Completed 8 in the Bank, 3 on the field! Alchemator vs. deadfox081!

Discussion in 'ASB' started by Son_of_Shadoo, Apr 6, 2012.

Thread Status:
Not open for further replies.
  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Alchemator:
    Diana the Ninetales (open)
    [​IMG]
    Ninetales [Diana] (F)

    • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack)

    Type:

    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Drought (DW UNLOCKED): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Attacks (25):
    Ember (*)
    Tail Whip (*)
    Roar (*)
    Quick Attack (*)
    Fire Spin (*)
    Will-o-Wisp (*)
    Confuse Ray (*)
    Imprison (*)
    Flame Burst (*)
    Flamethrower (*)
    Safeguard (*)
    Disable (*)
    Extrasensory (*)
    Hypnosis (*)
    Energy Ball (*)
    Dig (*)
    Dark Pulse (*)
    Nasty Plot
    Fire Blast
    Solarbeam
    Magic Coat
    Hex
    Bide
    Endure
    Pain Split

    Stefan the Sudowoodo (open)
    [​IMG]
    Sudowoodo [Stefan] (M)

    • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

    Type:

    • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:

    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    • Rattled (DW LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks (19):
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack
    Curse
    Sand Tomb
    Stealth Rock
    Toxic
    Double Team
    Rock Slide
    Sucker Punch
    Double-Edge
    Brick Break
    Wood Hammer
    Earthquake

    Zeke the Zoroark (open)
    [​IMG]
    Zoroark [Zeke] (M)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

    Type:


    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:


    HP: 90

    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (105*1.15^)
    Size Class: 3
    Weight Class: 4

    EC:
    6/6
    MC:
    0
    DC:
    N/A

    Abilities:


    • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (20):

    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Counter
    Dark Pulse
    Detect
    Double Team
    Dig
    Grass Knot
    Nasty Plot
    U-turn
    Hone Claws
    Foul Play

    Night Daze
    Flamethrower

    Orwell the Metagross (open)
    [​IMG][​IMG]
    Metagross [Orwell] (N/A)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (43):
    Take Down
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash
    Earthquake
    Ice Punch
    ThunderPunch
    Psychic
    Hammer Arm
    Shadow Ball
    Pursuit
    Bullet Punch
    Agility
    Hidden Power [Fire] [6]
    Grass Knot
    Protect
    Rain Dance
    Rock Slide
    Reflect
    Light Screen
    Endure
    Double Team
    Gravity
    Hone Claws
    Aerial Ace
    Stealth Rock
    Hyper Beam
    Double-Edge
    Signal Beam
    Rock Smash
    Bulldoze
    Substitute
    Brick Break
    Signal Beam
    DynamicPunch
    Rest
    Sleep Talk
    Sludge Bomb

    Stevenson the Starmie (open)
    [​IMG][​IMG]
    Starmie [Stevenson] (N/A)
    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
    Type:
    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (46):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray
    Protect
    Endure
    Ice Beam
    Psychic
    Minimize
    Pain Split
    Signal Beam
    Hyper Beam
    Cosmic Power
    Toxic
    Flash Cannon
    Dive
    Psych Up
    Zap Cannon
    Teleport
    Surf
    Flash
    Role Play

    Mercutio the Leavanny (open)
    [​IMG]
    Leavanny [Mercutio] (M)

    • Nature: Naughty (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Defense.)

    Type:

    • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    • [Grass]: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 92
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:

    • Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    • Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    • Overcoat (DW LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (22):
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Agility
    Air Slash
    Me First
    Light Screen
    SolarBeam
    Payback
    Endure
    Bug Buzz
    Camouflage
    Hidden Power [Fire] [7]
    GrassWhistle
    Protect
    False Swipe
    Leaf Blade
    X-Scissor
    Swords Dance
    Leaf Storm

    Shadow Claw

    Shakespeare the Gallade (open)
    [​IMG][​IMG]
    Gallade [Shakespeare] (M)

    • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (40):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Disable
    Encore
    Will-o-Wisp
    Toxic
    Taunt
    Reflect
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Close Combat
    Psycho Cut
    Pain Split
    ThunderPunch
    Shadow Sneak
    Fire Punch
    Protect
    Rock Slide
    Ice Punch
    Endure
    Imprison
    Snatch
    Feint
    Substitute
    X-Scissor
    Torment
    Aerial Ace
    Focus Punch
    Thunder Wave
    Low Kick

    Faye the Flygon (open)
    [​IMG]
    Flygon [Faye] (F)

    • Nature: Naive (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+15% Acc.], subtracts one (1) Rank from Special Defense.)

    Type:

    • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • [Dragon]: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15^)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:

    • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (22):
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Endure
    Flail
    Signal Beam
    SolarBeam
    Bulldoze
    Rock Slide
    Crunch
    Dig
    Earth Power
    Earthquake
    Feint
    Hidden Power [Ice] [7]
    SonicBoom
    Fly
    Dragon Claw
    Dragon Tail
    Fire Blast
    ThunderPunch


    Team deadfox081:
    Lanca the Escavalier (open)
    [​IMG]
    Escavalier [Lanca] (M)
    Nature: Brave (+1 Attack, -15% Speed, +10% Accuracy for oponent)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (30):
    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe
    Bug Buzz
    Quick Guard
    Twineedle
    Iron Head
    Reversal
    Giga Impact
    Swords Dance
    Slash
    Iron Defence

    Aerial Ace
    X-Scissor
    Poison Jab
    Toxic
    Façade
    Substitute
    Protect
    Double Team

    Faint Attack
    Bug Bite
    Screech
    Megahorn
    Knock Off
    Counter
    Smash the Heracross (open)

    [​IMG]
    Heracross [Smash] (M)
    Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks (28):
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Megahorn
    Close Combat

    Dig
    Stone Edge
    Substitute
    Earthquake
    Smack Down
    Protect
    Substitute
    Double Team
    Bulldoze

    Focus Punch
    Bide
    Pursuit

    Vacuum Wave
    Bug Bite
    Low Kick
    Knock Off
    Body Slam
    Chilla the Syclant (open)

    [​IMG]
    Syclant [Chilla] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks (39):
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    X-Scissor
    Icicle Crash
    Ice Punch
    Ice Beam
    Hail

    Protect
    Frost Breath
    Brick Break
    Taunt
    Solarbeam
    Aerial Ace
    Dig
    Rock Slide
    U-Turn
    Focus Blast
    Earthquake
    Hidden Power (Electric, 6)
    Blizzard
    Substitute
    Double Team
    Stone Edge
    Bulldoze
    Endure

    Earth Power
    Silver Wind
    Water Pulse
    Counter
    Spikes
    Superpower
    Kerzap the Galvantula (open)
    [​IMG]
    Galvantula [Kerzap] (F)
    Nature: Modest (+1 SpA, -1 Att)

    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks (26):
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid
    Electro Ball
    Agility
    Bug Buzz
    Discharge

    Thunderbolt
    Energy Ball
    Toxic
    Hidden Power (Rock, 7)
    Volt Switch
    Thunder
    Hyper Beam
    Protect
    Double Team
    Substitute

    Disable
    Faint Attack
    Pin Missile
    Shine the Volcarona (open)
    [​IMG]
    Volcarona [Shine] (F)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)

    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (100*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks (27):
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Whirlwind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Hurricane
    Fiery Dance

    Fire Blast
    Psychic
    Solarbeam
    U-Turn
    Fly
    Hidden Power (Water, 7)
    Will-O-Wisp
    Protect
    Substitute
    Overheat
    Struggle Bug
    Toxic
    Double Team

    Endure
    Morning Sun
    Zen Headbutt
    Bones the Armaldo (open)
    [​IMG]
    Armaldo [Bones] (M)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Rock/Bug
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Swift Swim: [DW LOCKED] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks (35):
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    Rock Blast
    Crush Claw
    Fury Cutter

    Dig
    Rock Slide
    X-Scissor
    Smackdown
    Brick Break
    Earthquake
    Rock Polish
    Hone Claws
    Stone Edge
    Aerial Ace
    Substitute
    Rock Tomb
    Double Team
    Bulldoze
    Swagger
    Toxic

    Knock Off
    Rapid Spin
    Water Pulse

    Stealth Rock
    Aqua Tail
    Low Kick
    Superpower
    Block
    Endure
    Iron Tail
    Curl the Scolipede (open)
    [​IMG]
    Scolipede [Curl] (M)
    Nature: Adamant (+1 Att, -1 SpA)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Quick Feet: [DW LOCKED] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Attacks (22):
    Defence Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite
    Iron Defence
    Agility
    Steamroller
    Megahorn

    Poison Jab
    Double Team
    Toxic
    Earthquake
    Rock Slide
    Substitute
    Swagger

    Toxic Spikes
    Spikes
    Pin Missile
    Gaze the Masquerain (open)
    [​IMG]
    Masquerain [Gaze] (F)
    Nature: Modest (+1 SpA, -1 Att)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (29):
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    BubbleBeam
    Agility
    Ominous Wind
    Gust
    Stun Spore
    Air Slash
    Whirlwind
    Quiver Dance
    Bug Buzz

    Rain Dance
    Ice Beam
    Shadow Ball
    Scald
    Protect
    Substitute
    Double Team
    Energy Ball
    U-Turn

    Hydro Pump
    Mud Shot
    Psybeam

    Endure
    Icy Wind
    Swift
    Tailwind


    Alch picks his first mon.
    Deadfox picks his, and orders.
    Alch orders.
    I wait about a week and ref.
  2. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    "Ah, perhaps you were expecting me to solely use Psychic-types? Let me introduce to you my balanced team in its inaugural battle! The choice is clear: Diana!"
    [​IMG][​IMG]
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,859
    [​IMG]
    "I sensed you were bringing the balanced team but I was going to load up on the bugs either way. Its time to really see what these counter hogs can do on the field. Of course, you have presented a very tough challenge right off the bat. Fire types were always to be my Achilles and only having one substitution to play with makes it all the worse. Smash, take the field and show that real Bugs should never be underestimated!"

    [​IMG]
    Bulldoze > Earthquake > Brick Break
    IF
    Bide is ordered on action 1 THEN replace your action 3 with Protect
  4. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    [​IMG][​IMG]
    "Diana has the real firepower in this match-up!"


    Fire Blast ~ Flamethrower ~ Fire Blast
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Alchemator:
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 100
    Energy: 100
    Speed: 100
    Stats: 0
    Status: Fine
    Actions: Fire Blast ~ Flamethrower ~ Fire Blast

    Team deadfox081:
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 100
    Energy: 100
    Speed: 98
    Stats: 0
    Status: Fine
    Actions: Bulldoze > Earthquake > Brick Break
    IF Bide is ordered on action 1 THEN replace your action 3 with Protect

    Battle commences between two titans of ASB, with Alchemator leading with his kitsune Ninetales, versus deadfox's fearsome Heracross. As Diana takes the field though, the sunlight overhead intensifies, strengthening her fire attacks further, and causing me to sweat profusely. I don't like the heat. Kick her ass, Heracross! With the sun boosting her attack, Diana launches a confident Fire Blast at her foe, but it's perhaps too confident, and flies right over his head. He retaliates with a seismic shockwave that lowers her speed, and follows up with a second, more powerful tremor. Diana tries a more accurate stream of flame this time, and it has a profound effect on Smash, who is heavily wounded by it, and the second Fire Blast that comes his way which not only connects, but burns him too, activating his Guts ability at least! Oh, right, a Brick Break happens too.

    Calcs:
    Show Hide
    The sunlight turned harsh! (10 energy Ninetales)
    Ninetales used Fire Blast! (hit roll: 9128 - no) (7 energy)
    Heracross used Bulldoze! (crit roll: 707 - no) (13.5 damage, 5 energy, -1 Spd Ninetales)
    Heracross used Earthquake! (crit roll: 7172 - no) (19.5 damage, 7 energy)
    Ninetales used Flamethrower! (crit roll: 8046, burn roll: 3100 - no) (26.25 damage, 6 energy)
    Heracross used Brick Break! (crit roll: 7361 - no) (14 damage, 5 energy)
    Ninetales used Fire Blast! (hit roll: 5327 - yes, crit roll: 8935 - no, burn roll: 558 - yes) (29.25 damage, 7 energy, Heracross burned)
    Heracross is hurt by burn! (2)


    Team Alchemator:
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 53
    Energy: 70
    Speed: 100
    Stats: -1 Spd
    Status: Fine

    Team deadfox081:
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 43
    Energy: 83
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active)

    Alch, you're up!
  6. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    I'm still at -1 Speed.

    SoSedit: ... I knew that!

    [​IMG][​IMG]
    "That could have gone better."

    Flamethrower ~ Flamethrower ~ Flame Burst
    If Heracross uses Dig, replace that action with a Flame Burst + Flamethrower combo.
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,859
    [​IMG]
    "Okay Smash, lets use that Bulldoze to full advantage. Maintain the speed advantage while you are at it please."

    Bulldoze > Dig and stay under > Emerge and attack
  8. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    You are such a bastard haha.
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Alchemator:
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 53
    Energy: 70
    Speed: 100
    Stats: -1 Spd
    Status: Fine
    Actions: Flamethrower ~ Flamethrower ~ Flame Burst
    If Heracross uses Dig, replace that action with a Flame Burst + Flamethrower combo.

    Team deadfox081:
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 43
    Energy: 83
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active)
    Actions: Bulldoze > Dig and stay under > Emerge and attack

    Permanent Sun

    And by forgetting that Dig can allow Pokémon to remain underground, misses out on his chance at a KO. But both Diana and Smash are looking very weak from their battle, one attack either way could do it!

    Calcs:
    Show Hide
    Heracross used Bulldoze! (crit roll: 3412 - no), (16.50 damage, 5 energy, -1 Spd Ninetales)
    Ninetales used Flamethrower! (crit roll: 2318 - no), (26.25 damage, 6 energy)
    Heracross is hurt by burn! (2)
    Heracross dug underground! (10 energy)
    Ninetales used a Flamethrower/Flame Burst Combo! (miss, 21 energy)
    Heracross is hurt by burn! (2)
    Heracross used Dig! (crit roll: 2516 - no) (19.50 damage, 6 energy)
    Ninetales recovered from the combo.
    Heracross is hurt by burn! (2)


    Team Alchemator:
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 17
    Energy: 45
    Speed: 100
    Stats: -1 Spd
    Status: Fine

    Team deadfox081:
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 11
    Energy: 62
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active), Swarm active.

    Permanent Sun

    Deadfox!
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,859
    [​IMG]
    "Sorry Smash but its time to call you back. We'll leave you to come in later for one more hit (damn my not having bought you Toxic!). Chilla, its your turn! Counterswitch if you dare my friend..."

    [​IMG]
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    "I dare. Orwell, your turn!"

    [​IMG][​IMG]
    "Hit this guy hard!"

    Hidden Power Fire ~ Bullet Punch ~ Hidden Power Fire
    If Chilla uses Counter A2, use Stealth Rock on that action instead.
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,859
    [​IMG]
    "Only one viable option here.."

    Double Team (4 clones) > Hail > Earth Power
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Alchemator:
    Bench (open)
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 17
    Energy: 45
    Speed: 100
    Stats: 0
    Status: Fine

    [​IMG]
    Orwell (Clear Body+Light Metal)
    HP: 100
    Energy: 100
    Speed: 60
    Stats: 0
    Status: Fine
    Actions: Hidden Power Fire ~ Bullet Punch ~ Hidden Power Fire
    If Chilla uses Counter A2, use Stealth Rock on that action instead.

    Team deadfox081:
    Bench (open)
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 11
    Energy: 62
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active), Swarm active.

    [​IMG]
    Chilla (CompoundEyes, Mountaineer, Technician)
    HP: 100
    Energy: 100
    Speed: 121
    Stats: 0
    Status: Fine
    Actions: Double Team (4 clones) > Hail > Earth Power

    Permanent Sun

    With fresh Pokémon on the field, Alch and deadfox stare each other down. Amazingly, the massive steel mantis moves first, blasting Chilla with a ray of heated power from within. He must be lighter than he looks. Hoping to avoid future incidents, the Syclant creates 4 clones of itself, and uses them to effortlessly evade Orwell's attacks over the round while dispelling the sunshine and blasting Orwell with the power of the earth for good measure.

    Calcs:
    Show Hide
    Metagross used Hidden Power! (crit roll: 7028 - no) (20.25 damage, 4 energy)
    Syclant used Double Team! (4 clones, 16 energy)
    Metagross used Bullet Punch! (hit roll: 4540 - clone) (miss, 3 energy)
    Syclant used Hail! (9 energy, Hail 4 rounds)
    Metagross is struck by hail! (2)
    Metagross used Hidden Power! (hit roll: 8690 - clone) (miss, 4 energy)
    Syclant used Earth Power! (crit roll: 6193 - no, drop roll: 5960 - no) (15.75 damage, 7 energy)
    Metagross is struck by hail! (2)


    Team Alchemator:
    Bench (open)
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 17
    Energy: 45
    Speed: 100
    Stats: 0
    Status: Fine

    [​IMG]
    Orwell (Clear Body+Light Metal)
    HP: 80
    Energy: 89
    Speed: 60
    Stats: 0
    Status: Fine

    Team deadfox081:
    Bench (open)
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 11
    Energy: 62
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active), Swarm active.

    [​IMG]
    Chilla (CompoundEyes, Mountaineer, Technician)
    HP: 80
    Energy: 68
    Speed: 121
    Stats: 2 clones
    Status: Fine

    Hail (3r)

    deadfox!
  14. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    By my calculations, Hidden Power does 9 * 2.25 = 20.25
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Whoops, forgot that the Sun was out! My bad guys. Fixed.
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,859
    [​IMG]
    "Well Chilla, this might hurt a little now."

    Earth Power > Silver Wind > Bug Buzz
    IF
    Orwell uses a damaging Rock Type move THEN replace the corresponding action with Counter
  17. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    [​IMG][​IMG]
    "Be bulky!"

    Stealth Rock ~ Aerial Ace ~ Meteor Mash
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Alchemator:
    Bench (open)
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 17
    Energy: 45
    Speed: 100
    Stats: 0
    Status: Fine

    [​IMG]
    Orwell (Clear Body+Light Metal)
    HP: 80
    Energy: 89
    Speed: 60
    Stats: 0
    Status: Fine
    Actions: Stealth Rock ~ Aerial Ace ~ Meteor Mash

    Team deadfox081:
    Bench (open)
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 11
    Energy: 62
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active), Swarm active.

    [​IMG]
    Chilla (CompoundEyes, Mountaineer, Technician)
    HP: 80
    Energy: 68
    Speed: 121
    Stats: 2 clones
    Status: Fine
    Actions: Earth Power > Silver Wind > Bug Buzz
    IF Orwell uses a damaging Rock Type move THEN replace the corresponding action with Counter

    Hail (3r)

    The battle rages, with Orwell and Chilla matching each other blow for blow, but Orwell takes a moment to secure a huge advantage for Alchemator by setting up the deadly Stealth Rock! And things look to only get worse for Chilla, as when Orwell smashes her with a powerful Meteor Mash, he nabs the attack raise! She may be ahead on HP, but this battle is definitely all to play for!

    Calcs:
    Show Hide
    Syclant used Earth Power! (crit roll: 2561 - no, drop roll: 2958 - no) (15.75 damage, 11 energy)
    Metagross used Stealth Rock! (12 energy)
    Hail strikes Metagross! (2)
    Metagross used Aerial Ace! (crit roll: 5853 - no) (15.75 damage, 4 energy, clones erased)
    Syclant used Silver Wind! (crit roll: 725 - no, raise roll: 2159 - no) (13.50 damage, 5 energy)
    Hail strikes Metagross! (2)
    Syclant used Bug Buzz! (crit roll: 8105 - no, drop roll: 9951 - no) (13.50 damage, 6 energy)
    Metagross used Meteor Mash! (hit roll: 2454 - yes, crit roll: 9142 - no, raise roll: 1909 - yes) (26.25 damage, 6 energy)
    Hail strikes Metagross! (2)


    Team Alchemator:
    Bench (open)
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 17
    Energy: 45
    Speed: 100
    Stats: 0
    Status: Fine

    [​IMG]
    Orwell (Clear Body+Light Metal)
    HP: 32
    Energy: 67
    Speed: 60
    Stats: +1 Atk
    Status: Fine

    Team deadfox081:
    Bench (open)
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 11
    Energy: 62
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active), Swarm active.

    [​IMG]
    Chilla (CompoundEyes, Mountaineer, Technician)
    HP: 38
    Energy: 46
    Speed: 121
    Stats: 0
    Status: Fine
    Stealth Rock

    Hail (2r)

    Alch!
  19. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    [​IMG][​IMG]
    "This is difficult."

    Rock Slide ~ Meteor Mash + Bullet Punch ~ Cool (Aerial Ace)
    If Chilla uses Endure, use Sandstorm on that action and push the queue back.

    There are some things I just can't sub for.

    SoSedit: And for everything else, there's Mastercard.
  20. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,859
    [​IMG]
    "I believe this should have you pretty well covered."

    Counter > Protect > Earth Power
  21. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    Son of Shadoo.
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    I know, I know. This week has been packed out for me, and the Tournament/Gym matches I'm reffing have to get priority. I'll be getting on this tonight though, after I ref those.
  23. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Alchemator:
    Bench (open)
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 17
    Energy: 45
    Speed: 100
    Stats: 0
    Status: Fine

    [​IMG]
    Orwell (Clear Body+Light Metal)
    HP: 32
    Energy: 67
    Speed: 60
    Stats: +1 Atk
    Status: Fine
    Actions: Rock Slide ~ Meteor Mash + Bullet Punch ~ Cool (Aerial Ace)
    If Chilla uses Endure, use Sandstorm on that action and push the queue back.

    Team deadfox081:
    Bench (open)
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 11
    Energy: 62
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active), Swarm active.

    [​IMG]
    Chilla (CompoundEyes, Mountaineer, Technician)
    HP: 38
    Energy: 46
    Speed: 121
    Stats: 0
    Status: Fine
    Stealth Rock
    Actions: Counter > Protect > Earth Power

    Hail (2r)

    Orwell buries his foe under a hail of rocks, but Chilla stores up the energy from the attack and fires it back for huge damage, KOing the Metagross in a single move!

    Calcs:
    Show Hide
    Metagross used Rock Slide! (hit roll: 6533 - yes, crit roll: 4798 - no, flinch roll: 3506 - no) (29.88 damage, 6 energy)
    Syclant used Counter! (54 damage, 21 energy)
    Metagross fainted!


    Team Alchemator:
    Bench (open)
    [​IMG]
    Diana (Flash Fire+Drought)
    HP: 17
    Energy: 45
    Speed: 100
    Stats: 0
    Status: Fine

    [​IMG]
    Orwell (Clear Body+Light Metal)
    HP: KO
    Energy: 61
    Speed: 60
    Stats: +1 Atk
    Status: Fine

    Team deadfox081:
    Bench (open)
    [​IMG]
    Smash (Guts, Swarm, Moxie)
    HP: 11
    Energy: 62
    Speed: 98
    Stats: 0
    Status: Burned (2 DPA, Guts active), Swarm active.

    [​IMG]
    Chilla (CompoundEyes, Mountaineer, Technician)
    HP: 8
    Energy: 25
    Speed: 121
    Stats: 0
    Status: Fine
    Stealth Rock

    Hail (1r)

    Alch's new mon, deadfox's orders.
  24. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    "It's time to bring Diana back!"

    [​IMG][​IMG]
    "Have at thee!"
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,859
    Can I see some calculations on that Rock Slide please? I don't possibly see how it did that much damage.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)