Hi everyone! This is my first RMT, so I'm new to the whole thing so I apologize in advance if I do anything wrong. I built this team to get COIL on the suspect which it helped me achieve with very good results only losing twice in total (1 to hax, 1 to a scrub). The team is based around bouffalant and hazard stacking which has proven effective.
Le Team:
Bouffalant @ Lum Berry
Ability: Sap Sipper
Happiness: 0
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Frustration
- Earthquake
- Megahorn
- Swords Dance
So this is the new set for bouff. It's still the mon I chose to build around with SD+3 attacks, I now run enough speed to outspeed malamar and also run megahorn, I also run frustration because stupid Ditto's annoy me. Earthquake is just good coverage to have although ghosts do hurt bouff a lot so pursuit over megahorn is viable. Lum berry is to stop mean pokemon from burning me and provides an extra move slot over substitute.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
-Signal Beam Energy Ball
- Thunderbolt
So I chose mesprit second because it works very well with bouff, it ohko's most fighting types that threaten bouff and also provides momentum that is very needed with this team, I chose a modest nature as it allows me to get a better damage output with all of it's coverage moves, Psychic was chosen over psyshock as this team does struggle with bulk up mons in the tier. Signal beam is for malamar; a huge threat in the tier which is very hard to stop without a bug move and thunderbolt is for mantine's that like to switch in on mesprit. Mesprit also comes in handy for revenge killing fast strong mons like zangoose and swellow. NEW: Energy ball has been put in over signal beam as I can deal with malamar now without mesprit.
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 236 HP / 20 Atk / 240 SpD / 12 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Megahorn
- Stone Edge
So I took the suggestions of hollywood Montsegur and HJAD, then kind of mixed them together, I decided against running double dance rhydon as I just can't give up ludicolo for prinplup as HJAD suggested or this team just loses to rain (ironic eh?) So I made this spdef Rhydon which effectively does the same job as regirock as in getting rocks up, but rhydon can dish out more damage in return for taking a bit more as well. Rhydon also stops pesky mons like rotom, electivire and other things from freely volt switching as hollywood mentioned was a problem for my team. Megahorn is for malamar so I didn't need to give mesprit signal beam and in return could run energy ball. Also marilli since I gave up my mon with toxic, I decided to keep toxic spikes on garbodor
Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Toxic
- Drain Punch
- Rock Tomb
Regirock is my main answer to typlosion as it can completely chew moves it wants to go for except for the very rare Specs Focus blast. I decided to run Almost max HP and Max spdef just to increase regirocks abilities as a brick wall (hehe get it?) I prefer toxic over thunder wave as it allows me to cripple pokemon that like to set up like Uxie and musharna which t-wave can not do as well. Stealth rock is obvious as it lets me hazard stack with Garbodor and well... it's the best move in the game right? Rock tomb is imo the better move over rock slide as it not only gets of damage but lowers the targets speed, so effectively a thunder wave. And drain punch is just to get HP as Regirock has no reliable healing move.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Surf/Hydro Pump
- Ice Beam
- Rain Dance
Ludicolo is the mon on the team that enables me to defeat rain teams, because screw that, it has recently been used less due to samurott but I chose this mon because of it's niches of; Not getting 2HKO'd by special samurott which is a threat to this team, having stab giga drain, and being able to make it's self incredibly fast with self setting rain dance. Again I chose a modest nature over timid as it isn't very hard to get rain up with ludicolo due to it's great typing. The moveset is simple, only choice is surf/hydro pump, depends on whether your a hax god or not ¯\_(ツ)_/¯
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Spikes
- Seed Bomb
- Toxic Spikes
Garbodor is arguably the best spike setter in NU right now, It's ability to easily get up at least 1 layer of spikes or t-spikes is amazing to this team, I chose seed bomb over drain punch as it lets me get a good amount of damage off on seismitoad and quagsire which is very helpful for this team as it lets bouffalant sweep easier. The 96 speed allows garbodor to outspeed base 55 max speed adamant/modest mons by one point which is extremely helpful for hitting things or laying spikes against Cacturne/Golurk/Bouffalant. Rest of the EVs are just put into max defence and rest HP for increased bulk. I put a rocky helmet on garbodor to punish physical pokemon that dare challenge the trash!
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Rock Climb
- Rock Slide
- Earthquake
So I thought long and hard to if I wanted to swap Sawk with Tauros, and eventually I decided Tauros benefited the team more, fire blast is to hit ferroseed which is annoying to this team, and zen headbutt to hit fighting types which my team is kind of weak to, overall I decided Speed > Power. Edit: I run fire blast for ferroseed which walls a large proportion of my team unfortunately and the rest is just standard, Zen headbutt can also be changed with rock slide if you so wish. Tauros is just a good mon to have providing a strong hitter and something to speed tie with archeops
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Thunder Punch
Threatlist
Physical samurott is a problem to this team, with megahorn, aqua jet and waterfall it's very threatning if it find the time to set up which isn't hard on mons like garbodor/regirock, before it's set up it's not as huge a problem after it has, my best bet is forcing a speed tie with ludicolo or using garbodor as death fodder to get rocky helmet + aftermath damage
Very similar to samurott, I have made my team very carefully to make sure klinklang can't set up a sub on any mons beside garbodor which can run drain punch if needed. With gear grind and return, yet again my best bet is forcing damage on it with garbodor
RIP MEGA CAMEL.
Shoutouts to xzern :d. Yet another case of, and I quote ''WHAT SWITCHES INTO THIS THING'', The best way to deal with this mon is using garbodor yet again to get damage off and then switching into regirock or mesprit which can revenge kill it.
I feel so sorry for garbodor ;-;
Importable
So thank you frens for reading this RMT, Again I apologize for any issues you may of spotted :] Also doing [ hide ] is apparently not working so apologies for that
Le Team:
Bouffalant @ Lum Berry
Ability: Sap Sipper
Happiness: 0
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Frustration
- Earthquake
- Megahorn
- Swords Dance
So this is the new set for bouff. It's still the mon I chose to build around with SD+3 attacks, I now run enough speed to outspeed malamar and also run megahorn, I also run frustration because stupid Ditto's annoy me. Earthquake is just good coverage to have although ghosts do hurt bouff a lot so pursuit over megahorn is viable. Lum berry is to stop mean pokemon from burning me and provides an extra move slot over substitute.
Dank Meme
Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 148 HP / 252 Atk / 48 Def / 60 Spe
Adamant Nature
- Return
- Earthquake
- Payback/Substitute
- Swords Dance
So this is the mon I wanted to build with, It's high attack and good bulk is very good in NU, it also has the great niches of being able to stop lilligant from setting up with sap sipper. The EV spread which I'm sure by now your questioning has it's reasons. 252+ Attack is simple as it gives bouff the max damage output, the speed is to outspeed weezing which can let me get of either a lot of damage on a full health weezing or kill it when weakened, the hp is for max leftovers and the defense is just extra ev's to take hits better. The movespread is simple, Return and EQ for coverage and SD to raise attack, I run payback to hit rotom which hard walls SD bouff .
Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 148 HP / 252 Atk / 48 Def / 60 Spe
Adamant Nature
- Return
- Earthquake
- Payback/Substitute
- Swords Dance
So this is the mon I wanted to build with, It's high attack and good bulk is very good in NU, it also has the great niches of being able to stop lilligant from setting up with sap sipper. The EV spread which I'm sure by now your questioning has it's reasons. 252+ Attack is simple as it gives bouff the max damage output, the speed is to outspeed weezing which can let me get of either a lot of damage on a full health weezing or kill it when weakened, the hp is for max leftovers and the defense is just extra ev's to take hits better. The movespread is simple, Return and EQ for coverage and SD to raise attack, I run payback to hit rotom which hard walls SD bouff .
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
-
- Thunderbolt
So I chose mesprit second because it works very well with bouff, it ohko's most fighting types that threaten bouff and also provides momentum that is very needed with this team, I chose a modest nature as it allows me to get a better damage output with all of it's coverage moves, Psychic was chosen over psyshock as this team does struggle with bulk up mons in the tier. Signal beam is for malamar; a huge threat in the tier which is very hard to stop without a bug move and thunderbolt is for mantine's that like to switch in on mesprit. Mesprit also comes in handy for revenge killing fast strong mons like zangoose and swellow. NEW: Energy ball has been put in over signal beam as I can deal with malamar now without mesprit.
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 236 HP / 20 Atk / 240 SpD / 12 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Megahorn
- Stone Edge
So I took the suggestions of hollywood Montsegur and HJAD, then kind of mixed them together, I decided against running double dance rhydon as I just can't give up ludicolo for prinplup as HJAD suggested or this team just loses to rain (ironic eh?) So I made this spdef Rhydon which effectively does the same job as regirock as in getting rocks up, but rhydon can dish out more damage in return for taking a bit more as well. Rhydon also stops pesky mons like rotom, electivire and other things from freely volt switching as hollywood mentioned was a problem for my team. Megahorn is for malamar so I didn't need to give mesprit signal beam and in return could run energy ball. Also marilli since I gave up my mon with toxic, I decided to keep toxic spikes on garbodor
Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Toxic
- Drain Punch
- Rock Tomb
Regirock is my main answer to typlosion as it can completely chew moves it wants to go for except for the very rare Specs Focus blast. I decided to run Almost max HP and Max spdef just to increase regirocks abilities as a brick wall (hehe get it?) I prefer toxic over thunder wave as it allows me to cripple pokemon that like to set up like Uxie and musharna which t-wave can not do as well. Stealth rock is obvious as it lets me hazard stack with Garbodor and well... it's the best move in the game right? Rock tomb is imo the better move over rock slide as it not only gets of damage but lowers the targets speed, so effectively a thunder wave. And drain punch is just to get HP as Regirock has no reliable healing move.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Surf/Hydro Pump
- Ice Beam
- Rain Dance
Ludicolo is the mon on the team that enables me to defeat rain teams, because screw that, it has recently been used less due to samurott but I chose this mon because of it's niches of; Not getting 2HKO'd by special samurott which is a threat to this team, having stab giga drain, and being able to make it's self incredibly fast with self setting rain dance. Again I chose a modest nature over timid as it isn't very hard to get rain up with ludicolo due to it's great typing. The moveset is simple, only choice is surf/hydro pump, depends on whether your a hax god or not ¯\_(ツ)_/¯
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Spikes
- Seed Bomb
- Toxic Spikes
Garbodor is arguably the best spike setter in NU right now, It's ability to easily get up at least 1 layer of spikes or t-spikes is amazing to this team, I chose seed bomb over drain punch as it lets me get a good amount of damage off on seismitoad and quagsire which is very helpful for this team as it lets bouffalant sweep easier. The 96 speed allows garbodor to outspeed base 55 max speed adamant/modest mons by one point which is extremely helpful for hitting things or laying spikes against Cacturne/Golurk/Bouffalant. Rest of the EVs are just put into max defence and rest HP for increased bulk. I put a rocky helmet on garbodor to punish physical pokemon that dare challenge the trash!
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Rock Climb
- Rock Slide
- Earthquake
So I thought long and hard to if I wanted to swap Sawk with Tauros, and eventually I decided Tauros benefited the team more, fire blast is to hit ferroseed which is annoying to this team, and zen headbutt to hit fighting types which my team is kind of weak to, overall I decided Speed > Power. Edit: I run fire blast for ferroseed which walls a large proportion of my team unfortunately and the rest is just standard, Zen headbutt can also be changed with rock slide if you so wish. Tauros is just a good mon to have providing a strong hitter and something to speed tie with archeops
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Thunder Punch
Threatlist
Physical samurott is a problem to this team, with megahorn, aqua jet and waterfall it's very threatning if it find the time to set up which isn't hard on mons like garbodor/regirock, before it's set up it's not as huge a problem after it has, my best bet is forcing a speed tie with ludicolo or using garbodor as death fodder to get rocky helmet + aftermath damage
Very similar to samurott, I have made my team very carefully to make sure klinklang can't set up a sub on any mons beside garbodor which can run drain punch if needed. With gear grind and return, yet again my best bet is forcing damage on it with garbodor
RIP MEGA CAMEL.
Shoutouts to xzern :d. Yet another case of, and I quote ''WHAT SWITCHES INTO THIS THING'', The best way to deal with this mon is using garbodor yet again to get damage off and then switching into regirock or mesprit which can revenge kill it.
I feel so sorry for garbodor ;-;
Importable
Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 148 HP / 252 Atk / 48 Def / 60 Spe
Adamant Nature
- Return
- Earthquake
- Payback
- Swords Dance
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
- Signal Beam
- Thunderbolt
Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Toxic
- Drain Punch
- Rock Tomb
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Surf
- Ice Beam
- Rain Dance
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Spikes
- Seed Bomb
- Toxic Spikes
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Thunder Punch
Ability: Sap Sipper
EVs: 148 HP / 252 Atk / 48 Def / 60 Spe
Adamant Nature
- Return
- Earthquake
- Payback
- Swords Dance
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
- Signal Beam
- Thunderbolt
Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Toxic
- Drain Punch
- Rock Tomb
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Surf
- Ice Beam
- Rain Dance
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Spikes
- Seed Bomb
- Toxic Spikes
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Thunder Punch
Bouffalant @ Lum Berry
Ability: Sap Sipper
Happiness: 0
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Frustration
- Earthquake
- Megahorn
- Swords Dance
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
- Signal Beam
- Thunderbolt
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 236 HP / 20 Atk / 240 SpD / 12 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Megahorn
- Stone Edge
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Surf
- Ice Beam
- Rain Dance
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Spikes
- Seed Bomb
- Toxic Spikes
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Rock Climb
- Zen Headbutt
- Earthquake
Ability: Sap Sipper
Happiness: 0
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Frustration
- Earthquake
- Megahorn
- Swords Dance
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
- Signal Beam
- Thunderbolt
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 236 HP / 20 Atk / 240 SpD / 12 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Megahorn
- Stone Edge
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Surf
- Ice Beam
- Rain Dance
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Spikes
- Seed Bomb
- Toxic Spikes
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Rock Climb
- Zen Headbutt
- Earthquake
So thank you frens for reading this RMT, Again I apologize for any issues you may of spotted :] Also doing [ hide ] is apparently not working so apologies for that
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