Completed A couple of veterans (zarator vs. smashlloyd20) having a beginner battle!

Discussion in 'ASB' started by C$FP, Jan 28, 2012.

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  1. C$FP

    C$FP

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    The Rules:
    zarator's team:
    Sune the Ralts @ Amulet Coin (open)

    [​IMG]
    Ralts (Sune) (F)
    Nature: Bold (Defense raised by *; Attack lowered by *)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (14 moves):

    Calm Mind
    Confusion
    Double Team
    Encore
    Growl
    Heal Pulse
    Lucky Chant
    Magical Leaf
    Mean Look
    Psyshock
    Shadow Ball
    Skill Swap
    Teleport
    Thunderbolt

    Tymora the Breezi @ Exp Share (open)

    [​IMG]
    Breezi (Tymora) (F)
    Nature: Modest (Special Attack raised by *; Attack lowered by *)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

    Stats

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Attacks (15 moves)

    Clear Smog
    Copycat
    Disable
    Encore
    Gust
    Knock Off
    Me First
    Rapid Spin
    Razor Wind
    Safeguard
    Sludge Bomb
    Tailwind
    Taunt
    Whirlwind
    Wish


    smashlloyd20's team:
    Spinner the Klang (open)

    [​IMG]
    Spinner [Klang] (-)
    NATURE: Quiet (+1 Special Attack, -10% Evasion)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
    Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
    Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 9
    DC: 4/5

    ATTACKS
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Shift Gear
    Lock-On
    Zap Cannon

    Toxic
    Thunder Wave
    Volt Switch

    Zap-Happy the Magneton (open)

    [​IMG]
    Zap-Happy [Magneton] (-)
    NATURE: Timid (+11% Accuracy)

    TYPE
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 8/9
    MC: 7
    DC: 3/5

    ATTACKS
    Tri Attack
    Metal Sound
    Tackle
    Sonicboom
    Thundershock
    Supersonic
    Thunder Wave
    Spark
    Lock-On
    Magnet Rise
    Zap Cannon

    Thunderbolt
    Volt Switch
    Flash Cannon


    smashlloyd20 equips training items and issues actions
    zarator issues actions
    I ref
  2. smashlloyd20

    smashlloyd20

    Joined:
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    Messages:
    3,046
    no items

    klang: gear grind breezi x3

    magneton: flash cannon breezi x3
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,532
    Ralts: Thunderbolt (Klang) - Heal Pulse (Breezi) - Thunderbolt (Klang)
    Breezi: Tailwind - Disable (Magneton's Flash Cannon) - Disable (Klang's Gear Grind)
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG][​IMG]
    Sune|Tymora
    HP: 90|90
    Energy: 100|100
    Atk: 0|1
    Def: 2|2
    SpA: 2|4
    SpD: 2|2
    Spe: 40|85
    Other: none|none
    [​IMG][​IMG]
    Spinner|Zap-Happy
    HP: 90|90
    Energy: 100|100
    Atk: 3|1
    Def: 3|4
    SpA: 4|5
    SpD: 3|3
    Spe: 43|81
    Other: -10% Evasion|+11% Accuracy

    Basically, Tymora fucks around a bit with smashlloyd's team, while Sune gets some damage in on Spinner. However, it looks like smashlloyd could gain the upper-hand fairly easily.

    [​IMG][​IMG]
    Sune|Tymora
    HP: 90|58
    Energy: 73|73
    Atk: 0|1
    Def: 2|2
    SpA: 2|4
    SpD: 2|2
    Spe: 40|85
    Other: Tailwind (3 actions)|Tailwind (3 actions)
    [​IMG][​IMG]
    Spinner|Zap-Happy
    HP: 66|88
    Energy: 82|88
    Atk: 3|1
    Def: 3|4
    SpA: 4|5
    SpD: 3|3
    Spe: 43|81
    Other: -10% Evasion, Gear Grind Disabled (5 actions)|+11% Accuracy, Flash Cannon Disabled (4 actions)

    Calculations and Rolls (open)
    Action 1:
    Tymora: Tailwind: -9 Energy
    Zap-Happy: Flash Cannon (Tymora): (8+3+4.5) = 15.5 ~ 16 Damage, -5 Energy
    Crit: 164/1000: No
    Effect: 207/1000: No
    Spinner: Gear Grind (Tymora): (10+3+1.5) = 15.5 ~ 16 Damage, -7 Energy
    Hit: 538/1000: Yes
    Crit: 595, 444/1000: 0 crits
    Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -7 Energy
    Crit: 984/1000: No
    Effect: 786/1000: No

    Action 2:
    Tymora: Disable (Zap-Happy's Flash Cannon): -7 Energy
    Zap-Happy: nothing
    Sune: Heal Pulse (Tymora): -20 Damage, -13 Energy
    Spinner: Gear Grind (Tymora): (10+3+1.5) = 15.5 ~ 16 Damage, -11 Energy
    Hit: 806/1000: Yes
    Crit: 80, 538/1000: 0 crits

    Action 3:
    Tymora: Disable (Spinner's Gear Grind): -11 Energy
    Zap-Happy: Struggle (Tymora): (5-1.5) = 3.5 ~ 4 Damage, 2 Recoil, -5 Energy
    Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -7 Energy
    Crit: 715/1000: No
    Effect: 549/1000: No
    Spinner: nothing


    zarator issues actions
    smashlloyd20 issues actions
    I ref
  5. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,532
    Ralts: Thunderbolt (Klang) - Heal Pulse (Breezi) - Thunderbolt (Klang)
    Breezi: Safeguard - Gust (Klang) - Razor Wind (Klang)
  6. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
    klang: volt switch (ralts)~shift gear~gear grind (breezi)

    magneton: volt switch (ralts)~flash cannon (breezi)~flash cannon (breezi)
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    I forgot that Tailwind is supposed to last an extra 3 actions due to Breezi's ability, whatever-it's-called.

    [​IMG][​IMG]
    Sune|Tymora
    HP: 90|58
    Energy: 73|73
    Atk: 0|1
    Def: 2|2
    SpA: 2|4
    SpD: 2|2
    Spe: 40|85
    Other: Tailwind (6 actions)|Tailwind (6 actions)
    [​IMG][​IMG]
    Spinner|Zap-Happy
    HP: 66|88
    Energy: 82|88
    Atk: 3|1
    Def: 3|4
    SpA: 4|5
    SpD: 3|3
    Spe: 43|81
    Other: -10% Evasion, Gear Grind Disabled (5 actions)|+11% Accuracy, Flash Cannon Disabled (4 actions)

    Still trying to defend themselves, zarator's Pokemon put up a barrier and heal a little bit, while weakly trying to hurt smashlloyd's team. Spinner and Zap-Happy found a way to use their favorite moves again, and they have put Tymora in range to be KO'd the first action of the next round.

    [​IMG][​IMG]
    Sune|Tymora
    HP: 65|30
    Energy: 46|55
    Atk: 0|1
    Def: 2|2
    SpA: 2|4
    SpD: 2|2
    Spe: 40|85
    Other: Tailwind (3 actions), Safeguard (4 rounds)|Tailwind (3 actions), Safeguard (4 rounds), -1 SpD
    [​IMG][​IMG]
    Spinner|Zap-Happy
    HP: 27|88
    Energy: 66|69
    Atk: 3|1
    Def: 3|4
    SpA: 4|5
    SpD: 3|3
    Spe: 43|81
    Other: -10% Evasion, Shift Gear (+2 Spe, +1 Atk; 5 actions)|+11% Accuracy

    Calculations and Rolls (open)
    Action 1:
    Tymora: Safeguard: -10 Energy
    Zap-Happy: Volt Switch (Sune): (7+3+4.5) = 14.5 ~ 15 Damage, -4 Energy
    Crit: 460/1000: No
    Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -7 Energy
    Crit: 620/1000: No
    Effect: 955/1000: No
    Spinner: Volt Switch (Sune): (7+3) = 10 Damage, -5 Energy
    Crit: 885/1000: No

    Action 2:
    Tymora: Gust (Spinner): (4+3+1.5)*2/3 = 5.667 ~ 6 Damage, -2 Energy
    Crit: 940/1000: No
    Zap-Happy: Flash Cannon (Tymora): (8+3+4.5) = 15.5 ~ 16 Damage, -5 Energy
    Crit: 642/1000: No
    Effect: 148/1000: No
    Sune: Heal Pulse (Tymora): -20 Damage, -13 Energy
    Spinner: Shift Gear: -6 Energy

    Action 3:
    Tymora: stores wind (?)
    Spinner: Gear Grind (Tymora): (10+3+1.5) + 1.75 = 16.25 ~ 16 Damage, -5 Energy
    Hit: 785/1000: Yes
    Crit: 398, 502/1000: 0 crits
    Zap-Happy: Flash Cannon (Tymora): (8+3+4.5) = 15.5 ~ 16 Damage, -9 Energy
    Crit: 259/1000: No
    Effect: 19/1000: Yes
    Sune: Thunderbolt (Spinner): (10+3+1.5) = 14.5 ~ 15 Damage, -7 Energy
    Crit: 46/1000: Yes
    Effect: 246/1000: No
    Tymora: Razor Wind (Spinner): (8+1.5)*2/3 = 6.333 ~ 6 Damage, -6 Energy
    Crit: 533/1000: No


    smashlloyd20 issues actions
    zarator issues actions
    I ref
  8. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
    klang: gear grind (breezi)~gear grind (breezi)~shit gear
    IF breezi disables gear grind, use volt switch (ralts) and push actions down

    magneton: flash cannon (breezi)~flash cannon (breezi)~thunderbolt (ralts)
    IF breezi disables flash cannon, use volt switch (ralts) and push actions down
  9. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Contributor Alumnus

    Joined:
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    Messages:
    4,532
    Ralts: Teleport (Evasive) - Thunderbolt (Klang) - Thunderbolt (Klang)
    Breezi: Disable (Magneton's Flash Cannon) - Me First (Klang) - Chill
  10. C$FP

    C$FP

    Joined:
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    Messages:
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    [​IMG][​IMG]
    Sune|Tymora
    HP: 65|30
    Energy: 46|55
    Atk: 0|1
    Def: 2|2
    SpA: 2|4
    SpD: 2|2
    Spe: 40|85
    Other: Tailwind (3 actions), Safeguard (4 rounds)|Tailwind (3 actions), Safeguard (4 rounds), -1 SpD
    [​IMG][​IMG]
    Spinner|Zap-Happy
    HP: 27|88
    Energy: 66|69
    Atk: 3|1
    Def: 3|4
    SpA: 4|5
    SpD: 3|3
    Spe: 43|81
    Other: -10% Evasion, Shift Gear (+2 Spe, +1 Atk; 5 actions)|+11% Accuracy

    Before Tymora goes down, zarator's mons team up to make Zap-Happy useless this round, but Spinner knocks out Tymora. On the second action, Sune paralyzes Spinner with a Thunderbolt, and quickly finishes Spinner off with another Thunderbolt. It's now 1 on 1, but it's one-sided.

    [​IMG][​IMG]
    Sune|Tymora
    HP: 61|KO
    Energy: 22|KO
    Atk: 0|1
    Def: 2|2
    SpA: 2|4
    SpD: 2|2
    Spe: 40|85
    Other: Safeguard (3 rounds)|KO
    [​IMG][​IMG]
    Spinner|Zap-Happy
    HP: KO|86
    Energy: KO|60
    Atk: 3|1
    Def: 3|4
    SpA: 4|5
    SpD: 3|3
    Spe: 43|81
    Other: KO|+11% Accuracy, Flash Cannon Disabled (3 actions)

    Calculations and Rolls (open)
    Action 1:
    Tymora: Disable (Zap-Happy's Flash Cannon): -7 Energy
    Sune: Teleport: -6 Energy
    Zap-Happy: Volt Switch (Sune): -4 Energy
    Spinner: Gear Grind (Tymora): (10+2+3+1.5) + 1.75 = 18.25 ~ 18 Damage, -9 Energy
    Hit: 33/1000: Yes
    Crit: 15, 365/1000: 1 crit

    Action 2:
    Tymora: Me First (Spinner): (10*1.5-3)*2/3 = 8 Damage, -10 Energy
    Hit: 223
    Crit: 486, 800/1000: 0 crits
    Spinner: Gear Grind (Tymora): (10+3+1.5) + 1.75 = 16.25 ~ 16 Damage, -13 Energy, KO's Tymora
    Hit: 558/1000: Yes
    Crit: 133, 809/1000: 0 crits
    Zap-Happy: nothing
    Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -7 Energy
    Crit: 118/1000: No
    Effect: 90/1000: Yes

    Action 3:
    Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -11 Energy, KO's Spinner
    Crit: 200/1000: No
    Zap-Happy: Struggle: (5-1.5) = 3.5 ~ 4 Damage, 2 Recoil, -5 Energy
    Paralysis: 762/1000: No


    zarator issues actions
    smashlloyd20 issues actions
    I ref
  11. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Contributor Alumnus

    Joined:
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    Messages:
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    Ralts: Thunderbolt - Thunderbolt - Thunderbolt
  12. C$FP

    C$FP

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    bump for smashlloyd
  13. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Contributor Alumnus

    Joined:
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    Messages:
    4,532
    Smashlloyd

    To me, that's enough to claim a DQ, sorry.
  14. C$FP

    C$FP

    Joined:
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    Messages:
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    Zarator: 3 CC
    Sune the Ralts: 1 EC, 2 MC, 1 DC, 1 KOC
    Tymora the Breezi: 1 EC, 3 MC, 1 DC

    C$FP: 4 UC
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