1v1 low movepool FEs (<30 moves) all abilities Arena: Ref's Mind 1 day DQ 5 chill/2 recovery Training items Two subs Competing pokemon: EspyOwner Milotic (Spotless) (Move your mouse to reveal the content) Milotic (Spotless) (open) Milotic (Spotless) (close) Milotic* [Spotless] (Female) Nature: Modest (+1 Special Attack, -1 Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: Type: Innate This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 5 Spe: 81 Size Class: 5 Weight Class: 5 EC: 6/6 MC: 0 DC: 5/5 Attacks: Aqua Ring Captivate Flail* Hydro Pump Recover Refresh Safeguard Splash* Tackle* Twister Water Gun Water Pulse Water Sport Wrap Haze* Hypnosis* Mirror Coat* Brine Dive Double Team Dragon Tail Hidden Power (Electric) (7) Ice Beam* Protect Rain Dance* Scald* Substitute Surf Toxic Fidgit (Wall Master) (Move your mouse to reveal the content) Fidgit (Wall Master) (open) Fidgit (Wall Master) (close) Fidgit [Wall Master] (Male) Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion) Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: Type: Innate This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW): Type: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 (-) Size Class: 1 Weight Class: 1 EC: 6/6 MC: 0 DC: 5/5 Attacks: Air Slash Circle Throw Clear Smog Comet Punch Copycat Earth Power Encore Gust Heal Block Helping Hand Knock Off Magic Room Me First Rapid Spin Razor Wind Sludge Bomb Tailwind Whirlwind Wide Guard Wonder Room Disable Spikes Stealth Rock Shadow Ball Sludge Wave Taunt Golurk (Rockem) (Move your mouse to reveal the content) Golurk (Rockem) (open) Golurk (Rockem) (close) Golurk [Rockem] Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed) Type: Ground/Ghost Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Iron Fist: Type: Innate The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: Type: Can be Disabled The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. No Guard (DW): Type: Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 5 Weight Class: 7 EC: 6/6 MC: 0 DC: 5/5 Attacks: Astonish Curse Defense Curl Dynamicpunch Earthquake Focus Punch Hammer Arm Iron Defense Magnitude Mega Punch Mud Slap Pound Rollout Shadow Punch Grass Knot Gyro Ball Ice Beam Protect Psychic Rock Slide Shadow Ball Stone Edge Pwnemon Sableye (Move your mouse to reveal the content) Sableye (open) Sableye (close) Sableye (Hoban Washburne) (M) Types: Ghost/Dark Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Nature: Brave (+1 Atk, -15% spe, -10% evasion) Stats: HP: 90 Atk: 4 (+) Def: 3 SpA: 3 SpD: 3 Spe: 43 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 16 -10 EVA Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. EC: FULL MC: 0 DC: FULL Attacks: Leer Scratch Foresight Night Shade Astonish Fake Out Fury Swipes Detect Shadow Sneak Zen Headbutt Foul Play Metal Burst Recover Sucker Punch Magic Coat Gravity Taunt Dig Payback Will-O-Wisp Toxic Excuse the lack of flavor, I have a plane to catch soon so I wanted to get this up asap. Turn order: EspyOwner sends out. Pwnemon sends out. EspyOwner orders. Pwnemon orders. Pwnemon orders. Espy orders ETC.