A 1V1 at the ASB Arena?! WELL I NEVER! Rewindman Vs. Smash.

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Open Challenge
1 Day DQ, 2 for ref
1v1 Singles
arena: you choose
0 Chills/Recovers
I'd prefer NFE pokes, thanks!
ok

tournament arena
all abilities
switch
no items
And awesomeness shall ensue.

Team rewindman:

Misdreavus (Clare) F
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0
DC: N/A

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex

Nasty Plot
Destiny Bond
Imprison

Substitute
Taunt
Will-o-Wisp

Thunder Wave
Moves: 15


Team smashlloyd20:

Riolu [Mind Reader] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Attacks (14):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Circle Throw
Hi Jump Kick
Vacuum Wave

Swords Dance
Protect
Shadow Claw


At first glance, rewindman has the advantage, BUT VE VILL ZEE. Smash, actions.
 
Alright, I've got I'll Face Myself from Persona 4 on repeat in the background, I'm set.

Team rewindman:

Clare (Levitate)
HP: 90
Energy: 100
Speed: 98
Stats: 0
Status: Fine
Actions: Taunt - Will-o-Wisp - Nasty Plot

Team smashlloyd20:

Mind Reader (Inner Focus + Steadfast)
HP: 90
Energy: 100
Speed: 60
Stats: 0
Status: Fine
Actions: foresight-swords dance-hi jump kick
if at any time he uses will-o-wisp throw up a protect

They say it is a fool who does not take account of Taunt in his opponent's movepool. I dunno who exactly, but they do. Clare starts by cracking a few "Yo mama" jokes. Crass, but effective, as Mind Reader is angry enough not to be able to pull off his non-offensive tricks. This could be troublesome for smash... Foresight? As it turns out, Mind Reader has none. Nor can he throw up a defensive barrier against the azure flames Clare conjures to burn his skin, and weaken his offensive prowess. As she starts thinking up a few further nasty tricks to boost her special attack, Mind Reader crashes straight through her from above. The Hi-Jump Kick has backfired HORRIBLY on smash, Mind Reader takes some significant damage...

Calcs:
Misdreavus used Taunt (10 energy, Riolu Taunted 6a)
Riolu used Foresight (failed, 6 energy)
Riolu used Protect (failed, 7 energy)
Misdreavus used Will-o-Wisp (7 energy, Riolu burned)
Riolu is hurt by its burn (2)
Misdreavus used Nasty Plot (7 energy, +2 SpA)
Riolu used Hi-Jump Kick (miss, 7 energy, 8 damage to self)
Riolu is hurt by its burn (2)


Team rewindman:

HP: 90
Energy: 76
Speed: 98
Stats: +2 SpA
Status: Fine

Team smashlloyd20:

HP: 78
Energy: 80
Speed: 60
Stats: 0
Status: Burned, Taunted 3a.
 
Flavourless, SoS has shit to do. Sorry :( FORGIVE ME, MASTERS!

Team rewindman:

HP: 90
Energy: 76
Speed: 98
Stats: +2 SpA
Status: Fine
Actions: Hex - Thunder Bolt - Hex

Team smashlloyd20:

HP: 78
Energy: 80
Speed: 60
Stats: 0
Status: Burned, Taunted 3a.
Actions: Swords Dance-Hi Jump Kick-Shadow Claw

Calcs:
Misdreavus used Hex (14 damage, 6 energy)
Riolu used Swords Dance. But it failed! (7 energy)
Riolu is hurt by burn (2)
Misdreavus used Thunderbolt (11 damage, 7 energy)
Riolu used Hi Jump Kick (miss, 7 energy, 8 damage to self)
Riolu is hurt by burn (2)
Misdreavus used Hex. A critical hit! (17 damage, 6 energy)
Riolu used Shadow Claw (11 damage, 5 energy)
Riolu is hurt by burn (2)

Team rewindman:

HP: 79
Energy: 57
Speed: 98
Stats: +2 SpA
Status: Fine

Team smashlloyd20:

HP: 23
Energy: 61
Speed: 60
Stats: 0
Status: Burned
 
Team rewindman:

HP: 79
Energy: 57
Speed: 98
Stats: +1 SpA
Status: Fine
Actions: Taunt - Hex - Thunder Bolt

Team smashlloyd20:

HP: 23
Energy: 61
Speed: 60
Stats: 0
Status: Burned
Actions: Foresight-Endure-Reversal

See above.
Calcs:
Misdreavus used Taunt (10 energy, Riolu Taunted 6a)
Riolu used Foresight, but it failed (6 energy)
Riolu is hurt by its burn (2)
Riolu used Endure, but it failed (15 energy)
Midreavus used Hex (16 damage, 6 energy)
Riolu is hurt by its burn (2)
Misdreavus used Thunderbolt (13 damage, 7 energy)
Riolu fainted!

GAME!

Team rewindman:

HP: 79
Energy: 34
Speed: 98
Stats: 0
Status: Fine

Team smashlloyd20:

HP: KO

I gain 2 RC.

Trainers gain 2 TC.

Riolu gains 1 EC, 2 MC, 1 DC, Misdreavus gains the same plus 1 KOC.
 
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