Hmm. It seems I've been called to ref a match between an incredibly powerless challenge-seeker and an incredibly frail challenge-acceptor. I come up to the arena, to see this:
2 Day DQ
3 Recoveries/5 Chills
ARENA: Sparkworks Junkyard
1 ability
no items.
Switch= http://nyan.cat/
My. This does not seem friendly.
Let's see the teams.
Fairly weak.
Abra [Adrian] (Male)
Nature: Hasty (+15% Spe, +30 Acc, -1 Def)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 0 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+)
EC: 3/4/9
MC: 0
DC: 3/5
Attacks:
Teleport
Encore
Fire Punch
Ice Punch
Psychic
Shadow Ball
Substitute
Reflect
Light Screen
Zap Cannon
Fairly frail.
"Two weakmons, an arena in favor of the weaker mon...hmm. Let's battle."
Terrador posts actions/ability (Tynamo has no non-trait abilities, so yeah.)
LL posts actions
I ref
2 Day DQ
3 Recoveries/5 Chills
ARENA: Sparkworks Junkyard
Let's see...It's just a scrap heap full of semifunctional electrical equipment and lots of places to hide. Rotom appliances are lying around, looking VERY suspicious. In fact, did I just see one move? Eeeeeep! If provoked, Rotom may attack indiscriminately with a Discharge or appliance specific move, and will randomly change between appliances. There are many large puddles around but no real water source, and a hot, dry wind relentlessly but lazily buffets all those who wander into the domain of the spark ghost!
-Rotom appliances will attack if provoked using Discharge/ specific appliance move and randomly change between turns.
-Many hiding places
-Puddle-covered ground
-SLight wind
-Rotom appliances will attack if provoked using Discharge/ specific appliance move and randomly change between turns.
-Many hiding places
-Puddle-covered ground
-SLight wind
1 ability
no items.
Switch= http://nyan.cat/
My. This does not seem friendly.
Let's see the teams.
Tynamo(*)
Hajike (M)
Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
EC: 0/9
MC: 9
DC: 0/5
Attacks
Tackle (*)
Thunderwave (*)
Spark (*)
Charge Beam (*)
Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
EC: 0/9
MC: 9
DC: 0/5
Attacks
Tackle (*)
Thunderwave (*)
Spark (*)
Charge Beam (*)
Abra [Adrian] (Male)
Nature: Hasty (+15% Spe, +30 Acc, -1 Def)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 0 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+)
EC: 3/4/9
MC: 0
DC: 3/5
Attacks:
Teleport
Encore
Fire Punch
Ice Punch
Psychic
Shadow Ball
Substitute
Reflect
Light Screen
Zap Cannon
"Two weakmons, an arena in favor of the weaker mon...hmm. Let's battle."
Terrador posts actions/ability (Tynamo has no non-trait abilities, so yeah.)
LL posts actions
I ref