Completed A Good Ol' Fashioned Melee! TRG, Pwnemon, Imanalt, and Dummy duke it out!

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#1
Challenging The Royal Guard, Pwnemon, and Imanalt!

Bring 2, Pick 1 FE Melee
2-Day DQ All
Infinite recovers/chills
Switch = lol
All abilities
No items
2 substitutions
ASB Arena

rickheg will be reffing this, fyi.
Pwnemon's pokemon;

(Sableye) Nelson (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: FULL

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play

Metal Burst
Recover
Sucker Punch

Magic Coat
Gravity

Fire Punch
Ice Punch

Taunt
Dig
Payback
Will-O-Wisp
Toxic
Substitute
Snatch
Low Sweep
Focus Punch
Telekinesis


(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 0
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Leaf Blade
Night Slash
Double Team
Fury Cutter
Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Protect
Feint
Helping Hand
Close Combat

Encore
Will-O-Wisp
Disable
Shadow Sneak
Confuse Ray

Pain Split
ThunderPunch
Fire Punch
Ice Punch
Magic Coat
Helping Hand
Zen Headbutt
Skill Swap
Drain Punch
Snatch
Icy Wind

Reflect
Toxic
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
Thunder Wave
Substitute


The Royal Guard's guards;

*<Lucario> [Lionheart] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5
Attacks:(40)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed
Dragon Pulse
Me First
Quick Guard
Copycat

*Blaze Kick
*Agility
*Vacuum Wave
Sky Uppercut
Cross Chop
Bullet Punch
Hi-Jump Kick
Zen Headbutt

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch
Toxic
Psychic
Dig
Drain Punch


*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5

Attacks:(31)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch
Extremespeed
Retaliate
Flame Burst
Agility
Flamethrower

*Close Combat
*Morning Sun
*Heat Wave
Howl
Outrage

*Aerial Ace
*Dig
*Wild Charge
*Flame Charge
Protect
Safeguard
Double Team


Imanalt's alter-egos;

Lucario(*) OHAI (M)
Nature: Hasty (+12% accuracy)
Type:

Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Ec: 6/6
MC: 1
DC: 5/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Close Combat
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse
Me First
Dark Pulse
Metal Claw
Detect

Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)

Dig(*)
Rock Slide(*)
Substitute(*)
Drain Punch
Psychic
26 moves


Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 36 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse

Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
40 moves


And Dummy007's smartasses;

Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (38):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch
DragonBreath
Zen Headbutt

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic
Iron Tail
Defog


Cradily [Zelda Heap] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) (UNLOCKED) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 37 (43/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (16):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower

Endure
Recover
Stealth Rock

Sludge Bomb
Energy Ball
Rock Slide
Toxic
Sandstorm
Earthquake


Alright, so that's everyone's pokemon. PM me the pokemon you wish to use, and I'll post the battle!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#3
you know whats sexy?
not killign me is sexy

yes, this means i will suck your dick if you dont attack me!
 
#4
Alright, I have the starting pokemon!

Pwnemon;

100 HP
100 Energy
5/4/2/4/80

The Royal Guard;

100 HP
100 Energy
4/3/4/2/104(+)

Imanalt;

110 HP
100 Energy
3/3/4/3/36(-)

Dummy007;

100 HP
100 Energy
3/4/4/4/37(-)

Alright, PM me those orders! With a little luck, I'll have the first round up tonight. Now, just to be clear, everyone can target everyone. No restrictions of any kind. And....

GO!
 
#8
Dummy007;
Energy Ball Gastrodoom -> Energy Ball Gastrodoom; if Gastrodoom uses Protect, change that action to Confuse Ray Lionheart and push actions back; if Gastrodoom uses Mirror Coat, change that action to Earthquake and push actions back

Pwnemon;
Icy Wind ~ Drain Punch Cradily

IF Gastro does not use a protective/evasive move a1 then use Leaf Blade Gastro that action
IF gastro uses yawn on you and is not taunted then use taunt that action

Imanalt;
Hail, Blizzard
IF Cradily targets you with Energy Ball, Mirror Coat and push back

The Royal Guard;

Lionheart-Earthquake-Close Combat Zelda Heap
If Zelda is protected A2 then Ice Punch Gastrodoooom


Conflicting subs get ignored. That's the rule. So Dummy007's and Imanalt's subs get ignored.

Pwnemon;

100 HP
100 Energy
5/4/2/4/80

The Royal Guard;

100 HP
100 Energy
4/3/4/2/104(+)

Imanalt;

110 HP
100 Energy
3/3/4/3/36(-)

Dummy007;

100 HP
100 Energy
3/4/4/4/37(-)

Lucario
Earthquake
RNG rolls to crit; 1939, 1568, 2164 = no crits
Gallade; [7.5 + (4 - 4)*1.5] = 7.5 Damage
Cradily; [7.5 + (4 - 4)*1.5] = 7.5 Damage
Gastrodon; [7.5 + (4 - 3)*1.5] = 9 Damage, 7 Energy

-2 HP, Hail

Close Combat Cradily
RNG roll to crit; 9898 = no crit
[12 + 3 + (4 - 4)*1.5]*1.5 = 24.75 Damage, 7 Energy

Gallade
Leaf Blade Gastrodon
RNG roll to crit; 3118 = no crit
[9 + (5 - 3)*1.5]*2.25 = 27 Damage, 7 Energy

-2 HP, Hail

Drain Punch Cradily
RNG roll to crit; 2576 = no crit
[8 + 3 + (5 - 4)*1.5]*1.5 = 18.75 Damage, 9.375 restored, 11 Energy

-2 HP, Hail

Cradily
Energy Ball GastrodonRNG roll to crit; 7744 = no crit
RNG roll for effect; 978 = SpD drop
[8 + 3 + (4 - 3)*1.5]*2.25 = 28.125 Damage, 5 Energy

-2 HP, Hail

Energy Ball
RNG roll to crit; 3236 = no crit
RNG roll for effect; 5726 = no SpD drop
[8 + 3 + (4 - 3)*1.5]*2.25 + 1.75 = 29.875 Damage, 9 Energy

-2 HP, Hail

Gastrodon
Hail
10 Energy

-2 HP, Hail

Blizzard
RNG rolls to hit; 6043, 1639, 5289 = all hit
RNG rolls to crit; 4021, 7942, 8208 = no crits
RNG rolls for effect; 3622, 6612, 5319 = no freezes
Lucario; [9 + (4 - 2)*1.5]*2/3 + 1.75 = 9.75 Damage
Gallade; [9 + (4 - 4)*1.5] = 9 Damage
Cradily; [9 + (4 - 4)*1.5]*1.5 = 13.5 Damage, 8 Energy

-2 HP, Hail


Pwnemon;

89 HP
82 Energy
5/4/2/4/80

The Royal Guard;

86 HP
86 Energy
4/3/4/2/104(+)
-1 Def/SpD

Imanalt;

14 HP
82 Energy
3/3/4/3/36(-)

Dummy007;

36 HP
86 Energy
3/4/4/4/37(-)

Alright, next orders, please!
 
#13
I guess we all decided to wait, since no one spoke up in 2 weeks.

Dummy007;
Energy Ball Gastrodoom -> Earthquake; if Gastrodoom is KO'd before you act on Action 1, change actions to RICHTER-ROLL {Earthquake + Earthquake combo} -> Cool Down (Earthquake); if the above substitution would activate AND Lionheart uses Protect on Action 1, change actions to Muk Bomb {Sludge Bomb + Sludge Bomb combo} Rodney -> Cool Down (Earthquake)

Pwnemon;
Gallade: Feint + Close Combat Gastrodon ~ cooldown (Close Combat + Drain Punch Cradily)

IF Gastro does not protective/evasive a1 AND lucario does not target Gastro a1 AND cradily does not attack gastro with priority in combo a1 then use Leaf Blade (gastro)

IF cradily uses protective/evasive a2 and you are not cooling down then redirect to lucario

KO Sub: if gastro is ko'd before your attack a1 then use Close Combat + Close Combat cradily a1
KO Sub 2: if cradily is ko'd when you would be attacking it then SMACK LUKE INSTEAD GRR

Imanalt;
Well I have no chance, but:
Protect, pain split gallade

The Royal Guard;
Lionheart-Extremespeed+Feint Gastrodooom





Pwnemon;

89 HP
82 Energy
5/4/2/4/80

The Royal Guard;

86 HP
86 Energy
4/3/4/2/104(+)
-1 Def/SpD

Imanalt;

14 HP
82 Energy
3/3/4/3/36(-)

Dummy007;

36 HP
86 Energy
3/4/4/4/37(-)

Lucario
ExtremeSpeed+Feint Gastrodon
RNG roll to crit; 8936 = no crit
[12 + (4 - 3)*1.5] = 13.5 Damage, 15 Energy

Gallade
Close Combat+Close Combat Cradily
RNG roll to crit; 3612 = no crit
[27 + 3 + (5 - 4)*1.5]*1.5 = 47.25 Damage, 35 Energy


Pwnemon;

89 HP
47 Energy
5/4/2/4/80

The Royal Guard;

86 HP
75 Energy
4/3/4/2/104(+)
-1 Def/SpD

Imanalt;

0 HP
82 Energy
3/3/4/3/36(-)

Dummy007;

0 HP
86 Energy
3/4/4/4/37(-)

Jeez, we're down to Pwnemon v The Royal Guard. PM me actions, you two!
 
#14
Pwnemon;
Gallade, it's hammer time!

Will-O-Wisp ~ Drain Punch

IF Lucario uses Protective/Evasive action, then use Reflect and pushback
IF lucario uses Dig and you do not have a substitute, then use Substitute (15) and pushback

The Royal Guard;
Shadow Claw-Zen Headbutt-(If we get 3 actions)Shadow Claw+Shadow Claw
If Gallade is under the effect of an evasive/Protective, Then Shadow Claw+Feint


Yeah, we technically have to stay with 2 actions.

Pwnemon;

89 HP
47 Energy
5/4/2/4/80

The Royal Guard;

86 HP
75 Energy
4/3/4/2/104(+)
-2 Def/SpD

Lucario
Shadow Claw
RNG roll to crit; 1409 = no crit
[7 + (4 - 4)*1.5]*1.5 = 10.5 Damage, 5 Energy

Zen Headbutt
RNG roll to crit; 5333 = no crit
RNG roll for effect; 220 = flinch
[8 - 3 + (5 - 3)*1.5] = 8 Damage, 6 Energy

-2 HP, Burn

Gallade
Will-O-WispRNG roll to hit; 416 = hit
7 Energy

Drain Punch
flinch



Pwnemon;

70 HP
40 Energy
5/4/2/4/80

The Royal Guard;

84 HP
64 Energy
4/3/4/2/104(+)
-1 Def/SpD
Burned

This is what you get for KO'ing the other 2. Now this is gonna take a while.
 
#15
Pwnemon;
Double Team (3 Clones) ~ Chill

IF Earthquake is ordered at any time this round change actions to Drain Punch ~ Chill

The Royal Guard;
Toxic-Shadow Claw
If Gallade is under the effects of an evasive/Protective move-Chill and push actions down



Pwnemon;

70 HP
40 Energy
5/4/2/4/80

The Royal Guard;

84 HP
64 Energy
4/3/4/2/104(+)
-1 Def/SpD
Burned

Lucario
Toxic
7 Energy

-2 HP (Burn)

Shadow Claw
RNG roll to hit; 4366 = clone
miss, 5 Energy

-2 HP (Burn)

Gallade
Double Team 3 Clones)
12 Energy

-1 HP (Toxic)

Chill
+12 Energy

-1 HP (Toxic)


Pwnemon;

68 HP
40 Energy
5/4/2/4/80
Toxic (2 DPA)

The Royal Guard;

80 HP
52 Energy
4/3/4/2/104(+)
Burned

Alright, PM me orders.
 
#17
Pwnemon;

close combat ~ drain punch

if dig, then use close combat + drain punch ~ chill
if protective/evasive then chill and push back

The Royal Guard;
Screechs-Shadow Claw
If gallade is under the effect of an evasive/protective move then Feint and push actions down



Pwnemon;

68 HP
40 Energy
5/4/2/4/80
Toxic (2 DPA)

The Royal Guard;

80 HP
52 Energy
4/3/4/2/104(+)
Burned

Lucario
Screech
RNG roll to hit; 1045 = hit
6 Energy

-2 HP (Burn)

Shadow Claw
RNG roll to crit; 4200 = hit
[7 - 3 + (4 - 4)*1.5]*1.5 + 3*(1.75) = 11.25 Damage
5 Energy

Gallade
Close Combat
RNG roll to crit; 6422 = no crit
[12 + 3 + (5 - 3)*1.5]*1.5 = 27 Damage
7 Energy

-2 HP (Toxic)

Drain Punch
RNG roll to crit; 4 = crit
[8 + 3 + 3 + (5 - 3)*1.5]*1.5 = 25.5 Damage, 12.25 restored
11 Energy

-2 HP (Toxic)


Pwnemon;

65 HP
22 Energy
5/4/2/4/80
Toxic (2 DPA)
-3 Def/-1 SpD

The Royal Guard;

24 HP
41 Energy
4/3/4/2/104(+)
Burned

Alright, PM me actions again.
 
#18
Pwnemon;
close combat ~ close combat

IF protective or evasive and has not been used successfully last action, then chill and pushback
IF Dig, then use Earthquake

The Royal Guard;
Close Combat+Close Combat-Cooldown
If he is under the effect of an evasive/protective move then Chill and push actions down



Pwnemon;

65 HP
22 Energy
5/4/2/4/80
Toxic (2 DPA)
-3 Def/-1 SpD

The Royal Guard;

24 HP
41 Energy
4/3/4/2/104(+)
Burned

Gallade
Close Combat
RNG roll to crit; 7884 = no crit
[12 + 3 + (5 - 3)*1.5]*1.5 = 27 Damage
7 Energy

-3 HP (Toxic)



Pwnemon;

65 HP
15 Energy
5/4/2/4/80
Toxic (4 DPA)
-2 Def

The Royal Guard;

0 HP
41 Energy
4/3/4/2/104(+)
Burned

Alright, this is finally over!

Prizes;
rickheg; 4 UC, I think? That sound right?

Pwnemon, TRG, Imanalt, Dummy; 1 CC

Gallade; 3 MC, 2 KOC
Lucario; 3 MC, 1 KOC
Gastrodon; 3 MC
Cradily; 3 MC
 
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