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Completed A 6v6 Singles between Pwnemon and Complications? And Maxim is reffing? Oh no.

Discussion in 'ASB' started by Maxim, Oct 2, 2012.

  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Ah, the thunderous roar of the crowds. It's been a while since I've been here hasn't it.

    [​IMG]
    "Yes, and if you'd actually ref on time for once in your life, that would be great."

    Always such a downer Nora. All right, I'll get started. Here are the rules!

    With that out of the way, how about we introduce the teams?

    In the red corner, looking as fierce as ever, it's Complications!

    Team Complications:

    Frenzy (Gengar) (open)
    Gengar (Frenzy) (M)
    [​IMG]
    Nature:
    Timid (-Atk, +Spe, +19% ACC)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (126.5>127)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Night Shade (*)
    Confuse Ray (*)
    Sucker Punch (*)
    Shadow Punch
    Shadow Ball
    Destiny Bond
    Hex

    Perish Song (*)
    Disable (*)
    Clear Smog (*)

    Dream Eater (*)
    Will-O-Wisp (*)
    Sludge Bomb (*)
    Thunderbolt
    Hidden Power Ice (7)
    Giga Drain (Past Gen)
    Focus Blast

    Pain Split

    Background: Frenzy is a brute. He goes in and out, launching quick and powerful attacks, leaving the opponent maimed and out cold. He often does the dirty work of the team.


    Show Hide
    Starmie (Soundwave) (Genderless)
    [​IMG]
    Nature:
    Timid (-Atk, +Spe, +20% ACC)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Command: (Ability: Illuminate)

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic: (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (132.25>132)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Power Gem
    Hydro Pump
    Recycle

    Surf (*)
    Ice Beam (*)
    Thunderbolt (*)
    Psychic
    Zap Cannon (Past Gen)
    Psyshock
    Grass Knot

    Aurora Beam (*)
    Barrier (*)
    Supersonic (*)

    Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.


    Bec (open)


    Honchrow (Bec) (F)
    Nature *Quiet: (+ SAtk, -Spe, -10 Evasion)
    [​IMG]
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying: *Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities
    Insomnia
    Type: Inate
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Super Luck
    Type: Inate:
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    DW: Moxie
    Type: Inate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 62 (61.7>62)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Swagger
    Dark Pulse
    Night Slash

    Sky Attack
    Mirror Move
    Roost
    Brave Bird

    Shadow Ball
    Psychic
    Protect
    Thunder Wave

    Heat Wave
    Superpower

    Background: Bec loves power. Even if his opponents are tough enough to take his strong physical attacks, they won't be able to do anything when Bec launches a powerful Heat Wave or Dark Pulse.


    Slawter (open)

    Gallade (Slawter) Male
    [​IMG]

    Nature: Brave (+Atk, -Spe -10 Evasion)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast
    Type: (Innate)*
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified (DW)
    Type: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 70 (69.6>70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: *21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Lucky Chant (*)
    Magical Leaf (*)
    Heal Pulse (*)
    Psychic
    Imprison
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Psycho Cut
    Close Combat

    Disable (*)
    Shadow Sneak (*)
    Encore (*)

    Toxic (*)
    Thunderbolt (*)
    Trick Room (*)


    Gluttony (open)

    Colloshale (Gluttony) Male
    [​IMG]

    Nature: Lonely (+Atk, -Def)

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound
    Type: (Innate)*
    When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

    Storm Drain
    (Innate)*
    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Flare Boost (DW)
    Type: (Innate)*
    This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Leer (*)
    Tackle (*)
    Mud Shot (*)
    Rapid Spin (*)
    BubbleBeam (*)
    Mud Bomb (*)
    Pursuit (*)

    Fake Out (*)
    Fire Fang (*)
    Encore (*)

    Earthquake (*)
    Substitute (*)
    U-Turn (*)



    Pride (open)

    Privatyke (Pride) Male
    [​IMG]

    Nature: Brave (+Atk, -Spe, -10 ACC)

    Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware
    Type: (Innate)*
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz (DW)
    Type: (Can be disabled)*
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31 (30.4>31)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5
    KO's Scored: 1
    KO'd: 0

    Attacks
    Bubble (*)
    Smokescreen (*)
    Yawn (*)
    Wrap *(*)
    Chip Away (*)
    Arm Thrust (*)
    Aqua Jet(*)
    Mach Punch
    Taunt
    Focus Punch

    Rock Blast (*)
    Recover (*)
    Circle Throw(*)

    Waterfall (*)
    Earthquake (*)
    Ice Beam (*)


    And now, in the blue corner, we have the always entertaining Pwnemon!

    [​IMG]
    "Always entertaining? What?"

    "Hey, I had to do five plus hours of thermo homework today, give me a break!"

    Team Pwnemon:
    Nohface (open)

    [​IMG]
    (Nohface) Newman (M)

    Nature: Jolly (+2 Spe, +5% Accuracy, -1 SpA)

    Types: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 0 (-)
    SpD: 3
    Spe: 12 (+)
    Size: 1
    Weight: 3
    BRT: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Scratch
    Iron Defense
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Revenge
    ShadowStrike
    Perish Song
    Fake Out
    Curse

    Meteor Mash
    Psycho Shift
    Yawn

    Will-o-Wisp
    Gyro Ball
    Payback

    17 Moves
    Horsea (open)

    [​IMG]
    (Horsea) Mary (F)

    Nature: Modest (+SpA, -Atk)

    Types: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 1
    Spe: 60
    Size: 1
    Weight: 1
    BRT: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Dragon Pulse
    Brine

    Disable
    Signal Beam
    Muddy Water

    Ice Beam
    Double Team
    Hidden Power (Electric, 7)

    15 Moves

    Gallade (open)

    [​IMG]
    (Gallade) Rodney (M)

    Types:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    EC: FULL
    MC: 1
    DC: FULL

    Nature: Impish (+Def, -SpA)

    Stats:
    HP: 100
    ATK: 5
    DEF: 4 (+)
    SPA: 2 (-)
    SPD: 4
    SPE: 80
    SIZE: 3
    WEIGHT: 4
    BRT: 21

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Leaf Blade
    Night Slash
    Double Team
    Fury Cutter
    Slash
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Hypnosis
    Imprison
    Protect
    Feint
    Helping Hand
    Close Combat

    Encore
    Will-O-Wisp
    Disable
    Shadow Sneak
    Confuse Ray

    Pain Split
    ThunderPunch
    Fire Punch
    Ice Punch
    Magic Coat
    Helping Hand
    Zen Headbutt
    Skill Swap
    Drain Punch
    Snatch
    Icy Wind
    Knock Off
    Endure
    Mimic

    Reflect
    Toxic
    Ally Switch
    Light Screen
    Telekenesis
    Taunt
    Torment
    Thunder Wave
    Substitute
    Safeguard

    Wish

    48 moves

    Colossoil (open)

    [​IMG]
    (Colossoil) Sid (M)

    Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: FULL
    MC: 1
    DC: FULL

    Stats:
    HP: 120
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 110+
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    14% flat acc boost

    moves:
    Leer
    Drill Run
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Body Slam
    Dig
    Crunch
    Bounce
    Megahorn

    Encore
    Fake Out
    Dive
    Sucker Punch
    Superpower
    Fire Fang
    Thunder Fang
    Double-Edge

    Taunt
    Protect
    Substitute
    Earthquake
    Snatch
    Dragon Tail
    U-turn
    Rock Slide
    Rest
    Sleep Talk
    Smack Down

    35 moves

    Pyroak (open)
    [​IMG]
    (Pyroak) Ambrose (M)
    Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52 (-) (10% flat evasion drop)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: 1
    DC: FULL

    Attacks:
    Wood Hammer
    Flare Blitz
    Sweet Scent
    Growth
    Absorb
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Zap Cannon
    Flame Burst

    Earth Power
    Counter
    Dragonbreath
    Aromatherapy
    Revenge
    GrassWhistle

    Heat Wave
    Sleep Talk
    Stealth Rock
    Low Kick

    Sunny Day
    Safeguard
    SolarBeam
    Fire Blast
    Will-O-Wisp
    Hidden Power (Ice, 7)
    Endure
    Protect
    Substitute
    Bulldoze
    Light Screen
    Stone Edge
    Dragon Tail
    Rock Slide
    Earthquake
    Flash Cannon
    Flame Charge

    42 moves
    Gliscor (open)

    [​IMG]

    (Gliscor) Melanie (F)

    Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
    Types: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 110 +
    +14 ACC
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: FULL
    MC: 1 (1 tourneyshare)
    DC: FULL

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Guillotine
    U-turn
    Screech
    Sky Uppercut

    Counter
    Cross Poison
    Night Slash
    Agility
    Sand Tomb
    Feint

    Sky Attack
    Aqua Tail
    Tailwind

    Toxic
    Earthquake
    Taunt
    Roost
    Substitute
    Stealth Rock
    Torment
    Thief
    Dig
    Protect
    Aerial Ace
    Rock Slide
    Struggle Bug
    Brick Break
    False Swipe
    Rock Tomb
    Fling
    Payback
    Rock Polish
    Defog

    45 moves


    Ahem, now that that's over, let's get this party started!

    [​IMG]
    "So lame...so very lame."

    Turn order:
    Complications chooses his first pokemon
    Pwnemon chooses his pokemon and orders
    Complications orders
    I ref
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "Huh? What?" *Unplugs headphones, but Supremacy continues to play.*
    "Hmm... My Slawter may be a bit older, but Rodney is far better-trained."
    (Thank god the demon Sableye isn't here.)
    "Okay, let's start with my... Pride and joy. Let's go Pride!"
    [​IMG]
    "My name is justly earned, for I am the greatest warrior in all the land, even in this stage."
  3. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,607
    Let's go ambrose!

    "second greatest"

    Wood Hammer ~ SolarBeam ~ Wood Hammer
    IF yawn or smokescreen and sub not up and not taunted, Sub(15) and pushback

    That privatyke should be 30 base speed, as speed reduction always rounds down
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "Pride, let's go down fighting. We will remember this insult."
    [​IMG]
    "There will be no doubt. I will come out on top.
    Waterfall-Rock Blast-Waterfall
    [​IMG]
    "Say wha- oh. Good. Hahahaha. You apparently forget what happens to charging attacks when struck by multi-hit ones."
    (If Rock Blast misses, just... Ugh.)
  5. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,607
    No, i didn't for-SINCE WHEN DOES ARGHO GET ROCK BLAST WHAT IS THIS AUGH
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Bump for Maxim
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Team Complications:
    [​IMG]
    Pride (Privatyke)
    Health: 100
    Energy: 100
    Speed: 31 (-10% Eva)
    Stats: 4/3/2/2
    Size/Weight: 2/4
    Boosts/Drops: None
    Status: None

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 120
    Energy: 100
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Round 1: In which Maxim is told to ref or get lynched.

    Skipping flavor for now.

    Calculations (open)

    Pre-Round:
    Rolls:
    d16 for Crits
    d100 for other
    d2 for speed ties
    Other dice as needed.

    Action One:
    Pyroak used Wood Hammer
    To Crit: [1=Yes]=4=No
    Damage: [10+5+3+1.5]*1.5=29.25
    [29.25 Damage Pr] [-8.5 Energy Py]

    Privatyke used Waterfall
    To Crit: [1=Yes]=6=No
    Damage: [8+3]=11
    [11 Damage Py] [-5 Energy Pr]

    Action Two:
    Pyroak used Solarbeam
    He was taking in sunlight

    Privatyke used Rock Blast
    To Hit: Irrelevant due to speed nature
    # of hits: [d6: 1-2=2 Hits, 3-4=3 hits, 5=4 hits, 6=5 hits]=2
    To Crit: [1=Yes]=6,3
    Damage: [3*2]*1.5=9
    [9 Damage Py] [-7 Energy Pr]

    Pyroak's attack was canceled

    Action Three:
    Pyroak used Wood Hammer
    To Crit: [1=Yes]=12=No
    [29.25 Damage Pr] [-8.5 Energy Py]

    Privatyke used Waterfall
    To Crit: [1=Yes]=4=No
    Damage: [8+3]=11
    [11 Damage Py] [-5 Energy Pr]

    Totals:
    Pyroak: 31 Damage, -17 Energy
    Privatyke: 59 Damage, -17 Energy


    Team Complications:
    [​IMG]
    Pride (Privatyke)
    Health: 41
    Energy: 83
    Speed: 31 (-10% Eva)
    Stats: 4/3/2/2
    Size/Weight: 2/4
    Boosts/Drops: None
    Status: None

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 89
    Energy: 83
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Turn order:
    Complications orders
    Pwnemon orders
    I ref.
  8. Complications

    Complications

    Joined:
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    Messages:
    2,404
    Privatyke: I see that our situation is a poor one.
    Complications: that it is, but let us make the most of it.
    Waterfall+Waterfall-Cooldown (Waterfall)-Waterfall+Aqua Jet
    If Pyroak uses Protect, use Recover and push actions back.
    If Pyroak uses a combo A1, change A1 to Waterfall+Aqua Jet
  9. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    i hope this hits

    GrassWhistle ~ Wood Hammer ~ Synthesis
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Will try to ref this one ASAP tomorrow.
  11. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Team Complications:
    [​IMG]
    Pride (Privatyke)
    Health: 41
    Energy: 83
    Speed: 31 (-10% Eva)
    Stats: 4/3/2/2
    Size/Weight: 2/4
    Boosts/Drops: None
    Status: None

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 89
    Energy: 83
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Round 2: In which Grasswhistle gives Pwnemon a lucky break.

    Calculations (open)

    Action One:
    Pyroak used Grasswhistle
    To Hit: [35>= Miss]=85=Hit
    Privatyke was put into (3/3) Intense Sleep
    [-4 Energy P]

    Privatyke was fast asleep.

    Action Two:
    Pyroak used Wood Hammer
    To Crit: [1=Yes]=15=No
    [29.25 Damage Pr] [-8.5 Energy Py]

    Privatyke was fast asleep.

    Action Three:
    Privatyke woke up!
    Privatyke used Aqua Falls combo
    BAP: 8+2=10
    Energy: [6+4]*1.5=15-1=14
    Effect Chance: 20% to flinch
    To Crit: [1=Yes]=12=No
    To Flinch: [20>= Yes]=62=No
    Damage: [10+3]=13
    [13 Damage Py] [-14 Energy Pr]

    Pyroak used Synthesis
    +20 Health
    [-16 Energy Py]

    Totals:
    Pyroak: +7 HP, -29 Energy
    Privatyke: 29 Damage, -14 Energy


    Team Complications:
    [​IMG]
    Pride (Privatyke)
    Health: 12
    Energy: 69
    Speed: 31 (-10% Eva)
    Stats: 4/3/2/2
    Size/Weight: 2/4
    Boosts/Drops: None
    Status: None

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 96
    Energy: 54
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Turn order:
    Pwnemon orders
    Complications orders
    I ref
  12. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    LOL COOLDOWN

    chill ~ absorb ~ chill
    if mach punch or aqua jet ordered a2 then absorb a1
  13. Complications

    Complications

    Joined:
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    2,404
    (At least he didn't synthesize again)
    No Chilling for you!
    Cooldown (Focus Punch)-Aqua Jet-Taunt
  14. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    Maxim if you dont ref in the next 12 hours i am getting a sub
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Nora: "Maxim, you need to ref Pwnemon vs. Complications."

    Maxim: "But I'm too sleepy and tired from homework..."

    Nora: "..."

    Nora used Fiery Dance on Maxim!
    It's super effective!

    Team Complications:
    [​IMG]
    Pride (Privatyke)
    Health: 12
    Energy: 69
    Speed: 31 (-10% Eva)
    Stats: 4/3/2/2
    Size/Weight: 2/4
    Boosts/Drops: None
    Status: None

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 96
    Energy: 54
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Round 3: Wherein the Pirate drops to the bottom of the ocean. And Maxim gets burned to a crisp.

    Calculations (open)

    Action One:
    Pyroak used Absorb
    To Crit: Irrelevant
    Damage: [4+3+1.5]*1.5=12.75
    HP Drain: [12.75/2]=6.375
    [12.75 Damage Pr] [+6.375 HP Py] [-5 Energy Py]
    Privatyke fainted!

    Totals:
    Pyroak: +6 HP, -5 Energy
    Privatyke: 12 Damage, FAINT
    Maxim: 10000000000000001 deadlines missed


    Team Complications:
    [​IMG]
    Pride (Privatyke)
    Health: KO
    Energy: 69
    Speed: 31 (-10% Eva)
    Stats: 4/3/2/2
    Size/Weight: 2/4
    Boosts/Drops: None
    Status: None

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 102
    Energy: 49
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None


    Turn order:
    Complications sends out next pokemon and orders
    Pwnemon orders
    I ref...

    Ambrose used Flamethrower on Maxim
    It's super effective!

    "AAAAAHHHHHH!"

    Ambrose: "You skip DQ one more time and the next one will be an Overheat."
  16. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    Messages:
    3,607
    EFFECTIVE IMMEDIATELY 2 DAY DQ
  17. Complications

    Complications

    Joined:
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    Messages:
    2,404
    ... Before you said you could take Frenzy easily. I considered playing Bec, but no. Frenzy wants blood.
    Frenzy, send him to the netherworld.

    Sludge Bomb-Shadow Ball-Sludge Bomb
    If Pyroak uses Leech Seed, use Confuse Ray.
    If Pyroak uses Light Screen, use Confuse Ray.
  18. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Not calling DQ, just saying you should really consider sendin orders
  19. Pwnemon

    Pwnemon judges silently
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    Doubles Co-Lead

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    Messages:
    3,607
    PS THAT EFFECTIVE IMMEDIATELY DQ WAS MOSTLY FOR MAXIM IM ON IT OK

    looks like i can't orko gengar which was why i was holding out... time for silly fun

    Sub (20) ~ Leech Seed ~ Light Screen
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Team Complications:
    [​IMG]
    Frenzy (Gengar)
    Health: 90
    Energy: 100
    Speed: 127 (+19% Acc)
    Stats: 2/2/5/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: None

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 102
    Energy: 49
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Round 4: The Ghost Strikes Back!


    Calculations (open)

    Action One:
    Gengar used Sludge Bomb
    To Crit: Irrelevant due to Battle Armor
    To Poison: [30>= Yes]=44=No
    Damage: [9+3+3]*1.5=22.5
    [22.5 Damage P] [-6 Energy G]

    Pyroak used Substitute
    A 20 HP Substitute was made!
    [-20 HP P] [+20 HP PSub] [-18 Energy P]

    Action Two:
    Gengar used Confuse Ray
    But it failed.
    [-4 Energy]

    Pyroak used Leech Seed
    To Hit: [10>= Miss]=87=Hit
    Gengar was seeded!
    [-9 Energy P]

    HP Drain: [90*.033]=2.97~3

    [-3 HP G] [+3 HP P]

    Action Three:
    Gengar used Confuse Ray
    But it failed
    [-8 Energy G]

    Pyroak used Light Screen
    Pyroak's team was protected from special attacks for 6 actions
    [-8 Energy P]

    [-3 HP G] [+3 HP P]

    Totals:
    Pyroak: 37 Damage, 20 HP Sub, -35 Energy
    Gengar: 6 Damage, -18 Energy


    Team Complications:
    [​IMG]
    Frenzy (Gengar)
    Health: 84
    Energy: 82
    Speed: 127 (+19% Acc)
    Stats: 2/2/5/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Leech Seed (4A)

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 65 [20 HP Sub]
    Energy: 14
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: Light Screen (6A)

    Turn order:
    Pwnemon orders
    Complications orders
    I ref
  21. Pwnemon

    Pwnemon judges silently
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    Flare Blitz ~ Chill ~ flare Blitz

    IF protective/evasive, then chill
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
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    2,404
    Shadow Ball-Sludge Bomb-Pain Split
  23. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Team Complications:
    [​IMG]
    Frenzy (Gengar)
    Health: 84
    Energy: 82
    Speed: 127 (+19% Acc)
    Stats: 2/2/5/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Leech Seed (4A)

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 65 [20 HP Sub]
    Energy: 14
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: Light Screen (6A)

    Round 5: Pyroak makes things difficult

    Calculations (open)

    Action One:
    Gengar used Shadow Ball
    To Drop Stats: Irrelevant due to sub
    Damage: [8/2+3+3]=10
    [10 Damage PSub] [-5 Energy G]

    Pyroak used Flare Blitz
    To Crit: [1=Yes]=14=No
    Damage: [10+5+3+3]=24
    [24 Damage P] [-8.5 Energy P]

    [-3 HP G] [+3 HP P]

    Action Two:
    Gengar used Sludge Bomb
    Damage: [9/2+3+3]*1.5=15.75
    The Substitute took the hit
    [10 Damage PSub] [-6 Energy G]

    Pyroak used Chill
    [+12 Energy P]

    [-3 HP G] [+3 HP P]

    Action Three:
    Gengar used Pain Split
    HP Gengar: 54
    HP Pyroak: 71
    Average: (54+71)/2=62.5~63
    Energy: [6+(71-54)]=23
    [-23 Energy G]

    Pyraok used Flare Blitz
    To Crit: [1=yes]=6=No
    [24 Damage G] [-8.5 Energy P]

    [-3 HP G] [+3 HP P]

    Totals:
    Pyroak: 66 HP, -5 Energy
    Gengar: 39 HP, -34 Energy


    Team Complications:
    [​IMG]
    Frenzy (Gengar)
    Health: 39
    Energy: 48
    Speed: 127 (+19% Acc)
    Stats: 2/2/5/3
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: Leech Seed (1A)

    Team Pwnemon:
    [​IMG]
    Ambrose (Pyroak)
    Health: 66
    Energy: 9
    Speed: 52 (-10% Eva)
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: Light Screen (3A)

    Turn order:
    Complications orders
    Pwnemon orders
    I ref
  24. Complications

    Complications

    Joined:
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    Let's see if this works...
    Disable (Chill)-Pain Split-Slidge Bomb
    If Pyroak uses Protect A1, change actions to Chill-Disable (Chill)-Pain Split
  25. Pwnemon

    Pwnemon judges silently
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    which backs up what the DAT says:

    Chill is a command, not an attack

    It also makes logical sense "oops i forgot how to not move how did that happen"

    reorder please, complications

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