A couple of veterans (zarator vs. smashlloyd20) having a beginner battle!

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The Rules:
Beginner Battle
Training Battle
2v2 Doubles
DQ Time: 1 day
No Chills
ASB Arena
Training Items only
switch=ko
all abilities
zarator's team:

Ralts (Sune) (F)
Nature: Bold (Defense raised by *; Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (14 moves):

Calm Mind
Confusion
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Magical Leaf
Mean Look
Psyshock
Shadow Ball
Skill Swap
Teleport
Thunderbolt


Breezi (Tymora) (F)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks (15 moves)

Clear Smog
Copycat
Disable
Encore
Gust
Knock Off
Me First
Rapid Spin
Razor Wind
Safeguard
Sludge Bomb
Tailwind
Taunt
Whirlwind
Wish


smashlloyd20's team:

Spinner [Klang] (-)
NATURE: Quiet (+1 Special Attack, -10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 9
DC: 4/5

ATTACKS
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon

Toxic
Thunder Wave
Volt Switch


Zap-Happy [Magneton] (-)
NATURE: Timid (+11% Accuracy)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 8/9
MC: 7
DC: 3/5

ATTACKS
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon

Thunderbolt
Volt Switch
Flash Cannon


smashlloyd20 equips training items and issues actions
zarator issues actions
I ref
 
Ralts: Thunderbolt (Klang) - Heal Pulse (Breezi) - Thunderbolt (Klang)
Breezi: Tailwind - Disable (Magneton's Flash Cannon) - Disable (Klang's Gear Grind)
 

Sune|Tymora
HP: 90|90
Energy: 100|100
Atk: 0|1
Def: 2|2
SpA: 2|4
SpD: 2|2
Spe: 40|85
Other: none|none

Spinner|Zap-Happy
HP: 90|90
Energy: 100|100
Atk: 3|1
Def: 3|4
SpA: 4|5
SpD: 3|3
Spe: 43|81
Other: -10% Evasion|+11% Accuracy

Basically, Tymora fucks around a bit with smashlloyd's team, while Sune gets some damage in on Spinner. However, it looks like smashlloyd could gain the upper-hand fairly easily.


Sune|Tymora
HP: 90|58
Energy: 73|73
Atk: 0|1
Def: 2|2
SpA: 2|4
SpD: 2|2
Spe: 40|85
Other: Tailwind (3 actions)|Tailwind (3 actions)

Spinner|Zap-Happy
HP: 66|88
Energy: 82|88
Atk: 3|1
Def: 3|4
SpA: 4|5
SpD: 3|3
Spe: 43|81
Other: -10% Evasion, Gear Grind Disabled (5 actions)|+11% Accuracy, Flash Cannon Disabled (4 actions)

Action 1:
Tymora: Tailwind: -9 Energy
Zap-Happy: Flash Cannon (Tymora): (8+3+4.5) = 15.5 ~ 16 Damage, -5 Energy
Crit: 164/1000: No
Effect: 207/1000: No
Spinner: Gear Grind (Tymora): (10+3+1.5) = 15.5 ~ 16 Damage, -7 Energy
Hit: 538/1000: Yes
Crit: 595, 444/1000: 0 crits
Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -7 Energy
Crit: 984/1000: No
Effect: 786/1000: No

Action 2:
Tymora: Disable (Zap-Happy's Flash Cannon): -7 Energy
Zap-Happy: nothing
Sune: Heal Pulse (Tymora): -20 Damage, -13 Energy
Spinner: Gear Grind (Tymora): (10+3+1.5) = 15.5 ~ 16 Damage, -11 Energy
Hit: 806/1000: Yes
Crit: 80, 538/1000: 0 crits

Action 3:
Tymora: Disable (Spinner's Gear Grind): -11 Energy
Zap-Happy: Struggle (Tymora): (5-1.5) = 3.5 ~ 4 Damage, 2 Recoil, -5 Energy
Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -7 Energy
Crit: 715/1000: No
Effect: 549/1000: No
Spinner: nothing


zarator issues actions
smashlloyd20 issues actions
I ref
 
Ralts: Thunderbolt (Klang) - Heal Pulse (Breezi) - Thunderbolt (Klang)
Breezi: Safeguard - Gust (Klang) - Razor Wind (Klang)
 
klang: volt switch (ralts)~shift gear~gear grind (breezi)

magneton: volt switch (ralts)~flash cannon (breezi)~flash cannon (breezi)
 
I forgot that Tailwind is supposed to last an extra 3 actions due to Breezi's ability, whatever-it's-called.


Sune|Tymora
HP: 90|58
Energy: 73|73
Atk: 0|1
Def: 2|2
SpA: 2|4
SpD: 2|2
Spe: 40|85
Other: Tailwind (6 actions)|Tailwind (6 actions)

Spinner|Zap-Happy
HP: 66|88
Energy: 82|88
Atk: 3|1
Def: 3|4
SpA: 4|5
SpD: 3|3
Spe: 43|81
Other: -10% Evasion, Gear Grind Disabled (5 actions)|+11% Accuracy, Flash Cannon Disabled (4 actions)

Still trying to defend themselves, zarator's Pokemon put up a barrier and heal a little bit, while weakly trying to hurt smashlloyd's team. Spinner and Zap-Happy found a way to use their favorite moves again, and they have put Tymora in range to be KO'd the first action of the next round.


Sune|Tymora
HP: 65|30
Energy: 46|55
Atk: 0|1
Def: 2|2
SpA: 2|4
SpD: 2|2
Spe: 40|85
Other: Tailwind (3 actions), Safeguard (4 rounds)|Tailwind (3 actions), Safeguard (4 rounds), -1 SpD

Spinner|Zap-Happy
HP: 27|88
Energy: 66|69
Atk: 3|1
Def: 3|4
SpA: 4|5
SpD: 3|3
Spe: 43|81
Other: -10% Evasion, Shift Gear (+2 Spe, +1 Atk; 5 actions)|+11% Accuracy

Action 1:
Tymora: Safeguard: -10 Energy
Zap-Happy: Volt Switch (Sune): (7+3+4.5) = 14.5 ~ 15 Damage, -4 Energy
Crit: 460/1000: No
Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -7 Energy
Crit: 620/1000: No
Effect: 955/1000: No
Spinner: Volt Switch (Sune): (7+3) = 10 Damage, -5 Energy
Crit: 885/1000: No

Action 2:
Tymora: Gust (Spinner): (4+3+1.5)*2/3 = 5.667 ~ 6 Damage, -2 Energy
Crit: 940/1000: No
Zap-Happy: Flash Cannon (Tymora): (8+3+4.5) = 15.5 ~ 16 Damage, -5 Energy
Crit: 642/1000: No
Effect: 148/1000: No
Sune: Heal Pulse (Tymora): -20 Damage, -13 Energy
Spinner: Shift Gear: -6 Energy

Action 3:
Tymora: stores wind (?)
Spinner: Gear Grind (Tymora): (10+3+1.5) + 1.75 = 16.25 ~ 16 Damage, -5 Energy
Hit: 785/1000: Yes
Crit: 398, 502/1000: 0 crits
Zap-Happy: Flash Cannon (Tymora): (8+3+4.5) = 15.5 ~ 16 Damage, -9 Energy
Crit: 259/1000: No
Effect: 19/1000: Yes
Sune: Thunderbolt (Spinner): (10+3+1.5) = 14.5 ~ 15 Damage, -7 Energy
Crit: 46/1000: Yes
Effect: 246/1000: No
Tymora: Razor Wind (Spinner): (8+1.5)*2/3 = 6.333 ~ 6 Damage, -6 Energy
Crit: 533/1000: No


smashlloyd20 issues actions
zarator issues actions
I ref
 
klang: gear grind (breezi)~gear grind (breezi)~shit gear
IF breezi disables gear grind, use volt switch (ralts) and push actions down

magneton: flash cannon (breezi)~flash cannon (breezi)~thunderbolt (ralts)
IF breezi disables flash cannon, use volt switch (ralts) and push actions down
 
Ralts: Teleport (Evasive) - Thunderbolt (Klang) - Thunderbolt (Klang)
Breezi: Disable (Magneton's Flash Cannon) - Me First (Klang) - Chill
 

Sune|Tymora
HP: 65|30
Energy: 46|55
Atk: 0|1
Def: 2|2
SpA: 2|4
SpD: 2|2
Spe: 40|85
Other: Tailwind (3 actions), Safeguard (4 rounds)|Tailwind (3 actions), Safeguard (4 rounds), -1 SpD

Spinner|Zap-Happy
HP: 27|88
Energy: 66|69
Atk: 3|1
Def: 3|4
SpA: 4|5
SpD: 3|3
Spe: 43|81
Other: -10% Evasion, Shift Gear (+2 Spe, +1 Atk; 5 actions)|+11% Accuracy

Before Tymora goes down, zarator's mons team up to make Zap-Happy useless this round, but Spinner knocks out Tymora. On the second action, Sune paralyzes Spinner with a Thunderbolt, and quickly finishes Spinner off with another Thunderbolt. It's now 1 on 1, but it's one-sided.


Sune|Tymora
HP: 61|KO
Energy: 22|KO
Atk: 0|1
Def: 2|2
SpA: 2|4
SpD: 2|2
Spe: 40|85
Other: Safeguard (3 rounds)|KO

Spinner|Zap-Happy
HP: KO|86
Energy: KO|60
Atk: 3|1
Def: 3|4
SpA: 4|5
SpD: 3|3
Spe: 43|81
Other: KO|+11% Accuracy, Flash Cannon Disabled (3 actions)

Action 1:
Tymora: Disable (Zap-Happy's Flash Cannon): -7 Energy
Sune: Teleport: -6 Energy
Zap-Happy: Volt Switch (Sune): -4 Energy
Spinner: Gear Grind (Tymora): (10+2+3+1.5) + 1.75 = 18.25 ~ 18 Damage, -9 Energy
Hit: 33/1000: Yes
Crit: 15, 365/1000: 1 crit

Action 2:
Tymora: Me First (Spinner): (10*1.5-3)*2/3 = 8 Damage, -10 Energy
Hit: 223
Crit: 486, 800/1000: 0 crits
Spinner: Gear Grind (Tymora): (10+3+1.5) + 1.75 = 16.25 ~ 16 Damage, -13 Energy, KO's Tymora
Hit: 558/1000: Yes
Crit: 133, 809/1000: 0 crits
Zap-Happy: nothing
Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -7 Energy
Crit: 118/1000: No
Effect: 90/1000: Yes

Action 3:
Sune: Thunderbolt (Spinner): (10+1.5) = 11.5 ~ 12 Damage, -11 Energy, KO's Spinner
Crit: 200/1000: No
Zap-Happy: Struggle: (5-1.5) = 3.5 ~ 4 Damage, 2 Recoil, -5 Energy
Paralysis: 762/1000: No


zarator issues actions
smashlloyd20 issues actions
I ref
 
Zarator: 3 CC
Sune the Ralts: 1 EC, 2 MC, 1 DC, 1 KOC
Tymora the Breezi: 1 EC, 3 MC, 1 DC

C$FP: 4 UC
 
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