And that's what I wrote before. Then I got some wonderful feedback from you guys, and this is my new team, now up to 1736 ± 55 Glicko2 on the OU Ladder. Shredder (Terrakion) @ Choice Scarf Trait: Justified EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Close Combat - Stone Edge - Earthquake - X-Scissor As seen in Electrolyte's post below, this was previously an Alakazam. While Alakazam has advantages (destroys Starmie and Gengar effortlessly, among other things) it also had effectively no defensive synergy. Terrakion has considerable advantages compared with the rest of the team. It decimates steel types that would otherwise wall Latios' Draco Meteors, barring Scizor with his bullet punch, but most Scizor sets lack the bulk needed to avoid getting torn apart by a specs Meteor anyway. In general Choice Scarf Terrakion and Choice Band Azumarill make fantastic revenge killer/late game sweeper buddies, tearing through each other's counters like crazy, with the major exception that they both hate Jellicent. Draconic Fury (Latios) (M) @ Choice Specs Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Draco Meteor - Psyshock - Hidden Power [Fire] - Surf This set is basically designed to wreak havoc. Draco Meteor does insane damage to nearly anything, even a number of the less bulky Steels running amok. Hidden Power Fire in theory hurts various 4x weak targets, Psyshock hurts pink blobs, and Surf douses Heatran. Infernal Force (Volcarona) @ Life Orb Trait: Flame Body EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Fiery Dance - Giga Drain - Hurricane - Quiver Dance Giga Drain is a godsend to Volcarona. So many would be counters - Politoed, Jellicent, Terrakion, and especially things like Gastrodon - are completely destroyed by Giga Drain, and their futile attempts to switch in provide a handy recovery. Very useful is also . Beyond that, this is basically the Rain set given on the Volcarona page. From a defensive standpoint he gives useful bug, grass, and steel resistances to the team, and can threaten the myriad 4x fire weak pokemon rampaging through OU, and honestly, has pretty competent special defense, though not one to rely on much. Parade Ruiner (Politoed) @ Leftovers Trait: Drizzle EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature - Scald - Encore - Toxic - Protect Pretty decently bulky, actually. Takes 32.3% - 38.5% from an uninvested Jirachi Thunder, which is nice considering how much Jirachi harasses the team in general. The movepool in general is pretty stallish, but it gives Politoed a bit of trouble against steels, barring a burn from scald. My general strategy for dealing with Ninetails, assuming I've just started rain, is to toxic on the almost guaranteed Sunny Day, follow up with protect on Solar Beam, and then switch Volcarona in on the second attempt. Rabbit Punch (Azumarill) @ Choice Band Trait: Huge Power EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature - Aqua Jet - Superpower - Waterfall - Ice Punch The standard Azumarill set. Obviously benefits a lot from rain and makes a superb revenge killer. Able to take on Bullet Punch Scizor one on one, put a heavy dent in Genesect, obliterate Terrakion and Volcarona (and Infernape while I'm at it). Its ability to take on Heatran is very useful given that Latios and Volc tend to be very good at attracting him for walling (and Forretress attracting him for attacking). And of course the pink blobs can't take a superpower, and Ferrothorn really doesn't like it on the switch in. Dragons trying to switch in fall very easily to Ice Punch. As well, he takes 64.35% - 75.74% from a Haxorus outrage, and even 71.78% - 84.4% from Kyurem-B, assuming in both cases a neutral nature (Haxorus still can't OHKO with Adamant, but Kyurem-B has a chance) and a non boosting item (probably a scarf), and thanks to the fact that it's Outrage, there's no worry for coverage moves (like, say, Kyurem-B's Fusion Bolt). Meanwhile, Superpower does 121.93% - 143.36% to Kyurem-B with 4 HP/0 def, and Ice Punch destroys everything else, with a slight chance of Dragonite surviving as long as Multiscale is in tact. And of course Aqua Jet in the rain can destroy pretty much everything that doesn't resist it, with the heavily convenient bonus that a number of physical walls happen to be ground type. Castleress (Forretress) @ Red Card Trait: Sturdy EVs: 252 HP / 4 Atk / 252 Def Relaxed Nature IVs: 0 Spd - Toxic Spikes - Stealth Rock - Rapid Spin - Gyro Ball Pretty standard Forretress set. Absorbs physical attacks like crazy, sets up hazards, spins them away. Red card is a double edged sword, removing leftovers recovery and such, but it's very rarely (read: never) expected. Serving as a great "get out of set up sweep free" card, albeit a one time one, it's a pretty good last resort. I've also had considerable luck setting up hazards while someone just set up on me forever, only for it to all be phazed away once they reached +6. It also completely ruins Baton Pass teams, which is always fun. And now that is my current team.