tehy
Banned deucer.
Hey everyone.
Ever been in an important battle, and wanted to check on the PP of a move? Well, you could scroll up and browse the log, ask your opponent, or even paste it all into a Word file and use Ctrl+F. So, you can do it. But isn't that all... a little tedious? And who really wants to do that all the time? Enter my suggestion, /PPcheck. Essentially, /PPcheck would take something you can already basically do (Totals are easy to find, then just subtract), and make it into something much easier to do.
How would it work? Well, you'd go... say... /PPcheck, Latios Surf. If you've already seen it use Surf, then it'll tell you how many PP the opposing Latios has. It's important that you have to see it first, otherwise you could scout an entire moveset. Alternately, it could tell you even if it hasn't used it, but even if it doesn't have it at all, or even have the ability to learn it. That's an easier alternative, but I don't like the idea that players might think they can cheat and feel like they know the opponent's moveset.
Problems? Well, even though the only real barrier is effort, it's significant enough to BE an actual barrier. If people would prefer it to be actually difficult to do this, then... I guess? I see the value behind this, although it's really not such a bar in an important match, and why limit it in an unimportant match?
Stuff like Custom Games and Hackmons without Species Clause will have to be abandoned for now, since 2 of X pokemon might mess up the count. Likewise, we might have to do without Leppa Berry, Healing Wish, and Lunar Dance being factored in, but those are all medium-rare at the least. If it got bugged and would tell a move regardless of if it was already used, that would be disastrous-well, if someone found out before it was corrected.
I'm not sure how we would tell new users about it, which could be a problem. But hopefully it would spread from word of mouth, or at least most of the smogon people would know.
All right, enough from me. Let's see some input. Is this too difficult to program? Is it not worth the time? Or do you think that such a thing should be done manually? Weigh in, programmers and PS players.
And the first reason is here, although partially produced by my all-too active mind:It'd be almost impossible to do on-cartridge, although I hadn't actually thought of this yet. If that's a significant enough deterrent, then *shrugs*
Edit: You know, I thought this might be a reaction. I don't, though, because you can already do it via the logs. If you're suggesting that, because it can't really be done in-game, I suppose I see the argument behind that.
On the other hand... the whole log aspect is near-impossible ingame anyhow-you'd have to keep a log, and of course you'd... have to draw out the HP or approximate it somewhat. So we already do something similar that takes even more of the competitive aspect out of the game, even recording the exact range of damage done, whereas you might have to remember it before.
I get your argument, and I actually expected it and respect it.
Double Edit: I forgot to mention, if this does happen. I'd like a command /ppcheck (Pokemon) that shows, say: 45; (3/4), with the first being total PP of moves displayed and second being amount of moves displayed.
Triple Edit: Yay, an agreer. I agree about that part personally, I kind of wish it happened, although generally i have memorized most competitively viable moves' PP's.
To be honest i mostly did this on the old PO so 5 minutes, but i have mildly thought that it might be a problem here and you confirm that
Ever been in an important battle, and wanted to check on the PP of a move? Well, you could scroll up and browse the log, ask your opponent, or even paste it all into a Word file and use Ctrl+F. So, you can do it. But isn't that all... a little tedious? And who really wants to do that all the time? Enter my suggestion, /PPcheck. Essentially, /PPcheck would take something you can already basically do (Totals are easy to find, then just subtract), and make it into something much easier to do.
How would it work? Well, you'd go... say... /PPcheck, Latios Surf. If you've already seen it use Surf, then it'll tell you how many PP the opposing Latios has. It's important that you have to see it first, otherwise you could scout an entire moveset. Alternately, it could tell you even if it hasn't used it, but even if it doesn't have it at all, or even have the ability to learn it. That's an easier alternative, but I don't like the idea that players might think they can cheat and feel like they know the opponent's moveset.
Problems? Well, even though the only real barrier is effort, it's significant enough to BE an actual barrier. If people would prefer it to be actually difficult to do this, then... I guess? I see the value behind this, although it's really not such a bar in an important match, and why limit it in an unimportant match?
Stuff like Custom Games and Hackmons without Species Clause will have to be abandoned for now, since 2 of X pokemon might mess up the count. Likewise, we might have to do without Leppa Berry, Healing Wish, and Lunar Dance being factored in, but those are all medium-rare at the least. If it got bugged and would tell a move regardless of if it was already used, that would be disastrous-well, if someone found out before it was corrected.
I'm not sure how we would tell new users about it, which could be a problem. But hopefully it would spread from word of mouth, or at least most of the smogon people would know.
All right, enough from me. Let's see some input. Is this too difficult to program? Is it not worth the time? Or do you think that such a thing should be done manually? Weigh in, programmers and PS players.
And the first reason is here, although partially produced by my all-too active mind:It'd be almost impossible to do on-cartridge, although I hadn't actually thought of this yet. If that's a significant enough deterrent, then *shrugs*
Edit: You know, I thought this might be a reaction. I don't, though, because you can already do it via the logs. If you're suggesting that, because it can't really be done in-game, I suppose I see the argument behind that.
On the other hand... the whole log aspect is near-impossible ingame anyhow-you'd have to keep a log, and of course you'd... have to draw out the HP or approximate it somewhat. So we already do something similar that takes even more of the competitive aspect out of the game, even recording the exact range of damage done, whereas you might have to remember it before.
I get your argument, and I actually expected it and respect it.
Double Edit: I forgot to mention, if this does happen. I'd like a command /ppcheck (Pokemon) that shows, say: 45; (3/4), with the first being total PP of moves displayed and second being amount of moves displayed.
Triple Edit: Yay, an agreer. I agree about that part personally, I kind of wish it happened, although generally i have memorized most competitively viable moves' PP's.
To be honest i mostly did this on the old PO so 5 minutes, but i have mildly thought that it might be a problem here and you confirm that