A boring tournament arena, OH MY! GoldenKnight vs. porygon3 (2v2 doubles)

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2v2 Doubles
1 Day DQ (i have a pretty small chance of making the deadline tomorrow, but that hopefully won't be too big of a deal)
2 Recovery / 5 Chills
Arena: Meh, let's just do the tournament arena
I'll accept that, GoldenKnight

no items
one ability


any particular restrictions on pokemon (no fully evolved, etc)?
AND HERE WE ARE, in your standard tournament arena. All attacks possible, so it's a down-and-dirty street fight. Let's see what tactics our two challengers will use to overcome each other. But first, the teams:

Team GoldenKnight:

Dragonite* [Latobius] [M] Celtic god of the sky
Nature: Quiet

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 68(-)

Counters:
EC:9/9
MC:0
DC:5/5

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Fire Punch
ThunderPunch
Roost
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Waterfall(*)
Flamethrower(*)
Dragon Tail(*)
Outrage
Thunderbolt
Hurricane
Earthquake


Togepi [ionno yet] (F)
Nature: Modest

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Stats:
Togepi
HP: 90
Atk: Rank 0(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 20

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Extrasensory
Morning Sun
Nasty Plot
Flamethrower
Thunder Wave
Psycho Shock


Larvitar- ionno yet (M)

Nature: Hardy/Neutral
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
AncientPower
Stealth Rock
Iron Defense
Dig
Toxic
Protect


Team porygon3:

Poliwhirl(*) Frogger (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

EC: 6/9
MC: 1
DC: 3/5

Abilities:
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW) (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Water Sport (*)
Bubble (*)
Hypnosis (*)
Water Gun (*)
Doubleslap (*)
Rain Dance (*)
Body Slam (*)
Bubblebeam (*)
Mud Bomb
Hydro Pump

Haze (*)
Water Pulse (*)
Splash (*)

Ice Beam (*)
Psychic (*)
Double Team (*)


Numel: [Lemun] (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm

Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method

Stats:
HP: 90
Atk: *** (+1)
Def: **
SpA: ***
SpD: **
Spe: 30 (35 / 1.15)

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Lava Plume

Yawn
Ancientpower
Howl

Earthquake
Flamethrower
Dig


Foongus [AMOONGUSS] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Stats:
Foongus
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15

EC: 0/6
MC: 0
DC: 1/5

Abilities:
Effect Spore (can be disabled): This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

When disabled, the Pokemon's Powder attacks are 10% more accurate
Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

Gastro Acid
Stun Spore
Defense Curl

Venoshock
Flash
Hidden Power Ground (7)


On first glance, GoldenKnight would seem to have the advantage, but who knows, perhaps porygon3 has a clever trick or two up his sleeve!

Before we begin, we need your Pokémon and abilities, so, GoldenKnight, release your two with their abilities. Then porygon3 will, and he will order as well. Then GoldenKnight will order, and I will ref.
 
Well, this looks pretty bad...

I'll send out Frogger (Poliwhirl) with Water Absorb, and Lemun (Numel) with Simple.

Frogger will start out by Ice Beaming Dragonite, then hitting it with a Body Slam and another Ice Beam. Hopefully there will be some status because this thing could probably win 2v1. If Dragonite has somehow fainted before the last Ice Beam, target Togepi instead.

Lemun will start by using Yawn on Togepi, and then hit Dragonite with Ancientpower. It'll finish the round with a Howl.


sorry for the boring actions :\
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Togepi: Let's go ahead and start out by follow me to stop Frogger from hitting Dnite. We can follow that up with a Yawn on Frogger, since he needs his sleep. After that we can use Extrasensory on Frogger. If Follow Me doesn't have priority, we can replace that with an encore against Lumen for the first action

Dnite: Let's keep this simple by using Waterfall on the first and third actions on Lumen and Thunderbolt on Frogger in the second action.
 
Welcome to the Generic Indigo Stadium, for what could potentially be a VERY short match, ladies and gentlemen! In THIS corner, GOLDENKNIGHT, who's sending out his big-ass dragon thing... And a hatchling. K. In THIS corner, PORYGON3, who responds with a... Fire tortoise... thing... And a frog. ... Y'know, Pokémon is fucked up.

Team GoldenKnight:

Latobius (Multiscale)
HP: 100
Energy: 100
Speed: 68
Boosts/Drops: 0
Status: Fine
Actions: Waterfall (Lumen) >>> Thunderbolt (Frogger) >>> Waterfall (Lumen)


Togepi (Serene Grace)
HP: 90
Energy: 100
Speed: 20
Boosts/Drops: 0
Status: Fine
Actions: Follow Me >>> Yawn (Frogger) >>> Extrasensory (Frogger)
Sub Follow Me with Encore (Numel) if Follow Me doesn't have priority.

NOTE: Follow Me, according to Serebii, is in Stage 3 of the priority bracket. And I assume it only works for one action.

Team porygon3:

Frogger (Water Absorb)
HP: 90
Energy: 100
Speed: 90
Boosts/Drops: 0
Status: Fine
Actions: Ice Beam (Dragonite) >>> Body Slam (Dragonite) >>> Ice Beam (Dragonite)


Lemun (Simple)
HP: 90
Energy: 100
Speed: 30
Boosts/Drops: 0
Status: Fine
Actions: Yawn (Togepi) >>> AncientPower (Dragonite) >>> Howl

Turn Order: Poliwhirl >>> Dragonite >>> Numel >>> Togepi

Action 1:
And so it begins, this clash of the titans... Yeah, it's not remotely that epic, but still! Togepi leads off by... Spanking itself and pulling funny faces at Frogger and Lemun. The fuck? That's really distracting. It's so distracting, Frogger changes the target of his Ice Beam, from Dragonite to the little critter! This it seems was a good decision by GoldenKnight, as the Ice Beam freezes Togepi's lower body on the spot! She can't move! Though her upper body is still able to cast. Man, Latobius is lucky he didn't suffer that. Speaking of him, he coats himself in water, and blasts forward, charging into Lemun with extreme prejudice. That was a big hit! Lemun reacts by... Yawning. At Togepi. ... Yeah... She's drowsy, and will fall asleep in three actions.

Action 2:
Frogger decides to forego specials, and just use good old physical manliness to wear down Latobius. This goes as well as you would expect. Multiscale kicks in, halving the damage. Latobius cackles evilly, and zaps the tadpole for big damage. I like my frogs' legs crispy. But wait, here comes Lemun, who conjures mystical rocks to fling at Latobius! AND HE SHRUGS THEM OFF LIKE THEY'RE LITERALLY NOTHING! What is he made of?! Before you answer that, Togepi yawns at Frogger. Now he's drowsy too.

Action 3:
This time, Frogger's aim is true, as he strikes Latobius with an Ice Beam for great justice. And it would do pretty nice damage... If Multiscale wasn't active this round. Latobius responds with a second Waterfall to Lumen's face, but it doesn't stop him HOWLING LIKE THE WIND, to raise his power! Togepi finishes the round by channelling psychic energy to strike Frogger in the back of the head! Yeowch.

Calcs:
Togepi used Follow Me (4 energy)
Poliwhirl used Ice Beam (9 damage, 7 energy)
Dragonite used Waterfall (21 damage, 6 energy)
Numel used Yawn (7 energy)
Poliwhirl used Body Slam (5 damage, 7 energy)
Dragonite used Thunderbolt (19 damage, 7 energy)
Numel used AncientPower (1 damage, 5 energy)
Toegpi used Yawn (6 energy)
Poliwhirl used Ice Beam (8 damage, 7 energy)
Dragonite used Waterfall (21 damage, 6 energy)
Numel used Howl (+2 Atk, 5 energy)
Togepi used Extrasensory (8 damage, 6 energy)


Team GoldenKnight:

Latobius (Multiscale)
HP: 86
Energy: 81
Speed: 68
Boosts/Drops: 0
Status: Fine


Togepi (Serene Grace)
HP: 81
Energy: 84
Speed: 20
Boosts/Drops: 0
Status: Lower body is frozen, will fall asleep in 1 action.

Team porygon3:

Frogger (Water Absorb)
HP: 73
Energy: 79
Speed: 90
Boosts/Drops: 0
Status: Will fall asleep in 2 actions.


Lemun (Simple)
HP: 48
Energy: 83
Speed: 30
Boosts/Drops: +2 Atk
Status: Fine
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
hmmm

Togepi: Just hit Lemun with a yawn as you fall asleep. If you wake up this round, hit lemun with a psychoshock. The good news is that you can use all your special attacks, even if you can't move n.n

Dnite: Let's go with an all out assault against Frogger. Hit him with a Thunderpunch, a Thunderbolt and another Thunderpunch. If he doesn't attack you with anything, swap the tbolt for a Waterfall on Lemun, this is a weird substitute, but i want to see if it works!!
 
Are you sure about the calcs? I know Multiscale halves the damage but does Ancientpower really only do 1 damage? Ice Beam only doing 9 seems a bit odd but maybe reasonable, but just 1 damage? :\

Anyway, this battle isn't looking too good, but I want you guys to keep fighting. Frogger, try to hit Latobius with a Hypnosis. He's going to be in range because of the Thunderpunch, so you should have a pretty good chance of hitting! Follow it up by hitting him with either an Ice Beam (if Hypnosis misses) or Body Slam (if it hit), or just Ice Beam regardless if it's not strong enough base power to wake him? You probably won't be awake the third action but if you are, use Double Team to make one clone.

Lemun, start the round by using Dig to avoid the Yawn, coming up after it's over. If you only do partial damage or whatever to Togepi to be able to dodge it, that's fine. You're faster, so this should hopefully work. Then, use another Dig to damage it some more, and end the round with another Howl.
 
Positive. I double checked... Unless I put the formula in wrong. If you come up with something different, please say so.

Team GoldenKnight:

Latobius (Multiscale)
HP: 86
Energy: 81
Speed: 68
Boosts/Drops: 0
Status: Fine
Actions: ThunderPunch >>> Thunderbolt >>> ThunderPunch (Frogger)
Sub Thunderbolt for Waterfall (Lemun) if Frogger does not attack.


Togepi (Serene Grace)
HP: 81
Energy: 84
Speed: 20
Boosts/Drops: 0
Status: Lower body is frozen, will fall asleep in 1 action.
Actions: Yawn (Lemun) >>> Psyshock (if you wake, Lemun)

Team porygon3:

Frogger (Water Absorb)
HP: 73
Energy: 79
Speed: 90
Boosts/Drops: 0
Status: Will fall asleep in 2 actions.
Actions: Hypnosis (Latobius) >>> Ice Beam/Body Slam (depending on if Hypnosis hit) >>> Sleep/Double Team (1)

NOTE: Ice Beam shouldn't be strong enough to lower the sleep counter, as it's stated to be attacks GREATER than 10 base power.


Lemun (Simple)
HP: 48
Energy: 83
Speed: 30
Boosts/Drops: +2 Atk
Status: Fine
Actions: Dig (Togepi) >>> Dig (Togepi) >>> Howl

Turn Order: Frogger >>> Latobius >>> Lemun >>> Togepi

Action 1:
And here we go again. Can porygon3 turn this fight around? With Multiscale deactivated, he has a chance. But he seems to misunderstand the order of events here, Frogger moves first, not Latobius. Thus, he fires the Hypnosis from where he is... And the 60% doesn't come off! Latobius capitalises with a mighty ThunderPunch to the tadpole's belly! Oh man, that one sucked, he's feeling that critical hit! Hax is a bitch. Speaking of a bitch, Lemun proceeds to make Togepi his, by ducking underground to dodge the incoming Yawn, and whack him with a Dig attack. Poor Togepi then falls asleep, obviously tired... But it's a light sleep, he'll be refreshed momentarily.

Action 2:
Frogger's up again, realising that with Multiscale gone, his Ice attacks can hit harder! And indeed the Ice Beam does, as he scores a critical hit in return against Latobius! Ah, the balance of hax. Latobius, evidently not appreciating the irony, responds with a large bolt of electricity to Frogger. Poor guy. Lemun sees fit to strike the sleeping Togepi from underground again. What, did he think he wouldn't see it coming? HE'S ASLEEP, NO CRAP! But as Togepi wakes, the weakened Frogger falls asleep... And it's an intense one, for three actions! Sucks to be him.

Action 3:
While Frogger sleeps, Latobius strikes, with another ThunderPunch straight to the gut. Owie... Lemun HOWLS in rage at his comrade's pain, boosting his attack through the roof! But the freshly woken Togepi seeks revenge, and zaps Lemun with psychic energy! Those are some nasty brainwaves...

Calcs:
Poliwhirl used Hypnosis (10 energy)
Dragonite used ThunderPunch (23 damage, 6 energy)
Numel used Dig (14 damage, 5 energy)
Togepi used Yawn (6 energy)
Poliwhirl used Ice Beam (26 damage, 7 energy)
Dragonite used Thunderbolt (22 damage, 7 energy)
Numel used Dig (14 damage, 9 energy)
Dragonite used ThunderPunch (19 damage, 6 energy)
Numel used Howl (+2 Atk, 5 energy)
Togepi used Psyshock (10 damage, 6 energy)


Team GoldenKnight:

Latobius (Multiscale)
HP: 60
Energy: 62
Speed: 68
Boosts/Drops: 0
Status: Fine


Togepi (Serene Grace)
HP: 53
Energy: 72
Speed: 20
Boosts/Drops: 0
Status: Lower body is frozen.

Team porygon3:

Frogger (Water Absorb)
HP: 9
Energy: 62
Speed: 90
Boosts/Drops: 0
Status: Will wake up in 2 actions.


Lemun (Simple)
HP: 38
Energy: 64
Speed: 30
Boosts/Drops: +4 Atk (I think. Should still keep the effects of a +1 booster, right? So it resets at the end of the third round.)
Status: Fine

porygon3's orders, then GK, then me.
 
ouch...

Frogger, if you ever wake up, just hit Latobius with Ice Beam for every action

Lemun, start by hitting Latobius with a Yawn. Then, Dig underground, and again try to wait for Togepi to do something before you come up. Finish the round by hitting Latobius with an Ancientpower
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
mk

Togepi: Let's go ahead and get the ko counter with Extrasensory to Psychoshock, followed up with another Extrasensory. Of course when Frogger is knocked out you should hit Lumen.

Dnite: Let's finish this up. Hit Lemun with a Waterfall and go ahead and hit Lemun with an Earthquake while he's digging for that extra damage. Follow that up with one more, possibly unneeded Waterfall
 
Team GoldenKnight:

Latobius (Multiscale)
HP: 60
Energy: 62
Speed: 68
Boosts/Drops: 0
Status: Fine
Actions: Waterfall >>> Earthquake >>> Waterfall (Lemun)


Togepi (Serene Grace)
HP: 53
Energy: 72
Speed: 20
Boosts/Drops: 0
Status: Lower body is frozen.
Actions: Psyshock (Frogger) >>> Extrasensory (Frogger) >>> Extrasensory (Lemun)
If Frogger is KOd by action 2, attack Lemun.

Team porygon3:

Frogger (Water Absorb)
HP: 9
Energy: 62
Speed: 90
Boosts/Drops: 0
Status: Will wake up in 2 actions.
Actions: Sleep >>> Sleep >>> Ice Beam


Lemun (Simple)
HP: 38
Energy: 64
Speed: 30
Boosts/Drops: +4 Atk
Status: Fine
Actions: Yawn(L) >>> Dig(T) >>> Ancientpower(L)

Frogger snoozes. Meanwhile Latobius crashes on to Lemun like Niagara Falls, so harsh, that it causes him to flinch! Togepi zaps Frogger with his brainwaves for the KO.

Lemun disappears underground now, for a decisive blow against Togepi... But Latobius anticipated this, and sends a powerful seismic wave through the ground, striking him for the KO! Togepi takes damage too, but it's rather insignificant. But it does break the ice around him!

Calcs:
Dragonite used Waterfall (21 damage, 6 energy)
Togepi used Psyshock (10 damage, 6 energy)
Dragonite used Earthquake (26 damage, 16 damage, 7 energy)


Team GoldenKnight:

Latobius (Multiscale)
HP: 60
Energy: 49
Speed: 68
Boosts/Drops: 0
Status: Fine


Togepi (Serene Grace)
HP: 37
Energy: 66
Speed: 20
Boosts/Drops: 0
Status: Fine

Team porygon3:

Frogger (Water Absorb)
HP: KO


Lemun (Simple)
HP: KO

Sorry about the last minute flinchax, but it didn't make a difference anyway.

Prizes:

I gain 4 RC.

GoldenKnight and porygon3 both gain 2 TC.

Dragonite and Togepi both gain 1 KO, 1 EC, 2 MC, 1 DC.

Poliwhirl and Numel gain 1 EC, 2 MC, 1 DC.

Great game guys!
 
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