Completed 6v6 singles? Who even does that?? Rediamond vs. Wobbanaut

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#1
Challenge #3:
6 vs 6 Strongmon singles
3 substitutions per Pokemon
Accepting challenge #3 the 6 vs 6 one
ASB Arena
All Abilities
Switch = OK
5chills/2recoveries
Items = Training
2 day DQ

Team Rediamond:

Gengar* [Cloak] (Male)
Nature: Timid (+Speed, +19% accuracy, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: Two (-)
Def: Two
SpAtt: Five
SpDef: Three
Spe+: 127
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse
Hex
Nightmare
Mean Look

Fire Punch*
Ice Punch *
Will-o-Wisp*
Clear Smog

Pain Split
Endure

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock
Toxic
Bide
Taunt
Torment
Double Team
Brick Break
Hidden Power Fire (7)
Sunny Day
Hyper Beam
# of moves: 37


Scizor [Blade] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[Dream World]

Attacks: 37
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Hit
Bullet Punch
Metal Claw
Iron Head
Iron Defense
Air Slash
Feint

Light Screen
Counter
Night Slash
Baton Pass

Endure

X-Scissor
Brick Break
Ariel Ace
Frustration
Bide
Brick Break
Acrobatics
U-turn
Rain Dance
Toxic
Protect
Safegaurd
Return
Sandstorm
Facade


Armaldo(M) Diego Armando
Nature: Adamant (+Att, -SpAtt)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks: 34
Scratch
Harden
Mud Sport
Water Gun
Protect
Metal Claw
Rock Blast
Crush Claw
Protect

Rock Slide
Rapid Spin
Cross Poison
Iron Defense

Endure
Aqua Tail

X-Scissor
Dig
Double Team
Stealth Rock
Sunny Day
Earthquake
Hone Claws
Return
Brick Break
Stone Edge
Ariel Ace
Facade
Swagger
Swords Dance
Substitute
Smack Down
Toxic
Sandstorm


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 0
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Moves: 41
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear
Hail
Icicle Crash
Bug Buzz
Avalanche
Sheer Cold
Icy Wind
Ice Punch
Ice Beam

Earth Power
Spikes
Counter
Superpower

Blizzard
X-Scissor
Rock Slide
Acrobatics
Taunt
Double Team
Dig
U-Turn
Hone Claws
Toxic
Venoshock
Hidden Power Rock 6
Hyper Beam
Earthquake
Focus Punch
Protect
Rain Dance
SolarBeam
Frost Breath
Brick Break
Frustration
Return
Aerial Ace


Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4

Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]


Attacks: 53
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
X-Scissor
Swords Dance
Feint
Air Slash
Razor Wind

Endure
Night Slash

Counter
Baton Pass
Reversal

Bug Bite
Knock Off
Tailwind

Light Screen
Brick Break
U-turn
Protect
Rain Dance
Safegaurd
Frustration
Return
Ariel Ace
Facade
Rest
Attract
Thief
Toxic
Hidden Power Ground (6)
Giga Impact
Sunny Day
Struggle Bug
Swagger
Substitute
Double Edge
Mimic
Endure
Secret Power
Sleep Talk
Bide
Steel Wing
Roost
Captivate
Defog


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 3
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

Attacks: 49
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Ariel Ace
Brick Break
Counter
Megahorn
Close Combat
Reversal
Feint
Take Down

Bide
Revenge
Flail
Double Edge
Focus Punch
Pursuit
Seismic Toss

Vaccum Wave
Body Slam

Earthquake
Rock Slide
Double Team
Shadow Claw
Rain Dance
Frustration
Smack Down
Dig
Rock Tomb
Return
Facade
Rest
Attract
Thief
Focus Blast
False Swipe
Fling
Retaliate
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Swagger
Substitute


Team Wobbanaut:


Ambipom(Handy)M
Nature – Adamant(+Att , -Spa )
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2[COLOR]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
Egg Moves – Fake Out, Bounce, Counter
4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch

[pimg]642[/pimg]
Haxorus[Bloodshed] (M)
Nature:Adamant (+Att, -Spa)
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC:0
DC:5/5


Attacks:
Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
TM - Double Team, Substitute, Dig, Hone Claws, X Scissor, Brick Break, Toxic
Egg Moves - Endure, Reversal, Endeaver, Iron Tail


Escavalier(Pyromaniac)(F)
Nature:Brave(+Att,-Speed)
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories

Abilities:

Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat:[Type: Innate][DW]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17(-)
Size Class: 2
Weight Class: 3

EC:6/6
MC: 0
DC:5/5

Attacks
Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance, Double Edge, Take Down, Scary Face, Quick Guard, Twineedle, Iron Head
TM/HM - Double Team, Substitue, Poison Jab, Protect
Egg Moves - Megahorn, Faint Attack, Counter

[pimg]230[/pimg]
Kingdra(Pyrophobe)(M)
Nature:Mild(+SpA,-Def)
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp:[Type: Innate]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 16

EC: 9/9
MC: 0
DC: 2/5


Attacks
Level Up - Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility, Dragon Pulse, Hydro Pump, Dragon Dance, Yawn
TM/HM - Dive, Double Team, Scald, Ice Beam, Rain Dance
Egg Moves - Disable, Outrage, Razor Wind
5th Gen Tutor - Draco Meteor

[pimg]229[/pimg]
Houndoom[Pyro](F)
Nature: Naive(+Spe, -SpD +14%Acc)
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities

Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 2(-)
Spe: 110(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC 6/6
MC 0
DC 3/5


Attacks
Level Up - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up, Inferno, Thunder Fang
TM/HM - Fire Blast, Will o Wisp, Double Team, Solarbeam, Taunt, Rest
Egg Moves - Sucker Punch, Nasty Plot, Counter
4th Gen Tutor - Heat Wave

[pimg]57[/pimg]
Mankey[Pwneape](M)
Nature: Jolly(+Spe,-SpA,+14%Acc)
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.Superior reaction time in close quarters.

Abilities

Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 2/5


Attacks
Level Up - Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop, Rage, Fling
TM/HM - Rock Slide, Dig, Acrobatics, Rest
Egg Moves - Endure, Reversal, Counter, Sleep Talk
4th Gen Tutor - Thunderpunch
1st Gen TM - Pay Day


OK then, let's get it! Rediamond will send out first, and the Wobbanaut will send out and order! Don't forget about training items if you want to use them...
 
#3
[pimg]230[/pimg]
"We are soo gonna lose here but we can always try Go Pyrophobe"

Rain Dance - Hydro Pump - Scald
If Rain is not up by the time you are to move use Rain Dance that action
 
#5
Wobb, your Kingdra should have 100 HP.

Team Rediamond: (OOAOOO)

Armaldo (M)
HP:
100
En: 100
Ranks: 6/4/2/3
Speed: 45
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOAOO)

Kingdra (M)
HP:
100
En: 100
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A

Welcome, ladies and gentlemen, to the ASB Arena! Today we have a full on 6v6 showdown between Rediamond and Wobbanaut! I hope you all brought stuff to keep yourselves occupied, because this battle will take a while. Starting things off, it looks like Rediamond's Armaldo will be facing off against Wobbanaut's Kingdra! This doesn't look good for Armaldo, but we'll see what Rediamond has up his sleeve...

Kingdra begins the battle by setting up rain with a Rain Dance. Both Pokemon seem to be adept at moving in the rain, but Armaldo can't hope to keep up with Kingdra. Instead, Armaldo launches some sinister looking rocks into the corners of the field with Stealth Rock. That should make this battle a bit more intense! It'll be interesting to see how Wobbanaut will deal with this, seeing as he has no Pokemon that can remove the hazards with Rapid Spin or Defog.

Kingdra blasts a powerful Hydro Pump at Armaldo. It seems the attack picked up some extra power from the rain, and hit Armaldo for incredible damage. In response, Armaldo whips up a powerul Sandstorm to remove the rain. Hmmm... the sand also starts to damage Kingdra, who doesn't have a tough exterior like Armaldo does. Good play on Armaldo's part!

It seems that Wobbanaut was prepared for this though, as he orders Kingdra to use another Rain Dance. Despite Kingdra having the field advantage again, Armaldo charges in with a Stone Edge and does some pretty hefty damage to Kingdra. The matchup is surprisingly even so far, though we'll see how that changes in the next round!

Action 1:
Kingdra used Rain Dance!
Arena Change: Rain (4 rounds)
-9 energy
Armaldo used Stealth Rock!
Other Change: Stealth Rock (Wobbanaut)
-11 energy

Action 2:
Kingdra used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 3506/10000 (Hit)
(12+3+(6-4.5)+3))*1.5 = 29.25 damage
-7 energy
Armaldo used Sandstorm!
Arena Change: Sandstorm (Kingdra)
-9 energy
Post-action:
-2 HP due to Sandstorm (Kingdra)

Action 3:
Kingdra used Rain Dance!
Arena Change: Rain (4 rounds)
-9 energy
Armaldo used Stone Edge!
RNG Roll (To-Hit) [<=8000 Hit]: 1605/10000 (No)
RNG Roll (To-Crit) [<=1250 Crit]: 3496/10000 (No)
(10+3+(8.5-3)) = 18.5 damage
-6 energy


Team Rediamond: (OOAOOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOAOO)
- Stealth Rock

Kingdra (M)
HP:
79
En: 75
Ranks: 3/2/4/3
Speed: 85 (170)
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A

Arena: Rain (3 rounds)
 
#6
"Armaldo, you have served your purpose. This fight is not yours, but I promise to allow you to battle when it is the proper time. Syclant, let's use the rain to your advantage."

Counterswitch?
 
#8
"Heh. You leave in your dragon to face an ice type? Fair enough. Syclant, let us ensure victory."

Spikes~Spikes~Spikes

IF Disable on Actions two or three, use Taunt action one.
 
#10
Team Rediamond: (OOOAOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Syclant (F)
HP:
100
En: 100
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOAOO)
- Stealth Rock

Kingdra (M)
HP:
79
En: 75
Ranks: 3/2/4/3
Speed: 85 (170)
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A

Arena: Rain (3 rounds)

Rediamond starts off this round by withdrawing Armaldo for Syclant. That's probably a good move on his part, because I don't think Armaldo could take much more from Kingdra. Wobbanaut chooses to keep in Kingdra, and commands it to hide underwater with Dive. Syclant tries to get Kingdra to resurface with Taunt, though all that manages is a swift surprise attack from Kingdra for some nice damage.

Kingdra proceeds to shoot another Hydro Pump from its mouth (?) at Syclant, which barely hits but seemed to damage Syclant quite a bit regardless. Kingdra's Water-type attacks are picking up extra power from the rain, and with its speed doubled from its Swift Swim ability, that makes it pretty powerful. Syclant, instead of combating Kingdra one on one in the rain, sets up more entry hazards for Wobbanaut's team in the form of Spikes. It seems that this is Rediamond's underlying strategy here, and it will probably help him out a lot later in the match.

Wobbanaut orders Kingdra to Disable Syclant from using Spikes. He must have caught on to what Rediamond was doing, because that stopped Syclant from laying another set of Spikes, causing it to fail instead! It looks like Kingdra has gotten the better of Syclant this round, as it made it through the round without a scratch, while Syclant has taken a lot of damage. Still, with the Stealth Rock Armaldo threw up last round and the Spikes that are now on the field, Rediamond has a clear advantage in the long run.

Action 1:
Kingdra hid underwater!
Syclant used Taunt!
Missed
-10 energy
Kingdra used Dive!
RNG Roll (To-Crit) [<=625 Crit]: 2635/10000 (No)
(8+3+(4.5-3)+3) = 15.5 damage
-9 energy

Action 2:
Kingdra used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 7789/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 4361/10000 (No)
(12+3+(6-4.5)+3) = 19.5 damage
-7 energy
Syclant used Spikes!
Other Change: Spikes (Wobbanaut)
-8 energy

Action 3:
Kingdra used Disable!
Other Change: Disable (Syclant)
-7 energy
Syclant used Spikes!
Failed


Team Rediamond: (OOOAOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Syclant (F)
HP:
65
En: 82
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: Disable (Spikes, 5a)

Team Wobbanaut: (OOOAOO)
- Stealth Rock
- Spikes (1 layer)

Kingdra (M)
HP:
79
En: 52
Ranks: 3/2/4/3
Speed: 85 (170)
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A

Arena: Rain (2 rounds)
 
#11
[pimg]230[/pimg]
"All guns blazing"

Hydro Pump - Chill - Hydro Pump
If Taunt A1 change actions to Chill - Hydro Pump - Scald
If Sclant is faster than you by A2 change actions to Chill - Hydro Pump - Scald
 
#13
Team Rediamond: (OOOAOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Syclant (F)
HP:
65
En: 82
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: Disable (Spikes, 5a)

Team Wobbanaut: (OOOAOO)
- Stealth Rock
- Spikes (1 layer)

Kingdra (M)
HP:
79
En: 52
Ranks: 3/2/4/3
Speed: 85 (170)
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A

Arena: Rain (2 rounds)

Kingdra gets ready to launch another one of its Hydro Pump attacks, but it looks like Syclant is prepared, as it sets up a shield with Protect! That seems to cost Syclant a lot of energy, but it's also probably a smart move.

Kingdra then chills out. I guess Syclant isn't the only one that's feeling a little low on energy. Kingdra has been in for a couple of rounds using high energy attacks, so it makes sense to chill. Syclant takes this opportunity to do a swift U-turn, which will allow Rediamond to switch Pokemon at the end of the round. That's clever, seeing as it bypasses the switch stage and leaves Wobbanaut unable to counterswitch.

Knowing that Syclant won't be around for much longer, Wobbanaut orders Kingdra to attack again with Hydro Pump. Apparently Rediamond wants Syclant's HP high for later though, as Syclant uses Protect again to shield itself. Syclant made it through the round without taking any more damage, and now Rediamond gets to send in a new Pokemon! I'd say he definitely gained another advantage here.

Action 1:
Syclant used Protect!
-14.8 energy
Kingdra used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 4170/10000 (Hit)
(12+3+(6-4.5)+3) = 19.5 damage ~ 0 damage
-7 energy

Action 2:
Kingdra chilled!
+12 energy
Syclant used U-turn!
RNG Roll (To-Crit) [<=625 Crit]: 1633/10000 (No)
(7+3+(6-3)) = 13 damage
-4 energy

Action 3:
Syclant used Protect!
-14.8 energy
Kingdra used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 4645/10000 (Hit)
(12+3+(6-4.5)+3) = 19.5 damage ~ 0 damage
-7 energy



Team Rediamond: (OOOOOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Syclant (F)
HP:
65
En: 48
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: N/A

???

Team Wobbanaut: (OOOAOO)
- Stealth Rock
- Spikes (1 layer)

Kingdra (M)
HP:
66
En: 50
Ranks: 3/2/4/3
Speed: 85 (170)
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A [1 Chill used]

Arena: Rain (1 rounds)
 
#14
"Very well. We can set up hazards later. Scyther, let us go on the offensive for now to put Syclant in a strategic position."
U-Turn~Bug Bite~Wing Attack
IF Evasive Agility, use Aerial Ace and push actions back
IF Dive, use Counter and push actions back
IF Double Team, use Defog and push actions back.
 
#16
Team Rediamond: (OOOOAO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Syclant (F)
HP:
65
En: 48
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: N/A


Scyther (F)
HP:
100
En: 100
Ranks: 5/3/1/3
Speed: 105
SC/WC: 3/4
Abilities: Swarm/Technician/Steadfast
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOAOO)
- Stealth Rock
- Spikes (1 layer)

Kingdra (M)
HP:
66
En: 50
Ranks: 3/2/4/3
Speed: 85 (170)
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A [1 Chill used]

Arena: Rain (1 rounds)

Hmm... it appears that Rediamond has chosen to send in Scyther against Kingdra! Wobbanaut just continues his assault, and Kingdra blasts the new Pokemon with a Hydro Pump. Scyther retaliates with a U-turn. It seems it won't be staying around for long.

Kingdra then changes up its attacks and uses Ice Beam to smack Scyther with some ice. It doesn't appear to have frozen Scyther, but it did a lot nonetheless. Even though Kingdra has a Speed advantage in the rain, Scyther manages to come in close to Kingdra and nail it with a Bug Bite. Ouch! It looks like that attack did extra damage due to Scyther's Technician ability. It barely seemed to take any energy from Scyther though... that seems efficient.

Wobbanaut, seeing that the rain is about to fade, orders Kingdra to go in for one more Hydro Pump. The attack once again does immense damage to Scyther, though Scyther's response with a Wing Attack does a fair amount too. Hmm... and almost immediately after that, the rain does indeed stop! Scyther pops back into its Pokeball from the effect of the U-turn, and Rediamond then sends out his Syclant again. Kingdra looks pretty worn out. It did manage to do a lot of damage to Rediamond's Pokemon, but will that be enough?

Action 1:
Kingdra used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 4321/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 8433/10000 (No)
(12+3+(6-4.5)+3)) = 19.5 damage
-11 energy
Scyther used U-turn!
RNG Roll (To-Crit) [<=625 Crit]: 2234/10000 (No)
(7+3+(7.5-3)) = 14.5 damage
-4 energy

Action 2:
Kingdra used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 6252/10000 (No)
(10+(6-4.5))*1.5 = 17.25 damage
RNG Roll (Effect) [<=1000 Effect]: 6596/10000 (No)
-7 energy
Scyther used Bug Bite!
RNG Roll (To-Crit) [<=625 Crit]: 4696/10000 (No)
(9+3+(7.5-3)) = 16.5 damage
-3 energy

Action 3:
Kingdra used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 2945/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 6968/10000 (No)
(12+3+(6-4.5)+3) = 19.5 damage
-7 energy
Scyther used Wing Attack!
RNG Roll (To-Crit) [<=625 Crit]: 1296/10000 (No)
(9+3+(7.5-3)) = 16.5 damage
-3 energy


Team Rediamond: (OOOAOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Scyther (F)
HP:
44
En: 90
Ranks: 5/3/1/3
Speed: 105
SC/WC: 3/4
Abilities: Swarm/Technician/Steadfast
Status: N/A
Stats: N/A
Other: N/A



Syclant (F)
HP:
65
En: 48
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOAOO)
- Stealth Rock
- Spikes (1 layer)

Kingdra (M)
HP:
18
En: 25
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A [1 Chill used]
 
#19
Team Rediamond: (OOOAOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Scyther (F)
HP:
44
En: 90
Ranks: 5/3/1/3
Speed: 105
SC/WC: 3/4
Abilities: Swarm/Technician/Steadfast
Status: N/A
Stats: N/A
Other: N/A



Syclant (F)
HP:
65
En: 48
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOAOO)
- Stealth Rock
- Spikes (1 layer)

Kingdra (M)
HP:
18
En: 25
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: N/A
Other: N/A [1 Chill used]

In the clear weather, Kingdra can't hope to keep up with Syclant, and this shows as Syclant quickly launches more Spikes into the ground before Kingdra can respond. Despite the speed disadvantage, Kingdra unleashes more water on Syclant, this time in the form of Scald. Oh, it looks like that was a critical hit on a weak spot! Kingdra's Sniper ability must have helped out there, because that attack seemed to do even more extra damage than normal! At least it didn't burn Syclant...

Rediamond's strategy comes to completion as Syclant puts the final layer of Spikes on the field. Wobbanaut's going to have a pretty hard time from here on out, taking full damage from entry hazards each switch. Kingdra is unfazed though, and lets loose another Hydro Pump. Hmm... both Pokemon are pretty tired now. I don't think either of them could take more than one or two more hits...

Both Pokemon seem to be charging up some for some big hits here. It looks like Syclant is going for its signature Blizzard attack... but it missed? That's some poor luck for Rediamond, as its accuracy was boosted by Syclant's Compoundeyes to boot! It probably would have fainted Kingdra... Speaking of Kingdra, Kingdra suddenly summons some meteors from the sky to rain down upon Syclant with a Draco Meteor! This one did hit, and while it took a lot out of Syclant, it seems the bug is still standing! The attack seems to have taken most of Kingdra's remaining energy though, as it seems like it's barely staying in there...

Action 1:
Syclant used Spikes!
Other Change: Spikes (Wobbanaut)
-8 energy
Kingdra used Scald!
RNG Roll (To-Crit) [<=625 Crit]: 287/10000 (Crit)
(8+3+5+(6-4.5)) = 17.5 damage
RNG Roll (Effect) [<=3000 Effect]: 9601/10000 (No)
-5 energy

Action 2:
Syclant used Spikes!
Other Change: Spikes (Wobbanaut)
-12 energy
Kingdra used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 3053/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 4109/10000 (No)
(12+3+(6-4.5)) = 16.5 damage
-7 energy

Action 3:
Syclant used Blizzard!
RNG Roll (To-Hit) [<=9100 Hit]: 9269/10000 (No)
Missed
-7 energy
Kingdra used Draco Meteor!
RNG Roll (To-Hit) [<=9000 Hit]: 8493/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 8259/10000 (No)
(14+3+(6-4.5)) = 18.5 damage
Stat Change: -2 SpA (Kingdra)
-9 energy



Team Rediamond: (OOOAOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Scyther (F)
HP:
44
En: 90
Ranks: 5/3/1/3
Speed: 105
SC/WC: 3/4
Abilities: Swarm/Technician/Steadfast
Status: N/A
Stats: N/A
Other: N/A



Syclant (F)
HP:
12
En: 21
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOAOO)
- Stealth Rock
- Spikes (3 layers)

Kingdra (M)
HP:
18
En: 4
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: -2 SpA
Other: N/A [1 Chill used]
 
#22
Team Rediamond: (OOOAOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Scyther (F)
HP:
44
En: 90
Ranks: 5/3/1/3
Speed: 105
SC/WC: 3/4
Abilities: Swarm/Technician/Steadfast
Status: N/A
Stats: N/A
Other: N/A



Syclant (F)
HP:
12
En: 21
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOAOO)
- Stealth Rock
- Spikes (3 layers)

Kingdra (M)
HP:
18
En: 4
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: -2 SpA
Other: N/A [1 Chill used]

Brrrr... It's getting cold now! Syclant summons up another Blizzard, which manages to hit Kingdra this time... and that's that, Kingdra has fainted!

Action 1:
Syclant used Blizzard!
RNG Roll (To-Hit) [<=9100 Hit]: 6271/10000 (No)
(12+3+(7.5-4.5)) = 18 damage
Kingdra fainted!
-11 energy


Team Rediamond: (OOOAOO)

Armaldo (M)
HP:
71
En: 74
Ranks: 6/4/2/3
Speed: 45 (90)
SC/WC: 3/4
Abilities: Battle Armor/Swift Swim
Status: N/A
Stats: N/A
Other: N/A


Scyther (F)
HP:
44
En: 90
Ranks: 5/3/1/3
Speed: 105
SC/WC: 3/4
Abilities: Swarm/Technician/Steadfast
Status: N/A
Stats: N/A
Other: N/A



Syclant (F)
HP:
12
En: 10
Ranks: 4/2/5/3
Speed: 121
SC/WC: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Status: N/A
Stats: N/A
Other: N/A

Team Wobbanaut: (OOOXOO)
- Stealth Rock
- Spikes (3 layers)

Kingdra (M)
HP:
KO
En: KO
Ranks: 3/2/4/3
Speed: 85
SC/WC: 3/5
Abilities: Swift Swim/Sniper/Damp
Status: N/A
Stats: -2 SpA
Other: N/A [1 Chill used]
 
#24
"There is little left to do but set up our next Pokemon. Let's further the advantage."

Taunt~Rock Slide~SuperPower

If Protect action one, use Chill and push actions back
 
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