I built this team entirely on the speed stat. Hit hard before they hit you. I liked the idea so tada I just through this team together. It actually does fairly decent at winning 65% of the time. I know it cant win 100% of the time; every team has their weaknesses. With just a few touches here and there I believe that this team would be awesome. Though I have to watch out because I might end up with a team of suicide leads. I am open to critism and opinions so give me your opinion because I know you have one! Alright lets get started. Nature: Jolly 4 Hp/ 252 Att/ 252 Spe Item: Flying Gem Ability: Unburden Acrobatics Earthquake Swords Dance Leaf Blade This guy is the all star of my team. The ability of surprise is his greatest ally. Nobody expects an earthquake comming from a lizard (especially not heatran). He just switches in on a water type. Gets a swords dance and sweeps. Unburden/Acrobatics combo works magnificantly. It boosts his already superb speed; seriously this guy can already outspeed a jolly fully invested starmie! I really have no complaints for this guy. Nature: Timid 4 Hp/ 252 SpA/ 252 Spe Item: Expert Belt Ability: Natural Cure Hidden Power Fire Hydro Pump Thunder Bolt Ice Beam This is Sceptile's right hand man. Whatever he can't get, Starmie could, and vise versa. With excellent coverage he can abuse expert belt like a boss. Hidden Power Fire is there for ferrothorn and other steel types. Hydro Pump hurts like a kick-to-the-balls if the opponent is using rain. Nature: Jolly 4 Hp/ 252 Att/ 252 Spe Item: Focus Sash Ability: Arena Trap Reversal Stealth Rock Earthquake Stone Edge So my main sweeper Sceptile is having trouble with steel types. I decided to throught Dugtrio on my team to take care of that. Dugtrio has good synergy with my team and he can do everything heatran could, but do it a little faster. My only problem with him is he cant really do a ridiculious amount of damage (besides reversal). Nature: Bold 252 Hp/ 4 Def/ 252 SpD Item: Leftovers Ability: Prankster Toxic Will-o-Wisp Recover Foul Play This guy just screams trololololol. With no weaknesses and prankster... that is just awesome. Nobody expects toxic and will-o-wisp at once. People switch in there Lucarios and Scizors into toxic and think that they are safe. Next thing they know is that their pokemon's attack has been halved. Foul Play catches people off guard and so he is not defensless when he is taunted. Nature: Timid 4 Hp/ 252 SpA/ 252 Spe Item: Life Orb Ability: Volt Absorb Thunderbolt Signal Beam Heal Bell Hidden Power Ice I am confused at what I should do about this guy. Starmie can do a lot more than him as far as hitting so this guy is really disposable. I think that if I change his moveset he may perform a little better but im not sure what that moveset is. Having the ability to fire off a extremly fast heal bell is nice though. Nature: Timid 252 Hp/ 4 SpA/ 252 Spe Item: Focus Sash Ability: Cursed Body Ice Beam Taunt Spikes Destiny Bond This guy is awesome. He just sets up spikes or kills dragons. He can also use destiny bond very well which makes sure that he goes down fighting. This is like the 2nd suicide lead on my team so when ever I win, I barely win. My pokemon are just too fragile. Oh well, I like this guy. So that is my Team! Please Share Your Opinions!