I get tired of using the same teams over and over so i decided to make, yet again, another squad. I got a physical wall, special wall, 2 special attackers, a spinner, and physical attacker. Classic enough. They've been doing well so far, but all i face are anti-metas, complete random teams, all that kinda bs. I just want a regular, standard match. That's all i ask ;_;. But I also ask for any critiques, replacements, advice, etc so check this out and tell me what you think. Changes are in red. THE TEAM OVERVIEWSo, there's the rarely seen Conkeldurr (rare in my opinion, I never see it anymore), with the priority and such, the basic bulk up set. I have a Jirachi to just.. annoy/hax the opponent. It's the specially defensive set, so it wish supports the team, too. Hydreigon... it just fits in my opinion. Lati@s will be shit on by Scizor running around OU, Dragonite isn't that useful in my opinion, so Hydreigon is slapped on here, and it dents opposing teams well. Skarmory is standard and whatnot. Phaze and hazards. Offensive Heatran is just there to take on fire type moves, set up rocks, and dent along with Hydreigon. Starmie spins, thats pretty much his job, but we can get to details in a minute. Basically, all of these mons and sets... are ones I've never used, but wanted to try. Moving on... @ Leftovers ~Guts ~Adamant ~120 HP / 252 Atk / 136 SpD -Bulk Up -Drain Punch -Mach Punch -Ice Punch Conkeldurr is supposed to physically dent the opponent, but it can score a few KOs if it can. The set is pretty standard, really no explanation. It hits hard when it can, but it can really dominate after all the specially offensive threats on the opponent's team are down. Also, it carries a priority move, and I always need a priority move on my team. Granted Conkeldurr is extremely slow, but it still works as long as faster opponents are taken care of. This mon is to hit the opponent on the physical side. @ Leftovers ~Serene Grace ~Careful ~252 HP / 224 SpD / 32 Spe -Body Slam -Iron Head -Wish -Fire Punch Jirachi's main purpose of course is to hax the living hell out of EVERY MON. Or at least try. It also wish supports my 3 attackers. This helps them pull a... sweep.. sort of. Jirachi also takes on the special hits, as well as resisting both Hydreigon's and Conkeldurr's weaknesses. I've debated whether to use Fire Punch or Protect, but the lack of enough battles, or Jirachi getting crit-KO-ed, prevent me from deciding. Basically, Jirachi's job is obvious; provide Wish support while attempting to KO something with it's hax. It also has synergy with Hydreigon and somewhat with Conkeldurr. @ Life Orb ~Levitate ~Timid ~100 HP / 56 Def / 100 SpA / 252 Spe -Recover -Dragon Pulse -Calm Mind -Hidden Power Fire Latias replaces Hydreigon for better bulk. I am still testing out different sets for her, and I am currently using this set. This set was recommended by TheStriker, and it works pretty well. Recover allows Latias to live longer, especially with the defensive and HP EV's invested. Calm Mind increases Latias' special bulk, as well as its SpA, so it can deal more damage with Dragon Pulse and HP Fire. @ Leftovers ~Sturdy ~Impish ~252 HP / 232 Def / 24 Spe -Spikes -Roost -Whirlwind -Brave Bird Skarmory is the physically defensive wall on the time, as well as phazer, and spiker. Roost increases it's longevity, and Jirachi's Wish support boosts that longevity even more. Spikes allow Heatran, Hydreigon, and Conkeldurr to have an easier way to "sweep", and Whirlwind can indirectly sweep the opponent, as long as Skarmory can has a reasonable amount of health. Brave Bird has never been used yet, but now that I think about it I have little use. Taunt would be a better option, but if there's any other move you guys can recommend I'm all ears. @Life Orb ~Volt Absorb ~Timid ~4 HP / 252 SpA / 252 Spe -Volt Switch -Hidden Power Ice -ThunderBolt -Shadow Ball Heatran couldn't cut it, and I needed a fast attacker to outspeed Banded Terrakion, LO Tornadus-T, etc. I also needed something to take on Rain teams, as well as to absorb Thunders from other Jolteon, Thundurus-T, and other electric types. Jolteon fit this spot best, and it works well. I can't let Jirachi take all the special damage, so Jolteon might as well take the elctric hits. Jolteon can use Shadow Ball to hit Gengar, which my team used to have trouble with. Hidden Power Ice is just a coverage move, but this I didn't know what to put into this move slot. @Choice Specs ~Water Absorb ~Modest ~172 HP / 252 SpA / 84 Spe -Water Spout -Shadow Ball -Scald -Ice Beam Jellicent replaces Starmie in order to take on rain teams alongside with Jolteon. Jolteon absorbs the electric hits, and Jellicent absorbs all the water moves. I made Jellicent Specs because it is unexpected, and it can hit Keldeo and Terrakion if they try to set up on it. If I use it correctly, Jellicent can feint a walling set when i switch it in and then use Water Spout at full HP, or Shadow Ball as the 2nd main STAB. Scald is used for the possible burn, which I somewhat need so specially defensive jirachi can take hits on both sides, and Conkeldurr and Latias can take Banded hits more easily. Ice Beam is to mainly hit dragon types and Sheer Landorus, as long as Jellicent stays at a reasonable HP (backed up by Wish support). I lose Rapid Spin support, but as long as I can hit hard, I won't give the opponent a chance to set hazards up. And that is the team. In depth to the best of my ability. If you guys have any recommendations I will always accept them. I will still accept but I have a disliking for being locked in to one move :P Other than that, tell me anything. Obviously, I changed several things, hopefully for the better.Yes I choiced a Pokemon. It's not bad to be honest. Anyway, altered team, look, judge, etc, and thanks for any advice.