A Complicated YoB… Wait what? Complications versus Yarnus of Bethany

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Someoneelse

Why am I here?
Arena: Nay

Complications
… @ Nothing

HP: KO
EN: KO
Other: KO

Slawter @ Nothing

HP: 0
EN: KO

Other: KO

Lir @ Exp. Share

HP: 82
EN: 19
Other: Nay

Yarnus of Bethany
Moo! @ Exp. Share

HP: 41
EN: 51
Other: Body Slam Disabled (6a)

Peck! @ Nothing

HP: 40
EN: 6
Other: Nay

Hiss! @ Nothing

HP: KO
EN: KO
Other: KO


Round Five
Peck started relaxing, to get its energy back. Moo stomped on Lir, doing some damage. Lir shot boiling water at Moo, burning her. Peck continued to chill, while Moo charged at Lir with its heart. Lir, noticing that Peck was chilling, helped it by blasting a chilling beam at it.

Speed Order: Peck > Moo > Lir (because the speed tie matters not)
Action One

Peck: Chill
+12EN

Moo!: Stomp (-6EN)
Crit: <=625
=2099 (N)
Lir: [9+3+6-4.5+3-4]
=12.5HP
Flinch: <=3000
=4688 (N)

Lir: Scald (-5EN)
Crit:<=625
=1876 (N)
Moo: [8+3+6-4.5]
=-12.5HP
Burn: <=3000
=26 (Y)

Moo: -2HP

Action Two
Peck: Chill
Peck gained 12EN

Moo!: Heart Stamp (-3EN)
Crit: <=625
=1726
Lir: [6+3-3+6-4.5]
=7.5HP
Flinch: <=3000
=3950 (N)

Lir: Ice Beam (-7EN)
Crit: <=625
=1386 (N)
Peck: [10+6-3]*1.5
=19.5HP
Freeze: <=1000
=8474 (N)

Moo:-2HP

Summary:
Lir: -20HP, -12EN
Moo!: -16HP, -9EN, Burned
Peck!: -19HP, +24EN

Arena: Nay

Complications
… @ Nothing

HP: KO
EN: KO
Other: KO

Slawter @ Nothing

HP: KO
EN: KO

Other: KO

Lir @ Exp. Share

HP: 62
EN: 7
Other: Nay

Yarnus of Bethany
Moo! @ Exp. Share

HP: 25
EN: 42
Other: Body Slam Disabled (6a), Burned

Peck! @ Nothing

HP: 21
EN: 30
Other: Nay

Hiss! @ Nothing

HP: KO
EN: KO
Other: KO
 

Someoneelse

Why am I here?
Arena: Nay

Complications
… @ Nothing

HP: KO
EN: KO
Other: KO

Slawter @ Nothing

HP: KO
EN: KO

Other: KO

Lir @ Exp. Share

HP: 62
EN: 7
Other: Nay

Yarnus of Bethany
Moo! @ Exp. Share

HP: 25
EN: 42
Other: Body Slam Disabled (6a), Burned

Peck! @ Nothing

HP: 21
EN: 30
Other: Nay

Hiss! @ Nothing

HP: KO
EN: KO
Other: KO


Round Six

Speed Order: Moo! > Peck! > Lir
Action One
Moo!: Rest (-15EN)
Moo gained 12HP.

Peck!: Drill Peck (-5EN) (Must resist urge to make it attack Moo!)
Lir: [8+3+6-4.5]
=12.5HP

Lir chilled
Lir gained 12EN

Action Two
Peck: Sky Attack (-9EN)

Moo is resting
Moo gained 12HP

Lir: Scald (-5EN)
Moo: [8+3+6-4.5]
=12.5HP
Burn:<=3000
=4959 (N)

Peck: Sky Attack
Lir: [14+3+6-4.5]
=18.5HP

Summary:
Moo:-15EN, +12HP, resting 1a
Peck:-14EN, +-0HP
Lir:+7EN, -31HP

Arena: Nay

Complications
… @ Nothing

HP: KO
EN: KO
Other: KO

Slawter @ Nothing

HP: KO
EN: KO

Other: KO

Lir @ Exp. Share

HP: 31
EN: 14
Other: Nay

Yarnus of Bethany
Moo! @ Exp. Share

HP: 37
EN: 27
Other: Body Slam Disabled (3a), Resting (1a)

Peck! @ Nothing

HP: 21
EN: 16
Other: Nay

Hiss! @ Nothing

HP: KO
EN: KO
Other: KO
 
IRC said:
19:17 Complications Does anybody know if Rest counts as a recovery move under the x recoveries/x chills rule?
19:17 AOPSUser Yes it does
This Roost will fail, but I'm toast anyways, so I'll go out with a bang.

Chill-Ice Beam+Ice Beam (Fearow)
 

Someoneelse

Why am I here?
Arena: Nay

Complications
… @ Nothing

HP: KO
EN: KO
Other: KO

Slawter @ Nothing

HP: KO
EN: KO

Other: KO

Lir @ Exp. Share

HP: 31
EN: 14
Other: Nay

Yarnus of Bethany
Moo! @ Exp. Share

HP: 37
EN: 27
Other: Body Slam Disabled (3a), Resting (1a)

Peck! @ Nothing

HP: 21
EN: 16
Other: Nay

Hiss! @ Nothing

HP: KO
EN: KO
Other: KO


Round Seven
The round started slowly, with Peck and Lir chilling, although not together, and Moo sleeping. Peck tried to recover some health, but it didn't work for some inexplicable reason. Moo stepped on Lir again, frightening him and preventing him from blasting Peck with Ice.
Action One
Peck!: Chill (+12EN)

Moo!: Resting (+12HP)

Lir: Chill (+12EN)

Action Two
Peck!: Roost (-12EN)
It failed.

Moo!: Stomp (-6EN)
Crit: <=625
=4541 (N)
Lir: [9+3+6-4.5+3-4]
=12.5HP
Flinch: <=3000
=2744 (Y)

Lir flinched.

Summary:
Moo!: -6EN, +12HP
Peck!: Nothing
Lir: +12EN, -12HP

Arena: Nay

Complications
… @ Nothing

HP: KO
EN: KO
Other: KO

Slawter @ Nothing

HP: KO
EN: KO

Other: KO

Lir @ Exp. Share

HP: 19
EN: 26
Other: Nay

Yarnus of Bethany
Moo! @ Exp. Share

HP: 49
EN: 21
Other: None

Peck! @ Nothing

HP: 21
EN: 16
Other: Nay

Hiss! @ Nothing

HP: KO
EN: KO
Other: KO
 
Lolcat does not approve.
Protect-Ice Beam+Bubble Beam
If Fearow chills A1 use Ice Beam+Ice Beam on that action.
If Fearow uses Protective/Evasive move A2 and not A1 swap orders.
 

Someoneelse

Why am I here?
Arena: Nay

Complications
… @ Nothing

HP: KO
EN: KO
Other: KO

Slawter @ Nothing

HP: KO
EN: KO

Other: KO

Lir @ Exp. Share

HP: 19
EN: 26
Other: Nay

Yarnus of Bethany
Moo! @ Exp. Share

HP: 49
EN: 21
Other: None

Peck! @ Nothing

HP: 21
EN: 16
Other: Nay

Hiss! @ Nothing

HP: KO
EN: KO
Other: KO


Round Eight

Action One
Moo!: Chill (+12EN)

Peck!: Chill (+12EN)

Lir: Freezing SuperBlast (-31.5EN)
Lir Energy KOed itself
Arena: Nay

Complications
… @ Nothing

HP: KO
EN: KO
Other: KO

Slawter @ Nothing

HP: KO
EN: KO

Other: KO

Lir @ Exp. Share

HP: KO
EN: 0
Other: KO

Yarnus of Bethany
Moo! @ Exp. Share

HP: 49
EN: 33
Other: None

Peck! @ Nothing

HP: 21
EN: 28
Other: Nay

Hiss! @ Nothing

HP: KO
EN: KO
Other: KO


Prizes:
Me: 11UC
Complications: 1CC and a loss!
Sunray: 1CC and a win!
All Pokemon: 3MC unless movepool is complete, then 5CC.
KOCs: Moo*2, Peck, Lir
Lir: 1 extra MC
Moo!: 1 extra MC
 
Where did you get 7+5 from?
It's (7+(7+4))*1.75=31.5 en, which is what Someoneelse had.

Lir should get 1 more KOC, though. It damages before being knocked out.

Thanks for Reffing, Someoneelse! This took longer than I was hoping, so thanks for staying in the whole time.
 
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