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Completed 6v6 Singles at the Factory Waste Disposal: Rediamond vs. elDino

Discussion in 'ASB' started by C$FP, Jul 25, 2011.

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  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    The rules:
    Rediamond's Team:
    Gengar (open)


    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Timid (+Speed, +19% accuracy, -*Att)

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: 2 (-)
    Def: Two
    SpAtt: Five
    SpDef: Three
    Spe+: 127

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse
    Hex
    Nightmare

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock
    Toxic
    Bide
    Taunt

    Venusaur (open)

    [​IMG]
    Venusaur [Yoshi] (F)

    Nature: Naughty (+ Attack, - Special Defense)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80

    EC: 9/9
    MC: 3
    DC: 3/5

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Synthesis

    Giga Drain
    Light Screen
    Power Whip

    Toxic
    Venoshock
    Hidden Power Fire (7)

    Sunny Day
    Earthquake
    Bide

    Muk (open)

    [​IMG]
    Muk [Gumshoe] (M)
    Nature: Quiet (+*SpAtt, -15% speed, -10%evasion)
    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 110
    Atk: 4
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 43 (-)

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping
    Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked]

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud Slap
    Disable
    Sludge
    Mud Bomb

    Explosion
    Shadow Sneak
    Curse

    Toxic
    Dig
    Shadow Ball
    Venoshock
    Thunderbolt
    Bide
    Flamethrower


    Drapion (open)


    [​IMG]
    Drapion [Phoenix] (M)
    Nature: Adamant (+*Att, -*SpAtt)

    Type: Dark/Poison,
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: 4(+)
    Def: 4
    SpA: 1(-)
    SpD: 3
    Spe: 95

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. [Dreamlocked]

    Attacks:
    Ice Fang
    Thunder Fang
    Fire Fang
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Accupuncture
    Scary Face
    Venoshock

    Confuse Ray
    Night Slash
    Agility

    Brick Break
    X-Scissor
    Dig
    Toxic

    Seviper (open)


    [​IMG]
    Seviper [VonKarma] (M)
    Nature: Brave (+*Att, -15% speed)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Stats:
    HP: 100
    Atk: 5(+)
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 56 (-)

    MC: 0
    DC: 0/5

    Abilities:
    Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Innate)
    Infiltrator: Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. (Innate) [DreamLocked]

    Attacks:
    Wrap
    Lick
    Poison Tail
    Screech
    Glare

    Night Slash
    Iron Tail
    Body Slam

    Earthquake
    Flamethrower
    Iron Tail

    Qwilfish (open)


    [​IMG]
    Qwilfish [DeKiller] (M)
    Nature: Adamant (+*Att, -SpAtt)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk+: 4
    Def: 3
    SpA: 1(-)
    SpD: 2
    Spe: 85

    MC: 0
    DC: 0/5

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. [DreamLocked]

    Attacks:
    Spikes
    Tackle
    Poison Sting
    Harden
    Minimize
    Water Gun
    Rollout
    Toxic Spikes
    Pin Missile
    Stockpile
    Spit Up
    Revenge

    Supersonic
    Aqua Jet
    Astonish

    Explosion
    Poison Jab
    Return


    elDino's Team:
    Skarmory (open)

    [​IMG]
    Skarmory Deconstruction (Male)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Weak Armor:(DW)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    (DW)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70

    EC None
    MC 0
    DW 1/5

    Moves:

    Leer
    Peck
    Sand Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Night Slash

    Brave Bird
    Stealth Rock
    Whirlwind

    Toxic
    Swords Dance
    Taunt

    Scizor (open)

    [​IMG]
    Scizor Destiny (Male)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65

    EC 6/6
    MC 3
    DW 5/5

    Moves:

    Bullet Punch
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Metal Claw
    Wing Attack
    Fury Cutter
    Iron Head

    Counter
    Light Screen
    Steel Wing

    Swords Dance
    Giga Impact
    U-turn
    Brick Break
    Roost
    Acrobatics

    Magnezone (open)

    [​IMG]
    Magnezone Dynamite (Genderless)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic: If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 60

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark
    Screech
    Discharge
    Magnet Rise
    Lock On
    Zap Cannon

    Thunderbolt
    Flash Cannon
    Toxic
    Magic Coat
    Charge Beam
    Hidden Power Ice (7)
    Signal Beam

    Empoleon (open)

    [​IMG]
    Empoleon Domination (Male)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Typing:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant:The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 60

    EC 9/9
    MC 4
    DW 5/5

    Moves:

    Tackle
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Metal Claw
    Bide
    Bubblebeam
    Fury Attack
    Swagger
    Swords Dance

    Agility
    Hydro Pump
    Featherdance

    Ice Beam
    Scald
    Grass Knot
    Brick Break
    Flash Cannon
    Stealth Rock
    Brine

    Excadrill (open)

    [​IMG]
    Excadrill Damn Sexy (Male)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker:(DW)
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)(DW)

    Stats:

    HP: 110
    Atk: Rank 6 (-)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88

    EC 6/6
    MC 0
    DW 0/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws

    Submission
    Crush Claw
    Iron Defense

    X-Scissor
    Rock Slide
    Sandstorm

    Kitsunoh (open)

    [​IMG]
    Kitsunoh Demons and Angels (Male)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110

    EC 6/6
    MC 0
    DW 0/5

    Moves:

    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Tackle
    Leer

    Yawn
    Meteor Mash
    Psycho Shift

    Will-O-Wisp
    Dig
    Substitute
    I did not realize that you were looking to be Steel gym leader, elDino. Damn it, that is just one more person that I have to attempt to beat. It sure seems that elDino would have an advantage, since his Steel types are immune to Rediamond's Poison type STAB. But this will be a good match, nonetheless. Let's get started!


    Rediamond sends out a Pokemon
    elDino sends out a Pokemon and gives its actions
    Rediamond's actions
    I ref
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Gengar, start things off.
  3. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Ok, let's go with Magnezone!

    Lock On ~ Zap Cannon ~ Zap Cannon

    If he taunts on action one, change the actions to Thunderbolt ~ Flash Cannon ~ Thunderbolt
  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Focus Blast~Hypnosis~Focus Blast

    I will never know how the heck I made that mistake. I think I was looking through my Gardevoir's stats when I was editing my registration tower post.
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    HP: 90
    Energy: 100
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 127
    Other: +19% Acc
    [​IMG]
    HP: 100
    Energy: 100
    Atk: 2
    Def: 4
    SpA: 6
    SpD: 3
    Spe: 60
    Other: none

    Gengar against Magnezone. his looks like it should be a good match-up. Gengar starts with a Blast of Focus, with some solid power behind it! Magnezone Locks its eyes On Gengar, making sure its next move is accurate. Gengar attempts to Hypnotize Magnezone, but the attempt seems to have missed! Magnezone then shoots off a perfectly accurate Zap Cannon at Gengar, paralyzing Gengar! Gengar hits Magnezone with another Focus Blast, really doing a lot of damage! Magnezone shoots a second Zap Cannon at Gengar, luckily hitting, and keeping up the pain!

    [​IMG]
    HP: 50
    Energy: 77
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 127
    Other: +19% Acc, 20% Paralyzed
    [​IMG]
    HP: 58
    Energy: 74
    Atk: 2
    Def: 4
    SpA: 6
    SpD: 3
    Spe: 60
    Other: none

    Calculations (open)
    Action 1:
    Gengar: Focus Blast: [12 - 1 + (5-3)*1.5]*1.5 = 21 Damage, 8 Energy
    Magnezone: Lock-On: 6 Energy

    Action 2:
    Gengar: Hypnosis: missed, 7 Energy
    Magnezone: Zap Cannon: 12 + 3 + (6-3)*1.5 = 19.5, rounds to 20 Damage, 8 Energy

    Action 3:
    Gengar: Focus Blast: [12 - 1 + (5-3)*1.5]*1.5 = 21 Damage, 8 Energy
    Magnezone: Zap Cannon: 12 + 3 + (6-3)*1.5 = 19.5, rounds to 20 Damage, 12 Energy


    OK, this round has been redone.

    Rediamond's actions
    elDino's actions
    I ref
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Gengar has been my strongest mon (or at least, most used) since day one, and has had a lot of changes made to him at various times that make it a bit... Inconsistent. I'll update my starters with more recent formatting later.

    Focus Blast times three.
  7. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Ok, ummm...

    Thunderbolt ~ Flash Cannon ~ Thunderbolt

    EDITED

    Can we all put an "EDITED" tag like I have done above to show when each turn has been redone? It just makes it easier to see...

    Thanks guys!
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    HP: 50
    Energy: 77
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 127
    Other: +19% Acc, 20% Paralyzed
    [​IMG]
    HP: 58
    Energy: 74
    Atk: 2
    Def: 4
    SpA: 6
    SpD: 3
    Spe: 60
    Other: none

    Magnezone shoots a Thunderbolt off at Gengar, who launches a Focus Blast right back. Magnezone attacks Gengar with a Flash Cannon, and Gengar is fully paralyzed and can't move. Magnezone hits Gengar with another Bolt of Thunder, already taking it down.

    [​IMG]
    HP: -2
    Energy: 57
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 127
    Other: +19% Acc, 10% Paralyzed
    [​IMG]
    HP: 37
    Energy: 57
    Atk: 2
    Def: 4
    SpA: 6
    SpD: 3
    Spe: 60
    Other: none

    Calculations (open)
    Action 1:
    Magnezone: Thunderbolt: 10 + 3 + (6-3)*1.5 = 17.5, rounds to 18 Damage, 6 Energy
    Gengar: Focus Blast: [12 - 1 + (5-3)*1.5]*1.5 = 21 Damage, 12 Energy

    Action 2:
    Magnezone: Flash Cannon: 8 + 3 + (6-3)*1.5 = 15.5, rounds to 16 Damage, 5 Energy
    Gengar: fully paralyzed

    Action 3:
    Magnezone: Thunderbolt: 10 + 3 + (6-3)*1.5 = 17.5, rounds to 18 Damage, 6 Energy
    Gengar: Focus Blast: [12 + (5-3)*1.5]*1.5 = 22.5, rounds to 23 Damage, 8 Energy


    Well, that turned out quite differently than before.

    Rediamond sends out a Pokemon
    elDino's actions
    Rediamond's actions
    I ref

    EDITED
  9. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Thunderbolt x3
  10. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Focus Blast~Chill~Focus Blast
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    [​IMG]
    HP: 65
    Energy: 36
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 127
    Other: +19% Acc
    [​IMG]
    HP: 22
    Energy: 60
    Atk: 2
    Def: 4
    SpA: 6
    SpD: 3
    Spe: 60
    Other: none

    Very simply, Gengar launches a Focus Blast at Magnezone, knocking Magnezone out.

    [​IMG]
    HP: 65
    Energy: 24
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 127
    Other: +19% Acc
    [​IMG]
    HP: -1
    Energy: 60
    Atk: 2
    Def: 4
    SpA: 6
    SpD: 3
    Spe: 60
    Other: none

    Calculations (open)
    Action 1:
    Gengar: Focus Blast: [12 + (5-3)*1.5]*1.5 = 22.5, rounds to 23 Damage, 12 Energy


    elDino sends out a Pokemon
    Rediamond's actions
    elDino's actions
    I ref
  12. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Will-o-Wisp~Chill~Fire Punch
  14. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Agility Dodge ~ Pursuit ~ Pursuit
    please give me some leeway with DQ, ill be on a plane for a while...
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    So, this ENTIRE battle so far needs to be redone. Flora pointed out to me that Gengar can't even learn Encore, and Encore was largely responsible for Magnezone getting KOed so quickly without doing very much. So, instead of posting, just edit your actions where they were. If you don't want to change your actions, just edit your post so that I see "Last edited by _____; Date and time." Sorry guys, but that could majorly swing the match illegally. It also seems that I had been forgetting Sturdy, so keep that in mind when you decide on actions.
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    OK, I guess the battle is over.

    Rediamond:
    2 TC;
    Gengar gets 3 MC.

    elDino:
    Magnezone gets 3 MC and 1 KOC.

    C$FP gets 2 RC.
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