1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed A Good Ol' Fashioned Melee! TRG, Pwnemon, Imanalt, and Dummy duke it out!

Discussion in 'ASB' started by rickheg, Jul 17, 2012.

Thread Status:
Not open for further replies.
  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Pwnemon's pokemon;
    Sableye (open)
    [​IMG]
    (Sableye) Nelson (M)

    Types: Ghost/Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Nature: Brave (+1 Atk, -15% spe, -10% evasion)
    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16
    -10 EVA

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:

    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fake Out
    Fury Swipes
    Detect
    Shadow Sneak
    Zen Headbutt
    Foul Play

    Metal Burst
    Recover
    Sucker Punch

    Magic Coat
    Gravity

    Fire Punch
    Ice Punch

    Taunt
    Dig
    Payback
    Will-O-Wisp
    Toxic
    Substitute
    Snatch
    Low Sweep
    Focus Punch
    Telekinesis

    Gallade (open)

    [​IMG]
    (Gallade) Rodney (M)

    Types:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    EC: FULL
    MC: 0
    DC: FULL

    Nature: Impish (+Def, -SpA)

    Stats:
    HP: 100
    ATK: 5
    DEF: 4 (+)
    SPA: 2 (-)
    SPD: 4
    SPE: 80
    SIZE: 3
    WEIGHT: 4
    BRT: 21

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Leaf Blade
    Night Slash
    Double Team
    Fury Cutter
    Slash
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Hypnosis
    Imprison
    Protect
    Feint
    Helping Hand
    Close Combat

    Encore
    Will-O-Wisp
    Disable
    Shadow Sneak
    Confuse Ray

    Pain Split
    ThunderPunch
    Fire Punch
    Ice Punch
    Magic Coat
    Helping Hand
    Zen Headbutt
    Skill Swap
    Drain Punch
    Snatch
    Icy Wind

    Reflect
    Toxic
    Ally Switch
    Light Screen
    Telekenesis
    Taunt
    Torment
    Thunder Wave
    Substitute


    The Royal Guard's guards;
    Lionheart the Lucario (open)

    [​IMG]
    *<Lucario> [Lionheart] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (+12% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5
    Attacks:(40)
    *Foresight
    *Endure
    *Reversal
    *Feint
    *Force Palm
    *Quick Attack
    *Counter
    *Screech
    Dark Pulse
    Bone Rush
    Detect
    Metal Claw
    Metal Sound
    Close Combat
    Heal Pulse
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Me First
    Quick Guard
    Copycat

    *Blaze Kick
    *Agility
    *Vacuum Wave
    Sky Uppercut
    Cross Chop
    Bullet Punch
    Hi-Jump Kick
    Zen Headbutt

    *Brick Break
    *Shadow Claw
    *Earthquake
    *Rock Slide
    Magic Coat
    Ice Punch
    Thunder Punch
    Toxic
    Psychic
    Dig
    Drain Punch

    Korlyam the Arcanine (open)

    [​IMG]
    *<Arcanine> [Korlyam] (Male)
    Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:(31)
    *Leer
    *Flame Wheel
    *Bite
    *Helping Hand
    *Take Down
    *Roar
    *Ember
    *Odor Sleuth
    *Reversal
    Fire Fang
    Thunder Fang
    Flare Blitz
    Crunch
    Extremespeed
    Retaliate
    Flame Burst
    Agility
    Flamethrower

    *Close Combat
    *Morning Sun
    *Heat Wave
    Howl
    Outrage

    *Aerial Ace
    *Dig
    *Wild Charge
    *Flame Charge
    Protect
    Safeguard
    Double Team


    Imanalt's alter-egos;
    OHAI (open)

    [​IMG]
    Lucario(*) OHAI (M)
    Nature: Hasty (+12% accuracy)
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Ec: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Close Combat
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse
    Me First
    Dark Pulse
    Metal Claw
    Detect

    Hi Jump Kick(*)
    Blaze Kick(*)
    Crunch(*)

    Dig(*)
    Rock Slide(*)
    Substitute(*)
    Drain Punch
    Psychic
    26 moves

    Gastrodoom (open)

    [​IMG]
    Gastrodon(*) Gastrodoom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 36 (39/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover
    Muddy Water
    Body Slam

    Brine(*)
    Mirror Coat(*)
    Counter(*)
    Yawn
    Curse

    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam
    Earthquake
    Earth Power
    Sandstorm
    Dig
    Dive
    Surf
    Substitute
    Waterfall
    Double Team
    Pain Split
    Bulldoze
    Sleep Talk
    Rest
    Endure
    Rock Slide
    Sludge Wave
    Blizzard
    Hyper Beam
    Hail
    Round
    Rock Tomb
    40 moves


    And Dummy007's smartasses;
    Draco the Salamence (open)
    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (38):
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail
    Fly
    Crunch
    DragonBreath
    Zen Headbutt

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush
    Endure

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Hone Claws
    Giga Impact
    Double Team
    Earthquake
    Shadow Claw

    Roost
    Aqua Tail
    Heat Wave
    Outrage
    Tailwind
    Mimic
    Iron Tail
    Defog

    Zelda Heap the Cradily (open)
    [​IMG]
    Cradily [Zelda Heap] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
    Typing: Rock/Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) (UNLOCKED) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 37 (43/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (16):
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Gastro Acid
    AncientPower

    Endure
    Recover
    Stealth Rock

    Sludge Bomb
    Energy Ball
    Rock Slide
    Toxic
    Sandstorm
    Earthquake


    Alright, so that's everyone's pokemon. PM me the pokemon you wish to use, and I'll post the battle!
  2. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    (/'-')/
    \('-'\)
    (/'-')/
    \('-'\)
    I got the moves like Jagger, you guys are fucked,

    GLHF
  3. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,020
    you know whats sexy?
    not killign me is sexy

    yes, this means i will suck your dick if you dont attack me!
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Alright, I have the starting pokemon!

    Pwnemon;
    [​IMG]
    100 HP
    100 Energy
    5/4/2/4/80

    The Royal Guard;
    [​IMG]
    100 HP
    100 Energy
    4/3/4/2/104(+)

    Imanalt;
    [​IMG]
    110 HP
    100 Energy
    3/3/4/3/36(-)

    Dummy007;
    [​IMG]
    100 HP
    100 Energy
    3/4/4/4/37(-)

    Alright, PM me those orders! With a little luck, I'll have the first round up tonight. Now, just to be clear, everyone can target everyone. No restrictions of any kind. And....

    GO!
  5. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,020
    So uhhh what's happening with this?
  6. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Nothing? I'm guessing we're waiting on TRG to order.

    (This totally isn't a post to let me find this match easier. Nope, not at all.)
  7. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Hey I sent my actions like 5 days ago >.<
  8. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    orders (open)
    Dummy007;
    Energy Ball Gastrodoom -> Energy Ball Gastrodoom; if Gastrodoom uses Protect, change that action to Confuse Ray Lionheart and push actions back; if Gastrodoom uses Mirror Coat, change that action to Earthquake and push actions back

    Pwnemon;
    Icy Wind ~ Drain Punch Cradily

    IF Gastro does not use a protective/evasive move a1 then use Leaf Blade Gastro that action
    IF gastro uses yawn on you and is not taunted then use taunt that action

    Imanalt;
    Hail, Blizzard
    IF Cradily targets you with Energy Ball, Mirror Coat and push back

    The Royal Guard;

    Lionheart-Earthquake-Close Combat Zelda Heap
    If Zelda is protected A2 then Ice Punch Gastrodoooom


    Conflicting subs get ignored. That's the rule. So Dummy007's and Imanalt's subs get ignored.

    Pwnemon;
    [​IMG]
    100 HP
    100 Energy
    5/4/2/4/80

    The Royal Guard;
    [​IMG]
    100 HP
    100 Energy
    4/3/4/2/104(+)

    Imanalt;
    [​IMG]
    110 HP
    100 Energy
    3/3/4/3/36(-)

    Dummy007;
    [​IMG]
    100 HP
    100 Energy
    3/4/4/4/37(-)

    Data (open)
    Lucario
    Earthquake
    RNG rolls to crit; 1939, 1568, 2164 = no crits
    Gallade; [7.5 + (4 - 4)*1.5] = 7.5 Damage
    Cradily; [7.5 + (4 - 4)*1.5] = 7.5 Damage
    Gastrodon; [7.5 + (4 - 3)*1.5] = 9 Damage, 7 Energy

    -2 HP, Hail

    Close Combat Cradily
    RNG roll to crit; 9898 = no crit
    [12 + 3 + (4 - 4)*1.5]*1.5 = 24.75 Damage, 7 Energy

    Gallade
    Leaf Blade Gastrodon
    RNG roll to crit; 3118 = no crit
    [9 + (5 - 3)*1.5]*2.25 = 27 Damage, 7 Energy

    -2 HP, Hail

    Drain Punch Cradily
    RNG roll to crit; 2576 = no crit
    [8 + 3 + (5 - 4)*1.5]*1.5 = 18.75 Damage, 9.375 restored, 11 Energy

    -2 HP, Hail

    Cradily
    Energy Ball GastrodonRNG roll to crit; 7744 = no crit
    RNG roll for effect; 978 = SpD drop
    [8 + 3 + (4 - 3)*1.5]*2.25 = 28.125 Damage, 5 Energy

    -2 HP, Hail

    Energy Ball
    RNG roll to crit; 3236 = no crit
    RNG roll for effect; 5726 = no SpD drop
    [8 + 3 + (4 - 3)*1.5]*2.25 + 1.75 = 29.875 Damage, 9 Energy

    -2 HP, Hail

    Gastrodon
    Hail
    10 Energy

    -2 HP, Hail

    Blizzard
    RNG rolls to hit; 6043, 1639, 5289 = all hit
    RNG rolls to crit; 4021, 7942, 8208 = no crits
    RNG rolls for effect; 3622, 6612, 5319 = no freezes
    Lucario; [9 + (4 - 2)*1.5]*2/3 + 1.75 = 9.75 Damage
    Gallade; [9 + (4 - 4)*1.5] = 9 Damage
    Cradily; [9 + (4 - 4)*1.5]*1.5 = 13.5 Damage, 8 Energy

    -2 HP, Hail


    Pwnemon;
    [​IMG]
    89 HP
    82 Energy
    5/4/2/4/80

    The Royal Guard;
    [​IMG]
    86 HP
    86 Energy
    4/3/4/2/104(+)
    -1 Def/SpD

    Imanalt;
    [​IMG]
    14 HP
    82 Energy
    3/3/4/3/36(-)

    Dummy007;
    [​IMG]
    36 HP
    86 Energy
    3/4/4/4/37(-)

    Alright, next orders, please!
  9. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,020
    Gdi (also lol at how everyones subs were about me)
  10. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,020
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Alright, so Pwnemon is the last guy I'm waiting on for actions. He is away. How do we want to handle this?
  12. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,624
    ok i'm back and on a legit comp so let's finish this
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    I guess we all decided to wait, since no one spoke up in 2 weeks.

    Orders (open)
    Dummy007;
    Energy Ball Gastrodoom -> Earthquake; if Gastrodoom is KO'd before you act on Action 1, change actions to RICHTER-ROLL {Earthquake + Earthquake combo} -> Cool Down (Earthquake); if the above substitution would activate AND Lionheart uses Protect on Action 1, change actions to Muk Bomb {Sludge Bomb + Sludge Bomb combo} Rodney -> Cool Down (Earthquake)

    Pwnemon;
    Gallade: Feint + Close Combat Gastrodon ~ cooldown (Close Combat + Drain Punch Cradily)

    IF Gastro does not protective/evasive a1 AND lucario does not target Gastro a1 AND cradily does not attack gastro with priority in combo a1 then use Leaf Blade (gastro)

    IF cradily uses protective/evasive a2 and you are not cooling down then redirect to lucario

    KO Sub: if gastro is ko'd before your attack a1 then use Close Combat + Close Combat cradily a1
    KO Sub 2: if cradily is ko'd when you would be attacking it then SMACK LUKE INSTEAD GRR

    Imanalt;
    Well I have no chance, but:
    Protect, pain split gallade

    The Royal Guard;
    Lionheart-Extremespeed+Feint Gastrodooom





    Pwnemon;
    [​IMG]
    89 HP
    82 Energy
    5/4/2/4/80

    The Royal Guard;
    [​IMG]
    86 HP
    86 Energy
    4/3/4/2/104(+)
    -1 Def/SpD

    Imanalt;
    [​IMG]
    14 HP
    82 Energy
    3/3/4/3/36(-)

    Dummy007;
    [​IMG]
    36 HP
    86 Energy
    3/4/4/4/37(-)

    Data (open)
    Lucario
    ExtremeSpeed+Feint Gastrodon
    RNG roll to crit; 8936 = no crit
    [12 + (4 - 3)*1.5] = 13.5 Damage, 15 Energy

    Gallade
    Close Combat+Close Combat Cradily
    RNG roll to crit; 3612 = no crit
    [27 + 3 + (5 - 4)*1.5]*1.5 = 47.25 Damage, 35 Energy


    Pwnemon;
    [​IMG]
    89 HP
    47 Energy
    5/4/2/4/80

    The Royal Guard;
    [​IMG]
    86 HP
    75 Energy
    4/3/4/2/104(+)
    -1 Def/SpD

    Imanalt;
    [​IMG]
    0 HP
    82 Energy
    3/3/4/3/36(-)

    Dummy007;
    [​IMG]
    0 HP
    86 Energy
    3/4/4/4/37(-)

    Jeez, we're down to Pwnemon v The Royal Guard. PM me actions, you two!
  14. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Orders (open)
    Pwnemon;
    Gallade, it's hammer time!

    Will-O-Wisp ~ Drain Punch

    IF Lucario uses Protective/Evasive action, then use Reflect and pushback
    IF lucario uses Dig and you do not have a substitute, then use Substitute (15) and pushback

    The Royal Guard;
    Shadow Claw-Zen Headbutt-(If we get 3 actions)Shadow Claw+Shadow Claw
    If Gallade is under the effect of an evasive/Protective, Then Shadow Claw+Feint


    Yeah, we technically have to stay with 2 actions.

    Pwnemon;
    [​IMG]
    89 HP
    47 Energy
    5/4/2/4/80

    The Royal Guard;
    [​IMG]
    86 HP
    75 Energy
    4/3/4/2/104(+)
    -2 Def/SpD

    Data (open)
    Lucario
    Shadow Claw
    RNG roll to crit; 1409 = no crit
    [7 + (4 - 4)*1.5]*1.5 = 10.5 Damage, 5 Energy

    Zen Headbutt
    RNG roll to crit; 5333 = no crit
    RNG roll for effect; 220 = flinch
    [8 - 3 + (5 - 3)*1.5] = 8 Damage, 6 Energy

    -2 HP, Burn

    Gallade
    Will-O-WispRNG roll to hit; 416 = hit
    7 Energy

    Drain Punch
    flinch



    Pwnemon;
    [​IMG]
    70 HP
    40 Energy
    5/4/2/4/80

    The Royal Guard;
    [​IMG]
    84 HP
    64 Energy
    4/3/4/2/104(+)
    -1 Def/SpD
    Burned

    This is what you get for KO'ing the other 2. Now this is gonna take a while.
  15. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Orders (open)
    Pwnemon;
    Double Team (3 Clones) ~ Chill

    IF Earthquake is ordered at any time this round change actions to Drain Punch ~ Chill

    The Royal Guard;
    Toxic-Shadow Claw
    If Gallade is under the effects of an evasive/Protective move-Chill and push actions down



    Pwnemon;
    [​IMG]
    70 HP
    40 Energy
    5/4/2/4/80

    The Royal Guard;
    [​IMG]
    84 HP
    64 Energy
    4/3/4/2/104(+)
    -1 Def/SpD
    Burned

    Data (open)
    Lucario
    Toxic
    7 Energy

    -2 HP (Burn)

    Shadow Claw
    RNG roll to hit; 4366 = clone
    miss, 5 Energy

    -2 HP (Burn)

    Gallade
    Double Team 3 Clones)
    12 Energy

    -1 HP (Toxic)

    Chill
    +12 Energy

    -1 HP (Toxic)


    Pwnemon;
    [​IMG]
    68 HP
    40 Energy
    5/4/2/4/80
    Toxic (2 DPA)

    The Royal Guard;
    [​IMG]
    80 HP
    52 Energy
    4/3/4/2/104(+)
    Burned

    Alright, PM me orders.
  16. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,020
    you guys should just like, kill eachtoehr faster so we can prize claim, js :p
  17. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Orders (open)
    Pwnemon;

    close combat ~ drain punch

    if dig, then use close combat + drain punch ~ chill
    if protective/evasive then chill and push back

    The Royal Guard;
    Screechs-Shadow Claw
    If gallade is under the effect of an evasive/protective move then Feint and push actions down



    Pwnemon;
    [​IMG]
    68 HP
    40 Energy
    5/4/2/4/80
    Toxic (2 DPA)

    The Royal Guard;
    [​IMG]
    80 HP
    52 Energy
    4/3/4/2/104(+)
    Burned

    Data (open)
    Lucario
    Screech
    RNG roll to hit; 1045 = hit
    6 Energy

    -2 HP (Burn)

    Shadow Claw
    RNG roll to crit; 4200 = hit
    [7 - 3 + (4 - 4)*1.5]*1.5 + 3*(1.75) = 11.25 Damage
    5 Energy

    Gallade
    Close Combat
    RNG roll to crit; 6422 = no crit
    [12 + 3 + (5 - 3)*1.5]*1.5 = 27 Damage
    7 Energy

    -2 HP (Toxic)

    Drain Punch
    RNG roll to crit; 4 = crit
    [8 + 3 + 3 + (5 - 3)*1.5]*1.5 = 25.5 Damage, 12.25 restored
    11 Energy

    -2 HP (Toxic)


    Pwnemon;
    [​IMG]
    65 HP
    22 Energy
    5/4/2/4/80
    Toxic (2 DPA)
    -3 Def/-1 SpD

    The Royal Guard;
    [​IMG]
    24 HP
    41 Energy
    4/3/4/2/104(+)
    Burned

    Alright, PM me actions again.
  18. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Orders (open)
    Pwnemon;
    close combat ~ close combat

    IF protective or evasive and has not been used successfully last action, then chill and pushback
    IF Dig, then use Earthquake

    The Royal Guard;
    Close Combat+Close Combat-Cooldown
    If he is under the effect of an evasive/protective move then Chill and push actions down



    Pwnemon;
    [​IMG]
    65 HP
    22 Energy
    5/4/2/4/80
    Toxic (2 DPA)
    -3 Def/-1 SpD

    The Royal Guard;
    [​IMG]
    24 HP
    41 Energy
    4/3/4/2/104(+)
    Burned

    Data (open)
    Gallade
    Close Combat
    RNG roll to crit; 7884 = no crit
    [12 + 3 + (5 - 3)*1.5]*1.5 = 27 Damage
    7 Energy

    -3 HP (Toxic)



    Pwnemon;
    [​IMG]
    65 HP
    15 Energy
    5/4/2/4/80
    Toxic (4 DPA)
    -2 Def

    The Royal Guard;
    [​IMG]
    0 HP
    41 Energy
    4/3/4/2/104(+)
    Burned

    Alright, this is finally over!

    Prizes;
    rickheg; 4 UC, I think? That sound right?

    Pwnemon, TRG, Imanalt, Dummy; 1 CC

    Gallade; 3 MC, 2 KOC
    Lucario; 3 MC, 1 KOC
    Gastrodon; 3 MC
    Cradily; 3 MC
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)