Completed 6v6 Singles at the Factory Waste Disposal: Rediamond vs. elDino

Status
Not open for further replies.
#1
The rules:
Alright, challenging elDino to a gym canidate fight to the death:
6 v 6 singles
2 recovers, 5 chills
36 hour DQ participant, 3 day ref
Only poison (me) or steel (elDino) mons allowed
Arena: Factory Waste Disposal

In the back of a factory lies it's means of disposing of waste. In this case, the factory was shut down, and some waste has leaked into the factory. In the mix of a high-level machinery possible for steel-types to operate lies a pool of sludge that is nearly impossible to see through. How fitting for this battle.

Arena: Contains conveyer belts, pullies and rising platforms, and any machinery that a factory could realistically have that can be operated by steel types. In the middle of the arena is a 20 by 20 foot pool of murky water that's about 3 feet deep. Seeing through the pool to the bottom, and thus hitting a fully submerged mon. Is borderline impossible, so aiming will be statistically unlikely at a mon in this position.
Coolio!
No items
Switch=KO
All abilities
Rediamond's Team:

Gengar* [Cloak] (Male)
Nature: Timid (+Speed, +19% accuracy, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: 2 (-)
Def: Two
SpAtt: Five
SpDef: Three
Spe+: 127

EC: 9/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse
Hex
Nightmare

Fire Punch*
Ice Punch *
Will-o-Wisp*

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock
Toxic
Bide
Taunt


Venusaur [Yoshi] (F)

Nature: Naughty (+ Attack, - Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80

EC: 9/9
MC: 3
DC: 3/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Synthesis

Giga Drain
Light Screen
Power Whip

Toxic
Venoshock
Hidden Power Fire (7)

Sunny Day
Earthquake
Bide


Muk [Gumshoe] (M)
Nature: Quiet (+*SpAtt, -15% speed, -10%evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 110
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 43 (-)

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked]

Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Sludge
Mud Bomb

Explosion
Shadow Sneak
Curse

Toxic
Dig
Shadow Ball
Venoshock
Thunderbolt
Bide
Flamethrower


Drapion [Phoenix] (M)
Nature: Adamant (+*Att, -*SpAtt)

Type: Dark/Poison,
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: 4(+)
Def: 4
SpA: 1(-)
SpD: 3
Spe: 95

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. [Dreamlocked]

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupuncture
Scary Face
Venoshock

Confuse Ray
Night Slash
Agility

Brick Break
X-Scissor
Dig
Toxic


Seviper [VonKarma] (M)
Nature: Brave (+*Att, -15% speed)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Stats:
HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 56 (-)

MC: 0
DC: 0/5

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Innate)
Infiltrator: Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. (Innate) [DreamLocked]

Attacks:
Wrap
Lick
Poison Tail
Screech
Glare

Night Slash
Iron Tail
Body Slam

Earthquake
Flamethrower
Iron Tail


Qwilfish [DeKiller] (M)
Nature: Adamant (+*Att, -SpAtt)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 1(-)
SpD: 2
Spe: 85

MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. [DreamLocked]

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Rollout
Toxic Spikes
Pin Missile
Stockpile
Spit Up
Revenge

Supersonic
Aqua Jet
Astonish

Explosion
Poison Jab
Return


elDino's Team:

Skarmory Deconstruction (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Typing:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Weak Armor:(DW)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
(DW)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70

EC None
MC 0
DW 1/5

Moves:

Leer
Peck
Sand Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash

Brave Bird
Stealth Rock
Whirlwind

Toxic
Swords Dance
Taunt


Scizor Destiny (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Typing:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65

EC 6/6
MC 3
DW 5/5

Moves:

Bullet Punch
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Metal Claw
Wing Attack
Fury Cutter
Iron Head

Counter
Light Screen
Steel Wing

Swords Dance
Giga Impact
U-turn
Brick Break
Roost
Acrobatics


Magnezone Dynamite (Genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60

EC 9/9
MC 0
DW 5/5

Moves:

Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Screech
Discharge
Magnet Rise
Lock On
Zap Cannon

Thunderbolt
Flash Cannon
Toxic
Magic Coat
Charge Beam
Hidden Power Ice (7)
Signal Beam


Empoleon Domination (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Typing:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant:The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60

EC 9/9
MC 4
DW 5/5

Moves:

Tackle
Pound
Growl
Bubble
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack
Swagger
Swords Dance

Agility
Hydro Pump
Featherdance

Ice Beam
Scald
Grass Knot
Brick Break
Flash Cannon
Stealth Rock
Brine


Excadrill Damn Sexy (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Typing:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker:(DW)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)(DW)

Stats:

HP: 110
Atk: Rank 6 (-)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88

EC 6/6
MC 0
DW 0/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

Submission
Crush Claw
Iron Defense

X-Scissor
Rock Slide
Sandstorm


Kitsunoh Demons and Angels (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Typing:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110

EC 6/6
MC 0
DW 0/5

Moves:

Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Tackle
Leer

Yawn
Meteor Mash
Psycho Shift

Will-O-Wisp
Dig
Substitute
I did not realize that you were looking to be Steel gym leader, elDino. Damn it, that is just one more person that I have to attempt to beat. It sure seems that elDino would have an advantage, since his Steel types are immune to Rediamond's Poison type STAB. But this will be a good match, nonetheless. Let's get started!


Rediamond sends out a Pokemon
elDino sends out a Pokemon and gives its actions
Rediamond's actions
I ref
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#3
Ok, let's go with Magnezone!

Lock On ~ Zap Cannon ~ Zap Cannon

If he taunts on action one, change the actions to Thunderbolt ~ Flash Cannon ~ Thunderbolt
 
#4
Focus Blast~Hypnosis~Focus Blast

I will never know how the heck I made that mistake. I think I was looking through my Gardevoir's stats when I was editing my registration tower post.
 
#5

HP: 90
Energy: 100
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 127
Other: +19% Acc

HP: 100
Energy: 100
Atk: 2
Def: 4
SpA: 6
SpD: 3
Spe: 60
Other: none

Gengar against Magnezone. his looks like it should be a good match-up. Gengar starts with a Blast of Focus, with some solid power behind it! Magnezone Locks its eyes On Gengar, making sure its next move is accurate. Gengar attempts to Hypnotize Magnezone, but the attempt seems to have missed! Magnezone then shoots off a perfectly accurate Zap Cannon at Gengar, paralyzing Gengar! Gengar hits Magnezone with another Focus Blast, really doing a lot of damage! Magnezone shoots a second Zap Cannon at Gengar, luckily hitting, and keeping up the pain!


HP: 50
Energy: 77
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 127
Other: +19% Acc, 20% Paralyzed

HP: 58
Energy: 74
Atk: 2
Def: 4
SpA: 6
SpD: 3
Spe: 60
Other: none

Action 1:
Gengar: Focus Blast: [12 - 1 + (5-3)*1.5]*1.5 = 21 Damage, 8 Energy
Magnezone: Lock-On: 6 Energy

Action 2:
Gengar: Hypnosis: missed, 7 Energy
Magnezone: Zap Cannon: 12 + 3 + (6-3)*1.5 = 19.5, rounds to 20 Damage, 8 Energy

Action 3:
Gengar: Focus Blast: [12 - 1 + (5-3)*1.5]*1.5 = 21 Damage, 8 Energy
Magnezone: Zap Cannon: 12 + 3 + (6-3)*1.5 = 19.5, rounds to 20 Damage, 12 Energy


OK, this round has been redone.

Rediamond's actions
elDino's actions
I ref
 
#6
Gengar has been my strongest mon (or at least, most used) since day one, and has had a lot of changes made to him at various times that make it a bit... Inconsistent. I'll update my starters with more recent formatting later.

Focus Blast times three.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#7
Ok, ummm...

Thunderbolt ~ Flash Cannon ~ Thunderbolt

EDITED

Can we all put an "EDITED" tag like I have done above to show when each turn has been redone? It just makes it easier to see...

Thanks guys!
 
#8

HP: 50
Energy: 77
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 127
Other: +19% Acc, 20% Paralyzed

HP: 58
Energy: 74
Atk: 2
Def: 4
SpA: 6
SpD: 3
Spe: 60
Other: none

Magnezone shoots a Thunderbolt off at Gengar, who launches a Focus Blast right back. Magnezone attacks Gengar with a Flash Cannon, and Gengar is fully paralyzed and can't move. Magnezone hits Gengar with another Bolt of Thunder, already taking it down.


HP: -2
Energy: 57
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 127
Other: +19% Acc, 10% Paralyzed

HP: 37
Energy: 57
Atk: 2
Def: 4
SpA: 6
SpD: 3
Spe: 60
Other: none

Action 1:
Magnezone: Thunderbolt: 10 + 3 + (6-3)*1.5 = 17.5, rounds to 18 Damage, 6 Energy
Gengar: Focus Blast: [12 - 1 + (5-3)*1.5]*1.5 = 21 Damage, 12 Energy

Action 2:
Magnezone: Flash Cannon: 8 + 3 + (6-3)*1.5 = 15.5, rounds to 16 Damage, 5 Energy
Gengar: fully paralyzed

Action 3:
Magnezone: Thunderbolt: 10 + 3 + (6-3)*1.5 = 17.5, rounds to 18 Damage, 6 Energy
Gengar: Focus Blast: [12 + (5-3)*1.5]*1.5 = 22.5, rounds to 23 Damage, 8 Energy


Well, that turned out quite differently than before.

Rediamond sends out a Pokemon
elDino's actions
Rediamond's actions
I ref

EDITED
 
#11

HP: 65
Energy: 36
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 127
Other: +19% Acc

HP: 22
Energy: 60
Atk: 2
Def: 4
SpA: 6
SpD: 3
Spe: 60
Other: none

Very simply, Gengar launches a Focus Blast at Magnezone, knocking Magnezone out.


HP: 65
Energy: 24
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 127
Other: +19% Acc

HP: -1
Energy: 60
Atk: 2
Def: 4
SpA: 6
SpD: 3
Spe: 60
Other: none

Action 1:
Gengar: Focus Blast: [12 + (5-3)*1.5]*1.5 = 22.5, rounds to 23 Damage, 12 Energy


elDino sends out a Pokemon
Rediamond's actions
elDino's actions
I ref
 
#15
So, this ENTIRE battle so far needs to be redone. Flora pointed out to me that Gengar can't even learn Encore, and Encore was largely responsible for Magnezone getting KOed so quickly without doing very much. So, instead of posting, just edit your actions where they were. If you don't want to change your actions, just edit your post so that I see "Last edited by _____; Date and time." Sorry guys, but that could majorly swing the match illegally. It also seems that I had been forgetting Sturdy, so keep that in mind when you decide on actions.
 
Status
Not open for further replies.