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Completed 6v6 singles? Who even does that?? Rediamond vs. Wobbanaut

Discussion in 'ASB' started by Elevator Music, Jun 22, 2012.

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  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    Joined:
    Jan 25, 2008
    Messages:
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    Team Rediamond:
    Gengar (open)


    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Timid (+Speed, +19% accuracy, -*Att)

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: Two (-)
    Def: Two
    SpAtt: Five
    SpDef: Three
    Spe+: 127
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse
    Hex
    Nightmare
    Mean Look

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*
    Clear Smog

    Pain Split
    Endure

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock
    Toxic
    Bide
    Taunt
    Torment
    Double Team
    Brick Break
    Hidden Power Fire (7)
    Sunny Day
    Hyper Beam
    # of moves: 37

    Scizor (open)


    [​IMG]
    Scizor [Blade] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    [Dream World]

    Attacks: 37
    Vaccum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Hit
    Bullet Punch
    Metal Claw
    Iron Head
    Iron Defense
    Air Slash
    Feint

    Light Screen
    Counter
    Night Slash
    Baton Pass

    Endure

    X-Scissor
    Brick Break
    Ariel Ace
    Frustration
    Bide
    Brick Break
    Acrobatics
    U-turn
    Rain Dance
    Toxic
    Protect
    Safegaurd
    Return
    Sandstorm
    Facade

    Diego Armaldo (open)


    [​IMG]
    Armaldo(M) Diego Armando
    Nature: Adamant (+Att, -SpAtt)

    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk+: Rank 6
    Def: Rank 4
    SpA-: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks: 34
    Scratch
    Harden
    Mud Sport
    Water Gun
    Protect
    Metal Claw
    Rock Blast
    Crush Claw
    Protect

    Rock Slide
    Rapid Spin
    Cross Poison
    Iron Defense

    Endure
    Aqua Tail

    X-Scissor
    Dig
    Double Team
    Stealth Rock
    Sunny Day
    Earthquake
    Hone Claws
    Return
    Brick Break
    Stone Edge
    Ariel Ace
    Facade
    Swagger
    Swords Dance
    Substitute
    Smack Down
    Toxic
    Sandstorm

    Syclant (open)


    [​IMG]
    Syclant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 0
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Moves: 41
    Leer
    Leech Life
    Focus Energy
    Bug Bite
    Ice Shard
    Slash
    Icy Wind
    Icicle Spear
    Hail
    Icicle Crash
    Bug Buzz
    Avalanche
    Sheer Cold
    Icy Wind
    Ice Punch
    Ice Beam

    Earth Power
    Spikes
    Counter
    Superpower

    Blizzard
    X-Scissor
    Rock Slide
    Acrobatics
    Taunt
    Double Team
    Dig
    U-Turn
    Hone Claws
    Toxic
    Venoshock
    Hidden Power Rock 6
    Hyper Beam
    Earthquake
    Focus Punch
    Protect
    Rain Dance
    SolarBeam
    Frost Breath
    Brick Break
    Frustration
    Return
    Aerial Ace

    Scyther (open)

    [​IMG]
    Scyther [Claw] (F)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Type: Bug/Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size: 3
    Weight: 4

    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    [DreamWorld]


    Attacks: 53
    Vaccum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    X-Scissor
    Swords Dance
    Feint
    Air Slash
    Razor Wind

    Endure
    Night Slash

    Counter
    Baton Pass
    Reversal

    Bug Bite
    Knock Off
    Tailwind

    Light Screen
    Brick Break
    U-turn
    Protect
    Rain Dance
    Safegaurd
    Frustration
    Return
    Ariel Ace
    Facade
    Rest
    Attract
    Thief
    Toxic
    Hidden Power Ground (6)
    Giga Impact
    Sunny Day
    Struggle Bug
    Swagger
    Substitute
    Double Edge
    Mimic
    Endure
    Secret Power
    Sleep Talk
    Bide
    Steel Wing
    Roost
    Captivate
    Defog

    Heracross (open)

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 3
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

    Attacks: 49
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Ariel Ace
    Brick Break
    Counter
    Megahorn
    Close Combat
    Reversal
    Feint
    Take Down

    Bide
    Revenge
    Flail
    Double Edge
    Focus Punch
    Pursuit
    Seismic Toss

    Vaccum Wave
    Body Slam

    Earthquake
    Rock Slide
    Double Team
    Shadow Claw
    Rain Dance
    Frustration
    Smack Down
    Dig
    Rock Tomb
    Return
    Facade
    Rest
    Attract
    Thief
    Focus Blast
    False Swipe
    Fling
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Swagger
    Substitute


    Team Wobbanaut:

    Handy the Ambipom (open)

    [​IMG]
    Ambipom(Handy)M
    Nature – Adamant(+Att , -Spa )
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 2[COLOR]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
    TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
    Egg Moves – Fake Out, Bounce, Counter
    4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch

    Bloodshed the Haxorus (open)

    [pimg]642[/pimg]
    Haxorus[Bloodshed] (M)
    Nature:Adamant (+Att, -Spa)
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats:

    HP: 100
    Atk: Rank 7(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC:0
    DC:5/5


    Attacks:
    Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
    TM - Double Team, Substitute, Dig, Hone Claws, X Scissor, Brick Break, Toxic
    Egg Moves - Endure, Reversal, Endeaver, Iron Tail

    Pyromaniac the Escavalier (open)

    [​IMG]
    Escavalier(Pyromaniac)(F)
    Nature:Brave(+Att,-Speed)
    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories

    Abilities:

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat:[Type: Innate][DW]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17(-)
    Size Class: 2
    Weight Class: 3

    EC:6/6
    MC: 0
    DC:5/5

    Attacks
    Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance, Double Edge, Take Down, Scary Face, Quick Guard, Twineedle, Iron Head
    TM/HM - Double Team, Substitue, Poison Jab, Protect
    Egg Moves - Megahorn, Faint Attack, Counter

    Pyrophobe the Kingdra (open)

    [pimg]230[/pimg]
    Kingdra(Pyrophobe)(M)
    Nature:Mild(+SpA,-Def)
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp:[Type: Innate]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 16

    EC: 9/9
    MC: 0
    DC: 2/5


    Attacks
    Level Up - Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility, Dragon Pulse, Hydro Pump, Dragon Dance, Yawn
    TM/HM - Dive, Double Team, Scald, Ice Beam, Rain Dance
    Egg Moves - Disable, Outrage, Razor Wind
    5th Gen Tutor - Draco Meteor

    Pyro the Houndoom (open)

    [pimg]229[/pimg]
    Houndoom[Pyro](F)
    Nature: Naive(+Spe, -SpD +14%Acc)
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities

    Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 110(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC 6/6
    MC 0
    DC 3/5


    Attacks
    Level Up - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up, Inferno, Thunder Fang
    TM/HM - Fire Blast, Will o Wisp, Double Team, Solarbeam, Taunt, Rest
    Egg Moves - Sucker Punch, Nasty Plot, Counter
    4th Gen Tutor - Heat Wave

    Pwneape the Primeape (open)

    [pimg]57[/pimg]
    Mankey[Pwneape](M)
    Nature: Jolly(+Spe,-SpA,+14%Acc)
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.Superior reaction time in close quarters.

    Abilities

    Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 110(+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 2/5


    Attacks
    Level Up - Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop, Rage, Fling
    TM/HM - Rock Slide, Dig, Acrobatics, Rest
    Egg Moves - Endure, Reversal, Counter, Sleep Talk
    4th Gen Tutor - Thunderpunch
    1st Gen TM - Pay Day


    OK then, let's get it! Rediamond will send out first, and the Wobbanaut will send out and order! Don't forget about training items if you want to use them...
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "Heh. Time to test out a new strategy. Armaldo, let's get this show started."
  3. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG][pimg]230[/pimg]
    "We are soo gonna lose here but we can always try Go Pyrophobe"

    Rain Dance - Hydro Pump - Scald
    If Rain is not up by the time you are to move use Rain Dance that action
  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "I think you misunderstood my strategy."

    Stealth Rock~Sandstorm~Stone Edge
  5. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Wobb, your Kingdra should have 100 HP.

    Team Rediamond: (OOAOOO)
    [​IMG]
    Armaldo (M)
    HP:
    100
    En: 100
    Ranks: 6/4/2/3
    Speed: 45
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOAOO)
    [​IMG]
    Kingdra (M)
    HP:
    100
    En: 100
    Ranks: 3/2/4/3
    Speed: 85
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A

    Welcome, ladies and gentlemen, to the ASB Arena! Today we have a full on 6v6 showdown between Rediamond and Wobbanaut! I hope you all brought stuff to keep yourselves occupied, because this battle will take a while. Starting things off, it looks like Rediamond's Armaldo will be facing off against Wobbanaut's Kingdra! This doesn't look good for Armaldo, but we'll see what Rediamond has up his sleeve...

    Kingdra begins the battle by setting up rain with a Rain Dance. Both Pokemon seem to be adept at moving in the rain, but Armaldo can't hope to keep up with Kingdra. Instead, Armaldo launches some sinister looking rocks into the corners of the field with Stealth Rock. That should make this battle a bit more intense! It'll be interesting to see how Wobbanaut will deal with this, seeing as he has no Pokemon that can remove the hazards with Rapid Spin or Defog.

    Kingdra blasts a powerful Hydro Pump at Armaldo. It seems the attack picked up some extra power from the rain, and hit Armaldo for incredible damage. In response, Armaldo whips up a powerul Sandstorm to remove the rain. Hmmm... the sand also starts to damage Kingdra, who doesn't have a tough exterior like Armaldo does. Good play on Armaldo's part!

    It seems that Wobbanaut was prepared for this though, as he orders Kingdra to use another Rain Dance. Despite Kingdra having the field advantage again, Armaldo charges in with a Stone Edge and does some pretty hefty damage to Kingdra. The matchup is surprisingly even so far, though we'll see how that changes in the next round!

    Calculations (open)
    Action 1:
    Kingdra used Rain Dance!
    Arena Change: Rain (4 rounds)
    -9 energy
    Armaldo used Stealth Rock!
    Other Change: Stealth Rock (Wobbanaut)
    -11 energy

    Action 2:
    Kingdra used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 3506/10000 (Hit)
    (12+3+(6-4.5)+3))*1.5 = 29.25 damage
    -7 energy
    Armaldo used Sandstorm!
    Arena Change: Sandstorm (Kingdra)
    -9 energy
    Post-action:
    -2 HP due to Sandstorm (Kingdra)

    Action 3:
    Kingdra used Rain Dance!
    Arena Change: Rain (4 rounds)
    -9 energy
    Armaldo used Stone Edge!
    RNG Roll (To-Hit) [<=8000 Hit]: 1605/10000 (No)
    RNG Roll (To-Crit) [<=1250 Crit]: 3496/10000 (No)
    (10+3+(8.5-3)) = 18.5 damage
    -6 energy


    Team Rediamond: (OOAOOO)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    [​IMG]
    Kingdra (M)
    HP:
    79
    En: 75
    Ranks: 3/2/4/3
    Speed: 85 (170)
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A

    Arena: Rain (3 rounds)
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "Armaldo, you have served your purpose. This fight is not yours, but I promise to allow you to battle when it is the proper time. Syclant, let's use the rain to your advantage."

    Counterswitch?
  7. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG][pimg]230[/pimg]
    "I think I'll keep in Pyrophobe"
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "Heh. You leave in your dragon to face an ice type? Fair enough. Syclant, let us ensure victory."

    Spikes~Spikes~Spikes

    IF Disable on Actions two or three, use Taunt action one.
  9. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG][pimg]230[/pimg]
    "Come to think of it I should've switched, Anyway show no mercy"
    Dive - Hydro Pump- Disable Spikes
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Team Rediamond: (OOOAOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Syclant (F)
    HP:
    100
    En: 100
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    [​IMG]
    Kingdra (M)
    HP:
    79
    En: 75
    Ranks: 3/2/4/3
    Speed: 85 (170)
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A

    Arena: Rain (3 rounds)

    Rediamond starts off this round by withdrawing Armaldo for Syclant. That's probably a good move on his part, because I don't think Armaldo could take much more from Kingdra. Wobbanaut chooses to keep in Kingdra, and commands it to hide underwater with Dive. Syclant tries to get Kingdra to resurface with Taunt, though all that manages is a swift surprise attack from Kingdra for some nice damage.

    Kingdra proceeds to shoot another Hydro Pump from its mouth (?) at Syclant, which barely hits but seemed to damage Syclant quite a bit regardless. Kingdra's Water-type attacks are picking up extra power from the rain, and with its speed doubled from its Swift Swim ability, that makes it pretty powerful. Syclant, instead of combating Kingdra one on one in the rain, sets up more entry hazards for Wobbanaut's team in the form of Spikes. It seems that this is Rediamond's underlying strategy here, and it will probably help him out a lot later in the match.

    Wobbanaut orders Kingdra to Disable Syclant from using Spikes. He must have caught on to what Rediamond was doing, because that stopped Syclant from laying another set of Spikes, causing it to fail instead! It looks like Kingdra has gotten the better of Syclant this round, as it made it through the round without a scratch, while Syclant has taken a lot of damage. Still, with the Stealth Rock Armaldo threw up last round and the Spikes that are now on the field, Rediamond has a clear advantage in the long run.

    Calculations (open)
    Action 1:
    Kingdra hid underwater!
    Syclant used Taunt!
    Missed
    -10 energy
    Kingdra used Dive!
    RNG Roll (To-Crit) [<=625 Crit]: 2635/10000 (No)
    (8+3+(4.5-3)+3) = 15.5 damage
    -9 energy

    Action 2:
    Kingdra used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 7789/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 4361/10000 (No)
    (12+3+(6-4.5)+3) = 19.5 damage
    -7 energy
    Syclant used Spikes!
    Other Change: Spikes (Wobbanaut)
    -8 energy

    Action 3:
    Kingdra used Disable!
    Other Change: Disable (Syclant)
    -7 energy
    Syclant used Spikes!
    Failed


    Team Rediamond: (OOOAOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Syclant (F)
    HP:
    65
    En: 82
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: Disable (Spikes, 5a)

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    - Spikes (1 layer)
    [​IMG]
    Kingdra (M)
    HP:
    79
    En: 52
    Ranks: 3/2/4/3
    Speed: 85 (170)
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A

    Arena: Rain (2 rounds)
  11. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG][pimg]230[/pimg]
    "All guns blazing"

    Hydro Pump - Chill - Hydro Pump
    If Taunt A1 change actions to Chill - Hydro Pump - Scald
    If Sclant is faster than you by A2 change actions to Chill - Hydro Pump - Scald
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "This is no longer a favourable situation, Chilla. Please, save face and leave this to one of your partners."

    Protect~U-Turn~Protect
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Team Rediamond: (OOOAOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Syclant (F)
    HP:
    65
    En: 82
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: Disable (Spikes, 5a)

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    - Spikes (1 layer)
    [​IMG]
    Kingdra (M)
    HP:
    79
    En: 52
    Ranks: 3/2/4/3
    Speed: 85 (170)
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A

    Arena: Rain (2 rounds)

    Kingdra gets ready to launch another one of its Hydro Pump attacks, but it looks like Syclant is prepared, as it sets up a shield with Protect! That seems to cost Syclant a lot of energy, but it's also probably a smart move.

    Kingdra then chills out. I guess Syclant isn't the only one that's feeling a little low on energy. Kingdra has been in for a couple of rounds using high energy attacks, so it makes sense to chill. Syclant takes this opportunity to do a swift U-turn, which will allow Rediamond to switch Pokemon at the end of the round. That's clever, seeing as it bypasses the switch stage and leaves Wobbanaut unable to counterswitch.

    Knowing that Syclant won't be around for much longer, Wobbanaut orders Kingdra to attack again with Hydro Pump. Apparently Rediamond wants Syclant's HP high for later though, as Syclant uses Protect again to shield itself. Syclant made it through the round without taking any more damage, and now Rediamond gets to send in a new Pokemon! I'd say he definitely gained another advantage here.

    Calculations (open)
    Action 1:
    Syclant used Protect!
    -14.8 energy
    Kingdra used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 4170/10000 (Hit)
    (12+3+(6-4.5)+3) = 19.5 damage ~ 0 damage
    -7 energy

    Action 2:
    Kingdra chilled!
    +12 energy
    Syclant used U-turn!
    RNG Roll (To-Crit) [<=625 Crit]: 1633/10000 (No)
    (7+3+(6-3)) = 13 damage
    -4 energy

    Action 3:
    Syclant used Protect!
    -14.8 energy
    Kingdra used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 4645/10000 (Hit)
    (12+3+(6-4.5)+3) = 19.5 damage ~ 0 damage
    -7 energy



    Team Rediamond: (OOOOOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Syclant (F)
    HP:
    65
    En: 48
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: N/A

    ???

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    - Spikes (1 layer)
    [​IMG]
    Kingdra (M)
    HP:
    66
    En: 50
    Ranks: 3/2/4/3
    Speed: 85 (170)
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A [1 Chill used]

    Arena: Rain (1 rounds)
  14. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "Very well. We can set up hazards later. Scyther, let us go on the offensive for now to put Syclant in a strategic position."
    U-Turn~Bug Bite~Wing Attack
    IF Evasive Agility, use Aerial Ace and push actions back
    IF Dive, use Counter and push actions back
    IF Double Team, use Defog and push actions back.
  15. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG][pimg]230[/pimg]
    "Hmm Just go all out"

    Hydro Pump - Ice Beam - Hydro Pump
  16. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Team Rediamond: (OOOOAO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Syclant (F)
    HP:
    65
    En: 48
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Scyther (F)
    HP:
    100
    En: 100
    Ranks: 5/3/1/3
    Speed: 105
    SC/WC: 3/4
    Abilities: Swarm/Technician/Steadfast
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    - Spikes (1 layer)
    [​IMG]
    Kingdra (M)
    HP:
    66
    En: 50
    Ranks: 3/2/4/3
    Speed: 85 (170)
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A [1 Chill used]

    Arena: Rain (1 rounds)

    Hmm... it appears that Rediamond has chosen to send in Scyther against Kingdra! Wobbanaut just continues his assault, and Kingdra blasts the new Pokemon with a Hydro Pump. Scyther retaliates with a U-turn. It seems it won't be staying around for long.

    Kingdra then changes up its attacks and uses Ice Beam to smack Scyther with some ice. It doesn't appear to have frozen Scyther, but it did a lot nonetheless. Even though Kingdra has a Speed advantage in the rain, Scyther manages to come in close to Kingdra and nail it with a Bug Bite. Ouch! It looks like that attack did extra damage due to Scyther's Technician ability. It barely seemed to take any energy from Scyther though... that seems efficient.

    Wobbanaut, seeing that the rain is about to fade, orders Kingdra to go in for one more Hydro Pump. The attack once again does immense damage to Scyther, though Scyther's response with a Wing Attack does a fair amount too. Hmm... and almost immediately after that, the rain does indeed stop! Scyther pops back into its Pokeball from the effect of the U-turn, and Rediamond then sends out his Syclant again. Kingdra looks pretty worn out. It did manage to do a lot of damage to Rediamond's Pokemon, but will that be enough?

    Calculations (open)
    Action 1:
    Kingdra used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 4321/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 8433/10000 (No)
    (12+3+(6-4.5)+3)) = 19.5 damage
    -11 energy
    Scyther used U-turn!
    RNG Roll (To-Crit) [<=625 Crit]: 2234/10000 (No)
    (7+3+(7.5-3)) = 14.5 damage
    -4 energy

    Action 2:
    Kingdra used Ice Beam!
    RNG Roll (To-Crit) [<=625 Crit]: 6252/10000 (No)
    (10+(6-4.5))*1.5 = 17.25 damage
    RNG Roll (Effect) [<=1000 Effect]: 6596/10000 (No)
    -7 energy
    Scyther used Bug Bite!
    RNG Roll (To-Crit) [<=625 Crit]: 4696/10000 (No)
    (9+3+(7.5-3)) = 16.5 damage
    -3 energy

    Action 3:
    Kingdra used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 2945/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 6968/10000 (No)
    (12+3+(6-4.5)+3) = 19.5 damage
    -7 energy
    Scyther used Wing Attack!
    RNG Roll (To-Crit) [<=625 Crit]: 1296/10000 (No)
    (9+3+(7.5-3)) = 16.5 damage
    -3 energy


    Team Rediamond: (OOOAOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Scyther (F)
    HP:
    44
    En: 90
    Ranks: 5/3/1/3
    Speed: 105
    SC/WC: 3/4
    Abilities: Swarm/Technician/Steadfast
    Status: N/A
    Stats: N/A
    Other: N/A


    [​IMG]
    Syclant (F)
    HP:
    65
    En: 48
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    - Spikes (1 layer)
    [​IMG]
    Kingdra (M)
    HP:
    18
    En: 25
    Ranks: 3/2/4/3
    Speed: 85
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A [1 Chill used]
  17. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "We shall finish what we started."

    Spikes~Spikes~Blizzard
    IF Disable Spikes action one or two, use Taunt action one and push actions back
  18. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG]
    "Okay there's nothing you can do bout the spikes at the moment"

    Scald - Hydro Pump - Draco Meteor
  19. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Team Rediamond: (OOOAOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Scyther (F)
    HP:
    44
    En: 90
    Ranks: 5/3/1/3
    Speed: 105
    SC/WC: 3/4
    Abilities: Swarm/Technician/Steadfast
    Status: N/A
    Stats: N/A
    Other: N/A


    [​IMG]
    Syclant (F)
    HP:
    65
    En: 48
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    - Spikes (1 layer)
    [​IMG]
    Kingdra (M)
    HP:
    18
    En: 25
    Ranks: 3/2/4/3
    Speed: 85
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: N/A
    Other: N/A [1 Chill used]

    In the clear weather, Kingdra can't hope to keep up with Syclant, and this shows as Syclant quickly launches more Spikes into the ground before Kingdra can respond. Despite the speed disadvantage, Kingdra unleashes more water on Syclant, this time in the form of Scald. Oh, it looks like that was a critical hit on a weak spot! Kingdra's Sniper ability must have helped out there, because that attack seemed to do even more extra damage than normal! At least it didn't burn Syclant...

    Rediamond's strategy comes to completion as Syclant puts the final layer of Spikes on the field. Wobbanaut's going to have a pretty hard time from here on out, taking full damage from entry hazards each switch. Kingdra is unfazed though, and lets loose another Hydro Pump. Hmm... both Pokemon are pretty tired now. I don't think either of them could take more than one or two more hits...

    Both Pokemon seem to be charging up some for some big hits here. It looks like Syclant is going for its signature Blizzard attack... but it missed? That's some poor luck for Rediamond, as its accuracy was boosted by Syclant's Compoundeyes to boot! It probably would have fainted Kingdra... Speaking of Kingdra, Kingdra suddenly summons some meteors from the sky to rain down upon Syclant with a Draco Meteor! This one did hit, and while it took a lot out of Syclant, it seems the bug is still standing! The attack seems to have taken most of Kingdra's remaining energy though, as it seems like it's barely staying in there...

    Calculations (open)
    Action 1:
    Syclant used Spikes!
    Other Change: Spikes (Wobbanaut)
    -8 energy
    Kingdra used Scald!
    RNG Roll (To-Crit) [<=625 Crit]: 287/10000 (Crit)
    (8+3+5+(6-4.5)) = 17.5 damage
    RNG Roll (Effect) [<=3000 Effect]: 9601/10000 (No)
    -5 energy

    Action 2:
    Syclant used Spikes!
    Other Change: Spikes (Wobbanaut)
    -12 energy
    Kingdra used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 3053/10000 (No)
    RNG Roll (To-Crit) [<=625 Crit]: 4109/10000 (No)
    (12+3+(6-4.5)) = 16.5 damage
    -7 energy

    Action 3:
    Syclant used Blizzard!
    RNG Roll (To-Hit) [<=9100 Hit]: 9269/10000 (No)
    Missed
    -7 energy
    Kingdra used Draco Meteor!
    RNG Roll (To-Hit) [<=9000 Hit]: 8493/10000 (No)
    RNG Roll (To-Crit) [<=625 Crit]: 8259/10000 (No)
    (14+3+(6-4.5)) = 18.5 damage
    Stat Change: -2 SpA (Kingdra)
    -9 energy



    Team Rediamond: (OOOAOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Scyther (F)
    HP:
    44
    En: 90
    Ranks: 5/3/1/3
    Speed: 105
    SC/WC: 3/4
    Abilities: Swarm/Technician/Steadfast
    Status: N/A
    Stats: N/A
    Other: N/A


    [​IMG]
    Syclant (F)
    HP:
    12
    En: 21
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    - Spikes (3 layers)
    [​IMG]
    Kingdra (M)
    HP:
    18
    En: 4
    Ranks: 3/2/4/3
    Speed: 85
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: -2 SpA
    Other: N/A [1 Chill used]
  20. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG][pimg]230[/pimg]
    "You did well Kingdra"

    Outrage - Outrage - Outrage
  21. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "You did admirably. Let us begin the end of the battle."

    Blizzard
  22. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Team Rediamond: (OOOAOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Scyther (F)
    HP:
    44
    En: 90
    Ranks: 5/3/1/3
    Speed: 105
    SC/WC: 3/4
    Abilities: Swarm/Technician/Steadfast
    Status: N/A
    Stats: N/A
    Other: N/A


    [​IMG]
    Syclant (F)
    HP:
    12
    En: 21
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOAOO)
    - Stealth Rock
    - Spikes (3 layers)
    [​IMG]
    Kingdra (M)
    HP:
    18
    En: 4
    Ranks: 3/2/4/3
    Speed: 85
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: -2 SpA
    Other: N/A [1 Chill used]

    Brrrr... It's getting cold now! Syclant summons up another Blizzard, which manages to hit Kingdra this time... and that's that, Kingdra has fainted!

    Calculations (open)
    Action 1:
    Syclant used Blizzard!
    RNG Roll (To-Hit) [<=9100 Hit]: 6271/10000 (No)
    (12+3+(7.5-4.5)) = 18 damage
    Kingdra fainted!
    -11 energy


    Team Rediamond: (OOOAOO)
    Bench (open)
    [​IMG]
    Armaldo (M)
    HP:
    71
    En: 74
    Ranks: 6/4/2/3
    Speed: 45 (90)
    SC/WC: 3/4
    Abilities: Battle Armor/Swift Swim
    Status: N/A
    Stats: N/A
    Other: N/A

    [​IMG]
    Scyther (F)
    HP:
    44
    En: 90
    Ranks: 5/3/1/3
    Speed: 105
    SC/WC: 3/4
    Abilities: Swarm/Technician/Steadfast
    Status: N/A
    Stats: N/A
    Other: N/A


    [​IMG]
    Syclant (F)
    HP:
    12
    En: 10
    Ranks: 4/2/5/3
    Speed: 121
    SC/WC: 3/4
    Abilities: Compoundeyes/Mountaineer/Technician
    Status: N/A
    Stats: N/A
    Other: N/A

    Team Wobbanaut: (OOOXOO)
    - Stealth Rock
    - Spikes (3 layers)
    [​IMG]
    Kingdra (M)
    HP:
    KO
    En: KO
    Ranks: 3/2/4/3
    Speed: 85
    SC/WC: 3/5
    Abilities: Swift Swim/Sniper/Damp
    Status: N/A
    Stats: -2 SpA
    Other: N/A [1 Chill used]
  23. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG][​IMG]
    "Pyromaniac it's your turn"
  24. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "There is little left to do but set up our next Pokemon. Let's further the advantage."

    Taunt~Rock Slide~SuperPower

    If Protect action one, use Chill and push actions back
  25. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    [​IMG][​IMG]
    "Well no chilling fir you Escavalier"

    Iron Head * 3
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