Completed 6v6 Dubs Spectacular! DFrog faces UllarWarlord!

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#1

"I'M BOOOOOOOOOOOOX"

The Challenge
Ditching my match with Leethoof for an open battle request!

"Let us analyze your bond with your Pokemon..."
6v6 Doubles LC (though I'll be bringing a Rotom, jsyk)
2 Day DQ for battlers, 3 Day DQ for Ref
1 Sub per mon
2 Recoveries/5 Chills per mon
Items = Training
Abilities = All
Switch = OK

Anyone?
If this hasn't been taken yet I'll jump on this.
Gonna bring four freshies and a couple semi trained mons.
ASB arena because I'm unoriginal
The Contenders
Ullar's Warlings

<Duskull> [Count Bleck] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Type: Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (-, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/9
MC: 0
DC: N/A

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex

Imprison
Dark Pulse
Pain Split

Toxic
Shadow Ball
Ice Beam

<Rotom> [Laundromat] (Genderless)
Nature: Modest (+SpA, -Att)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate (Type: Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave

Pain Split
Snatch
Signal Beam

Toxic
Thunderbolt
Shadow Ball

<Magnemite> [Bipolar] (Genderless)
Nature: Calm (+SpD, -Att)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Type: Can Be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Type: Innate) [DW, Locked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

Endure
Mimic
Magic Coat

Thunderbolt
Light Screen
Reflect

<Magnemite> [Tripolar] (Genderless)
Nature: Modest (+SpA, -Att)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Type: Can Be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Type: Innate) [DW, Locked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

Endure
Mimic
Magic Coat

Thunderbolt
Light Screen
Reflect

<Klink> [Simplicity] (Genderless)
Nature: Mild (+SpA, -Def)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus (Type: Trait)
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Minus (Type: Trait)
This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Levitate (Type: Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Clear Body (Type: Innate) [DW, Locked]
This Pokemon’s body structure makes it immune to status lowering moves used by opponents.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind

Magic Coat
Magnet Rise
Signal Beam

Protect
Flash Cannon
Thunder Wave

<Elgyem> [E] (Female)
Nature: Quirky (Neutral)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Telepathy (Type: Innate)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Synchronize (Type: Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Analytic (Type: Innate) [DW, Locked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power Ice 7
Imprison

Disable
Nasty Plot
Teleport

Psyshock
Shadow Ball
Ally Switch

DFrog's Tadpoles

Timburr [Grey] M

Nature: Adamant
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13


Abilities

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 0/9
MC: 0
DW: 0/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Drain Punch
Mach Punch
Wide Guard
Taunt
Brick Break
Dig

Numel [Siesta] F

Nature: Quiet
Type: Fire/Ground
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


Abilities

Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 0/6
MC: 0
DW: 0/5

Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Yawn
Ancient Power
Earthquake
Will-o-Wisp
Hidden Power Grass (7)

Zorua [Monochrome] M

Nature: Hasty
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+13 Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 15


Ability:

Illusion (Innate): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

EC: 0/6
MC: 0
DW: 0/5

Moves:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Sucker Punch
Extrasensory
Counter
U-Turn
Snarl
Grass Knot

Dratini [Grigori] M

Nature: Quiet
Type: Dragon
Dragon STAB; Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13


Abilities:

Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

EC: 0/9
MC: 0
DW: 0/5

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Pulse
Extreme Speed
Dragon Dance
Ice Beam
Flamethrower
Safeguard

Pawniard [Sigma] M

Nature: Careful
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Abilities:

Defiant (Innate): The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: 2/6
MC: 0
DC: 2/5


Moves:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Dig
Brick Break
Thunder Wave
Stealth Rock
Sucker Punch
Psycho Cut
Iron Head
Night Slash
Swords Dance
Payback

Solosis [Gel] M

Nature: Brave
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-10 Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Abilities

Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

EC: 2/6
MC: 0
DC: 2/5


Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power Bug (7)
Light Screen
Charm
Recover
Psyshock
Confuse Ray
Night Shade
Acid Armour
Shadow Ball
Rock Slide
Energy Ball
Thunder
Psychic
Protect


---

"DDDDDDDUEL!"
 
#2

"Interesting choices...this is my first battle here without my Metagross so do note I may make errors...I'm not used to this style of battle. In any case, good luck to the both of us!


Sending out E the Elgyem @ Amulet Coin and Laundromat the Rotom @ Nothing
 
#3

"This promises to be a fine battle. Don't disappoint!"


Sending out Sigma [Pawniard] & Siesta [Numel]
Sigma takes a Amulet Coin

Sigma: Payback (Rotom) ~ Night Slash (Rotom) ~ Payback (Rotom)
Siesta: Snarl ~ Faint Attack (Rotom) ~ Snarl
 
#4

"Focusing on Laundromat, are we? Fair enough...also, you can fake your orders when you're under Illusion..."

E: Disable Snarl (Siesta) > Miracle Eye (Siesta) > Psyshock (Siesta)
Laundromat: Signal Beam (Siesta) > Thunderbolt (Siesta) > Signal Beam (Siesta)
 
#5
Pre-Round

-E @
-
HP: 90
EN: 100
Abilities: Telepathy / Synchronize
Stats: 2 / 2 / 3 / 2
Body: Size 1 / Weight 1
Speed: 30
Status:
Modifiers:
Actions: Disable Snarl (Numel) | Miracle Eye (Numel) | Psyshock (Numel)

-Laundromat-
HP: 90
EN: 100
Abilities: Levitate
Stats: 1 / 3 / 4 / 3
Body: Size 1 / Weight 1
Speed: 91
Status:
Modifiers:
Actions: Signal Beam (Numel) | Thunderbolt (Numel) | Signal Beam (Numel)

-VS-



-Siesta-
HP: 90
EN: 100
Abilities: Oblivious / Simple
Stats: 2 / 2 / 4 / 2
Body: Size 1 / Weight 2
Speed: 30 / -10 Evade
Status:
Modifiers:
Actions: Snarl | Faint Attack (Rotom) | Snarl


-Sigma @
-
HP: 90
EN: 100
Abilities: Defiant / Inner Focus
Stats: 3 / 3 / 1 / 3
Body: Size 1 / Weight 2
Speed: 60
Status:
Modifiers:
Actions: Payback (Rotom) | Night Slash (Rotom) | Payback (Rotom)


---

You can't fake orders with Illusion, Ullar.

Rotom - Pawniard - (1/2 Elgyem) - Numel

A1
Rotom used Signal Beam!
7663 No Crit
1136 No Boost
Damage (Zorua): (8 + 3) * 1.5 = 16.5 Damage
-6 En

The illusion broke!

Zorua used Snarl!
312/4885 Crit Elgyem
Damage (Elgyem): (6 + 3 + 3 + 1.5) * 1.5 = 20.25 Damage
Damage (Rotom): 6 + 3 = 9 Damage
Elgyem's Special Attack fell!
Rotom's Special Attack fell!
-4 En

Pawniard used Payback!
1672 No Crit
Damage (Rotom): 10 + 3 = 13 Damage
-6 En

Elgyem used Disable!
Snarl was disabled!
-7 En

A2
Rotom used Thunderbolt!
1721 No Crit
7914 No Para
Damage (Zorua): 10 + 3 + 3 - 1.75 = 14.25 Damage
-6 En

Zorua used Faint Attack!
8090 No Crit
Damage (Rotom): 6 + 3 = 9 Damage
-3 En

Pawniard used Night Slash!
2970 No Crit
Damage (Rotom): 7 + 3 = 10 Damage
-4 En

Elgyem used Miracle Eye!
Elgyem peered into Zorua's soul!
-5 En


A3
Rotom used Signal Beam!
2215 No Crit
8411 No Boost
Damage (Zorua): (8 + 3) * 1.5 - 1.75 = 14.75 Damage
-6 En

Zorua used Struggle!
2/2 Elgyem
3412 No Crit
Damage (Elgyem): 5 + 1.5 = 6.5 Damage
-5 En

Pawniard used Payback!
5931 No Crit
Damage (Rotom): 10 + 3 = 13 Damage
-6 En

Elgyem used Psyshock!
9523 No Crit
Damage (Zorua): 8 + 3 + 3 - 1.75 = 12.25 Damage
-5 En


---
Post Round

-E
-
HP: 63
EN: 83
Abilities: Telepathy / Synchronize
Stats: 2 / 2 / 3 / 2
Body: Size 1 / Weight 1
Speed: 30
Status:
Modifiers: SpA -1
Actions: Disable Snarl (Numel) | Miracle Eye (Numel) | Psyshock (Numel)

-Laundromat-
HP: 36
EN: 82
Abilities: Levitate
Stats: 1 / 3 / 4 / 3
Body: Size 1 / Weight 1
Speed: 91
Status:
Modifiers: SpA -1
Actions: Signal Beam (Numel) | Thunderbolt (Numel) | Signal Beam (Numel)

-VS-



-Monochrome-
HP: 32
EN: 88
Abilities: Illusion
Stats: 3 / 1 / 3 / 2
Body: Size 1 / Weight 2
Speed: 30 / -10 Evade
Status: Snarl disabled (4A), Miracle Eye (4A)
Modifiers:
Actions: Snarl | Faint Attack (Rotom) | Snarl


-Sigma
-
HP: 90
EN: 84
Abilities: Defiant / Inner Focus
Stats: 3 / 3 / 1 / 3
Body: Size 1 / Weight 2
Speed: 60
Status:
Modifiers:
Actions: Payback (Rotom) | Night Slash (Rotom) | Payback (Rotom)
 
#6

"I was under the impression you could. My mistake."


--->

Switching out Laundromat the Rotom for Tripolar the Magnemite @ Lucky Egg

Counterswitch?
 
#8

"Then I will by all means accept it."

E: Psybeam Monochrome > Psyshock Monochrome > Psybeam Monochrome
If Monochrome faints, use Nasty Plot for all remaining actions.

Tripolar: Magnet Pull (Attract Sigma) > Reflect > Magnet Pull (Attract Sigma)
 
#9

"Have you accounted for all variables? It seems as if you haven't!"

Monochrome: U-turn (E) ~ Sucker Punch (E) ~ Sucker Punch (E)
Since I ordered second U-turns switching effect should be negated (the move description provides no coverage should this event [ordering U-Turn second in Switch=OK] occur) thus clearing Monochrome of the temporary status effects (Disable and Miracle Eye). If this is not the case use Sucker Punch (E) all three actions.
Sigma: Stealth Rock ~ Brick Break (Tripolar) ~ Brick Break (Tripolar)
 
#10
Pre-Round
|

`````E | Tripolar
|

HP: 63 | HP: 90
`EN: 83 | EN: 100
Stats: 2 / 2 / 3 / 2 / 1/1 | Stats: 1 / 3 / 4 / 2 / 1/2
Speed: 30 | Speed: 45
Status: - | Status: -
Modifiers: SpA -1 | Modifiers: ````'''

-VS-


|

Monochrome | Sigma`````'
N/A|

HP: 32 | HP: 90
EN: 88 | EN: 84
Stats: 3 / 1 / 3 / 2 / 1/2 | Stats: 3 / 3 / 1 / 3 / 1/2
Speed: 72 | Speed: 60
Status: Snarl disabled (4A), Miracle Eye (4A) | Status: - ````````````````````````'''''``
-Modifiers: Accuracy +13% | Modifiers: -```````'''''```'

Arena Effects:
-


---​

The debut of my perfectly linear doubles Divider-line!

"The trainer that commanded U-turn must attack first"
Obviously this means you order first the round after U-Turn, so Zorua will act as follows based on the disclaimer: Sucker Punch | Sucker Punch | Sucker Punch

5956 5386 204 4612 1813
8849 4754 9740 4575 4855
5689 5383 8650 7751 9730
160 1477 7235 503 9418
Zorua / Pawniard / Magnemite / Elgyem

A1
Zorua used Sucker Punch!
5386 No Crit
Damage (Elgyem): (8 + 3 + 1.5) = 18.75 Damage
-5 En

Pawniard used Stealth Rock!
-12 En

Magnemite used Magnet Pull!
Pawniard is stuck to Magnemite! (lol)

Elgyem used Psybeam
204 Crit
4613 No Confuse
Damage: 7 + 3 + 3 + 1.5 = 14.5 Damage
-4 En

A2
Zorua used Sucker Punch!
1813 No Crit
18.75 Damage
-9 En

Pawniard used Brick Break!
8849 No Crit
Damage: 8 * 1.5 = 12 Damage
-6 En

Magnemite used Reflect!
Magical barrier
-8 En

Elgyem used Psyshock!
1292 No Crit
Damage: 8 + 3 + 3 = 14 Damage
-5 En

A3
Zorua used Sucker Punch!
9215 No Crit
Damage: (4 + 3 + 1.5) * 1.5 = 12.75 Damage
-13 En

Pawniard used Brick Break!
1995 No Crit
Damage: 8 * 1.5 = 12 Damage
The barrier shattered!
-10 En

Magnemite used Magnet Pull!
More dry humping
-5 En

Elgyem ko'd Zorua
-4 En
---
Pre-Round
|

`````E | Tripolar
|

HP: 13 | HP: 66
EN: 70 | EN: 82
Stats: 2 / 2 / 3 / 2 / 1/1 | Stats: 1 / 3 / 4 / 2 / 1/2
Speed: 30 | Speed: 45
Status: - | Status: -
Modifiers: SpA -1 | Modifiers: ````'''

-VS-


|

Monochrome | Sigma`````'
N/A|

`HP: 0 | HP: 90
`EN: 0 | EN: 56
Stats: 3 / 1 / 3 / 2 / 1/2 | Stats: 3 / 3 / 1 / 3 / 1/2
Speed: 72 | Speed: 60
`````````````````````'Status: KO'd | Status: Magnet-Pulled (Magnemite 3A)
-Modifiers: Accuracy +13% | Modifiers: -```````'''''```'

Arena Effects:
Stealth Rock (UllarWarlord's side)


---​
 
#11

"The stage is set for the clean up, Siesta time to shine!"

Siesta: Heat Wave ~ Flame Burst (Tripolar) ~ Heat Wave
If Heat Wave is disabled use Flame Burst (Tripolar) on A3
Sigma: Thunder Wave (Tripolar) ~ Brick Break (Tripolar) ~ Brick Break (Tripolar)
 
#12

"One would think the odds are against us...however, Electric-types cannot be paralyzed by Thunder Wave. I shall capitalize on this error."

E: Psyshock Siesta until you fall

Tripolar: Thunder Wave (Sigma) > Magnet Pull (Repulse Sigma) x2
 
#15
Pre-Round

`````E | Tripolar
|

HP: 13 | HP: 66
EN: 70 | EN: 82
Stats: 2 / 2 / 3 / 2 | Stats: 1 / 3 / 4 / 2
Body: 1 / 1 | Body: 1 / 2
Speed: 30 | Speed: 45
Status: - | Status: -
Modifiers: SpA -1 | Modifiers: ````'''

-VS-



Siesta | Sigma
N/A|

HP: 90 | HP: 90
EN: 100 | EN: 56`
Stats: 2 / 2 / 4 / 2 | Stats: 3 / 3 / 1 / 3
Body: 1 / 2 | Body: 1 / 2
Speed: 30 | Speed: 60
`````````````````````'''``'Status: - | Status: Magnet-Pulled (Magnemite 3A)
Modifiers: Evasion -10% | Modifiers: -```'`'''''```'

Arena Effects:
Stealth Rock (UllarWarlord's side)


---​

> Electric types can't be paralyzed by Thunder Wave
Lol.

Pawniard - Magnemite - 2/2 Numel - Elgyem
---
A1
1790 5460 7863 2234 3200 7391 7714 5364 7580 6756 2339 9807 7976

Pawniard used Thunder Wave!
Magnemite was paralyzed (25%)
-7 En

Numel used Heat Wave!
5233/6128 Hit/Hit
2924/6326 No Crit/No Crit
2824/5778 No Burn/No Burn
Damage (Magnemite): (7.5 + 3 + 3) * 1.5 = 20.25 Damage
Damage (Elgyem): 7.5 + 3 + 3 = 13.5 Damage
-6 En

Elgyem fainted!

8905 No FP
Magnemite used Thunder Wave!
Pawniard was paralyzed (25%)
-7 En

--
A2
Numel used Flame Burst!
1790 No Crit
Damage (Magnemite): (7 + 3 + 3) * 1.5 = 19.5 Damage
-5 En

5460 No FP
Pawniard used Brick Break!
7863 No Crit
Damage (Magnemite): 8 * 1.5 = 12 Damage
-6 En

2234 Fully Paralyzed
Magnemite was paralyzed, it couldn't move!

--
A3
Numel used Heat Wave!
3200 Hit
Damage: >20
-6 En

Magnemite fainted!
---
Post Round

`````E | Tripolar
|

HP: 0 | HP: 0
EN: 0 | EN: 0
Stats: 2 / 2 / 3 / 2 | Stats: 1 / 3 / 4 / 2
Body: 1 / 1 | Body: 1 / 2
Speed: 30 | Speed: 45
Status: KO'd | Status: KO'd
Modifiers: - | Modifiers: -

-VS-



Siesta | Sigma
N/A|

HP: 90 | HP: 90
EN: 83 | EN: 43
Stats: 2 / 2 / 4 / 2 | Stats: 3 / 3 / 1 / 3
Body: 1 / 2 | Body: 1 / 2
Speed: 30 | Speed: 60
``````````''''''Status: - | Status: Paralyzed (20%)
Modifiers: Evasion -10% | Modifiers: -````''''''''```

Arena Effects:
Stealth Rock (UllarWarlord's side)


---​
 
#16

"It seems my info was incorrect."

Sending out Laundromat the Rotom and Bipolar the Magnemite @ Nothing

Laundromat: Signal Beam Sigma x3

Bipolar: Magnet Pull (Attract Sigma) > Thunderbolt Sigma > Magnet Pull (Attract Sigma)
 
#17
Also maintaining a bench may be useful for reffing future rounds

"More losses will be coming henceforth"
Sigma: Sucker Punch*3 (Rotom)
If Rotom faints change remaining actions to Brick Break (Bipolar) [High Priority]
If Manget Pull (Attract) does not allow the use of Sucker Punch use Brick Break ~ Dig ~ Brick Break (All Bipolar)

Siesta: Flame Burst ~ Heat Wave ~ Flame Burst (All Bipolar)
 
#18
|Pre-Round|

UllarWarlord
OOOXOX

Laundromat | Bipolar```'''
|

HP: 24 | HP: 71
EN: 82 | EN: 100
Stats: 1 / 3 / 4 / 3 | Stats: 1 / 3 / 3 / 3
Body: 1 / 1 | Body: 1 / 2
Speed: 91 | Speed: 45
---
Status: - | Status: -
Modifiers: -SpecAtt (1 Stage) | Modifiers: -```````````````'

-VS-


DFrog
OOXOOO

Siesta | Sigma
N/A|

HP: 90 | HP: 90
EN: 83 | EN: 43
Stats: 2 / 2 / 4 / 2 | Stats: 3 / 3 / 1 / 3
Body: 1 / 2 | Body: 1 / 2
Speed: 30 | Speed: 15
---
``````````''''''Status: - | Status: Paralyzed (20%)
Modifiers: Evasion -10% | Modifiers: -````''''''''```

Arena Effects:
Stealth Rock (UllarWarlord's side)


---​

Bench? I'm good.

Y'know, it's strange that Ullar constantly Magnet Pulls Pawniard even though it lasts 3 actions...

Rotom - Magnemite - Numel - Pawniard

--
A1
Rotom used Signal Beam!
3046 No Crit
9706 No Confusion
Damage (Pawniard): 8 + 1.5 = 9.5 Damage
-6 En

Magnemite used Magnet Pull!
Magnemite is attracting Pawniard!
-5 En

Numel used Flame Burst!
8761 No Crit
Damage (Magnemite): (7 + 3 + 1.5) * 1.5 = 17.25 Damage
Damage (Rotom): 6 Damage
-5 En

7901 No FP
Pawniard used Brick Break!
2913 No Crit
Damage (Magnemite): 8 * 1.5 = 12 Damage
-10 En

--
A2
Rotom used Signal Beam!
7655 No Crit
5894 No Confusion
Damage (Pawniard): 9.5 Damage
-10 En

Magnemite used Thunderbolt!
1442 No Crit
3020 No Para
Damage: (Pawniard): 10 + 3 = 13 Damage
-6 En

Numel used Heat Wave!
4562/775 Both Hit
3882/8528 No Crit
273/3281 Rotom Burned
Damage (Rotom): 7.5 + 3 + 1.5 = 12 Damage
Damage (Magnemite): (7.5 + 3 + 1.5) * 1.5 = 18 Damage
-6 En

5852 No FP
Pawniard used Dig!
Pawniard burrowed underground!
-10 En

Pawniard surfaced!
9618 No Crit
Damage (Magnemite): 8 * 2.25 = 18 Damage

--
A3
Rotom used Signal Beam!
1843 No Crit
7159 No Confusion
Damage (Pawniard): 9.5 Damage
-14 En

Magnemite used Magnet Pull
Magnemite is pulling Pawniard!
-5 En

Numel used Flame Burst!
67 Crit
Damage (Magnemite): (7 + 3 + 3 + 1.5) * 1.5 = 21.75 Damage
Damage (Rotom): 6 Damage
-5 En

Rotom fainted!

8522 No FP
Pawniard used Brick Break!
8908 No Crit
Damage (Magnemite): 12 Damage
-6 En

Magnemite fainted!
---
|Pre-Round|

UllarWarlord
OXXXOX

Laundromat | Bipolar```'''
|

HP: 0 | HP: 0
EN: 0 | EN: 0
Stats: 1 / 3 / 4 / 3 | Stats: 1 / 3 / 3 / 3
Body: 1 / 1 | Body: 1 / 2
Speed: 91 | Speed: 45
---
Status: KO'd | Status: KO'd
Modifiers: - | Modifiers: -

-VS-


DFrog
OOXOOO

Siesta | Sigma
N/A|

HP: 90 | HP: 48
EN: 67 | EN: 21
Stats: 2 / 2 / 4 / 2 | Stats: 3 / 3 / 1 / 3
Body: 1 / 2 | Body: 1 / 2
Speed: 30 | Speed: 15
---
``````````''''''Status: - | Status: Paralyzed (`5%)
Modifiers: Evasion -10% | Modifiers: -````''''''''```

Arena Effects:
Stealth Rock (UllarWarlord's side)


---​

Cmon Ullar, seriously?
 
#20

"End game, commence"
@ Exp Share
UllarWarlord cannot counter-switch

Siesta: Flame Burst (Klink) ~ Heat Wave ~ Flame Burst (Klink)
If Flame Burst is Disabled use Lava Plume on remaining instances of Flame Burst
Grigori: Safeguard ~ Flamethrower (Klink) ~ Flamethrower (Klink)
If Flamethrower is Disabled use Dragon Rage (Duskull) on remaining instances of Flamethrower
 
#24
|Pre-Round|

UllarWarlord
OXXXOX

Count Bleck | Simplicity``
N/A | N/A
HP: 80 | HP: 90
EN: 100 | EN: 100
Stats: 2 / 3 / 3 / 3 | Stats: 2 / 2 / 3 / 2
Body: 1 / 2 | Body: 1 / 2
Speed: 21 | Speed: 30
---
Status: - | Status: -
Modifiers: Evasion -10% | Modifiers: -``````````'

-VS-


DFrog
OOXOOO

Siesta | Grigori
N/A |

HP: 90 | HP: 90
EN: 67 | EN: 100
Stats: 2 / 2 / 4 / 2 | Stats: 3 / 2 / 3 / 2
Body: 1 / 2 | Body: 2 / 1
Speed: 30 | Speed: 43
---
Status: - | Status: -
Modifiers: Evasion -10% | Modifiers: Evasion -10%

Arena Effects:
Stealth Rock (UllarWarlord's side)


---​
Dratini - 1/2 Klink - Numel - Duskull
--
A1
Dratini used Safeguard!
-10 En

Klink used Flash Cannon!
3856 No Crit
350 Drop
Damage: 8 + 4 + 3 + 1.5 = 16.5 Damage
Dratini's Special Defense fell!
-5 En

Numel used Flame Burst!
6501 No Crit
Damage (Klink): (7 + 3 + 3) * 1.5 = 19.5 Damage
Damage (Duskull): 6 Damage
-5 En

Duskull used Ice Beam!
6466 No Crit
8835 No Freeze
Damage (Dratini): (10 + 1.5) * 1.5 + 1.75 = 19 Damage
-7 En

--
A2
Dratini used Flamethrower!
1600 No Crit
8851 No Burn
Damage (Klink): (10 + 1.5) * 1.5 = 17.25 Damage
-7 En

Klink used Flash Cannon!
6196 No Crit
3148 No Drop
Damage (Dratini): 16.5 + 1.75 = 18.25 Damage
-9 En

Numel used Heat Wave!
3594 / 810 No Crits
7975 / 2156 No Burns
Damage (Klink): (7.5 + 3 + 3) * 1.5 = 20.25 Damage
Damage (Duskull): 7.5 + 3 + 1.5 = 12 Damage
-6 En

Duskull used Ice Beam!
6010 No Crit
5953 No Freeze
Damage (Dratini): 19 Damage
-11 En

--
A3
Dratini used Flamethrower!
818 No Crit
335 Burn
Damage (Klink): 17.25 Damage
Klink was burned!
-11 En

Klink used Flash Cannon!
2478 No Crit
1140 No Drop
Damage (Dratini): 18.25 Damage
-13 En

Dratini fainted!

Numel used Flame Burst!
6839 No Crit
Damage (Klink): (7 + 3 + 3) * 1.5 = 19.5 Damage
Damage (Duskull): 6 Damage
-5 En

Duskull used Ice Beam!
But there was no target!
-15 En
---
|Pre-Round|

UllarWarlord
OXXXOX

Count Bleck | Simplicity``
N/A | N/A
HP: 56 | HP: 0
EN: 67 | EN: 0
Stats: 2 / 3 / 3 / 3 | Stats: 2 / 2 / 3 / 2
Body: 1 / 2 | Body: 1 / 2
Speed: 21 | Speed: 30
---
Status: - | Status: -
Modifiers: Evasion -10% | Modifiers: -``````````'

-VS-


DFrog
OOXOOO

Siesta | Grigori
N/A |

HP: 90 | HP: 0
EN: 67 | EN: 0
Stats: 2 / 2 / 4 / 2 | Stats: 3 / 2 / 3 / 2
Body: 1 / 2 | Body: 2 / 1
Speed: 30 | Speed: 43
---
Status: - | Status: -
Modifiers: Evasion -10% | Modifiers: Evasion -10%

Arena Effects:
Stealth Rock (UllarWarlord's side)


---​
 
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