Gametraders at Highpoint is holding a Pokemon tournament using VGC rules, and I've been making a team for it. I've rarely played competitive doubles, so this team is heavily ripped-off from a YouTube video, but I want to alter it so that it works better for my own playstyle. I have had some moderate success with this team so far; most of the losses were rather close. The team: Yanmega (M) @ Life Orb Trait: Speed Boost EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Bug Buzz - Air Slash - Hidden Power [Ground] - Detect Yanmega is more often than not paired with Terrakion to lead. A Detect to start with gets Yanmega's Speed up enough so that it outspeeds more or less everything else outside of Trick Room. Max Speed and SpA for obvious reasons, with a Life Orb to maximise damage output, Bug Buzz and Air Slash for dual STAB, and HP Ground for coverage. Terrakion @ Focus Sash Trait: Justified EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Rock Slide - Earthquake - Protect Terrakion has pretty great offensive synergy with Yanmega. Max Attack and Speed with a Jolly nature to hit hard and fast. Focus Sash as Terrakion is rather fragile. Close Combat and Rock Slide for dual STAB, Earthquake for extra coverage, and Protect to make it easier to see what the opponent will do. Gastrodon (F) @ Rindo Berry Trait: Storm Drain EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Muddy Water - Earth Power - Icy Wind - Recover My main counter to Rain teams, and it's not too shabby if Trick Room is up. Rindo Berry is so that Gastrodon can take a Grass move better than what it normally would. Max HP is for bulk, and I chose max Defence over SpD due to Gastrodon being immune to the 2 major Special spread moves (Surf and Discharge). I chose Muddy Water over Surf because a) Muddy Water doesn't harm my partner, and b) the chance for an accuracy drop. Earth Power is a powerful STAB, Icy Wind is to slow down the opponent, although Ice Beam would probably be just as good, and Recover is to regain health, which Gastrodon can do due to it's great bulk. Metagross @ Occa Berry Trait: Clear Body EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Meteor Mash - Bullet Punch - Earthquake - Protect A powerhouse that can work both in and out of Trick Room. With an Occa Berry, max HP Metagross is impossible to OHKO, barring critical hits. Max Attack with Adamant for maximum damage output, Meteor Mash is a powerful STAB which can increase Attack, Bullet Punch is for STAB priority, Earthquake for coverage, and Protect for scouting. Rotom-W @ Sitrus Berry Trait: Levitate EVs: 136 HP / 252 SAtk / 120 Spd Modest Nature (+SAtk, -Atk) - Thunderbolt - Hydro Pump - Hidden Power [Fire] - Protect Rotom-W pairs extremely well with Metagross, both offensively and defensively. Thunderbolt and Hydro Pump are powerful STAB attacks, with HP Fire giving extra coverage. The 136 HP EVs are for extra bulk, max SpA with a Modest nature for maximum power, and 120 Speed to let Rotom-W outspeed opponents. Dragonite (M) @ Yache Berry Trait: Inner Focus EVs: 252 HP / 252 Atk / 4 Spd Adamant Nature (+Atk, -SAtk) - Dragon Claw - Fire Punch - ExtremeSpeed - Roar Dragonite is my main counter to Trick Room teams. Max HP and Attack EVs are for power and bulk. I went with Inner Focus over Multiscale so that at the beginning of the battle, Dragonite can't be flinched, and can safely use Roar against the Trick Roomer. Due to the lack of Multiscale, I've used a Yache Berry so that Dragonite has a better chance of surviving an Ice attack. Dragon Claw and Fire Punch give perfect coverage, barring Heatran, with Extremespeed giving powerful priority. So that's the team. I know the team could use some fixing up here and there, but I'm not to sure where. Thank you for reading and helping me out.