A Doorknob vs. a Dead Fox. And Maxim is reffing? Oh dear.

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Yep, I'm reffing again. This time with 100% more time-efficient reffing.

At least that's the plan, and we all know how well those work out.

The Rules said:
2v2 Little Cup Doubles
3 Day DQ
One Ability
Switch=KO
Items Off
Arena: ASB Arena
Alright, with that out of the way, let's take a look at the teams.

Team Deadfox:

Chimchar [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 2/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics

Dig
Flamethrower
U-Turn

Blaze Kick
ThunderPunch
Fake Out

Move Total: 16


Deino [Drogon] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: N/A

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush
Outrage

Thunder Wave
Double Team
Dragon Tail

Earth Power
Dark Pulse
Ice Fang

Move Total: 15


Team Doorknob:

Magikarp [Viking] (M)
Nature:
Impish (+1 Def, -1 SpA)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Reversal
Bubble

Bounce
Total: 5



Buneary [Peach] (F)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW Locked): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick

Encore
Fake Out
Circle Throw

Protect
Dig
Thunder Wave

Total: 14



Slakoth [Laggers] (M)
Nature:
Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability
Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (30/1.15=26)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 2/9
MC: 0
DC: N/A

Attacks:
Scratch*
Yawn*
Encore*
Slack Off*
Faint Attack*
Amnesia*
Counter
Flail

Hammer Arm*
Crush Claw*
Body Slam*

Rock Slide*
Protect*
Aerial Ace*
Shadow Claw

Total: 15


Turn order:
Doorknob sends out pokemon
Deadfox sends out his pokemon and orders
Doorknob orders
I ref
 
We should have agreed on subs in the Battle Tower (that one will take some getting used to) so I'm going to assume we said 1 which SDS says is the default for LC battles.


"OK guys, this one won't be as easy as it looks so make sure to proceed with caution. Burst bring your Blaze while Drogon has Hustle, although we will leave it disabled for now. They've got the speed on us here too so hopefully that doesn't hurt too much.


Burst: ThunderPunch (Viking) > Flamethrower (Peach) > Thunderpunch (Viking)
IF
Viking is in the evasive stage of Bounce when you would attack it THEN use Blaze Kick (Peach) instead
Drogon: Double Team (4 clones) > Outrage > Outrage
IF
Peach uses Encore action 2 THEN use Outrage as action 1 instead
 
Viking, be prepared to unleash your fearsome STAB water attacks! Peach, dodge them with your evasiveness!

Viking: Bubble ~ Bounce (Burst) ~ Bubble

Peach: Fake Out (Drogon) ~ Dig (Burst) ~ Frustration (Burst)
 
Team Deadfox:

Burst (Chimchar)
Health: 90
Energy: 100
Speed:61
Stats: 3/1/2/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None


Drogon (Deino)
Health: 90
Energy: 100
Speed: 44
Stats: 3/1/2/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Doorknob:

Viking (Magikarp)
Health: 80
Energy: 100
Speed: 80
Stats: 1/3/0/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None


Peach (Buneary)
Health: 90
Energy: 100
Speed: 85
Stats: 4/2/2/1
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Round 1: Maxim's reffing again? Oh no...

Action One
Buneary used Fake Out on Deino
To Crit: [1=Yes]=16=No
Damage: [4+3+4.5]=11.5=12
[12 Damage D] [-3 Energy B]

Magikarp used Bubble
To Crit (C): [1=Yes]=12=NO
To Crit (D): [1=Yes]=4=No
To Lower Speed (C): [10<= Yes]=30=No
To Lower Speed (D): [10<= Yes]=66=No
Damage (C): [4+3-1-3]*1.5=4.5*.75=3.375=3
Damage (D): [4+3-1-3]*0.67=2.01*.75=1.5075=2
[3 Damage C] [2 Damage D] [-1 Energy M]

Chimchar used Thunderpunch on Magikarp
To Crit: [1=Yes]=12=No
To Paralyze: [10<= Yes]=63=No
Damage: [8]*1.5=12
[12 Damage M] [-6 Energy C]

Deino flinched!

Action Two
Buneary used Dig
She went underground!

Magikarp used Bounce
It went up into the air!

Chimchar used Blaze Kick on Buneary
But Buneary was underground!
[-6 Energy C]

Deino used Outrage
Target: [1-2: 1=Buneary, 2=Magikarp]=2=Magikarp
But Magikarp was in the air.
[-7 Energy D]

Buneary used Dig on Chimchar
To Crit: [1=Yes]=2=No
Damage: [8+4.5]*1.5=18.75=19
[19 Damage C] [-10 Energy B]

Magikarp used Bounce on Chimchar
To Crit: [1=Yes]=13=No
To Paralyze: [30<= Yes]=14=Yes
Damage: [(7+2/2.5)]=7.8=8
[8 Damage C] [-9 Energy M]
Chimchar was 20% paralyzed

Action Three
Buneary used Frustration on Chimchar
Current Health Chimchar: 60<90
To Crit: [1=yes]=16=No
Damage: [8+3+4.5]=15.5=16
[16 Damage C] [-6 Energy B]

Magikarp used Bubble
To Crit (C): [1=Yes]=13
To Crit (D): [1=Yes]=8
To Lower Speed (C): [10<= Yes]=33=No
To Lower Speed (D): [10<= Yes]=79=No
[3 Damage C] [2 Damage D] [-1 Energy M]

Chimchar used Thunderpunch on Magikarp
To be Paralyzed: [20<= Yes]=25
To Crit: [1=Yes]=2=No
To Paralyze: [10<= Yes]=74
[12 Damage M] [-6 Energy C]

Deino used Outrage
To Crit: [1=Yes]=7=No
Target: 1=Buneary
Damage: [12+3+1.5]=17
[17 Damage B] [-7 Energy D]


Team Deadfox:

Burst (Chimchar)
Health: 41
Energy: 82
Speed:61
Stats: 3/1/2/2
Size/Weight: 1/1
Boosts/Drops: None
Status: 15% Paralyzed


Drogon (Deino)
Health: 74
Energy: 86
Speed: 44
Stats: 3/1/2/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Doorknob:

Viking (Magikarp)
Health: 56
Energy: 89
Speed: 80
Stats: 1/3/0/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None


Peach (Buneary)
Health: 73
Energy: 81
Speed: 85
Stats: 4/2/2/1
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Turn order:
Doorknob orders
Dogfish orders
I ref
 
Good work, you two! These are tough opponents, Let's go all out!

Viking: Bounce (Chimchar) ~ Bubble ~ Bounce (Chimchar)
If Chimchar is underground, then target Deino.

Peach: Quick Attack (Chimchar) ~ Frustration (Chimchar) ~ Frustration (Chimchar)
If Chimchar is underground, then target Deino.
 

"So, this isn't going exactly according to plan. Time to turn that around I think."

Burst: Slack Off > Torment (Viking) > Flamethrower (Peach)

Drogon: Outrage (because you have to..) > Crunch (Peach) < Crunch (Peach)
 
Oh dear, not again. I've got to stop schedule slipping or else I'll start getting a reputation for it :P.

EDIT: Crap, I forgot to count for paralysis chance last round, and Chimchar ended up paralyzed. Thankfully, he never got fully paralyzed so it doesn't matter right now.

Team Deadfox:

Burst (Chimchar)
Health: 41
Energy: 82
Speed:61
Stats: 3/1/2/2
Size/Weight: 1/1
Boosts/Drops: None
Status: 15% Paralyzed


Drogon (Deino)
Health: 74
Energy: 86
Speed: 44
Stats: 3/1/2/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Doorknob:

Viking (Magikarp)
Health: 56
Energy: 89
Speed: 80
Stats: 1/3/0/1
Size/Weight: 1/2
Boosts/Drops: None
Status: None


Peach (Buneary)
Health: 73
Energy: 81
Speed: 85
Stats: 4/2/2/1
Size/Weight: 1/1
Boosts/Drops: None
Status: None


Round 2: Living life on the edge.

Deino got confused and hit himself twice.
Action One
Buneary used Quick Attack on Chimchar
To Crit: [1=Yes]=6=No
Damage: [4+3+4.5]=11.5=12
[12 Damage C] [-2 Energy B]

Magikarp used Bounce!
It bounced into the air.

Chimchar used Slack Off
To Be paralyzed: 64=No
Chimchar restored health!
Energy Cost: [(90/10)+2]=11
[+20 HP Chimchar] [-11 Energy C]

Deino used Outrage
Target: 1=Buneary
To Crit: [1=yes]=7
[17 Damage B] [-7 Energy D]
Deino became [2/3] Severely Confused!

Magikarp landed on Chimchar!
To Crit: [1=Yes]=6=No
To Paralyze: [30<= Yes]=97=No
[8 Damage C] [-9 Energy M]

Action Two
Buneary used Frustration on Chimchar
Base Power: 41<56=8
To Crit: [1=Yes]=16=No
[16 Damage C] [-6 Energy B]

Magikarp used Bubble
To Crit (C): 15=No
To Crit (D): 16=No
To Lower Speed (C): [10<=Yes]=54=No
To Lower Speed (D): [10<= Yes]=37=No
[3 Damage C] [2 Damage D] [-1 Energy M]

Chimchar used Torment on Magikarp
To Be Paralyzed: 51=No
Magikarp was tormented!
[-10 Energy C]

Deino used Crunch on Buneary
To Confuse: [50<= Yes]=1=Yes
Deino hit himself
Damage: [4+3]=7
[7 Damage D] [-3 Energy D]
-2 Confusion turns.

Action Three
Buneary used Frustration on Chimchar
To Crit: [1=Yes]=2=No
[16 Damage C] [-10 Energy B]

Magikarp used Bounce.
But it was used last round, so it fails.
[-9 Energy M]

Chimchar used Flamethrower on Buneary
To be Paralyzed: 80
To Crit: [1=Yes]=6=No
To Burn: [10<= Yes]=53
Damage: [10+3+2 [Blaze]+1.5]=16.5=17
[17 Damage B] [-6 Energy C]

Deino used Crunch on Buneary
To Confuse: [50<= Yes]=21=Yes
[7 Damage D] [-3 Energy D]
-1 Confusion Turn
Deino snapped out of confusion

-5% Paralysis chance


Team Deadfox:

Burst (Chimchar)
Health: 6
Energy: 55
Speed:61
Stats: 3/1/2/2
Size/Weight: 1/1
Boosts/Drops: Blaze Activated (+2 Damage Fire attacks)
Status: Paralyzed 10%


Drogon (Deino)
Health: 58
Energy: 73
Speed: 44
Stats: 3/1/2/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Doorknob:

Viking (Magikarp)
Health: 56
Energy: 70
Speed: 80
Stats: 1/3/0/1
Size/Weight: 1/2
Boosts/Drops: None
Status:Tormented for 5 actions

Peach (Buneary)
Health: 39
Energy: 63
Speed: 85
Stats: 4/2/2/1
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Turn order:
I go back and calculate for the paralysis chance of bounce last round
Doorknob orders
Deadfox orders
I ref.
 
I'm sure you mean I am to go first here.


"Damnit, this rabbit is better trained than I had accounted for. Just keep on doing your best guys."

Burst: Fake Out (Peach) > Blaze Kick (Peach) > Flamethrower (Peach)
IF
Peach protects action 1 THEN use Thunderpunch (Viking) and push actions back

Drogon: Thunder Wave (Peach) > Dark Pulse (Peach) > Crunch (Peach)
IF
Peach protects any action THEN redirect your move to Viking and push actions back
 
"Keep it up, Peach! And Viking...do something, maybe. Let's finish off this Chimchar, and then move on to that dragon!"

Peach: Fake Out (Burst) ~ Frustration (Drogon) ~ Bounce (Drogon)

Viking: Bodyblock (Peach) ~ Tackle (Drogon) ~ Reversal (Drogon)
 
..........................

Team Deadfox:

Burst (Chimchar)
Health: 6
Energy: 55
Speed:61
Stats: 3/1/2/2
Size/Weight: 1/1
Boosts/Drops: Blaze Activated (+2 Damage Fire attacks)
Status: Paralyzed 10%


Drogon (Deino)
Health: 58
Energy: 73
Speed: 44
Stats: 3/1/2/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Doorknob:

Viking (Magikarp)
Health: 56
Energy: 70
Speed: 80
Stats: 1/3/0/1
Size/Weight: 1/2
Boosts/Drops: None
Status:Tormented for 5 actions

Peach (Buneary)
Health: 39
Energy: 63
Speed: 85
Stats: 4/2/2/1
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Round 3: Maxim...You haven't met your reffing quota, so you'll have to be...assimilated.

Action One
Buneary used Fake Out on Chimchar
To Crit: [1=Yes]=3
Damage: [4+3+4.5]=11.5=12
[12 Damage C] [-3 Energy B]
Chimchar fainted!

Magikarp used Bodyblock on Buneary
[-5 Energy M]

Deino used Thunder Wave on Buneary
But the attack hit Magikarp instead
Magikarp was paralyzed 25%
[-7 Energy D]

Action Two
Buneary used Frustration on Deino
Base Power: [33<58]=10
To Crit: [1=Yes]=10=No
Damage: [10+3+4.5]=17.5=18
[18 Damage D] [-6 Energy B]

Deino used Dark Pulse on Buneary
To Crit: [1=Yes]=9=No
Damage: [8+3+1.5]=12.5=13
[13 Damage B] [-5 Energy D]

Magikarp used Tackle
To Be fully Paralyzed: [25<= Yes]=80=No
To Crit: [1=Yes]=9=No
Damage: [4]=4
[4 Damage D] [-3 Energy]

Round Three
Buneary used Bounce
Buneary went up into the air!

Deino used Crunch on Buneary
But it missed!
[-5 Energy D]

Magikarp used Reversal on Deino
To Be Paralyzed: [25<= Yes]=40=No
To Crit: 11=No
Percentage: Above 68%
Damage: [4]=4
[4 Damage D] [-3 Energy M]

Buneary landed on Deino
To Hit: [15<= Miss]=78
To Crit: [1=Yes]=11=No
To Paralyze: [30<= yes]=10=Yes
Damage: [(7+1/2.5)+4.5]=12.5=13
[13 Damage D] [-9 Energy B]
Deino was 20% Paralyzed

-5% Paralysis chance



Team Deadfox:

Drogon (Deino)
Health: 19
Energy:56
Speed: 44
Stats: 3/1/2/2
Size/Weight: 1/2
Boosts/Drops: None
Status: 15% Paralyzed

Team Doorknob:

Viking (Magikarp)
Health: 56
Energy: 59
Speed: 80
Stats: 1/3/0/1
Size/Weight: 1/2
Boosts/Drops: None
Status:Tormented for 2 actions, Paralyzed 20%

Peach (Buneary)
Health: 26
Energy:45
Speed: 85
Stats: 4/2/2/1
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Turn order:
Doorknob orders
Deadfox orders
I ref and Doorknob wins :P
 
Excellent work, Peach! And Viking...ummm.

Peach: Jump Kick ~ Quick Attack ~ Jump Kick

Viking: Flail ~ Bounce ~ Flail
 
Team Deadfox:

Drogon (Deino)
Health: 19
Energy:56
Speed: 44
Stats: 3/1/2/2
Size/Weight: 1/2
Boosts/Drops: None
Status: 15% Paralyzed

Team Doorknob:

Viking (Magikarp)
Health: 56
Energy: 59
Speed: 80
Stats: 1/3/0/1
Size/Weight: 1/2
Boosts/Drops: None
Status:Tormented for 2 actions, Paralyzed 20%

Peach (Buneary)
Health: 26
Energy:45
Speed: 85
Stats: 4/2/2/1
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Round 4: Final Destination

And the winner is....


Doorknob!

...What?
Action One
Buneary used Jump Kick
To Hit: [5<= Miss]=16=Hit
To Crit: [1=Yes]=8=No
Damage: [10+4.5]*1.5=21.75=22
[22 Damage D] [-7 Energy B]
Deino fainted!

Doorknob is the winner!


Team Deadfox:

Drogon (Deino)
Health: KO
Energy:56
Speed: 44
Stats: 3/1/2/2
Size/Weight: 1/2
Boosts/Drops: None
Status: 15% Paralyzed

Team Doorknob:

Viking (Magikarp)
Health: 56
Energy: 59
Speed: 80
Stats: 1/3/0/1
Size/Weight: 1/2
Boosts/Drops: None
Status:Tormented for 2 actions, Paralyzed 20%

Peach (Buneary)
Health: 26
Energy:38
Speed: 85
Stats: 4/2/2/1
Size/Weight: 1/1
Boosts/Drops: None
Status: None


Rewards:

Maxim:

  • 5 Universal Counters
Deadfox:

  • 2 Currency Counters
  • Burst: 1 EC, 2 MC, 1 DC
  • Drogon: 1 EC, 2 MC
Doorknob:

  • 2 Currency Counters
  • Peach: 1 EC, 2 MC, 1 DC, 2 KOC
  • Viking: 1 EC, 2 MC, 1 DC
Thanks for playing!
 
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