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Completed A Complicated YoB… Wait what? Complications versus Yarnus of Bethany

Discussion in 'ASB' started by Someoneelse, Dec 30, 2012.

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  1. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
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    2,125
    Here we are in yet another battle that I will probably forget about for our battlers, in the ASB arena. This is between Complications and Yarnus of Bethany, two people that I have not been around enough to know.
    The rules!
    In the left corner of the ring is the challenger Complications (another person who has custom sprites):
    And in the other left corner is the acceptor Yarnus of Bethany:

    How this is going to work:
    Complications sends out his Pokemon and attaches items
    Yarnus sends out his Pokemon, attaches items and orders
    Complications counter-orders
    I ref
    You tell me my many mistakes and criticise everything I do
    Next round​
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
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    2,404
    Ok, let's go my friends!
    Slawter will hold nothing.
    Soundwave will hold nothing.
    Lir will take an Exp. Share, and unlock his Dream World Ability, Damp, upon entrance into battle. (Though I doubt any of your Pokemon will be exploding)
  3. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Miltank gets an XP share, everyone else gets nothing
    Peck!
    Sky Attack Gallade, Drill Peck Gallade, Sky Attack Gallade
    If evasive teleport, Quick Attack Gallade
    If disable Sky Attack, Fly a3
    Moo!
    Body Slam Jellicent, Stomp Jellicent, Body Slam Jellicent
    Hiss!
    Night Slash Jellicent, Thunderbolt Jellicent, Night Slash Jellicent
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
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    2,404
    Yarnus each Pokemon only gets 2 actions in triples.
  5. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
    2,065
    Just forget about the last actions.
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
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    Sounds like a plan.
    Lir: Protect-Water Spout
    If Gallade flinches A1, change A2 to Scald (Miltank).
    Soundwave (Activate Illuminate): Blizzard-Blizzard
    Slawter: Trick Room-Close Combat (Persian)
    If Gallade flinches A1, change A2 to Imprison (Thunderbolt, Night Slash).

    I don't know if positioning is on or not, but if it is (hence making Gallade's A2 illegal an unreffable), make Gallade's A2 Thunderbolt (Fearow). The sub will still occur if the listed event happens.
  7. Someoneelse

    Someoneelse Why am I here?

    Joined:
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    We'll disable positioning.
    Pre-round (open)

    Complications
    … @ Nothing
    [​IMG]
    HP: 90
    EN: 100

    Other: Nay

    Slawter @ Nothing
    [​IMG]
    HP: 100
    EN: 100

    Other: Nay

    Lir @ Exp. Share
    [​IMG]
    HP: 110
    EN: 100

    Other: Nay


    Yarnus of Bethany
    Moo! @ Exp. Share
    [​IMG]
    HP: 100
    EN: 100

    Other: Nay

    Peck! @ Nothing
    [​IMG]
    HP: 100
    EN: 100

    Other: Nay

    Hiss! @ Nothing
    [​IMG]
    HP: 100
    EN: 100

    Other: Nay


    Round One
    Both battlers started by sending out their trios of Pokemon. Lir Protected itself from the incoming onslaught of attacks. Peck! started to Charge its own Attack from the Sky. … reacted with a Chilling Snowstorm, which heavily injured all of Sunray's Pokemon. Hiss! picked itself up and Slashed Lir with Darkness, but it Protected itself. Moo! then attacked Lir as well, Slamming its Body into him. Peck!, finally ready to attack, Attacked Slawter from the Sky. Slawter used its mind to alter the arena, making the Room Tricky, and having the slower Pokemon move first.

    Lir, having the room's support, moved quickly, and Spouted Water, heavily injuring all of Sunray's Pokemon. Slawter moved next, Punching and Kicking Hiss! from Close, but also making him defenceless. Moo! didn't notice his troubles and Stomped on the jellyfish. Peck!, however, did notice Slawter's lack of defences and attacked with a Spinning Peck. Hiss! Summoned a Bolt of Lightning at Lir, damaging him more. …, seemingly emotionless about Lir being hurt, summoned another Blizzard, this time stronger, being boosted by …'s waiting and analysis.

    This round, Complications seemed to come out on top, but there's still time left for Sunray to make a comeback.

    Calculations (open)

    Speed Order: … > Hiss! > Peck! + Moo!> Slawter > Lir
    Action One
    Lir: Protect (-7+EN)

    Peck: Sky Attack (-9EN)
    Peck! is charging.

    …: Blizzard (-8EN)
    Crits: H=3503 (N), P=2370 (N), M=2217 (N)
    Peck: [(12*0.75)+6-3]*1.5
    =18HP
    Hiss:[(12*0.75)+6-3]
    =12HP
    Moo:[(12*0.75)+6-4.5]*0.67
    =6.5HP
    Freeze: <=1000
    H=5650 (N), P=8063 (N), M=2402 (N)

    Hiss!: Night Slash (Lir)(-5EN)
    Crit=8043 (N)
    [7+6-4.5]*1.5
    =12.75
    Lir Protected himself.

    Moo!: Body Slam (-5EN)
    Crit=7492 (N)
    [7+3+2+6-4.5]
    =13.5HP
    Lir Protected himself.

    Peck!: Sky Attack
    Hit: <=9000
    =3377
    [14+3+6-4.5]*1.5
    =27.75HP
    Flinch: <=3000
    =9216 (N)

    Slawter: Trick Room (10EN)
    Trick room is in the arena.

    Action Two
    Lir: Water Spout (7EN)
    Hiss: [15*0.75+3+6-3]
    =17.25HP
    Peck: [15*0.75+3+6-3]
    =17.25HP
    Moo: [15*0.75+3+6-4.5]
    =15.75HP

    Slawter: Close Combat (7EN)
    Hiss: [12+3+8.5-3]*1.5
    =30.75HP
    Slawter: -1Def, SpDef

    Speed tie: <=5000 Moo
    873: Moo

    Moo!: Stomp (6EN)
    Lir: [9+3+3-4+6-4.5]
    =12.5HP
    Flinch: No

    Peck!: Drill Peck (5EN)
    Slawter: [8+3+4-3]*1.5+1.75
    =20.75HP

    Hiss!: Thunderbolt (-7EN)
    Lir: [10+4.5-6]*1.5
    =12.75
    Paralyse: <=1000
    =8785 (N)

    …: Blizzard (-12EN)
    Crits: H=5935 (N), P=8927 (N), M=6573 (N)
    Peck: [(12*0.75+2)+6-3]*1.5
    =21HP
    Hiss:[(12*0.75+2)+6-3]
    =14HP
    Moo:[(12*0.75+2)+6-4.5]*0.67
    =8.33HP
    Freeze: <=1000
    H=3939 (N), P=6063 (N), M=9052 (N)

    Summary
    …:-0HP, -20EN
    Slawter:-48HP, 17EN
    Lir:-25HP, -24EN

    Moo!:-31HP, -11EN
    Peck!:-56HP, -14EN
    Hiss!:-74HP, -10EN


    Post-round (open)


    Arena: Trick Room (3R)

    Complications
    … @ Nothing
    [​IMG]
    HP: 90
    EN: 80

    Other: Nay

    Slawter @ Nothing
    [​IMG]
    HP: 52
    EN: 83

    Other: -1Def, -1SDef

    Lir @ Exp. Share
    [​IMG]
    HP: 85
    EN: 76

    Other: Nay


    Yarnus of Bethany
    Moo! @ Exp. Share
    [​IMG]
    HP: 71
    EN: 89

    Other: Nay

    Peck! @ Nothing
    [​IMG]
    HP: 47
    EN: 86
    Other: Nay

    Hiss! @ Nothing
    [​IMG]
    HP: 28
    EN: 90
    Other: Nay

    (People that complain about not being able to do these things because they're on their iPods suck, I did it)
  8. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    NOTE: To save space, I have condense all of my edit posts into one post per round.

    Lir has 110 max HP so his total should be 86, and as all three opponents moved before Starmie A2, the BAP of Blizzard should be 11 on all three of them.
    (12*.75+2)

    -----

    Actually, it should be:
    9+(3-4)+3+6-4.5=12.5 Damage.
    Stomp's BAP is determined by the 9+the user's size class-the target's size class. Miltank's size class is 3, and Jellicent's size class is 4, so it becomes 9-1=8 BAP. As Miltank has Rank 4 Attack and Jellicent has rank 3 defense, they become 6-4.5.

    -----

    Ok, let's see what we can do here...
    Lir: Scald (Miltank)-Hydro Pump (Fearow)
    If Gallade flinches A1, use Trick Room on that action.
    If Persian uses Endure and Lir is not Taunted, use Toxic (Persian) on that action.
    Soundwave: Thunder (Fearow)-Thunder (Fearow)
    If Fearow uses Double Team, use Bubblebeam. (Alrhough it's not in black, that was a typo; Bubblebeam is a pre-level 25 past-gen move so it knows it upon obtaining.)
    Slawter: Close Combat (Persian)-Psycho Cut (Miltank)
    If Slawter flinches A1, change A2 to Close Combat (Persian.)
  9. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    2,065
    Miltank's Stomp should do (9+3+4.5-3)=13.5 damage
    Drill Peck should do (8+3+1.5)*1.5+1.75=20.5 damage

    Edit to below: oops, you're right
  10. Someoneelse

    Someoneelse Why am I here?

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    2,125
    Fixed it. I'm surprised there weren't more mistakes (I say too soon).
  11. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Hiss!
    Fake Out Gallade, Fake Out Starmie
    Peck!
    Sky Attack+Sky Attack Gallade, cooldown
    Moo!
    Stomp Starmie, Body Slam Starmie

    BTW, I do my reffing on my phone as well, and it takes me a real long time. How do you work so fast?
  12. Someoneelse

    Someoneelse Why am I here?

    Joined:
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    Messages:
    2,125
    @Sunray: That did take me a couple of hours to do the calculations alone. How do you consider that fast?
    Pre-round (open)


    Arena: Trick Room (3R)

    Complications
    … @ Nothing
    [​IMG]
    HP: 90
    EN: 80

    Other: Nay

    Slawter @ Nothing
    [​IMG]
    HP: 52
    EN: 83

    Other: -1Def, -1SDef

    Lir @ Exp. Share
    [​IMG]
    HP: 85
    EN: 76

    Other: Nay


    Yarnus of Bethany
    Moo! @ Exp. Share
    [​IMG]
    HP: 71
    EN: 89

    Other: Nay

    Peck! @ Nothing
    [​IMG]
    HP: 47
    EN: 86
    Other: Nay

    Hiss! @ Nothing
    [​IMG]
    HP: 28
    EN: 90
    Other: Nay


    Round Two
    Flavour will come later.

    Calculations (open)

    Speed order: Lir, Slawter, Moo + Peck, Hiss, …
    Action One
    Hiss!: Fake Out (-3EN)
    Slawter: [4+3+6-4.5]+1.75
    =10.25HP

    Peck!: Sky Annihilation (-42EN)
    Peck! is charging.

    Slawter is flinching.

    Moo!: Stomp (-10EN)
    …: [9+3-2+3+6-4.5]
    =14.5HP
    Flinch: <=3000
    =414 (Y)

    … is flinching.

    Peck unleashed Sky Annihilation!
    Hit: <=9000
    =3672 (Y)
    Slawter: [31.5+3+6-4.5]*1.5
    =54HP
    Slawter was KOed.

    Lir: Trick Room (-10EN)
    Space was reverted to normal.

    Action Two
    Speed Order: …, Hiss, Moo + Peck, Lir

    Hiss!: Fake Out (-7EN)
    …: [4+3+2+6-4.5]
    =10.5HP

    … is flinching.

    Peck! is cooling down.

    Moo!: Body Slam (-5EN)
    …: [9+3+6-4.5]
    =13.5HP

    Lir: Hydro Pump (-9EN)
    Hit: <=8000
    =4158 (Y)
    Peck!: [12+3+6-3]
    =18HP

    Summary:
    Complications:
    …:-30HP, -0EN
    Slawter: 52+HP, KOed!
    Lir:-0HP, -20EN

    Sunray:
    Moo!:-0HP, -15EN
    Peck!:-18HP,-42EN
    Hiss!:-0HP, -10EN


    Post-round (open)


    Arena: Nay

    Complications
    … @ Nothing
    [​IMG]
    HP: 60
    EN: 80

    Other: Nay

    Slawter @ Nothing
    [​IMG]
    HP: 0
    EN: KO

    Other: KO

    Lir @ Exp. Share
    [​IMG]
    HP: 85
    EN: 56

    Other: Nay


    Yarnus of Bethany
    Moo! @ Exp. Share
    [​IMG]
    HP: 71
    EN: 74

    Other: Nay

    Peck! @ Nothing
    [​IMG]
    HP: 29
    EN: 44
    Other: Nay

    Hiss! @ Nothing
    [​IMG]
    HP: 28
    EN: 80
    Other: Nay
  13. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Hiss!
    Hypnosis Starmie, Thunderbolt Starmie
    Moo!
    Stomp Starmie, Body Slam Starmie
    Peck!
    Roost, Sky Attack Starmie

    KO sub: if your target is knocked out, switch to attacking Jellicent

    Fake out gets the technician boost, so Starmie should have 2 less hp
  14. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I was afraid you would pick out that loophole, but more afraid of what could happb if I used SUVs to protect against it...
    Soundwave: Teleport (Evasive)-Surf
    Lir: Recover-Water Spout+Water Spout
  15. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
    2,065
    Your Starmie hasn't learned teleport yet.
  16. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    ...I knew that.
    Rolling the dice on that miss chance.
    Soundwave: Recover-Surf
    Lir: Recover-Water Spout+Water Spout
  17. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Pre-round (open)


    Arena: Nay

    Complications
    … @ Nothing
    [​IMG]
    HP: 60
    EN: 80

    Other: Nay

    Slawter @ Nothing
    [​IMG]
    HP: 0
    EN: KO

    Other: KO

    Lir @ Exp. Share
    [​IMG]
    HP: 85
    EN: 56

    Other: Nay


    Yarnus of Bethany
    Moo! @ Exp. Share
    [​IMG]
    HP: 71
    EN: 74

    Other: Nay

    Peck! @ Nothing
    [​IMG]
    HP: 29
    EN: 44
    Other: Nay

    Hiss! @ Nothing
    [​IMG]
    HP: 28
    EN: 80
    Other: Nay


    Round Three

    Calculations (open)

    Speed Order: …, Hiss!, Moo! and Peck!, Lir
    Action One
    …: Recover (-11EN)
    … gained 20HP

    Hiss!: Hypnosis (-7EN)
    Hit: <=7000
    =4808 (Y)
    … was put into a deep sleep (1a)

    Peck!: Roost (-12EN)
    Peck! gained 20HP

    Moo!: Stomp (-6EN)
    Crit: <=625
    =9143
    …: [9+3+3-2+6-4.5]
    =14.5HP

    Lir: Recover (-13EN)
    Lir gained 20HP

    Action Two

    Peck!: Sky Attack (-9EN)
    Peck! is charging its Sky Attack.

    … is sleeping

    Hiss!: Thunderbolt (-7EN)
    Crit: <=625
    =3577
    …: [10+4.5-4.5]1.5
    =15HP
    Paralyse: <=1000
    =8753

    Moo!: Body Slam (-5EN)
    Crit: <=625
    =4316
    …: [9+3+6-4.5]
    =13.5HP
    Paralyse: <=3000
    =1188 (Y)

    Lir: Water Spout+Water Spout (-36EN)
    Crits: <=625: 2381, 9228, 9579 (None)
    Peck!:[(15*0.75*0.95)+3+6-3]
    =30HP
    Hiss!:[(15*0.75*0.95)+3+6-3]
    =30HP
    Moo!:[(15*0.75*0.95)+3+6-4.5]
    =28.5HP

    Peck!: Sky Attack
    …: [14+3+6-4.5]
    =18.5HP

    Summary:
    Complications:
    …:-41HP, -11EN, Paralysed 15%
    Lir:+20HP, -49EN, Cooling Down (1a)

    Sunray:
    Peck!:+4HP, -21EN
    Hiss!:-16HP, -14EN
    Moo!:-15HP, -11EN


    Post-round (open)


    Arena: Nay

    Complications
    … @ Nothing
    [​IMG]
    HP: 19
    EN: 69
    Other: Paralysed 15%

    Slawter @ Nothing
    [​IMG]
    HP: 0
    EN: KO

    Other: KO

    Lir @ Exp. Share
    [​IMG]
    HP: 105
    EN: 7
    Other: Cooling Down 1a

    Yarnus of Bethany
    Moo! @ Exp. Share
    [​IMG]
    HP: 42
    EN: 63
    Other: Nay

    Peck! @ Nothing
    [​IMG]
    HP: 19
    EN: 23
    Other: Nay

    Hiss! @ Nothing
    [​IMG]
    HP: KO
    EN: KO
    Other: kO
  18. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Someoneelse you forgot to add the x2.25 multiplier to the Water Spout+Water Spout combo. It should be ((15x2.25).95).75+3+6-3 for Persian and Fearow, doing 30.04 Damage, and ((15x2.25).95).75+3+6-3 to Miltank, doing 28.54 damage.

    -----

    I don't see anything wrong.
    15x2.25=33.75. 33.75x.95=32.0625. 32.0625x.75=24.0468. 24.0468+3=27.0468+6=33.0468-3=30.0468, and the same thing goes for Moo but 1.5 damage less.

    Also it doesn't matter in this case but Hypnosis has 60 Acc, no 70.

    -----

    Illuminate has no effect on damage output.

    -----

    Mah derp with Illuminate. It's actually my turn to order first I believe? Orders coming soon.
  19. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Fixed it, you got your maths wrong too (I think).
    Holidays:
    Pros:
    +More free time
    Cons
    -Brain doesn't work
  20. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Illuminate.
  21. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    He means illuminate has an effect on Hypnosis's accuracy, which it does.
    As you will notice, the post-round has changed.

    I'm ordering now.
    Moo!
    Earthquake, Body Slam Lir
    Peck!
    Drill Peck Soundwave, Roost
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I should have used Thunder A1 last time...
    Soundwave: Surf-Ice Beam Fearow
    Lir: Cooldown-Chill
  23. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
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    2,125
    Sunray may reorder / counter order if he / she wants to.
  24. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    I wish not to re-order.

    P.S I'm a he.
  25. Someoneelse

    Someoneelse Why am I here?

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    2,125
    Pre-round (open)


    Arena: Nay

    Complications
    … @ Nothing
    [​IMG]
    HP: 19
    EN: 69
    Other: Paralysed 15%

    Slawter @ Nothing
    [​IMG]
    HP: 0
    EN: KO

    Other: KO

    Lir @ Exp. Share
    [​IMG]
    HP: 105
    EN: 7
    Other: Cooling Down 1a

    Yarnus of Bethany
    Moo! @ Exp. Share
    [​IMG]
    HP: 42
    EN: 63
    Other: Nay

    Peck! @ Nothing
    [​IMG]
    HP: 19
    EN: 23
    Other: Nay

    Hiss! @ Nothing
    [​IMG]
    HP: KO
    EN: KO
    Other: kO


    Round Four
    … would have started by summoning a Large Wave, healing Lir and hurting Sunray's Pokemon, but it was paralysed and couldn't move quickly. Peck! Spins around and Pecks …. Moo Shakes the Ground, not hurting Peck! but hurting Lir and Knocking … Out! Lir had to Cool Down.
    Moo! then Falls on Lir. Peck! lands and recovers health, while Lir chills to get some more energy.

    Calculations (open)

    Action One
    Speed Order: …, Moo + Peck, Lir


    Speed tie, 1=Moo!
    =2 (Peck!)

    Peck!: Drill Peck (-5EN)
    …: [8+3+6-4.5]
    =-12.5HP

    Moo!: Earthquake (-7EN)
    Peck is immune.
    …: [10*0.75+6-4.5]
    =-9HP
    … was KOed.
    Lir: [10*0.75+6-4.5]
    =-9HP
    Cursed Body: <=3000
    =3149 (N)

    Lir is cooling down.

    Action Two
    Speed tie: 1=Moo!
    =1 (Moo!)
    Moo!: Body Slam (-5EN)
    Lir: [9+3+6-4.5]
    =-13.5HP
    Cursed Body: <=3000
    =1613 (Y)

    Peck!: Roost (-12EN)
    Peck! gained 20HP

    Lir: Chill
    Lir gained 12EN

    Summary:
    Complications:
    …-21.5HP, -7EN, KO
    Lir: -19HP, +12EN

    Him:
    Moo!: -12HP, -12EN
    Peck!: +6.5HP, -17EN


    Post-round (open)


    Arena: Nay

    Complications
    … @ Nothing
    [​IMG]
    HP: KO
    EN: KO
    Other: KO

    Slawter @ Nothing
    [​IMG]
    HP: 0
    EN: KO

    Other: KO

    Lir @ Exp. Share
    [​IMG]
    HP: 82
    EN: 19
    Other: Nay

    Yarnus of Bethany
    Moo! @ Exp. Share
    [​IMG]
    HP: 41
    EN: 51
    Other: Body Slam Disabled (6a)

    Peck! @ Nothing
    [​IMG]
    HP: 40
    EN: 6
    Other: Nay

    Hiss! @ Nothing
    [​IMG]
    HP: KO
    EN: KO
    Other: kO
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