Thunderstorm (Magnemite (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (LOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
KOC: 0
Moves:
Level Up (12):
- Metal Sound
- Tackle
- Supersonic
- Thunder Shock
- Sonic Boom
- Thunder Wave
- Magnet Bomb
- Spark
- Mirror shot
- Magnet Rise
- Discharge
- Zap Cannon
Egg Moves (0):
None
TMs/HMs (6):
- Toxic
- Light Screen
- Thunderbolt
- Reflect
- Flash Cannon
- Rain Dance
Move Tutor: (5)
- Electroweb
- Endure
- Magic Coat
- Recycle
- Signal Beam
Bruno (Onix (M))
Nature: Brave (+Atk, -Spe)
Type:
- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18
EC: 2/6
MC: 0
AC: 2/5
KOC: 0
Moves:
Level Up (15):
- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam
Egg Moves (5):
- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout
TMs/HMs (8):
- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Rest
- Sleep Talk
- Bide
Move Tutor: (0)
None
Zic (Piplup (M))
Nature: Relaxed (+Def, -Spe)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
- Defiant (Passive) (LOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up (8):
- Pound
- Growl
- Bubble
- Water Sport
- Peck
- Bide
- Bubble Beam
- Fury Attack
Egg Moves (5):
- Agility
- Aqua Ring
- Icy Wind
- Mud Sport
- Yawn
TMs/HMs (5):
- Toxic
- Ice Beam
- Dig
- Scald
- Grass Knot
Move Tutor: (0)
None
Azurill (Azurill) (M)
Nature: Adamant
Type: Normal/Fairy
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Thick Fat
Huge Power
Sap Sipper (HA Locked)
Stats:
Hp: 90
Atk: Rank 2 (3 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 2/9
MC: 0
AC: 2/5
Moves:
Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Bounce (*)
Body Slam (*)
Copycat (*)
Encore (*)
Refresh (*)
Soak (*)
Toxic (*)
Light Screen (*)
Protect (*)
Substitute (*)
Waterfall (*)
Endure
Knock Off
Baird (Remoraid) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle
Sniper
Moody (HA Locked)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 0
AC: 1/5
Moves:
Water Gun (*)
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Bullet Seed
Signal Beam
Soak
Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)
Ice Beam (*)
Psychic (*)
Double Team (*)
Fire Blast (*)
Scald (*)
Magikarp (Magikarp) (M)
Nature: Relaxed
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Rattled (HA Locked)
Stats:
Hp: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 69 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 1/6
MC: 13
AC: 1/5
KOC: 1
Moves (7/8):
Splash (*)
Tackle (*)
Bounce (*)
Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)
Gold sends mons
you all know the rest
you all know the rest
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