Looking For begginer battle
3v3
Singles
3 Day
2 recovery moves, 5 chills
Arena
Field Type: Water, Rock
Restrictions: No Digging
No Grass
Description:
A sea with thick, hard bedrocks islands. In the main Island, an old temple, about to fall:if anything disturbs its equilibrum, it will fall on Pokemons in it and severly damage them. The temple is made of stone. In the temple there is an altar who heals Pokemon within it's vicinity but that will be destroyed with the temple.
Just throwing out my first ideas, if something looks unclear or unlegit I'll just give up about it, or make it more conventional.
So I figured I would Solidfy the arena for you guys, if I stepped across a boundary its all good.
I'll play you. Not sure about what this temple idea, maybe just stick with a random stable sea temple? And also,
All abilities
Don't care about items
Switch=KO
Sounds good?
Classy Sea Temple
An Island Sea temple, surrounded by crystal clear waters that flow in amongst the base of the temple. They cover the stone floor by an inch not impedeing movement in anyway. Various pillars and altars are strewn about offering cover and rocks to use for attacks, some of them covered with moss giving plants and life force to draw off of, and making them easy to climb. Some of the pillars can be knocked down on the opponent if enough force is thrown into them for a 10bap physical rock attack. These rocks are good to throw around, but they make up the floor, making digging impossible.
-Outside Water Source
-Life force to drain off of
-Rocks to use in attacks
-Pillars provide good cover and give bonus to dodge
-Can't Dig
-Pillars can be knocked over
An Island Sea temple, surrounded by crystal clear waters that flow in amongst the base of the temple. They cover the stone floor by an inch not impedeing movement in anyway. Various pillars and altars are strewn about offering cover and rocks to use for attacks, some of them covered with moss giving plants and life force to draw off of, and making them easy to climb. Some of the pillars can be knocked down on the opponent if enough force is thrown into them for a 10bap physical rock attack. These rocks are good to throw around, but they make up the floor, making digging impossible.
-Outside Water Source
-Life force to drain off of
-Rocks to use in attacks
-Pillars provide good cover and give bonus to dodge
-Can't Dig
-Pillars can be knocked over
And another thing, flavor is encouraged, but it has to make sense.
Team Thunderbar
Eevee Light Eater(M)
Nature: Modest(+1 SpA,-1Atk)
Type:
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
DW(Locked)Anticipation (Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
EC: 0/6
MC:
DC: 0/5
Attacks:
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Tail Whip
Bite
Focus Energy
Covet
Take Down
Yawn
Detect
Wish
Shadow Ball
Work Up
Echoed Voice
Mudkip Kiper(M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ablilities:
Torrent (Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
DW(Locked) Damp (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (40/1,15)
Size Class: 1
Weight Class: 1
EC: 0/9
MC:
DC: 0/5
Attacks
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Double-Edge
Bite
Sludge
Facade
Rock slide
Waterfall
Mime Jr. Mimey (F)
Nature: Calm (+Spd, -Atk)
Type:
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Soundproof (Innate)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter (Innate)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
DW(Locked) Technician (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 80
Atk: Rank 0?(-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 1
Weight Class: 2
EC: 0/6
MC:
DC: 0/5
Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
DoubleSlap
Mimic
Encore
Light Screen
Reflect
Psybeam
Confuse Ray
Nasty Plot
Trick
Psyshock
Taunt
Thunder Wave
Let the fight begin guys!Team ShuckleKing
Skorupi [Scorpio] (Female)
Nature: Impish (+1Def -1SpA)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Battle Armor: This Pokemon’s thick armor prevents it from taking critical hits[Innate].
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks[Innate].
Keen Eye[DW]: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy[DW].
Stats:
HP:90
Atk:2
Def:4(+1)
SpA:1(-)
SpD:2
Spe:65
Size Class:1
Weight Class:2
Base Rank Total:14
EC: 0/6
MC:
DC: 0/5
Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Confuse Ray
Faint Attack
Iron Tail
Dig
X-scissor
Substitute
Syclar [Snow Miser] (Male)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician [DW]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2)[DW].
Stats:
HP:90
Atk:3
Def:1(-)
SpA:3
SpD:2
Spe:105 (91*1.15) (+)
Size Class:1
Weight Class:1
Base Rank Total:15
EC: 0/6
MC:
DC: 0/5
Attacks:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Earth Power
Superpower
Water Pulse
Hidden Power Ground (7)
Ice Beam
Double Team
Gastly [Casper] (Male)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate[Trait].
Stats:
HP:90
Atk:2
Def:2
SpA:5(+)
SpD:1(-)
Spe:80
Size Class:3
Weight Class:1
Base Rank Total:15
EC: 0/9
MC:
DC: N/A
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Disable
Will-o-Wisp
Thunderpunch
Psychic
Double Team
Psych Up
Thunderbar sends out first and equips item
Shuckleking sends out and orders and equips item
Thunderbar orders
I ref
Thunderbar orders
Shuckleking orders
Etc