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Completed 6v6 Switch Singles [Flamestrike vs. deadfox081] The Long Haul

Discussion in 'ASB' started by LouisCyphre, Jan 22, 2012.

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  1. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Flamestrike:
    Steelstrike the Onix (open)
    [​IMG][​IMG]
    Onix - Steelstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60 (70/1.15v)
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17
    Total Moves: 19

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stealth Rock
    Stone Edge

    Heavy Slam
    Rock Blast
    Stealth Rock

    Protect
    Earthquake
    Substitute
    Stonestrike the Rhydon (open)
    [​IMG][​IMG]
    Rhydon - Stonestrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 16

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Horn Attack
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Drill Run
    Stone Edge
    Earthquake
    Megahorn

    Counter
    Crunch
    Ice Fang

    Protect
    Dig
    Rock Slide
    Substitute
    Glacierstrike the Piloswine (open)
    [​IMG][​IMG]
    Piloswine - Glacierstrike (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17
    Total Moves: 18

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    AncientPower
    Peck
    Horn Attack
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Earthquake

    Double-Edge
    Icicle Crash
    Stealth Rock

    Protect
    Dig
    Rock Slide
    Substitute
    Axestrike the Fraxure (open)
    [​IMG][​IMG]
    Fraxure - Axestrike (M)
    Nature: Adamant (+1 Attack, -1 SpA)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Total Moves: 16

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Taunt
    Outrage

    Counter
    Endeavor
    Endure

    Protect
    Dig
    Substitute
    Leafstrike the Servine (open)
    [​IMG]
    Servine - Leafstrike (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15
    Total Moves: 18

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Glare
    Mirror Coat
    Pursuit

    Taunt
    Energy Ball
    Substitute
    Sludgestrike the Nidorino (open)
    [​IMG][​IMG]
    Nidorino - Sludgestrike (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15
    Total Moves: 17

    EC: 4/9
    MC: 1
    DC: 1/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab

    Counter
    Disable
    Endure

    Ice Beam
    Thunderbolt
    Sludge Bomb


    deadfox:
    Processor the Metang (open)
    [​IMG]
    Metang [Processor] (U)
    Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psyhic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (50/1.15)
    Size Class: 2
    Weight Class: 6 (202.5 kg)
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal: [DW LOCKED] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (13):
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Psychic
    Meteor Mash

    Earthquake
    Brick Break

    Zen Headbutt
    Iron Head
    Iron Defence
    Sucker the Golbat (open)
    [​IMG]
    Golbat [Sucker] (M)
    Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)

    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (90*1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 4/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks (20):
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Acrobatics
    Air Slash
    Poison Fang

    Fly
    Sludge Bomb
    Taunt
    U-Turn
    Shadow Ball

    Brave Bird
    Hypnosis
    Zen Headbutt

    Heat Wave
    Super Fang
    Curl the Whirlipede (open)
    [​IMG]
    Whirlipede [Curl] (M)
    Nature: Adamant (+1 Att, -1 SpA)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 47
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Quick Feet: [DW LOCKED] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Attacks (17):
    Defence Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite
    Iron Defence
    Agility
    Steamroller

    Poison Jab
    Double Team
    Toxic

    Toxic Spikes
    Spikes
    Pin Missile
    Burst the Monferno (open)
    [​IMG]
    Monferno [Burst] (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 3/5

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks (21):
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Slack Off
    Acrobatics
    Mach Punch
    Torment
    Close Combat

    Dig
    Flamethrower
    U-Turn
    Low Sweep
    Rock Slide

    Blaze Kick
    ThunderPunch
    Fake Out
    Drogon the Zweilous (open)
    [​IMG]
    Zweilous [Drogon] (M)
    Nature: Hasty (+15% Speed, +8% Accuracy, -1 Def)

    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 68 (58*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: N/A

    Abilities:

    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks (20):
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Rush
    Outrage
    Double Hit
    Dragon Pulse

    Thunder Wave
    Double Team
    Dragon Tail

    Earth Power
    Dark Pulse
    Ice Fang
    Head Smash
    Thunder Fang
    Sparks the Luxio (open)
    [​IMG]
    Luxio [Sparks] (M)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts: [DW LOCKED] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks (16):
    Tackle
    Leer
    Charge
    Spark
    Bite
    Roar
    Swagger

    Thunder Wave
    Thunderbolt
    Double Team
    Snarl

    Fire Fang
    Ice Fang
    Double Kick
    Signal Beam
    Night Slash


    [​IMG] HP: 90 / 90 En: 100% Speed: 60 Ranks: 3/6/2/2 Status:
    [​IMG] HP: 110 / 110 En: 100% Speed: 40 Ranks: 5/5/1/3 Status:
    [​IMG] HP: 110 / 110 En: 100% Speed: 50 Ranks: 4/3/1/3 Status:
    [​IMG] HP: 100 / 100 En: 100% Speed: 67 Ranks: 5/3/1/2 Status:
    [​IMG] HP: 90 / 90 En: 100% Speed: 83 Ranks: 1/3/3/3 Status:
    [​IMG] HP: 100 / 100 En: 100% Speed: 65 Ranks: 3/1/3/2 Status:
    [​IMG] HP: 90 / 90 En: 100% Speed: 43 Ranks: 3/4/3/3 Status:
    [​IMG] HP: 100 / 100 En: 100% Speed: 104 Ranks: 3/2/3/3 Status:
    [​IMG] HP: 90 / 90 En: 100% Speed: 47 Ranks: 3/4/1/3 Status:
    [​IMG] HP: 100 / 100 En: 100% Speed: 81 Ranks: 4/1/3/2 Status:
    [​IMG] HP: 100 / 100 En: 100% Speed: 67 Ranks: 3/2/3/3 Status:
    [​IMG] HP: 90 / 90 En: 100% Speed: 60 Ranks: 4/1/2/2 Status:

    Flamestrike releases mon
    deadfox releases mon and gives orders
    Flamestrike gives orders
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    "Alright, let's hope this match is a bit more even! Go, Steelstrike!"
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Okay, looks like we're back here again with a few of the same Pokemon and a few different. I guess it's time to take a little risk and send out my Taunter in an attempt to keep those Stealth Rocks away. It's going to take a lot of stalling for Sucker to keep himself alive out there though.."

    Sucker: Super Fang > Shadow Ball > Air Slash
    IF
    Stealth Rock THEN Taunt and push actions back
    IF damaging Rock type move THEN Hypnosis the first and second times, Fly the third while pushing actions back each time
  4. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    "Alright Steelstrike, we've got a great chance to take an early lead here! Start with a 15 HP Substitute to shield from all his annoying status, then use Stone Edge! Finish off with a Smack Down to make sure he wastes that last action and to make him vulnerable to Earthquake!"

    Summary:
    Substitute (15 HP) -> Stone Edge -> Smack Down
  5. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG] HP: 90 / 90 En: 100% Speed: 60 Ranks: 3/6/2/2 Status:
    [​IMG] HP: 100 / 100 En: 100% Speed: 104 Ranks: 3/2/3/3 Status:

    Turn 1

    Sucker used Super Fang!
    18 Damage
    -12 En

    Steelstrike used Substitute (15 HP)!
    -15 HP
    Steelstrike put in a Substitute!
    -12 En

    Turn 2

    Sucker used Hypnosis!
    But if failed!
    -7 En

    Steelstrike used Stone Edge!
    Attack Roll: 8000 > 300 (Hit)
    Critical Roll: 625 > 3835 (No)
    (10 + 3 + 4.5 - 3) * 1.5 = 21.75 ~ 22 Damage
    -6 En

    Turn 3

    Sucker used Hypnosis!
    But if failed!
    -11 En

    Steelstrike used Smack Down!
    Critical Roll: 625 > 6266 (No)
    (5 + 3 + 4.5 - 3) * 1.5 = 14.25 ~ 14 Damage
    -3 En

    16: The type is STEEL.

    [box][/box]

    [​IMG] HP: 72 / 90 En: 79% Speed: 60 Ranks: 3/6/2/2 Status: Substitute (15 HP)
    [​IMG] HP: 64 / 100 En: 81% Speed: 104 Ranks: 3/2/3/3 Status: Grounded (6 Actions)

    Flamestrike gives orders now.
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    "Now that we're set up let's bring some pain! Start with an Earthquake now that he's grounded, then set up some Stealth Rock! Finish off with another Earthquake! If he uses Taunt on you then use Protect to block it and push your actions down, but not twice in a row! And if he tries to dodge your attacks with Fly then use Smack Down to bring him right back down to earth!"

    Summary:
    Earthquake -> Stealth Rock -> Earthquake
    If he uses Taunt use Protect that action and push actions down, but not twice in a row
    If he uses Fly on an action that you would be using Earthquake use Smack Down that action but do not push actions down
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Yeah, we're in a bit of strife here. However I do believe this only results in us only taking one EQ and still preventing rocks. Albeit at quite an energy cost."

    Sucker: Taunt > Taunt > U-Turn (into Processor)
  8. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG] HP: 57 / 90 En: 79% Speed: 60 Ranks: 3/6/2/2 Status: Substitute (15 HP)
    [​IMG] HP: 64 / 100 En: 70% Speed: 104 Ranks: 3/2/3/3 Status: Grounded (6 Actions)

    Turn 1

    Steelstrike used Protect!
    -7 En

    Sucker used Taunt!
    Steelstrike protected itself!
    -10 En

    Turn 2

    Sucker used Taunt!
    Steelstrike fell for the Taunt!
    -14 En

    Steelstrike used Earthquake!
    Critical Roll: 625 > 342 (Crit)
    A critical hit!
    (10 + 3 + 2 + 4.5 - 4.5) * 1.5 = 22.5 ~ 23 Damage
    -6 En

    Turn 3

    Sucker used U-Turn!
    Critical Roll: 625 > 259 (Crit)
    A critical hit!
    (7 + 3 + 4.5 - 2 - 8.5) = 4 Damage
    -5 En

    Steelstrike used Stealth Rock!
    Steelstrike can't lay Stealth Rock after the Taunt!
    -11 En

    08: The type is GHOST.

    [box]Mangling the poor bat even further, Steelstrike picks up a boost from the latent energy of the area—it fears the Ground-type, and this manifests in Sucker's enhanced harm from the attack. Sucker, in turn, bounces harmlessly of the hardened doll as it retreats for Processor. Steelstrike is most certainly in the better position here, despite his weaknesses.[/box]

    [​IMG] HP: 57 / 90 En: 55% Speed: 60 Ranks: 3/6/2/2 Status: Substitute (11 HP), Taunted (4 Actions)
    [​IMG] HP: 41 / 100 En: 44% Speed: 104 Ranks: 3/2/3/3 Status:
    [​IMG] HP: 90 / 90 En: 100% Speed: 43 Ranks: 3/4/3/3 Status:

    deadfox gives orders now.
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Lou you somehow forgot Sucker's Rank 3 attack in your U-Turn calc, so I should actually have done 4 damage to the sub. Also man did your RNG get a little over active there.

    [​IMG]
    "Ok Processor, time to see if you fare any better. Clearly more Earthquakes are coming but given we're slower and likely to eat Smackdowns if we try and float there isn't much we can do about it. Boy our entire team is pretty much hard countered by these Rock types so this whole battle may not take that long..."

    Processor: Meteor Mash > Psychic > Psychic
    IF
    Earthquake is used in a combo THEN Magnet Rise that action and push actions back
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    "Well, since we're Taunted there's not much to do but go on the offensive! Start with an Earthquake, follow up with a Stone Edge and finish off with another Earthquake!"

    Summary:
    Earthquake -> Stone Edge -> Earthquake
  11. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG] HP: 57 / 90 En: 55% Speed: 60 Ranks: 3/6/2/2 Status: Substitute (11 HP), Taunted (4 Actions)
    [​IMG] HP: 90 / 90 En: 100% Speed: 43 Ranks: 3/4/3/3 Status:

    Turn 1

    Steelstrike used Earthquake!
    Critical Roll: 625 > 1694 (No)
    (10 + 3 + 4.5 - 6) * 1.5 = 17.25 ~ 17 Damage
    -6 En

    Processor used Meteor Mash!
    Attack Roll: 9500 > 5445 (Hit)
    Critical Roll: 625 > 6231 (No)
    (10 + 3 + 4.5 - 8.5) * 1.5 = 13.5 ~ 14 Damage
    Steelstrike's substitute faded!
    -6 En

    Turn 2

    Steelstrike used Stone Edge!
    Attack Roll: 9000 > 5854 (Hit)
    Critical Roll: 625 > 3720 (No)
    (10 + 3 + 4.5 - 6) * 0.67 = 7.705 ~ 8 Damage
    -6 En

    Processor used Psychic!
    Critical Roll: 625 > 7192 (No)
    (12 + 3 + 4.5 - 3) = 16.5 ~ 17 Damage
    -9 En

    Turn 3

    Steelstrike used Earthquake!
    Critical Roll: 625 > 6021 (No)
    (10 + 3 + 4.5 - 6) * 1.5 = 17.25 ~ 17 Damage
    -6 En

    Processor used Psychic!
    Critical Roll: 625 > 2998 (No)
    (12 + 3 + 4.5 - 3) = 16.5 ~ 17 Damage
    -13 En

    14: The type is PSYCHIC.

    [box]Steelstrike is a tenacious sonova. Taking a pummeling like that from two mons and still keeping up the damage output. I'm sure he'll make a fine Steelix.[/box]

    [​IMG] HP: 23 / 90 En: 37% Speed: 60 Ranks: 3/6/2/2 Status: Taunted (1 Action)
    [​IMG] HP: 48 / 90 En: 72% Speed: 43 Ranks: 3/4/3/3 Status:

    Flamestrike gives orders now.
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Jumping in out of order to say that Metang has Rank 4 Defence so it should be taking less damage from all those attacks.
  13. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    "Wow, you've done great Steelstrike, now let's just try to do as much damage as possible! Go for a Earthquake + Earthquake combo! If he tries to Magnet Rise or Levitate above it, then go for a regular Earthquake before he can get off the ground then use Smack Down!"

    Summary:
    Earthquake + Earthquake -> cooldown -> Earthquake
    If he uses Magnet Rise or the Levitate command A1 replace A1 with Earthquake and A2 with Smack Down
  14. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Surely hoping on a flinch chance is a solid strategy, right?"

    Processor: Iron Head > Psychic > Bullet Punch
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG] HP: 23 / 90 En: 37% Speed: 60 Ranks: 3/6/2/2 Status: Taunted (1 Action)
    [​IMG] HP: 48 / 90 En: 72% Speed: 43 Ranks: 3/4/3/3 Status:

    Turn 1

    Processor used Iron Head!
    Critical Roll: 625 > 3100 (No)
    Flinch Roll: 3000 > 1000 (Yes)
    (8 + 3 + 4.5 - 8.5) * 1.5 = 10.5 ~ 11
    -5 En

    Steelstrike flinched!

    Turn 2

    Processor used Psychic!
    Critical Roll: 625 > 3768 (No)
    (12 + 3 + 4.5 - 3) = 16.5 ~ 17 Damage
    Steelstrike fainted!
    -9 En

    08: The type is GHOST.

    [box]Steelstrike finally goes out in a whimper after an excellent run. Tearing a chunk out of two opposing mons is about as much anyone could expect.[/box]

    [​IMG] HP: 0 / 90 En: 37% Speed: 60 Ranks: 3/6/2/2 Status: Fainted
    [​IMG] HP: 48 / 90 En: 58% Speed: 43 Ranks: 3/4/3/3 Status:

    Flamestrike promotes an active.
    Deadfox gives orders.
  16. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    "Good work Steelstrike, but it's someone else's turn now! Go, Glacierstrike!"
  17. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Well would you look at that, more Stealth Rocks and not a thing we can do about it. Oh well, guess we just see how much damage we can do with what we have at hand. Hopefully these don't miss."

    Processor: Magnet Rise > Meteor Mash > Meteor Mash
    IF
    Dig is used action 2 or 3 THEN replace your action with Bullet Punch
  18. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    "Alright, let's take our chance to hit him with an Earthquake before he starts floating, then set up some Stealth Rock! Finish off with a Mud-Slap!"

    Summary:
    Earthquake -> Stealth Rock -> Mud-Slap
  19. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG] HP: 110 / 110 En: 100% Speed: 50 Ranks: 4/3/1/3 Status:
    [​IMG] HP: 48 / 90 En: 58% Speed: 43 Ranks: 3/4/3/3 Status:

    Turn 1

    Glacierstrike used Earthquake!
    Critical Roll: 625 > 8436 (No)
    (10 + 3 + 6 - 6) * 1.5 = 19.5 ~ 20 Damage
    -6 En

    Processor used Magnet Rise!
    Processor is floating on magnetism!
    -6 En

    Turn 2

    Glacierstrike used Stealth Rock!
    Pointed stones were set around the foe's team!
    -12 En

    Processor used Meteor Mash!
    Attack Roll: 8500 > 1587 (Hit)
    Critical Roll: 625 > 1606 (No)
    Boost Roll: 2000 > 7949 (No)
    (10 + 3 + 6 - 4.5) * 1.5 = 21.75 ~ 22 Damage
    -6 En

    Turn 3

    Glacierstrike used Mud Slap!
    Critical Roll: 625 > 8820 (No)
    (4 + 3 + 1.5 - 4.5) * 1.5 = 6 Damage
    -2 En

    Processor used Meteor Mash!
    Attack Roll: 8500 > 9688 (Hit)
    Critical Roll: 625 > 4360 (No)
    Boost Roll: 2000 > 1222 (Yes)
    (10 + 3 + 6 - 4.5) * 1.5 = 21.75 ~ 22 Damage
    Processor's Attack rose!
    -10 En

    [box]Processor tries to rise above Glacierstrike's projected Earthquakes, but it decides to only take the easy shot before setting up rocks, likely dooming Deadfox. We'll have to see how it plays out![/box]

    [​IMG] HP: 66 / 110 En: 80% Speed: 50 Ranks: 4/3/1/3 Status:
    [​IMG] HP: 22 / 90 En: 36% Speed: 43 Ranks: 3/4/3/3 Status: Stealth Rock, Magnet Rise (3 Actions), Attack +1 (3 Actions)
  20. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    Brandon cursed slightly at his Mud-Slap failing to have any effect on Metang, having completely forgotten about Clear Body. "Well Glacierstrike, you've done what I needed you to do, but this isn't your fight. Let's go Stonestrike!"
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Well Processor, until I get some more work into your movepool you're not all that useful anyway. You might as well stay out there and make the most of the set up work we've put in so far. I am cursing my failure to purchase you Grass Knot or Flash Cannon however..."
  22. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    [​IMG]
    "Works for us! Slam him with a Drill Run, follow up with a Crunch to finish him off, and if he's still up on action three then Drill Run him again! If he tries to hit you with a Meteor Mash then Counter it!"

    Summary:
    Drill Run -> Crunch -> Drill Run
    If he uses Meteor Mash A1 use Counter that action and push actions back
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "OK Processor, time to do all we can on the way out. You performed well despite tough match ups and I know you'll quickly start growing a lot stronger."

    Processor: Psychic > Bullet Punch + Meteor Mash
  24. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Oh my god I need to ref this right now

    [​IMG] HP: 110 / 110 En: 100% Speed: 40 Ranks: 5/5/1/3 Status:
    [​IMG] HP: 22 / 90 En: 36% Speed: 43 Ranks: 3/4/3/3 Status:

    Turn 1

    Processor used Psychic!
    Critical Roll: 625 > 5203 (No)
    Stat Roll: 1000 > 1500 (No)
    (11 + 3 + 4.5 - 4.5) = 14 Damage
    -8 En

    Stonestrike used Drill Run!
    Critical Roll: 1250 > 494 (Crit)
    A critical hit!
    (8 + 3 + 3 + 7.5 - 6) * 1.5 = 23.25 ~ 23 Damage
    Processor fainted!
    -5 En

    [box]So goes down deadfox's Metang. I'd be lying if I said I wasn't impressed. Now, though, we'll have to see how well deadfox can scrape out his matchup against the Drill Pokémon.[/box]

    [​IMG] HP: 96 / 110 En: 95% Speed: 40 Ranks: 5/5/1/3 Status:
    [​IMG] HP: 0 / 90 En: 28% Speed: 43 Ranks: 3/4/3/3 Status: Fainted

    deadfox promotes a new active and gives orders.
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "What a downright horrible time to take a critical. There goes my plan of at least getting this thing to a more manageable HP total before being forced to recall Processor. Oh well, Drogon I guess it is time for you to show your stuff."

    Drogon: Earth Power > Dragonbreath > Earth Power
    IF
    Megahorn is ordered THEN replace the corresponding action with Double Team (3 clones) and push actions back UNLESS you already have clones up in which case ignore this sub
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