It seems that brawlfest and I always make new RMTs within a couple of days of each other, and here I am again. This team has got me to fifth on the new ladder (apparently; I never actually check these sort of things myself), and is somewhere towards the stall end of the spectrum I guess but it's certainly not a full stall team. While there is nothing extremely creative on the team (and to be honest, there is a fine line between "creative" and "gimmicky", it does feature a couple of Pokemon I feel deserve a tad more usage than they get. Anyway, without further ado:
This was the Pokemon I wanted to build the team around. Not as many games end up with this guy tearing through the team as I had hoped, but it is still an ever-present threat for opponents to watch out for. The concept behind the set is simple: set up a Dragon Dance and proceed to wreck. Taunt, while a standard move on Fraxure, is often a nasty surprise to my opponent, as many will unthinkingly switch in the likes of Alomomola, Tangela or Weezing and attempt to status me, allowing me to Taunt and just boost past them. If Fraxure manages to get two boosts, the game is often over. The combination of Taunt and Mold Breaker also makes for a credible anti-lead - in particular, Mold Breaker Low Kick OHKOs standard Probopass through Sturdy.
Torterra @ Choice Band
- Wood Hammer
- Earthquake
- Stone Edge
- Bullet Seed
Ability: Overgrow
EVs: 76 HP / 252 Atk / 184 Spe
Adamant Nature
Behold, the only physical attacker in NU capable of OHKOing Alomomola (not even Volt Tackle Pikachu can manage that!): Choice Band Torterra. While Torterra may not have the best offensive typing in the world, it more than makes up for that with the sheer power behind its STABs. There's always a little frisson of excitement when Torterra comes in, as I try and second-guess what switch my opponent is going to make and respond accordingly. It's also pretty bulky for something so powerful, always surviving ScarfApe's Ice Punch and sometimes living through Zangoose's Facade. Bullet Seed OHKOs Golem through Sturdy, and Torterra also OHKOs Piloswine, Seismitoad and Torkoal, so it shares anti-lead duties with Fraxure. Who even needs Sawk?
Probopass @ Leftovers
- Power Gem
- Volt Switch
- Stealth Rock
- Toxic
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
What this team really needs at this point in the construction process is something to cover its glaring Ice weakness. Thus everyone's favourite nose, who can take Ice beams to the face all day long. I had initially used the trapper set on this team as a rudimentary DragMag strategy, but there are only two or three Steel-types that ever see the light of day in NU, making it pretty redundant a lot of the time, and besides, the amount of utility that the pivot set gave me won me over. I find a slow Volt Switch an excellent way to change gears, to go from slowly wearing down my opponent to blasting great holes in him, and on this particular team it's the reason it was picked over Metang. There is only so much you can say about Probopass that hasn't been said already, it's all on his analysis page.
Alomomola @ Leftovers
- Waterfall
- Wish
- Toxic
- Protect
Ability: Regenerator
EVs: 104 HP / 252 Def / 152 SpD
Impish Nature
With all the hype surrounding Alomomola in RU at the moment, I must say I'm glad that the tiers were permanently locked when they were because I struggle to build a balanced NU team without Alomomola in it. A lot of NU players forget that Alomomola is a Wish passer a well as just a wall, and Torterra and Probopass are particularly grateful for the support. It can also pivot out of various Choice Band users (Sawk, Braviary, Primeape) into an appropriate resist, should it find itself about to be 2HKO'd by them.
Jynx @ Choice Scarf
- Ice Beam
- Psychic
- Lovely Kiss
- Trick
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Revenge-killer-cum-crippler extraordinaire, everyone knows how threatening this set is. The ability to hit hard and fast while using Lovely Kiss and Trick to potentially cripple a third of the opponent has rightly made Choice Scarf Jynx among the most feared sets in the metagame. I chose Jynx primarily for its ability to OHKO Scolipede, which can otherwise lay a massive amount of Spikes against me; this is just one scenario where Jynx really appreciates the slow Volt Switch to be able to eliminate and/or scare off a dangerous threat without having to take a hit with its non-existent defenses.
Golbat @ Eviolite
- Brave Bird
- Roost
- Whirlwind
- Super Fang
Ability: Inner Focus
EVs: 252 HP / 228 Def / 28 Spe
Calm Nature
"What?", you may be asking, "Golbat with no Taunt?" Well, I've given you five sets already copied verbatim from Smogon, so you should be thankful for some originality. With Sawk, Primeape and Gurdurr all posing big threats to the metagame, going into an NU battle without a Fighting-type resist on all but the most offensive teams is borderline suicide. Alomomola can pivot into Golbat as a reliable way of dealing with Banded Sawk and Primeape locked onto Close Combat. Good physical bulk and Whirlwind makes him a good answer to several Swords Dance sweepers, particularly if I can catch them as they boost. As for Super Fang, it's a nice way to catch bulky, Toxic-immune Pokemon that I can struggle to wear down like Metang and Weezing, particularly as said Pokemon often switch into it. I do miss Taunt a bit, but the very threat of Taunt seems to stop opponents from using Will-o-Wisp etc, so I often get the benefit without actually having the move.
Zangoose comfortably 2HKOs everything on this team, but then again, Zangoose 2HKOs nearly the whole metagame. In addition, Jynx cannot revenge it because it gets OHKO'd by Quick Attack after Stealth Rock. However, Alomomola and Golbat can take a hit and strike back hard, and if I am lucky Torterra can barely survive Facade and KO back. Sometimes I can just stall him out with switches while he dies from his own Toxic Orb, but often I have to sacrifice a Pokemon to defeat it.
If you aren't Torterra, then you are getting walled by Metang. Even Torterra isn't too reliable though, as the opponent will often have the option of switching into a Ground-type immunity, losing me momentum. Fortunately Golbat can handle it somewhat well by whittling it down with Super Fang and phazing it out should it acquire any Attack boosts from Meteor Mash.
A Healthy Balance
Fraxure @ Eviolite
- Outrage
- Low Kick
- Dragon Dance
- Taunt
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Fraxure @ Eviolite
- Outrage
- Low Kick
- Dragon Dance
- Taunt
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
This was the Pokemon I wanted to build the team around. Not as many games end up with this guy tearing through the team as I had hoped, but it is still an ever-present threat for opponents to watch out for. The concept behind the set is simple: set up a Dragon Dance and proceed to wreck. Taunt, while a standard move on Fraxure, is often a nasty surprise to my opponent, as many will unthinkingly switch in the likes of Alomomola, Tangela or Weezing and attempt to status me, allowing me to Taunt and just boost past them. If Fraxure manages to get two boosts, the game is often over. The combination of Taunt and Mold Breaker also makes for a credible anti-lead - in particular, Mold Breaker Low Kick OHKOs standard Probopass through Sturdy.
Torterra @ Choice Band
- Wood Hammer
- Earthquake
- Stone Edge
- Bullet Seed
Ability: Overgrow
EVs: 76 HP / 252 Atk / 184 Spe
Adamant Nature
Probopass @ Leftovers
- Power Gem
- Volt Switch
- Stealth Rock
- Toxic
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
Alomomola @ Leftovers
- Waterfall
- Wish
- Toxic
- Protect
Ability: Regenerator
EVs: 104 HP / 252 Def / 152 SpD
Impish Nature
Jynx @ Choice Scarf
- Ice Beam
- Psychic
- Lovely Kiss
- Trick
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Golbat @ Eviolite
- Brave Bird
- Roost
- Whirlwind
- Super Fang
Ability: Inner Focus
EVs: 252 HP / 228 Def / 28 Spe
Calm Nature
Threats to this team
One problem with Samurott is that the physical and special sets have different counters, so I need to do some scouting. For the Swords Dance set, I've EV'd Torterra to outpace the standard Smogon set so it can revenge-kill it, Golbat can phase it out, and Fraxure can finish it off if it's been weakened, but traditional physical walls like Alomomola aren't that great when Samurott can just boost past it. Jynx is an okay-ish check to the special set (though it has an annoying habit of hiding behind a Substitute and stop me putting it to sleep), but there isn't a good answer to both sets so sometimes I'll lose a Pokemon just because I guessed wrong.
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