Completed 6vs6 Triple Threat! Gerard vs. Korski - Ref: Deck Knight

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Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#1
The Rules:

6v6 Triples
1 Day DQ Time
2 Recoveries/5 Chills...
All Abilities
No Items
Switch=KO

Arena: "Paris Opera House"
The Very Antique Theater with a lot of rooms, there are big spaces and a lot of places like balconies and a big area in the middle of the stage where the Pokemons can battle while hearing the orchestra, the use of water is possible due to the big tanks of water in the back (with the wardrobe and utility)

*still because this is a historical place, the use of seismic activity is strictly forbidden

Summary: Limited Water Supply, no Seismic Attacks.

The Teams:

Reuniclus (Gavroche) {M}


Nature: Modest (+1 SpA, -1 Atk)
Type: Psyquic
Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.


Stats:

HP: 100
Atk:
2 (-)
Def:
3
SpA:
6 (+)
SpD: 3

Spe:
30

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire
(7)
Light Screen
Charm
Recover
Psyshock


Calm Mind
Protect
Psychic
Shadow Ball

Thunder
Toxic
Focus Blast
Energy Ball
Trick Room


Confuse Ray
Acid Armor
Trick


Togetic (Éponine) {F}


Nature: Modest (+1 SpA, -1 Atk)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Stats:

HP: 90
Atk:
1 (-)
Def:
3
SpA:
4 (+)
SpD: 4

Spe:
40

EC: 6/9
MC: 0
DC: 5/5

Attacks:

Magical Leaf
Growl

Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard

Psychic
Flamethrower
Grass Knot
Shadow Ball
Light Screen
Reflect
Thunder Wave

Psych Up
Nasty Plot
Morning Sun
Magic Coat
Counter
Tri Attack


Meowth (Isis) {F}


Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Unnerve (DW):(Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 90
Atk:
2
Def:
2
SpA:
3 (+)
SpD: 2
(-)
Spe: 90

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch

Hone Claws
Body Slam
Thunderbolt


Dratini (Christine) {F}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:

Shed Skin:
(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW): (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).



Stats:

HP: 90
Atk:
3
Def:
2
SpA: 3
(+)
SpD:
2
Spe: 43
(-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility


Light Screen
ExtremeSpeed
Dragon Pulse

Flamethrower
Surf
Reflect


Staryu (Vogue) {O}

Nature: Modest (+1 SpA, -1 Atk)
Type: Water
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Illuminate: (Can be Activated)
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW): (Can be Enabled)If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: 1 (-)
Def:
2
SpA: 4 (+)
SpD: 2
Spe: 85


EC 0/6
MC 0
DC 0/5


Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift


Surf
Ice Beam
Thunderbolt


Aurora Beam
Barrier
Supersonic


Ralts (Katherine) {F}

Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:

HP: 90
Atk: 0 (-)
Def:
1
SpA: 3 (+)
SpD: 2
Spe: 40


EC 0/9
MC 0
DC 0/5


Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Calm Mind

Thunderbolt
Shadow Ball
Will-O-Wisp


Disable
Confuse Ray
Encore



Aerodactyl Dr. Ian Malcolm (M)

Type: Rock/Flying
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Rock Head, Pressure
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  • Unnerve (LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 0/5

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Roost
Steel Wing
Tailwind

Giga Impact
Taunt
Rock Slide


Munchlax Bullshorts (M)

Type: Normal
  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Pick Up, Thick Fat
  • Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Nature: Quiet (+1 SpA, -15% Speed, -15% Evasion)

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double-edge
Zen Headbutt

Thunderbolt
Ice Beam
Rest


Gastly Criminal (F)

Type: Ghost/Poison
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
  • Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)

EC: 0/9
MC: 0

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Explosion
Will-o-Wisp

Shadow Ball
Sludge Bomb
Substitute


Monohm Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust, Static
  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (LOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark

Heal Bell
Hydro Pump
Magnet Rise

Taunt
Protect
Thunderbolt


Syclar Mosquixote (M)

Type: Ice/Bug
  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities: Compoundeyes, Mountaineer
  • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
  • Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
  • Technician (LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Superpower
Counter

Blizzard
Protect
Substitute


Combusken Yonderwear (M)

Type: Fire/Fighting
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Blaze
  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
  • Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Rash (+1 SpA, -1 SpD)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 55

EC: 6/9
MC: 0
DC: 2/5

Attacks:

Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Mirror Move
Flare Blitz

Counter
Baton Pass
Rock Slide

Protect
Will-o-Wisp
Flamethrower


Prologue:

We join two esteemed gentleman for a full-sized match between two fierce combatants. An epic duel is about to unfold in gay Paris. Ushers are requested not to interfere. Combatants may use whatever attacks they fancy, save those that would endanger the structural integrity of the facilities. On that note, water closets are available for use and we have left the water running for the duration of the battle.

We will send you the bill later. Or stick the Americans with the tab. That will show them what good! Eau du toilet par le vou and all that.

Gerard has the honour of selecting his first 3 Pokemon.
Korski will follow suit and engage.
Gerard will then issue his orders.
And then I shall ref.

And do remember, only two actions per Pokemon per round!
 
#2
We have a really tough battle in front of us, so we should be careful, specially with Dr. Ian around, so we have to be smarter than them, and if one of you is smart that is my little Vogue, you will definitely be useful


We'll also need our little supporter, so even if you might be in a litte dissadventage, Éponine, you'll have to rely on your best tricks to pull this off, but you can beat them if we play smart, so come on my little pixie...

We need a little more power... and a little more tricks, so my baby is the right girl for the job, she is up to the challenge and is willing to fight like the powerful bitch you are, having some really nice moves will be very important now so you are the perfect mon for the job
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#3
I'll send out Mosquixote, Criminal, and Empire to start things off! Um are we doing that positioning thing where for some reason the Pokemon on the left can't hit the opposing Pokemon on the right? IF SO then please alert me because I would like to change my Actions.

We can deal with their tricks just fine with some tricks of our own!

Mosquixote: You can be the bruiser for the time being. I want you to make a 20 HP Substitute and then go for a Blizzard for good damage on everything! If you think Katherine's going to Encore your Substitute, smack her around with a Bug Bite and see if she likes the repeat performance of that show.

Criminal: You're the star, now. I need to you to connect with a Hypnosis on Vogue to neutralize it as a threat. Follow that up with a Hypnosis on Katherine! If Katherine looks like it may want to Encore your first Hypnosis, then just switch targets and get Vogue on the next Action!

Empire: You're going to go a long way in making sure we don't get suckered by cheap tricks like the prices in the restaurants here, so go ahead and Taunt Eponine. Follow it up with a Thunderbolt on Vogue! If Eponine uses Magic Coat, use Thunderbolt on it and then Taunt it the next Action (this applies to both Actions, so if Eponine does in fact use Magic Coat twice, the Actions would be Thunderbolt [Eponine] x2)!

I hate ordering first.
 
#4
So, we now need to make sure we don't get sleep to soon, my beautiful pixie, you should break trough that substitute, use the power of the spotlight to make him loose a lot of life, you will take the taunt, but Katherine will make sure thet dragon can't hurt anyone in a long time, Vogue, you don't even have eyes, you'll start spinning really fast, that will make almost impossible for him to focus his hypnotic powers on you to put you to sleep, so you shouldn't worry a lot of being useless.

Katherine, you will use your mind powers to avoid being put to sleep by closing your eyes and concentraiting yourself, calm youself and her the beautiful music, and use it to raise your powers while avoiding being sleep, Éponine will take the more offensive approach and hit hard to that bug, making him take some hard damage and preventing him for doing too much damage and so will Vogue after avoiding the sleep, you will hit the now unthreatening Monohm with your freezing powers


Éponine: Flamethrower
(Mosquixote) ~ Flamethrower (Mosquixote)
Vogue: Rapid Spin ~ Ice Beam (Empire)
Katherine: Encore (Empire)
~ Calm Mind
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#5
Gerard Vs. Korski

Type: 6vs6
Style: Triples
DQ: 1 Day
Recovery: 2 Recoveries/5 Chills...
All Abilities
No Items
Switch=KO


Arena: Paris Opera House

The Very Antique Theater with a lot of rooms, there are big spaces and a lot of places like balconies and a big area in the middle of the stage where the Pokemon can battle while hearing the orchestra, the use of water is possible due to the big tanks of water in the back (with the wardrobe and utility)

*still because this is a historical place, the use of seismic activity is strictly forbidden

Summary: Limited Water Supply, no Seismic Attacks.

Gerard: AAAOOO



Vogue (U) | Éponine (F) | Katherine (F)
HP: 90 | HP: 90 | HP: 90
EN: 100 | EN: 100 | EN: 100
Spe: 85 | Spe: 40 | Spe: 40
Nt: Modest | Nt: Modest | Nt: Modest
Sts: No | Sts: No | Sts: No
Bst: No | Bst: No | Bst: No

A1 Rapid Spin (Defense) | Flamethrower (Mosquixote) | Encore (Empire) A1
A2 Ice Beam (Empire) | Flamethrower (Mosquixote) | Calm Mind (Self) A2

Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 90 | HP: 90 | HP: 90
EN: 100 | EN: 100 | EN: 100
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: No | Sts: No | Sts: No
Bst: No | Bst: No | Bst: No

A1 Substitute (20HP) | Hypnosis (Vogue) | Taunt (Éponine) A1
A2 Blizzard (All) | Hypnosis (Katherine) | Thunderbolt (Vogue) A2

ACT I: Theatrical Opening

Esteemed guests and trainers, welcome to the first act of our exciting full battle in the theater. Watch yourselves, we are not responsible for any damage to your property or person!

Mosquixote makes the first move and prepares a Substitute (20 HP) in anticipation of a volley of assaults. Criminal focuses his sight on Vogue and attempts to look into its eyes to Hypnotize the starfish, but as she makes her way over, Vogue uses Rapid Spin and spins wildly to temporarily blur its senses, making it unable to detect the hypnotic vibrations of Criminal. Criminal slinks back into the shadows and prepares for its next action. Empire begins by making ludicrous jeers at Eponine with, suggesting something to the effect it should employ a French advance. Totally uncalled for, monsieur. Eponine doesn't respond to the Taunt and instead launches a Flamethrower at Mosquixote, battering its Substitute, which collapses in a heap of ash. Katherine was so impressed with Empire's Taunt that she ave it an Encore, and Empire seemed eager to please.

Mosquixote takes the initiative in the second action and blasts all its foes with a powerful Blizzard the attack hurls around the arena, chilling the foes in its path. Vogue seems in good shape, but Eponine did not enjoy the frozen blast at all, not only did it strike Eponine's weakness, it scored a critical hit! Ouch. Katherine is simply glad it got somewhat of a defense up. Criminal swoops in on Katherine and prepares another Hypnosis, and the attack takes this time, sending Katherine into a deep sleep (2 actions). Vogue takes the an open opportunity to blast Empire with a frigid Ice Beam, knocking it back a little bit. Empire gets up from the attack though, and continues Taunting Eponine. Eponine ignores the jeers as it launches a second Flamethrower at Mosquixote, doing considerable damage. Katherine is still fast asleep. It will wake up next action, however.

END ACT 1!


Gerard: AAAOOO



Vogue (U) | Éponine (F) | Katherine (F)
HP: 82 | HP: 70 | HP: 76
EN: 90 | EN: 82 | EN: 90
Spe: 85 | Spe: 40 | Spe: 40
Nt: Modest | Nt: Modest | Nt: Modest
Sts: None | Sts: Taunt (4a) | Sts: SLP (1a)
Bst: No | Bst: No | Bst: No


Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 41 | HP: 90 | HP: 70
EN: 75 | EN: 82 | EN: 80
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: None | Sts: None | Sts: Encore (1a)
Bst: No | Bst: No | Bst: No

Ref Notes:

Action 1:
Substitute succeeds (-20 HP, -18 Energy, creates 20 HP Sub)
Hypnosis fails (blocked by Rapid Spin, -7EN)
Rapid Spin Defense succeeds (0 DMG, -3EN)
Taunt succeeds (-10EN)
Flamethrower succeeds. (29 DMG, -7EN, breaks Sub)
Encore succeeds (-10 EN)

Action 2:
Blizzard succeeds (9 DMG Staryu, 20 DMG Togetic (CH), 14 DMG Ralts, -7EN)
Hypnosis succeeds (81/89 hit, Sleep intensity: 2, -11EN)
Ice Beam succeeds (20 DMG, -7EN)
Taunt succeeds, no effect (-10 EN)
Flamethrower succeeds (29 Damage, -11EN)
Ralts is Asleep (Sleep Counter 2->1)

Blizzard freeze: 30, 64, 16
Hypnosis (2nd): 81
Crit rolls: 9 (FT), 11(BZ1), 1(BZ2), 7(BZ3), 11(IB), 16(FT)


Gerard attacks next.
Korski issues attacks.
Reffing.
 
#6
So we need to actually stop that annoying bug, but unless we want to be completely sleep we need to be careful, so Éponine, you better use your mental powers to shut down Criminal, you are using only your mind so you can close your eyes if ou want (a.k.a Close them if that thing get's near you! you're not gonna be sleep), make him feel the power of your mind, and trow him against Empire, hopefully his static is gonna paralyse him, them continue to use your smokin' hotness to melt Mosquixote, those attacks are really annoying



For you Katherine, we need to make that bug as week as we can, so as soon as you wake up diable it's main form of attack, we're not gonna fall again for that freezing attack, we shouldn't have to worry about that little dragon 'till the second action, but if he tries to do something to you, attack him as hard as you can, finish disabling that criminal's hypnosis, you don't want to let your team fall for that anymore



Vogue, you're gonna go through a different route, you'll go as fast as you can and continue attacking, there's not a lot more to that, ust plain offense, but remember to avoid any atempt at making you fall sleep, if we play correctly, that gastly will not be such a treath anymore, just try to hit as hard as you can



Éponine: Psyquic (Criminal) ~ Flamethrower (Mosquixote)
*if you're targeted with Hypnosis close your eyes and continue actions
Vogue: Thunderbolt (Mosquixote) ~ Ice Beam (Empire)
*if you're targeted with Hypnosis use Rapid Spin to avoid it
Katherine: Disable Blizzard (Mosquixote) ~ Disable Hypnosis (Criminal)
*if you're taunted use Shadow Ball against Criminal
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#7
Alright guys bad start but let's try and work something up. Mosquixote, you're doing a great job keeping up the pressure, so I'm going to have Criminal give you a little back up this Round while you get some more damage rolling. However, your attacks are not doing much against Vogue, so I'm going to have Criminal and Empire help you out in that regard, as well!

Mosquixote: 15 HP Substitute~Blizzard

Criminal: Disable Flamethrower [Eponine]~Shadow Ball [Vogue]

Empire: Taunt [if this can be redirected while Encored, I would like to Taunt Katherine instead of Eponine]~Thunderbolt [Vogue]
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#8
Arena: Paris Opera House

The Very Antique Theater with a lot of rooms, there are big spaces and a lot of places like balconies and a big area in the middle of the stage where the Pokemon can battle while hearing the orchestra, the use of water is possible due to the big tanks of water in the back (with the wardrobe and utility)

*still because this is a historical place, the use of seismic activity is strictly forbidden

Summary: Limited Water Supply, no Seismic Attacks.

Gerard: AAAOOO



Vogue (U) | Éponine (F) | Katherine (F)
HP: 82 | HP: 70 | HP: 76
EN: 90 | EN: 82 | EN: 90
Spe: 85 | Spe: 40 | Spe: 40
Nt: Modest | Nt: Modest | Nt: Modest
Sts: None | Sts: Taunt (4a) | Sts: SLP (1a)
Bst: No | Bst: No | Bst: No

A1 Thunderbolt (Mosquixote) | Psychic (Criminal) | Disable Blizzard (Mosquixote) A1
A2 Ice Beam (Empire) | Flamethrower (Mosquixote) | Disable Hypnosis (Criminal)A2


Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 41 | HP: 90 | HP: 70
EN: 75 | EN: 82 | EN: 80
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: None | Sts: None | Sts: Encore (1a)
Bst: No | Bst: No | Bst: No

A1 Substitute (15 HP) | Disable Flamethrower (Eponine) | Taunt (Eponine) A1
A2 Blizzard | Shadow Ball (Vogue) | Thunderbolt (Vogue) A2

Act II: A Disabling Engagement

*I was ill this morning. I apologize for lateness.

The next round in the theater begins with Mosquixote creating a replica of itself to take damage for it. The Substitute (15 HP) goes up without a hitch. Criminal focuses again and uses Disable on Eponine's Flamethrower, taking the move out of consideration. Vogue moves next, shooting Thunderbolt at Mosquixote. Mosquixote's Substitute takes the hit in stride. Empire is still enthralled in its Encore, as it Taunts Eponine a third time. Eponine considers the benefits of a restraining order briefly before using Psychic on Criminal. The mental waves overwhelm Criminal, lowering its Special Defense. Katherine wakes up from its brief slumber, and focuses on Mosquixote, afflicting it with Disable on its Blizzard attack.

Mosquixote begins preparing its Blizzard, but due to Katherine's Disable is unable to use the attack. It curses in frustration. Criminal and Empire assault Vogue with Shadow Ball and Thunderbolt, while Vogue retaliates with an Ice Beam aimed at Empire. The attacks connect, and Vogue is on the worst end of it. Eponine attempts to join the fracas, but finds its Flamethrower Disabled. Katherine almost feels hurt being ignored, but uses the chance to Disable Criminal's Hypnosis.

End ACT II!

Gerard: AAAOOO



Vogue (U) | Éponine (F) | Katherine (F)
HP: 46 | HP: 70 | HP: 76
EN: 76 | EN: 68 | EN: 72
Spe: 85 | Spe: 40 | Spe: 40
Nt: Modest | Nt: Modest | Nt: Modest
Sts: None | Sts: Disable FT. (5a) Taunt (2a) | Sts: None
Bst: No | Bst: No | Bst: No


Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 26 | HP: 72 | HP: 50
EN: 56 | EN: 70 | EN: 64
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: Sub (2HP), Disable Blz. (5a) | Sts: Disable Hyp. (6a) | Sts: None
Bst: No | Bst: -1 SpD | Bst: No​

Action 1:
Substitute is successful (-15HP, 15 HP Sub, -12 EN)
Disable is successful (-7EN, Eponine FT Disabled)
Thunderbolt is successful (13 Damage, Sub survives w/ 2HP, -7EN)
Taunt fails (-10 EN)
Psychic is successful (18 Damage, 19/100 - SpD drops, -7EN)
Disable is successful (-7EN, Mosquiote Blizzard Disabled)

Action 2:
Blizzard fails (-7EN, Disabled)
Shadow Ball succeeds (14 Damage, 55/100 drop fails, -5EN)
Thunderbolt succeeds (22 Damage, 96/100 PRZ fails, -6EN)
Ice Beam succeeds (20 Damage, -7EN)
Flamethrower fails (-7EN, Disabled)
Disable succeeds (-11 EN, Criminal Hypnosis outlawed, err, Disabled)

Rolls: 19 SpD drop. 55 SpD Drop, 96 PRZ.
All crit rolls fail.


Korski
Gerard
Ref.
 

Korski

Distilled, 80 proof
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#9
Well I guess is doesn't matter that Hypnosis is disabled since sleep sucks now (only asleep on the action it's slept, what's the point).

Mosquixote: Icicle Spear [Eponine]~Icicle Spear [Eponine]

Criminal: Shadow Ball [Katherine]~Confuse Ray [Katherine]

Empire: Thunderbolt [Vogue]~Thunderbolt [Vogue]
 
#10
Nice job, now that they can't do a lot to make us useless, we can finally start pushing, first use your mental powers once again to trow him against that substitute, it's so week you should be able to break it, then use his own shadow powers, and shot him a shadow sphere to show him how annoying ghost can be

Baby, you're not Taunted yet, so your magical powers will be of great help to us, first fire a big pulse of positive energy to heal Épo's wounds, then try to make Criminal to continue to launch those golden orbs at you, make him repean those until he falls...

You should really play smart against that dragon, first use your speed to hide from those thunderbolts, move really fast and hide in the backstage, with some of the utilery, so you can use your fashion powers to hide with all the equipment, that should make things really hard for Empire, then recover some power, we have to be cautious


Éponine: Psyquic (Trow Criminal against that Sub) ~ Shadow Ball (Criminal)
Vogue: Camouflage in the backstage ~ Recover
Katherine: Heal Pulse (Éponine) ~ Encore (Criminal)
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#11
Arena: Paris Opera House

The Very Antique Theater with a lot of rooms, there are big spaces and a lot of places like balconies and a big area in the middle of the stage where the Pokemon can battle while hearing the orchestra, the use of water is possible due to the big tanks of water in the back (with the wardrobe and utility)

*still because this is a historical place, the use of seismic activity is strictly forbidden

Summary: Limited Water Supply, no Seismic Attacks.

Gerard: AAAOOO



Vogue (U) | Éponine (F) | Katherine (F)
HP: 46 | HP: 70 | HP: 76
EN: 76 | EN: 68 | EN: 72
Spe: 85 | Spe: 40 | Spe: 40
Nt: Modest | Nt: Modest | Nt: Modest
Sts: None | Sts: Disable FT. (5a) Taunt (2a) | Sts: None
Bst: No | Bst: No | Bst: No

Éponine: Psyquic (Trow Criminal against that Sub) ~ Shadow Ball (Criminal)
Vogue: Camouflage in the backstage ~ Recover
Katherine: Heal Pulse (Éponine) ~ Encore (Criminal)


Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 26 | HP: 72 | HP: 50
EN: 56 | EN: 70 | EN: 64
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: Sub (2HP), Disable Blz. (5a) | Sts: Disable Hyp. (6a) | Sts: None
Bst: No | Bst: -1 SpD | Bst: No

Mosquixote: Icicle Spear [Eponine]~Icicle Spear [Eponine]

Criminal: Shadow Ball [Katherine]~Confuse Ray [Katherine]

Empire: Thunderbolt [Vogue]~Thunderbolt [Vogue]

Quickref:

ACT III

Action 1:
ISp [831/1000] 5 hits w/Bug STAB (-5EN, 27 DMG)
SB [545/100] No SpD drop. (-5EN, 21 Damage)
Camo makes Staryu Normal (Building supercedes) (-8EN)
TB [839/1000] no Para] (-6EN, 15 DMG)
Ps [98/1000] SpD drop, 50% damage split between Gastly and Sub.(-6EN, 9 DMG, 9 to Sub)
HP succeeds. (-13EN, +20HP Togetic)

Action 2:
ISp [819/1000] 5 hits w/Bug STAB (-9 EN, 27 DMG)
CR succeeds [713/1000] Intensity (Intense) (-5EN)
Recover succeeds. (-10EN, +20 HP)
TB [525/1000] no para. (-6EN, 15 DMG)
SB [71/1000] SpD drop (-6EN, 18 DMG)
Katherine hits self in confusion [349/1000] (4 DMG to self, -3EN, confusion counter 2)

Taunt ends for Eponine.

Crit rolls /10000:
2661 9235 9318 5832 3461
6240
6990
5461
6160 2536 7916 9075 5925
2934
740

No crit.

End ACT III

Gerard: AAAOOO



Vogue (U) | Éponine (F) | Katherine (F)
HP: 36 | HP: 36 | HP: 51
EN: 58 | EN: 56 | EN: 56
Spe: 85 | Spe: 40 | Spe: 40
Nt: Modest | Nt: Modest | Nt: Modest
Sts: Normal type (4a) | Sts: Disable FT. (3a) | Sts: Confused (2a)
Bst: No | Bst: No | Bst: No


Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 26 | HP: 51 | HP: 50
EN: 42 | EN: 60 | EN: 52
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: Disable Blz. (3a) | Sts: Disable Hyp. (4a) | Sts: None
Bst: No | Bst: -1 SpD | Bst: No

Gerard
Korski
Ref
 
#12
Great, we still have a chance, try to do as much damage as possible to those annoying pokemon, recover a little hp, that way we should be able to continue our assault, then use screens to help your team as much as possible

You're confused, so just try to do hard damage to that annoying ghost, if someone tries to use some nasty tricks you know what to do

Ok, that didn't pay of as we think it would, but we can do this, just keep attacking until they are to weak to answer


Éponine: Morning Sun ~ Light Screen*if you're taunted use Shadow Ball against Criminal
*if Criminal's gone use Tri attack against Mosquixote
Vogue: Ice Beam(Empire) ~ Ice Beam (Empire)
Katherine: Shadow Ball (Criminal) ~ Shadow Ball (Criminal)
*if Empire uses Taunt use Encore
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#13
Mosquixote: Icicle Spear [Togetic]~Bug Bite [Ralts]

Criminal: Shadow Ball [Ralts]~Shadow Ball [Ralts]

Empire: Thunderbolt [Togetic]~Charge

Clear 'em out!
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#14
Arena: Paris Opera House

The Very Antique Theater with a lot of rooms, there are big spaces and a lot of places like balconies and a big area in the middle of the stage where the Pokemon can battle while hearing the orchestra, the use of water is possible due to the big tanks of water in the back (with the wardrobe and utility)

*still because this is a historical place, the use of seismic activity is strictly forbidden

Summary: Limited Water Supply, no Seismic Attacks.

Gerard: AAAOOO



Vogue (U) | Éponine (F) | Katherine (F)
HP: 36 | HP: 36 | HP: 51
EN: 58 | EN: 56 | EN: 56
Spe: 85 | Spe: 40 | Spe: 40
Nt: Modest | Nt: Modest | Nt: Modest
Sts: Normal Type (4a) | Sts: Disable FT. (3a) | Sts: Confused (2a)
Bst: No | Bst: No | Bst: No

A1 Ice Beam (Empire) | Morning Sun | Shadow Ball (Criminal) A1
A2 Ice Beam (Empire) | Light Screen | Shadow Ball (Criminal) A2


Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 26 | HP: 51 | HP: 50
EN: 46 | EN: 60 | EN: 52
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: Disable Blz. (3a) | Sts: Disable Hyp. (4a) | Sts: None
Bst: No | Bst: -1 SpD | Bst: No

A1 Icicle Spear (Eponine) | Shadow Ball (Katherine) | Thunderbolt (Eponine) A1
A2 Bug Bite (Katherine) | Shadow Ball (Katherine) | Charge A2

ACT IV: The Offensive

Quickref II:

Icicle Spear succeeds [613/1000] (-13 EN, 3 Hits -> 4 Hits w/ Bug STAB, 1 Crit), 24 DMG)
Gastly Shadow Ball succeeds [579/1000] (-5EN, 21 DMG) No SpD Drop.
Ice Beam succeeds (-7EN, 20 DMG)
Thunderbolt succeeds (-6EN, 17 Damage, Togetic is Knocked Out! Empire gains 1 KOC)
Togetic is KO'd!
Ralts Shadow Ball succeeds [859/1000] Confusion, [780/1000] (-6EN, 13.75->14 DMG, no SpD drop.

Bug Bite succeeds (-4EN, 18 DMG)
Gastly Shadow Ball succeeds (-9EN, 25.5 ->26 (crit) DMG, Ralts is Knocked Out! Criminal gains 1 KOC)
Ice Beam succeeds (-11 EN, 20 DMG)
Charge succeeds (-7 EN, SpD +1, Electric BAP + 3 for 6a)
Togetic is KO'd!
Ralts is KO'd!

Crit Rolls:
Icicle Spear: 8640, 2040, 183, 8797, 7208
Shadow Ball: 8550
Ice Beam: 3743
Thunderbolt: 4790
Shadow Ball: 5893
Bug Bite: 7413
Shadow Ball: 387
Ice Beam: 7010

End ACT IV!

Gerard: AXXOOO



Vogue (U) | Éponine (F) | Katherine (F)
HP: 36 | HP: KO | HP: KO
EN: 40 | EN: KO | EN: KO
Spe: 85 | Spe: 40 | Spe: 40
Nt: Modest | Nt: Modest | Nt: Modest
Sts: Normal Type (2a) | Sts: None| Sts: None
Bst: No | Bst: No | Bst: No

Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 26 | HP: 37 | HP: 10
EN: 29 | EN: 46 | EN: 39
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: Disable Blz. (1a) | Sts: Disable Hyp. (2a) | Sts: Elec BST +3 (6a)
Bst: No | Bst: No| Bst: +1 SpD​

Gerard sends new mons.
Korski attacks
Gerard attacks
Reffing.
 
#15
It's time for Gavroche to come to scene, you should be ale to give the spectacle of our life, so let's get them with their mouths on the floor

My little cute cat, you can make our victory so much sweat, with your little paws scratching and being able to destroy our powerful enemies, you can help us a lot right here
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#16
Mosquixote: Superpower [Staryu]~Bug Bite [Reuniclus]
If Reuniclus uses Protect on A2, redirect your attack at Meowth.

Criminal: Sludge Bomb [Staryu]~Shadow Ball [Reuniclus]
If Meowth uses Fake Out on Empire A1, use Confuse Ray [Reuniclus] on that Action.

Empire: Taunt [Reuniclus]~Thunderbolt [Reuniclus]
If Meowth uses Fake Out on A1, use Taunt [Reuniclus] on A2.
 
#17
Meowth, your Fake Out is gonna be extremely helpful here, that annoying but this he is safe from you, but the flicnhing will protect Vogue from that kind of attacks, this is gonna save her us from losing her, then you'll be faster than out spooky friend, so you can bite him and do some nice damage

Sweet, you're our secret weapon, an we'll show them why, you will switch the dimentions so we can get some really powerful attack and make our team as fast as possible, then we have to stop that ghost since he still the biggest treath, your psychic powers will be doing some hard damage, enough to put him on KO range
Aurora beam finally has a use, use it to finish that little monohm, so that way Gavroche will be able to twist the dimentions, then try to kill that little bug, you'll probably won't be able to do it, but a parahax would be hilariously useful


Meowth: Fake Out (Mosquixote) ~ Bite (Criminal)
Gavroche: Trick Room ~ Psyquic (Criminal)
Vogue: Aurora Beam (Empire) ~ Thunderbolt (Mosquixote)
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
CAP Head Mod
#18
Arena: Paris Opera House

The Very Antique Theater with a lot of rooms, there are big spaces and a lot of places like balconies and a big area in the middle of the stage where the Pokemon can battle while hearing the orchestra, the use of water is possible due to the big tanks of water in the back (with the wardrobe and utility)

*still because this is a historical place, the use of seismic activity is strictly forbidden

Summary: Limited Water Supply, no Seismic Attacks.

Gerard: AXXAAO



Vogue (U) | Gavroche (M) | Isis (F)
HP: 36 | HP: 110 | HP: 90
EN: 40 | EN: 100 | EN: 100
Spe: 85 | Spe: 30 | Spe: 90
Nt: Modest | Nt: Modest | Nt: Rash
Sts: Normal Type (2a) | Sts: None| Sts: None
Bst: No | Bst: No | Bst: No

A1 Aurora Beam (Empire) | Trick Room | Fake Out (Mosquixote) A1
A2 Thunderbolt (Mosquixote) | Psychic (Criminal) | Bite (Criminal) A2

Korski: AAAOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 26 | HP: 37 | HP: 10
EN: 29 | EN: 46 | EN: 39
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: Disable Blz. (1a) | Sts: Disable Hyp. (2a) | Sts: Elec BST +3 (6a)
Bst: No | Bst: No| Bst: +1 SpD

A1 Superpower (Vogue) | Sludge Bomb (Vogue) | Taunt (Gavroche) A1
A2 Bug Bite (Gavroche) | Shadow Ball (Gavroche) | Thunderbolt (Gavroche) A2

ACT V: Trickery!

Action 1:
Fake Out succeeds (-4EN, 10.5 -> 11 DMG, Mosquixote flinched!)
Mosquixote flinched from Fake Out! (-0 EN)
Sludge Bomb succeeds [230/1000] (poison succeeds) (-6EN, 15 DMG)
Aurora Beam succeeds (-5EN, 13.25 -> 13 DMG, Empire faints! 1 KOC Staryu)
Empire fainted!
Trick Room succeeds (-9EN, Trick Room 4r)
Poison Damage (-2HP Staryu)

Action 2:
Psychic succeeds [97/1000] (SpD drop) (-6EN, 27.75 -> 28 DMG)
Empire fainted!
Thunderbolt succeeds [312/1000] (no para) (-7EN, 13 DMG)
Bite succeeds (-5EN, 15.75-> 16 DMG. Criminal faints! 1 KOC Meowth)
Criminal fainted!
Bug Bite succeeds (-3EN, 18 DMG [crit] )
Poison Damage (-2HP Staryu)

Crit rolls:
Fake Out: [7405/10000]
Sludge Bomb: [9452/10000]
Aurora Beam: [2497/10000]
Psychic: [5625/10000]
Thunderbolt: [968/10000]
Bite: [4680/10000]
Bug Bite: [606/10000]

End ACT V!

Gerard: AXXAAO



Vogue (U) | Gavroche (M) | Isis (F)
HP: 17 | HP: 92 | HP: 90
EN: 28 | EN: 85 | EN: 91
Spe: 85 | Spe: 30 | Spe: 90
Nt: Modest | Nt: Modest | Nt: Rash
Sts: Poisoned (2) | Sts: None| Sts: None
Bst: No | Bst: No | Bst: No

Korski: AXXOOO


Mosquixote (M) | Criminal (F) | Empire (F)
HP: 2 | HP: KO | HP: KO
EN: 26 | EN: KO | EN: KO
Spe: 105 | Spe: 92 | Spe: 69
Nt: Hasty | Nt: Hasty | Nt: Timid
Sts: None | Sts: None | Sts: None
Bst: No | Bst: No| Bst: No


Korski sends mons
Gerard attacks
Korski attacks
Reffing
 
#20
Meowth, as I said before your Fake Out is gonna be extremely helpful here, this is the turn were it's gonna be shining because of it's uses, Munchlax is the only ting that could stop staryu, so you're gonna put him down for one turn, that should be enough time to finish Mos and give every enemy a nice amount of damage (as we're protected from it thanks to screens), keep an eye on the Dr. since he is the only thing that could disrupt our strategy

So we must keep those attacks at minium, And that's your job Gavroche, you will be needed to create the barriers we need for our team to be untouchable, create some shiny and strong walls and the entire team will be protected against those powerful monsters, just keep an eye on staryu, she will help us, but we must be careful wth her attacks
Sweet, you'll be finishing everything, you're gonna use the tanks on the backstage to create a little weave that will shallow Mos (finishing it), Bull, and Dr. Ian, for quite a good amount of damage, after that you're gonna try to do a last amount of damage using a thunderbolt on the wet Dr. to do a nice amount of damage, beware bull since if for any reason he doesn't lose this turn he'll likely try to finish you, use thunderbolt to counter his thunderbolt if he uses that to hurt you (if a Meowth with boots can do it why can't you)

Meowth: Fake Out (Mosquixote) ~ Thunderbolt (Dr. Ian)
*If Dr. Ian tries to Taunt Gavroche taunt him first (once), but keep the order of your actions
Gavroche: Light Screen ~ Reflect
*If Dr. Ian tries to taunt you change your actions to:
Psyshock (Mosquixote) ~ Reflect
Vogue: Surf~ Thunderbolt (Dr. Ian)
*If Bull succesfully uses thunderbolt use your own thunderbolt to stop it
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#21
Mosquixote: Protect~Blizzard

Bullshorts: Double-edge [Staryu]~Double-edge [Reuniclus]

Dr. Ian Malcolm: Giga Impact [Reuniclus]~Rock Slide
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#22
Okay, apparently both battlers want the match to end, and so it will.

Rewards
Korski: 4 TCs
- Mosquixote: 1 EC | 2 MCs | 1 DC
- Criminal: 1 EC | 2 MCs | 1 KOC
- Empire: 1 EC | 2 MCs | 1 DC | 1 KOC
- Bullshorts: 1 EC | 2 MCs | 1 DC
- Dr. Ian Malcolm: 1 EC | 2 MCs | 1 DC
Gerard: 4 TCs
- Vogue: 1 EC | 2 MCs | 1 DC | 1 KOC
- Éponine: 1 EC | 2 MCs
- Katherine: 1 EC | 2 MCs | 1 DC
- Gavroche: 3 MCs
- Isis: 1 EC | 2 MCs | 1 DC | 1 KOC

Ref DQs sadly give the ref nothing IIRC. gg (I'd give Deck RTs if not though!)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#23
Thanks, Flora! Too bad we couldn't see the ending, but this has just been going on for too long to only have gotten this far. GG!
 
#24
Sad to see this ending, but I probably wouldn't have time to finish it, so i think it's for the best, thank u Flora, and nice battle Korski :3
 
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