A battle in Waterfall Colosseum! Darkamber8828 Vs C$FP!

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I am loving these things.

Watefall Colosseum Battle...EXCEPT DOUBLES



6v6 Doubles
2 recoveries, 5 chills
3 Day DQ, 4 for ref
Special Condition: Maximum of 1 Fully-Evolved pokemon or non-evolvable Pokemon per pair
Arena: Waterfall Colosseum

The battle theme, Team Battle makes the player pick six of your party members, and individually faces them off, in pairs (all three are sent to the ref before the match starts), in elimination two-on-two fights against the opponent's 6 Pokémon. Players are not allowed to switch Pokémon; knocking out both of the opponent's Pokémon gets the player a point. The inverse is true: if the opponent's Pokémon beats the player, they get point. Then the second Pokémon team the player picked goes up against the opponent's second pair of Pokémon. The minimum amount of battles is 2; the first Trainer to get 2 victories/points (out of 3 possible battles) wins.
A stadium overlooking the ocean, Waterfall Colosseum is an outdoor battlefield, meaning all moves are allowed. The titular waterfall on one side of the stadium provides a constant water source for water attacks, as well as many boulders created from the constant pressure of falling tons of water.

Due to the nature of the battle, I kind of, um, NEED it to be Switch=KO. Hope nobody minds.
I will accept Dark Amber's thing, just let me get a couple of NFE's. Items? HELL NO! All abilities.
Darkamber8828's Team:

Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC 6/6
MC 0
DW 1/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Hydro Pump

Counter
Mirror Coat
Me First

Scald
Thunderbolt
Ice Beam
Surf

Shelgon [Rathian] (F)

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 8/9
MC: 1
DC: 2/5

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Dragon Claw
Brick Break

Shellder (Shellbroke) (F)
Nature: Lonely (+1 to Attack, -1 to Defense)
Type: Water
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40


EC:5/6
MC:0
DC:0/5

Moves:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Rapid Spin
Avalanche

Surf
Explosion
Rain Dance

Duclohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 1
DC: 1/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Flamethrower

Politoed [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

(+1 to Special Attack, -1 to Attack)

EC: 9/9
MC: 1
DC: 5/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Drizzle (DW): (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump
Bounce

Refresh
Encore
Mud Shot
Lovely Kiss

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
Toxic
Focus Blast
Blizzard

Croagunk (Prince) (M)
Nature: Naughty (+1 to Attack; -1 to Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Vacuum Wave
Drain Punch
Fake Out

Rain Dance
Poison Jab
Earthquake


C$FP's Team:

Porygon [Model 231A] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Trace
Type: Innate
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Command: (Ability: Trace (Target Ability) )

Ability 2: Download
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Ability 3 (DW): Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Converison 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock-On
Magnet Rise
Tri Attack
Signal Beam
Magic Coat

Ice Beam
Hyper Beam
Thunderbolt

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)

EC: 6/6
MC:
0
DC:
0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave

Earthquake
Focus Blast
Work Up

Monohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW): Sheer Force
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem

Thunder
Fire Blast
Double Team

Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC:
0
DC:
0/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder

Counter
Mirror Coat
Muddy Water

Ice Beam
Thunderbolt
Scald
Rain Dance

Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head
Swords Dance

Counter
Reversal
Safeguard
Bug Bite

Aerial Ace
Brick Break
X-Scissor
Rock Smash
Roost

Sneasel [Shifty] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Dark/Ice
Dark:
Ice:

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 3 (DW): Pickpocket
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 115

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Counter
Fake Out
Ice Punch

Dig
Brick Break
X-Scissor


C$FP, you're up.
 
"Hmmm, this should be interesting."

Lucario: Focus Blast, Hi Jump Kick, Focus Blast, all at Shelgon
IE Shelgon uses Protect, THEN use Work Up that action, but not twice in a row

Porygon: Hyper Beam, Tri Attack, Hyper Beam, all at Shelgon
IF Shelgon uses Protect, THEN target Krilowatt that action, but not twice in a row
 
I think I'm going to go cry on the sotg about how broken porygon hyper beam is.

Bleh, pray for opp misses.

Shiny, hydro pump thunderbolt hydro pump pory.

Rathian, Dragon pulse dragon claw dragon pulse pory.
 

Model 231A (X) | Bill (M)
HP: 100 | 100
Energy: 100 | 100
Atk: Rank 1 | 4
Def: Rank 3 | 2
SpA: Rank 4 | 4
SpD: Rank 3 | 2
Spe: 40 | 104 (12)
Actions: Hyper Beam (R)~Tri Attack (R)~Hyper Beam (R) | Focus Blast (R)~Hi Jump Kick (R)~Focus Blast (R)

Vs

Shiny (F) | Rathian (F)
HP: 125 | 100
Energy: 100 | 100
Atk: Rank 3 | 4
Def: Rank 2 | 3
SpA: Rank 4 | 2
SpD: Rank 3 | 2
Spe: 105 | 50
Actions: Hydro Pump (M)~Thunderbolt (M)~Hydro Pump (M) | Dragon Pulse (M)~Dragon Claw (M)~Dragon Pulse (M)

Standing here in the Waterfall Colosseum, we await the start of a rather unusual battle. Both trainers have brought 6 Pokemon and split them into squads of two and each squad match will be treated as a separate battle. To start off, we have Darkamber8828 sending out Shiny the Krillowatt and Rathian the Shelgon. C$FP sends out his first squad, Model 231A the Porygon and Bill the Lucario. Model and Bill decide that their first step to victory would be to eliminate Rathian first, so Bill attacks with a Focus Blast, while Model unleashes a powerful Hyper Beam. Rathian and Shiny decide to focus on Model, as Shiny launches a powerful Hydro Pump, and Rathian blasts it with a Dragon Pulse.

Shiny keeps the pressure up by attacking Model with a Thunderbolt, as Bill crashes into Rathian with a Hi Jump Kick. Rathian continues to go after Model, this time with a Dragon Pulse. Model retaliates with a Tri Attack, as the yellow beam courses through Rathian's body, paralyzing him. Shiny attacks with another Hydro Pump, as Bill and Model continue to ignore the Krillowatt and focus Rathian. Bill unleashes one last Focus Blast, while Model attacks with another Hyper Beam, knocking Rathian out.

Hydro Pump - 12+3+(4-3)x1.5 = [17 Damage] [7 Energy]
Focus Blast - 12+3+(4-2)x1.5 = [18 Damage] [7 Energy]
Dragon Pulse - 9+3+(2-3)x1.5 = [11 Damage] [6 Energy]
Hyper Beam - 15+3+(4-2)x1.5+1x1.75 = [23 Damage] [8 Energy]

Thunderbolt - 10+3+(4-3)x1.5 = [15 Damage] [6 Energy]
Hi Jump Kick - 13+3+(4-3)x1.5 = [18 Damage] [7 Energy]
Dragon Claw - 8+3+(4-3)x1.5 = [13 Damage] [5 Energy]
Tri Attack - 8+3+(4-2)x1.5+1x1.75 = [16 Damage] [6 Energy]

Hydro Pump - 12+3+(4-3)x1.5 = [17 Damage] [7 Energy]
Focus Blast - 12+3+(4-2)x1.5 = [18 Damage] [7 Energy]
Hyper Beam - 15+3+(4-2)x1.5+1x1.75 = [23 Damage] [8 Energy]



Model 231A (X) | Bill (M)
HP: 27 | 100
Energy: 76 | 79
Stats: +1 SpA | N/A
Status: Sluggish | N/A
Vs

Shiny (F) | Rathian (F)
HP: 125 | 0
Energy: 80 | 87
Status: N/A | N/A
Status: N/A | KOed

 
Really could have gone better. No misses for me.

Hydro Pump ~ Thunderbolt ~ Hydro Pump Porygon until it keels. If it tries any Recover shit, Confuse Ray and pray. If it dies, aim at Lucario, obviously.
 
"Let's just see how much Porygon can help before it goes down."

Porygon: Recover, Hyper Beam, Recover
IF you hit yourself in confusion, THEN just push your actions back

Lucario: Hi Jump Kick, Focus Blast, Hi Jump Kick
 

Model 231A (X) | Bill (M)
HP: 27 | 100
Energy: 76 | 79
Stats: +1 SpA | N/A
Status: Sluggish | N/A
Vs

Shiny (F) | Rathian (F)
HP: 125 | 0
Energy: 80 | 87
Status: N/A | N/A
Status: N/A | KOed
Actions: Hydro Pump (M)~Thunderbolt (M)~Hydro Pump (M)

Sorry, really not in the mood to do some proper flavour. Shiny hits Model with a Confuse Ray, making Model hit itself in confusion. Bill then crashes into Shiny with a Hi Jump Kick. Model tries to recover some of the damage, so Shiny uses another Confuse Ray, but it doesn't work since Model is already confused. It doesn't seem to matter as Model hits itself once again, finally snapping out of confusion. Bill then attacks with a Focus Blast, but doesn't seem to focus enough as he misses his mark. Shiny uses a third Confuse Ray, but this time Model is able to work through the confusion, Recovering some of its damage. Bill hits Shiny with another Hi Jump Kick, as he and Model are in a good position right now.

Confuse Ray = [5 Energy]
Hi Jump Kick - 13+3+(4-2)x1.5 = [19 Damage] [7 Energy]
Hurt Self - 4+(1-3)x1.5 = [1 Damage] [3 Energy]

Confuse Ray - Fail = [9 Energy]
Focus Blast - Miss = [7 Energy]
Hurt Self - 4+(1-3)x1.5 = [1 Damage] [3 Energy]

Confuse Ray = [13 Energy]
Hi Jump Kick - 13+3+(4-2)x1.5 = [19 Damage] [7 Energy]
Recover = [11 Energy] [+20 HP]




Model 231A (X) | Bill (M)
HP: 45 | 100
Energy: 59 | 58
Stats: +1 SpA | N/A
Status: Confused (3) | N/A
Vs

Shiny (F)
HP: 87
Energy: 53
Status: N/A
Status: N/A
C$FP, you're up.
 
"Oh yeah, Lucario knows Bone Rush."

Lucario: Bone Rush, Focus Blast, Bone Rush
IF Krillowatt uses Counter, THEN use Focus Blast that action

Porygon: Hyper Beam, Recover, Hyper Beam
 

Model 231A (X) | Bill (M)
HP: 45 | 100
Energy: 59 | 58
Stats: +1 SpA | N/A
Status: Confused (3) | N/A
Actions: Hyper Beam~Recover~Hyper Beam | Bone Rush~Focus Blast~Bone Rush
Vs

Shiny (F)
HP: 87
Energy: 53
Status: N/A
Status: N/A
Actions: Mirror Coat~Hydro Pump (M)~Thunderbolt (M)

Model now turns to Shiny, launching a Hyper Beam at her. However the attack reflects back at Model, doing even more damage to it. Bill then Rushes in smacks Shiny five times with a Bone. Shiny continues to go after Model, unleashing a powerful Hydro Pump that knocks the Porygon out. Even though there is one Pokemon remaining on each side, Shiny has taken much more damage at this point. Bill deals further damage with a Blast of Focused energy. Shiny retaliates with a Thunderbolt, while Bill attacks Shiny five times again with a Bone Rush.

Bone Rush - [15+(4-2)x1.5]x1.5 = [27 Damage] [6 Energy]
Hyper Beam - 15+3+(4-3)x1.5 = [20 Damage] [9 Energy]
Mirror Coat = [30 Damage] [16 Energy]

Hydro Pump - 12+3+(4-3)x1.5 = [17 Damage] [7 Energy]
Focus Blast - 12+3+(4-3)x1.5 = [17 Damage] [7 Energy]

Thunderbolt - 10+3+(4-3)x1.5 = [15 Damage] [6 Energy]
Bone Rush - [15+(4-2)x1.5]x1.5 = [27 Damage] [6 Energy]



Model 231A (X) | Bill (M)
HP: 0 | 85
Energy: 50 | 39
Stats: N/A | N/A
Status: KOed | N/A
Vs

Shiny (F)
HP: 0
Energy: 24
Status: N/A
Status: N/A

To try and make it as fair as possible, whoever wins a battle will order first in the next. The score it now 0-1. C$FP, you're up.
 
"OK, this one should be interesting, pretty much an all out rain battle. I may as well induce it, seeing as how both of my Pokemon resist both Water and Electric. And yes, these 4 substitutions are legal."

Fried: Rain Dance, Thunder (Shellder), Thunder (Shellder)
IF Shellder uses Protect A2 or A3, THEN use Ice Beam (Duclohm) that action, but not twice
IF Shellder is KOed, THEN use Ice Beam (Duclohm) for the remaining actions

Zeus: Thunder (Shellder)*3
IF Shellder is KOed or uses Protect any action, THEN use Twister that action, but not the second time in a row it uses Protect
 
Yeah, GG.


Cloyster (Shellbroke) (F)
Nature: Lonely (+1 to Attack, -1 to Defense)
Type: Water
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40


EC:5/6
MC:0
DC:0/5

Moves:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Rapid Spin
Avalanche

Surf
Explosion
Rain Dance


Icicle Spear ~ Avalanche ~ Icicle Spear Monohm.

Duclohm, Dragon Pulse (Monohm) ~ Thunderbolt (Krilowatt) ~ Dragon Pulse (Monohm)
 

Zeus (M) | Fried (M)
HP: 90 | 125
Energy: 100 | 100
Atk: Rank 1 | 2
Def: Rank 3 | 3
SpA: Rank 4 | 4
SpD: Rank 2 | 3
Spe: 60 | 105
Actions: Thunder (S)~Thunder (S)~Thunder(S) | Rain Dance~Thunder (S)~Thunder (S)
Vs

Shellbroke (F) | Hydra (F)
HP: 90 | 100
Energy: 100 | 100
Atk: Rank 4 | 1
Def: Rank 6 | 3
SpA: Rank 3 | 4
SpD: Rank 2 | 2
Spe: 70 | 60
Actions: Icicle Spear (Z)~Avalanche (Z)~Icicle Spear (Z) | Dragon Pulse (Z)~Thunderbolt (F)~Dragon Pulse (Z)

Sorry, have limited internet tonight and have to do a bunch of other reffings. So I don't really have time to do flavour. Both Zeus and Shellbroke are KOed from the last hit they take.

Rain Dance = [9 Energy]
Icicle Spear - [15+3+1+(4-3)x1.5]x1.5 = [31 Damage] [8 Energy]
Thunder - [12+3+(4-2)x1.5]x1.5 = [24 Damage] [7 Energy]
Dragon Pulse - [9+3+(4-2)x1.5]x1.5 = [23 Damage] [6 Energy]

Thunder - [12+3+(4-2)x1.5]x1.5 = [24 Damage] [7 Energy]
Thunder - [12+3+(4-2)x1.5]x1.5 = [24 Damage] [11 Energy]
Thunderbolt - 10+3+(4-3)x1.5 = [15 Damage] [6 Energy]
Avalanche - [12+3+(4-3)x1.5]x1.5 = [25 Damage] [5 Energy]

Thunder - [12+3+(4-2)x1.5]x1.5 = [24 Damage] [11 Energy]
Icicle Spear - [15+3+(4-3)x1.5]x1.5 = [29 Damage] [8 Energy]
Thunder - [12+3+(4-2)x1.5]x1.5 = [24 Damage] [15 Energy]
Dragon Pulse - [9+3+(4-2)x1.5]x1.5 = [23 Damage] [6 Energy]



Zeus (M) | Fried (M)
HP: 0 | 110
Energy: 0 | 73
Stats: N/A | N/A
Status: KOed | N/A
Vs

Shellbroke (F) | Hydra (F)
HP: 0 | 100
Energy: 0 | 82
Stats: N/A | N/A
Status: KOed | N/A
 
Thunderbolt ~ Dragon Pulse ~ Thunderbolt

If you lose 20 hp use Recover once and push actions back.

That went much better than I thought it would...
 
"I don't really understand your substitution, and I assume you mean Slack Off. But, anyway, good job, Zeus! You got your first KO! Time for Fried to get a KO..."

Mirror Coat, Ice Beam, Mirror Coat
 
Yeah, go ahead and change it. But can you clarify your substitution? Do you mean that as soon as you lose 20 HP, you are going to use Slack Off?
 

Fried (M)
HP: 110
Energy: 73
Stats: N/A
Status: N/A
Actions: Mirror Coat~Ice Beam~Mirror Coat
Vs
Rain Dance (3r)

Hydra (F)
HP: 100
Energy: 82
Stats: N/A
Status: N/A
Actions: Thunderbolt~Dragon Pulse~Thunderbolt

Now with 1 Pokemon remaining on each side, this battle became much more intense. Hydra starts off by launching a Thunderbolt at Fried, only to have the attack amplified and sent back with a Mirror Coat. Fried then launches a Beam of Ice at Hydra, who decides to Slack Off and heal off some of the damage she's taken. Hydra launches another Thunderbolt, but once again it bounces back from Fried's Mirror Coat.

Thunderbolt - 10+3+(4-3)x1.5 = [15 Damage] [6 Energy]
Mirror Coat = [23 Damage] [14 Energy]

Ice Beam - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
Slack Off = [12 Energy] [+20 HP]

Thunderbolt - 10+3+(4-3)x1.5 = [15 Damage] [6 Energy]
Mirror Coat = [23 Damage] [14 Energy]



Fried (M)
HP: 80
Energy: 38
Stats: N/A
Status: N/A
Vs
Rain Dance (2r)

Hydra (F)
HP: 54
Energy: 58
Stats: N/A
Status: N/A​

C$FP, you're up.
 
"Duclohm has 2 SpD, not 3."

Ice Beam, Confuse Ray, Ice Beam
IF Duclohm uses Thunderbolt, THEN use Imprison (Thunderbolt, Thundershock, Hydro Pump) that action, but only once
 
I forgot about this ._.

Thanks for reminding me.

It says in the description you need to specify three moves to Imprison. Just sayin'

Thunderbolt ~ Slack Off ~ Dragon Pulse
 

Fried (M)
HP: 80
Energy: 38
Stats: N/A
Status: N/A
Actions: Imprison~Confuse Ray~Ice Beam
Vs
Rain Dance (2r)

Hydra (F)
HP: 54
Energy: 58
Stats: N/A
Status: N/A
Actions: Thunderbolt~Slack Off~Dragon Pulse

Hydra tries to attack Fried with a Thunderbolt, but Fried quickly Imprisons the move, preventing Hydra from using it again. Fired then blasts a Ray of light that intensely Confuses Hydra, but Hydra is able to fight through the confusion and Slack Off, healing the damage from the incoming Ice Beam. Hydra retaliates by blasting Fried with a Dragon Pulse.

Imprison = [10 Energy]
Thunderbolt - Imprisoned = [6 Energy]

Confuse Ray = [5 Energy]
Slack Off = [12 Energy] [+20 HP]

Ice Beam - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
Dragon Pulse - 9+3+(4-2)x1.5 = [15 Damage] [6 Energy]



Fried (M)
HP: 65
Energy: 16
Stats: N/A
Status: N/A
Vs
Rain Dance (1r)

Hydra (F)
HP: 54
Energy: 34
Stats: N/A
Status: Imprisoned (Thunderbolt, Thundershock, Hydro Pump: 3a), Confused (1a)

Darkamber, you're up.
 
"He's almost down, just chill and we should be ready to finish him off."

chill, Ice Beam, Hydro Pump
 

Fried (M)
HP: 65
Energy: 16
Stats: N/A
Status: N/A
Actions: Chill~Ice Beam~Hydro Pump
Vs
Rain Dance (1r)

Hydra (F)
HP: 54
Energy: 34
Stats: N/A
Status: Imprisoned (Thunderbolt, Thundershock, Hydro Pump: 3a), Confused (1a)
Actions: Dragon Rage~Dragon Pulse~Dragon Rage

Fried starts by Chilling, to regain some energy. Then Hydra begins to vent some of her (Dragon) Rage, knocking Fried back. Fried retaliates with another Ice Beam, only to be hit by a Dragon Pulse. Fried then launches a Hydro Pump, and sends Hydra sprawling backwards thanks to its boost from the rain. Hydra attacks with another Dragon Rage, but knows that her time is running out.

Chill = [+12 Energy]
Dragon Rage = [10 Damage] [6 Energy]

Ice Beam - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
Dragon Pulse - 9+3+(4-3)x1.5 = [14 Damage] [6 Energy]

Hydro Pump - [12+3+3+(4-2)x1.5]x0.67 = [14 Damage] [7 Energy]
Dragon Rage = [10 Damage] [6 Energy]



Fried (M)
HP: 31
Energy: 14
Stats: N/A
Status: N/A
Vs

Hydra (F)
HP: 20
Energy: 16
Stats: N/A
Status: N/A​

C$FP, you're up.
 
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