A Golden Tavok. A joke I've already used.


Thunderstorm (Magnemite (-))
Nature: Modest (+SpA, -Atk)

Type:

- Electric: Electric STAB; immune to paralysis status.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.

Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.

Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Analytic (Passive) (LOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5
KOC: 0



Moves:

Level Up (12):

- Metal Sound
- Tackle
- Supersonic
- Thunder Shock
- Sonic Boom
- Thunder Wave
- Magnet Bomb
- Spark
- Mirror shot
- Magnet Rise
- Discharge
- Zap Cannon

Egg Moves (0):

None

TMs/HMs (6):

- Toxic
- Light Screen
- Thunderbolt
- Reflect
- Flash Cannon
- Rain Dance

Move Tutor: (5)

- Electroweb
- Endure
- Magic Coat
- Recycle
- Signal Beam



Bruno (Onix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 2/6
MC: 0
AC: 2/5
KOC: 0



Moves:

Level Up (15):

- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam

Egg Moves (5):

- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout

TMs/HMs (8):

- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Rest
- Sleep Talk
- Bide

Move Tutor: (0)

None



Zic (Piplup (M))
Nature: Relaxed (+Def, -Spe)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

- Defiant (Passive) (LOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (8):

- Pound
- Growl
- Bubble
- Water Sport
- Peck
- Bide
- Bubble Beam
- Fury Attack

Egg Moves (5):

- Agility
- Aqua Ring
- Icy Wind
- Mud Sport
- Yawn

TMs/HMs (5):

- Toxic
- Ice Beam
- Dig
- Scald
- Grass Knot

Move Tutor: (0)

None



Azurill (Azurill) (M)
Nature: Adamant
Type: Normal/Fairy

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Thick Fat

Huge Power

Sap Sipper (HA Locked)

Stats:

Hp: 90
Atk: Rank 2 (3 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 2/9
MC: 0
AC: 2/5

Moves:

Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Bounce (*)

Body Slam (*)
Copycat (*)
Encore (*)
Refresh (*)
Soak (*)

Toxic (*)
Light Screen (*)
Protect (*)
Substitute (*)
Waterfall (*)

Endure
Knock Off



Baird (Remoraid) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Hustle

Sniper

Moody (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
AC: 1/5

Moves:

Water Gun (*)
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Bullet Seed
Signal Beam
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Psychic (*)
Double Team (*)
Fire Blast (*)
Scald (*)



Magikarp (Magikarp) (M)
Nature: Relaxed
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Rattled (HA Locked)

Stats:

Hp: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 69 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 1/6
MC: 13
AC: 1/5
KOC: 1

Moves (7/8):

Splash (*)
Tackle (*)

Bounce (*)

Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)
Gold sends mons
you all know the rest
 
Last edited:
Thunderstorm, I know you can do it! GOGOGOGOGOOOOOOOO!!!

@ Exp. Share


Thunderbolt - Discharge - Thudnerbolt
IF Double Team clones are up when you would move, THEN Discharge.
 

Remoraid w/Exp. Share
HP: 90
EN: 100
AiE: Sniper
Stats: 3/2/4/2/56/1/2
Status: normal

Magnemite w/ Exp. Share
HP: 80
EN: 100
AiE: Sturdy
Stats: 1/3/4/2/45/1/1
Status: - 10 evaion​
Action 1:

Focus Energy
Remoraid is getting Pumped.
EN: 100 - 12 = 88

Thunderbolt
Crit Check (625): 6126
Damage: (9 + 3 + 6 - 3) * 1.5 = 22.5
Effect Check (1000): 7170 no
HP: 90 - 22.5 = 67.5
EN: 100 - 7 + 1 = 94

Action 2:

Mud Shot
Damage: (6 + 6 - 3 + 5) * 2.25 = 31.5
Mag Speed -1
HP: 80 - 31.5 = 48.5
EN: 88 - 4 = 84

Discharge
Crit Check (625): 5059 no
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
Effect Check (3000): 6185 no
HP: 67.5 - 21 = 46.5
EN: 94 - 6 + 1 = 89

Action 3:

Mud Shot
Damage: (6 + 6 - 3 + 5) * 2.25 = 31.5
Mag Speed -1
HP: 48.5 - 31.5 = 17
EN: 84 - 8 = 76

Thunderbolt
Crit Check (625): 4081 no
Damage: (9 + 3 + 6 - 3) * 1.5 = 22.5
Effect Check (1000): 7170 no
HP: 46.5 - 22.5 = 24
EN: 89 - 7 + 1 = 83


Remoraid w/Exp. Share
HP: 24
EN: 76
AiE: Sniper
Stats: 3/2/4/2/56/1/2
Status: Focus Energy (3 actions)

Magnemite w/ Exp. Share
HP: 17
EN: 83
AiE: Sturdy
Stats: 1/3/4/2/45/1/1
Status: - 10 evaion, - 2 Speed​
 
Last edited:
Ute in ASB Focus Energy guarentees a critical hit.

Edit:

Mud Shot - Mud Shot - Mud Shot
If use Signal Beam a1.
If your foe is not confused and your foe is under the effects of endure, use signal beam.
 
Last edited:

Remoraid w/Exp. Share
HP: 24
EN: 76
AiE: Sniper
Stats: 3/2/4/2/56/1/2
Status: Focus Energy (3 actions)

Magnemite w/ Exp. Share
HP: 17
EN: 83
AiE: Sturdy
Stats: 1/3/4/2/45/1/1
Status: - 10 evaion, - 2 Speed​
Action 1

Endure
Remoraid braced itself
EN: 83 - 15 = 68

Signal Beam
Damage: (8 + 6 - 3 + 5) * 0.67 = 10.72
Effect Check (1000): 9989 n0
HP: 17 - 10.72 = 9.28
EN: 76 - 6 = 70

Action 2:

Signal Beam
Damage: (8 + 6 - 3 + 5) * 0.67 = 10.72
Effect Check (1000): 4682 n0
HP: 9.28 - 10.72 = 1
EN: 70 - 10 = 60

Thunderbolt
Crit Check (625): 3056 no
Damage: (9 + 3 + 6 - 3) * 1.5 = 22.5
Effect Check (1000): 5492 no
HP: 24 - 22.5 = 1.5
EN: 68 - 7 + 1 = 62

Action 3:

Signal Beam
Effect Check (1000): 4575
EN: 60 - 14 = 46

Thunderbolt
Crit Check (625): 9388 no
Damage: (9 + 3 + 6 - 3) * 1.5 = 22.5
Effect Check (1000): 3243 no
HP: 1.5 - 22.5 = dedz
EN: 62 - 11 + 1 = 52


Remoraid w/Exp. Share
HP: dedz
EN: dedz
AiE: Sniper
Stats: 3/2/4/2/56/1/2
Status: dedz

Magnemite w/ Exp. Share
HP: 1
EN: 52
AiE: Sturdy
Stats: 1/3/4/2/45/1/1
Status: - 10 evaion, - 4 Speed​

Prizes:
Tavok
1 CC
Magnemite: 1 EC, 1 AC, 3 MC, 1 KOC

G0LD
1 CC
Remoraid: 1 EC, 1 AC, 3 MC

Ute:
3 UC
 
Last edited:
bit of a long shot, but my sub says that if my foe is not confused and under the effects of endure to use signal beam.
 
Ah, well, it was a long shot for confusion. This is why I need to purchase whirlpool. GG tavok, Thanks for Reffing, Ute.

Edit:

Unless I'm missing something, Remoraid should not be receiving a KOC this match.
 

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