain Split
    Snatch
    Signal Beam

    Toxic
    Thunderbolt
    Shadow Ball
    Bipolar the Magnemite (open)
    [​IMG]
    <Magnemite> [Bipolar] (Genderless)
    Nature: Calm (+SpD, -Att)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull (Type: Can Be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic (Type: Innate) [DW, Locked]
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Metal Sound
    Tackle
    Supersonic
    ThunderShock
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot

    Endure
    Mimic
    Magic Coat

    Thunderbolt
    Light Screen
    Reflect
    Tripolar the Magnemite (open)
    [​IMG]
    <Magnemite> [Tripolar] (Genderless)
    Nature: Modest (+SpA, -Att)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull (Type: Can Be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic (Type: Innate) [DW, Locked]
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Metal Sound
    Tackle
    Supersonic
    ThunderShock
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot

    Endure
    Mimic
    Magic Coat

    Thunderbolt
    Light Screen
    Reflect
    Simplicity the Klink (open)
    [​IMG]
    <Klink> [Simplicity] (Genderless)
    Nature: Mild (+SpA, -Def)
    Type: Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Plus (Type: Trait)
    This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Minus (Type: Trait)
    This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Levitate (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Clear Body (Type: Innate) [DW, Locked]
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    ViceGrip
    Charge
    ThunderShock
    Gear Grind
    Bind

    Magic Coat
    Magnet Rise
    Signal Beam

    Protect
    Flash Cannon
    Thunder Wave
    E the Elgyem (open)
    [​IMG]
    <Elgyem> [E] (Female)
    Nature: Quirky (Neutral)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Telepathy (Type: Innate)
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Synchronize (Type: Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Analytic (Type: Innate) [DW, Locked]
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power Ice 7
    Imprison

    Disable
    Nasty Plot
    Teleport

    Psyshock
    Shadow Ball
    Ally Switch

    DFrog's Tadpoles
    Grey - Timburr - 14 Moves (open)

    [​IMG]
    Timburr [Grey] M[​IMG]
    Nature: Adamant
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    Abilities

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 0/9
    MC: 0
    DW: 0/5

    Moves:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake Up Slap
    Chip Away
    Drain Punch
    Mach Punch
    Wide Guard
    Taunt
    Brick Break
    Dig
    Siesta - Numel - 14 Moves (open)

    [​IMG]
    Numel [Siesta] F[​IMG]
    Nature: Quiet
    Type: Fire/Ground
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    Abilities

    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    EC: 0/6
    MC: 0
    DW: 0/5

    Moves:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Heat Wave
    Yawn
    Ancient Power
    Earthquake
    Will-o-Wisp
    Hidden Power Grass (7)
    Monochrome - Zorua - 14 Moves (open)

    [​IMG]
    Zorua [Monochrome] M[​IMG]
    Nature: Hasty
    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (+13 Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15


    Ability:

    Illusion (Innate): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    EC: 0/6
    MC: 0
    DW: 0/5

    Moves:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Sucker Punch
    Extrasensory
    Counter
    U-Turn
    Snarl
    Grass Knot
    Grigori - Dratini - 13 Moves (open)
    [​IMG]
    Dratini [Grigori] M[​IMG]
    Nature: Quiet
    Type: Dragon
    Dragon STAB; Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-10% Evasion)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13


    Abilities:

    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    EC: 0/9
    MC: 0
    DW: 0/5

    Moves:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Pulse
    Extreme Speed
    Dragon Dance
    Ice Beam
    Flamethrower
    Safeguard
    Sigma - Pawniard - 18 moves (open)

    [​IMG]
    Pawniard [Sigma] M[​IMG]
    Nature: Careful
    Type: Dark/Steel
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    Abilities:

    Defiant (Innate): The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: 2/6
    MC: 0
    DC: 2/5


    Moves:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Dig
    Brick Break
    Thunder Wave
    Stealth Rock
    Sucker Punch
    Psycho Cut
    Iron Head
    Night Slash
    Swords Dance
    Payback
    Gel - Solosis - 18 moves (open)

    [​IMG]
    Solosis [Gel] M[​IMG]
    Nature: Brave
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17 (-10 Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    Abilities

    Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    EC: 2/6
    MC: 0
    DC: 2/5


    Moves:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Bug (7)
    Light Screen
    Charm
    Recover
    Psyshock
    Confuse Ray
    Night Shade
    Acid Armour
    Shadow Ball
    Rock Slide
    Energy Ball
    Thunder
    Psychic
    Protect


    ---
    [​IMG]
    "DDDDDDDUEL!"
  2. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    [​IMG]
    "Interesting choices...this is my first battle here without my Metagross so do note I may make errors...I'm not used to this style of battle. In any case, good luck to the both of us!

    [​IMG][​IMG]
    Sending out E the Elgyem @ Amulet Coin and Laundromat the Rotom @ Nothing
  3. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    "This promises to be a fine battle. Don't disappoint!"

    [​IMG][​IMG]
    Sending out Sigma [Pawniard] & Siesta [Numel]
    Sigma takes a Amulet Coin

    Sigma: Payback (Rotom) ~ Night Slash (Rotom) ~ Payback (Rotom)
    Siesta: Snarl ~ Faint Attack (Rotom) ~ Snarl
  4. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    [​IMG]
    "Focusing on Laundromat, are we? Fair enough...also, you can fake your orders when you're under Illusion..."

    E: Disable Snarl (Siesta) > Miracle Eye (Siesta) > Psyshock (Siesta)
    Laundromat: Signal Beam (Siesta) > Thunderbolt (Siesta) > Signal Beam (Siesta)
  5. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    Pre-Round
    [​IMG]
    -E @ [​IMG]-
    HP: 90
    EN: 100
    Abilities: Telepathy / Synchronize
    Stats: 2 / 2 / 3 / 2
    Body: Size 1 / Weight 1
    Speed: 30
    Status:
    Modifiers:
    Actions: Disable Snarl (Numel) | Miracle Eye (Numel) | Psyshock (Numel)
    [​IMG]
    -Laundromat-
    HP: 90
    EN: 100
    Abilities: Levitate
    Stats: 1 / 3 / 4 / 3
    Body: Size 1 / Weight 1
    Speed: 91
    Status:
    Modifiers:
    Actions: Signal Beam (Numel) | Thunderbolt (Numel) | Signal Beam (Numel)

    -VS-


    [​IMG]
    -Siesta-
    HP: 90
    EN: 100
    Abilities: Oblivious / Simple
    Stats: 2 / 2 / 4 / 2
    Body: Size 1 / Weight 2
    Speed: 30 / -10 Evade
    Status:
    Modifiers:
    Actions: Snarl | Faint Attack (Rotom) | Snarl

    [​IMG]
    -Sigma @ [​IMG]-
    HP: 90
    EN: 100
    Abilities: Defiant / Inner Focus
    Stats: 3 / 3 / 1 / 3
    Body: Size 1 / Weight 2
    Speed: 60
    Status:
    Modifiers:
    Actions: Payback (Rotom) | Night Slash (Rotom) | Payback (Rotom)


    ---
    [​IMG]
    You can't fake orders with Illusion, Ullar.

    Round 1 Calculations (open)

    Rotom - Pawniard - (1/2 Elgyem) - Numel

    A1
    Rotom used Signal Beam!
    7663 No Crit
    1136 No Boost
    Damage (Zorua): (8 + 3) * 1.5 = 16.5 Damage
    -6 En

    The illusion broke!

    Zorua used Snarl!
    312/4885 Crit Elgyem
    Damage (Elgyem): (6 + 3 + 3 + 1.5) * 1.5 = 20.25 Damage
    Damage (Rotom): 6 + 3 = 9 Damage
    Elgyem's Special Attack fell!
    Rotom's Special Attack fell!
    -4 En

    Pawniard used Payback!
    1672 No Crit
    Damage (Rotom): 10 + 3 = 13 Damage
    -6 En

    Elgyem used Disable!
    Snarl was disabled!
    -7 En

    A2
    Rotom used Thunderbolt!
    1721 No Crit
    7914 No Para
    Damage (Zorua): 10 + 3 + 3 - 1.75 = 14.25 Damage
    -6 En

    Zorua used Faint Attack!
    8090 No Crit
    Damage (Rotom): 6 + 3 = 9 Damage
    -3 En

    Pawniard used Night Slash!
    2970 No Crit
    Damage (Rotom): 7 + 3 = 10 Damage
    -4 En

    Elgyem used Miracle Eye!
    Elgyem peered into Zorua's soul!
    -5 En


    A3
    Rotom used Signal Beam!
    2215 No Crit
    8411 No Boost
    Damage (Zorua): (8 + 3) * 1.5 - 1.75 = 14.75 Damage
    -6 En

    Zorua used Struggle!
    2/2 Elgyem
    3412 No Crit
    Damage (Elgyem): 5 + 1.5 = 6.5 Damage
    -5 En

    Pawniard used Payback!
    5931 No Crit
    Damage (Rotom): 10 + 3 = 13 Damage
    -6 En

    Elgyem used Psyshock!
    9523 No Crit
    Damage (Zorua): 8 + 3 + 3 - 1.75 = 12.25 Damage
    -5 En



    ---
    Post Round
    [​IMG]
    -E [​IMG]-
    HP: 63
    EN: 83
    Abilities: Telepathy / Synchronize
    Stats: 2 / 2 / 3 / 2
    Body: Size 1 / Weight 1
    Speed: 30
    Status:
    Modifiers: SpA -1
    Actions: Disable Snarl (Numel) | Miracle Eye (Numel) | Psyshock (Numel)
    [​IMG]
    -Laundromat-
    HP: 36
    EN: 82
    Abilities: Levitate
    Stats: 1 / 3 / 4 / 3
    Body: Size 1 / Weight 1
    Speed: 91
    Status:
    Modifiers: SpA -1
    Actions: Signal Beam (Numel) | Thunderbolt (Numel) | Signal Beam (Numel)

    -VS-


    [​IMG]
    -Monochrome-
    HP: 32
    EN: 88
    Abilities: Illusion
    Stats: 3 / 1 / 3 / 2
    Body: Size 1 / Weight 2
    Speed: 30 / -10 Evade
    Status: Snarl disabled (4A), Miracle Eye (4A)
    Modifiers:
    Actions: Snarl | Faint Attack (Rotom) | Snarl

    [​IMG]
    -Sigma [​IMG]-
    HP: 90
    EN: 84
    Abilities: Defiant / Inner Focus
    Stats: 3 / 3 / 1 / 3
    Body: Size 1 / Weight 2
    Speed: 60
    Status:
    Modifiers:
    Actions: Payback (Rotom) | Night Slash (Rotom) | Payback (Rotom)
  6. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    [​IMG]
    "I was under the impression you could. My mistake."


    [​IMG]--->[​IMG]
    Switching out Laundromat the Rotom for Tripolar the Magnemite @ Lucky Egg

    Counterswitch?
  7. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    "The floor is yours"
    Counterswitch Declined
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    [​IMG]
    "Then I will by all means accept it."

    E: Psybeam Monochrome > Psyshock Monochrome > Psybeam Monochrome
    If Monochrome faints, use Nasty Plot for all remaining actions.

    Tripolar: Magnet Pull (Attract Sigma) > Reflect > Magnet Pull (Attract Sigma)
  9. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    "Have you accounted for all variables? It seems as if you haven't!"

    Monochrome: U-turn (E) ~ Sucker Punch (E) ~ Sucker Punch (E)
    Since I ordered second U-turns switching effect should be negated (the move description provides no coverage should this event [ordering U-Turn second in Switch=OK] occur) thus clearing Monochrome of the temporary status effects (Disable and Miracle Eye). If this is not the case use Sucker Punch (E) all three actions.
    Sigma: Stealth Rock ~ Brick Break (Tripolar) ~ Brick Break (Tripolar)
  10. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    Pre-Round
    [​IMG]|[​IMG]
    `````E | Tripolar
    [​IMG]|[​IMG]
    HP: 63 | HP: 90
    `EN: 83 | EN: 100
    Stats: 2 / 2 / 3 / 2 / 1/1 | Stats: 1 / 3 / 4 / 2 / 1/2
    Speed: 30 | Speed: 45
    Status: - | Status: -
    Modifiers: SpA -1 | Modifiers: ````'''

    -VS-


    [​IMG]|[​IMG]
    Monochrome | Sigma`````'
    N/A| [​IMG]
    HP: 32 | HP: 90
    EN: 88 | EN: 84
    Stats: 3 / 1 / 3 / 2 / 1/2 | Stats: 3 / 3 / 1 / 3 / 1/2
    Speed: 72 | Speed: 60
    Status: Snarl disabled (4A), Miracle Eye (4A) | Status: - ````````````````````````'''''``
    -Modifiers: Accuracy +13% | Modifiers: -```````'''''```'

    Arena Effects:
    -


    ---​
    ---
    Pre-Round
    [​IMG]|[​IMG]
    `````E | Tripolar
    [​IMG]|[​IMG]
    HP: 13 | HP: 66
    EN: 70 | EN: 82
    Stats: 2 / 2 / 3 / 2 / 1/1 | Stats: 1 / 3 / 4 / 2 / 1/2
    Speed: 30 | Speed: 45
    Status: - | Status: -
    Modifiers: SpA -1 | Modifiers: ````'''

    -VS-


    [​IMG]|[​IMG]
    Monochrome | Sigma`````'
    N/A| [​IMG]
    `HP: 0 | HP: 90
    `EN: 0 | EN: 56
    Stats: 3 / 1 / 3 / 2 / 1/2 | Stats: 3 / 3 / 1 / 3 / 1/2
    Speed: 72 | Speed: 60
    `````````````````````'Status: KO'd | Status: Magnet-Pulled (Magnemite 3A)
    -Modifiers: Accuracy +13% | Modifiers: -```````'''''```'

    Arena Effects:
    Stealth Rock (UllarWarlord's side)


    ---​
  11. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    "The stage is set for the clean up, Siesta time to shine!"

    Siesta: Heat Wave ~ Flame Burst (Tripolar) ~ Heat Wave
    If Heat Wave is disabled use Flame Burst (Tripolar) on A3
    Sigma: Thunder Wave (Tripolar) ~ Brick Break (Tripolar) ~ Brick Break (Tripolar)
  12. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    [​IMG]
    "One would think the odds are against us...however, Electric-types cannot be paralyzed by Thunder Wave. I shall capitalize on this error."

    E: Psyshock Siesta until you fall

    Tripolar: Thunder Wave (Sigma) > Magnet Pull (Repulse Sigma) x2
  13. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    [​IMG]

    "By my calculations, Box is less than 12 hours from deadline. Please referee this soon."
  14. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    Yup yup.
  15. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    Pre-Round
    [​IMG][​IMG]
    `````E | Tripolar
    [​IMG]|[​IMG]
    HP: 13 | HP: 66
    EN: 70 | EN: 82
    Stats: 2 / 2 / 3 / 2 | Stats: 1 / 3 / 4 / 2
    Body: 1 / 1 | Body: 1 / 2
    Speed: 30 | Speed: 45
    Status: - | Status: -
    Modifiers: SpA -1 | Modifiers: ````'''

    -VS-


    [​IMG][​IMG]
    Siesta | Sigma
    N/A| [​IMG]
    HP: 90 | HP: 90
    EN: 100 | EN: 56`
    Stats: 2 / 2 / 4 / 2 | Stats: 3 / 3 / 1 / 3
    Body: 1 / 2 | Body: 1 / 2
    Speed: 30 | Speed: 60
    `````````````````````'''``'Status: - | Status: Magnet-Pulled (Magnemite 3A)
    Modifiers: Evasion -10% | Modifiers: -```'`'''''```'

    Arena Effects:
    Stealth Rock (UllarWarlord's side)


    ---​
    ---
    Post Round
    [​IMG][​IMG]
    `````E | Tripolar
    [​IMG]|[​IMG]
    HP: 0 | HP: 0
    EN: 0 | EN: 0
    Stats: 2 / 2 / 3 / 2 | Stats: 1 / 3 / 4 / 2
    Body: 1 / 1 | Body: 1 / 2
    Speed: 30 | Speed: 45
    Status: KO'd | Status: KO'd
    Modifiers: - | Modifiers: -

    -VS-


    [​IMG][​IMG]
    Siesta | Sigma
    N/A| [​IMG]
    HP: 90 | HP: 90
    EN: 83 | EN: 43
    Stats: 2 / 2 / 4 / 2 | Stats: 3 / 3 / 1 / 3
    Body: 1 / 2 | Body: 1 / 2
    Speed: 30 | Speed: 60
    ``````````''''''Status: - | Status: Paralyzed (20%)
    Modifiers: Evasion -10% | Modifiers: -````''''''''```

    Arena Effects:
    Stealth Rock (UllarWarlord's side)


    ---​
  16. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    [​IMG][​IMG][​IMG]
    "It seems my info was incorrect."

    Sending out Laundromat the Rotom and Bipolar the Magnemite @ Nothing

    Laundromat: Signal Beam Sigma x3

    Bipolar: Magnet Pull (Attract Sigma) > Thunderbolt Sigma > Magnet Pull (Attract Sigma)
  17. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Also maintaining a bench may be useful for reffing future rounds
    [​IMG]
    "More losses will be coming henceforth"
    Sigma: Sucker Punch*3 (Rotom)
    If Rotom faints change remaining actions to Brick Break (Bipolar) [High Priority]
    If Manget Pull (Attract) does not allow the use of Sucker Punch use Brick Break ~ Dig ~ Brick Break (All Bipolar)

    Siesta: Flame Burst ~ Heat Wave ~ Flame Burst (All Bipolar)
  18. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    |Pre-Round|

    UllarWarlord
    OOOXOX
    [​IMG][​IMG]
    Laundromat | Bipolar```'''
    [​IMG]|[​IMG]
    HP: 24 | HP: 71
    EN: 82 | EN: 100
    Stats: 1 / 3 / 4 / 3 | Stats: 1 / 3 / 3 / 3
    Body: 1 / 1 | Body: 1 / 2
    Speed: 91 | Speed: 45
    ---
    Status: - | Status: -
    Modifiers: -SpecAtt (1 Stage) | Modifiers: -```````````````'

    -VS-


    DFrog
    OOXOOO
    [​IMG][​IMG]
    Siesta | Sigma
    N/A| [​IMG]
    HP: 90 | HP: 90
    EN: 83 | EN: 43
    Stats: 2 / 2 / 4 / 2 | Stats: 3 / 3 / 1 / 3
    Body: 1 / 2 | Body: 1 / 2
    Speed: 30 | Speed: 15
    ---
    ``````````''''''Status: - | Status: Paralyzed (20%)
    Modifiers: Evasion -10% | Modifiers: -````''''''''```

    Arena Effects:
    Stealth Rock (UllarWarlord's side)


    ---​
    ---
    |Pre-Round|

    UllarWarlord
    OXXXOX
    [​IMG][​IMG]
    Laundromat | Bipolar```'''
    [​IMG]|[​IMG]
    HP: 0 | HP: 0
    EN: 0 | EN: 0
    Stats: 1 / 3 / 4 / 3 | Stats: 1 / 3 / 3 / 3
    Body: 1 / 1 | Body: 1 / 2
    Speed: 91 | Speed: 45
    ---
    Status: KO'd | Status: KO'd
    Modifiers: - | Modifiers: -

    -VS-


    DFrog
    OOXOOO
    [​IMG][​IMG]
    Siesta | Sigma
    N/A| [​IMG]
    HP: 90 | HP: 48
    EN: 67 | EN: 21
    Stats: 2 / 2 / 4 / 2 | Stats: 3 / 3 / 1 / 3
    Body: 1 / 2 | Body: 1 / 2
    Speed: 30 | Speed: 15
    ---
    ``````````''''''Status: - | Status: Paralyzed (`5%)
    Modifiers: Evasion -10% | Modifiers: -````''''''''```

    Arena Effects:
    Stealth Rock (UllarWarlord's side)


    ---​
    [​IMG]
    Cmon Ullar, seriously?
  19. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    You know who I'm sending out. And I thought it worked differently.

    Your orders, DFrog?
  20. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    "End game, commence"
    [​IMG][​IMG][​IMG]@ Exp Share
    UllarWarlord cannot counter-switch

    Siesta: Flame Burst (Klink) ~ Heat Wave ~ Flame Burst (Klink)
    If Flame Burst is Disabled use Lava Plume on remaining instances of Flame Burst
    Grigori: Safeguard ~ Flamethrower (Klink) ~ Flamethrower (Klink)
    If Flamethrower is Disabled use Dragon Rage (Duskull) on remaining instances of Flamethrower
  21. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
    [​IMG]
    "It may not be very scientific, but fuck this shit."

    Simplicity: Flash Cannon Grigori x3

    Count Bleck: Ice Beam Grigori x3
  22. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    *cough* E fainted already *cough*
  23. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,740
  24. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    |Pre-Round|

    UllarWarlord
    OXXXOX
    [​IMG][​IMG]
    Count Bleck | Simplicity``
    N/A | N/A
    HP: 80 | HP: 90
    EN: 100 | EN: 100
    Stats: 2 / 3 / 3 / 3 | Stats: 2 / 2 / 3 / 2
    Body: 1 / 2 | Body: 1 / 2
    Speed: 21 | Speed: 30
    ---
    Status: - | Status: -
    Modifiers: Evasion -10% | Modifiers: -``````````'

    -VS-


    DFrog
    OOXOOO
    [​IMG][​IMG]
    Siesta | Grigori
    N/A | [​IMG]
    HP: 90 | HP: 90
    EN: 67 | EN: 100
    Stats: 2 / 2 / 4 / 2 | Stats: 3 / 2 / 3 / 2
    Body: 1 / 2 | Body: 2 / 1
    Speed: 30 | Speed: 43
    ---
    Status: - | Status: -
    Modifiers: Evasion -10% | Modifiers: Evasion -10%

    Arena Effects:
    Stealth Rock (UllarWarlord's side)


    ---​
    ---
    |Pre-Round|

    UllarWarlord
    OXXXOX
    [​IMG][​IMG]
    Count Bleck | Simplicity``
    N/A | N/A
    HP: 56 | HP: 0
    EN: 67 | EN: 0
    Stats: 2 / 3 / 3 / 3 | Stats: 2 / 2 / 3 / 2
    Body: 1 / 2 | Body: 1 / 2
    Speed: 21 | Speed: 30
    ---
    Status: - | Status: -
    Modifiers: Evasion -10% | Modifiers: -``````````'

    -VS-


    DFrog
    OOXOOO
    [​IMG][​IMG]
    Siesta | Grigori
    N/A | [​IMG]
    HP: 90 | HP: 0
    EN: 67 | EN: 0
    Stats: 2 / 2 / 4 / 2 | Stats: 3 / 2 / 3 / 2
    Body: 1 / 2 | Body: 2 / 1
    Speed: 30 | Speed: 43
    ---
    Status: - | Status: -
    Modifiers: Evasion -10% | Modifiers: Evasion -10%

    Arena Effects:
    Stealth Rock (UllarWarlord's side)


    ---​
  25. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    "Commendable effort Ullar, however the unexpected success of Siesta proved to be your undoing"
    [​IMG]@ Lucky Egg
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