A Latin wolf is put under Lockdown: LupusAter versus LockDown

Someoneelse

Why am I here?
Rules said:
Accepting Danmantican's first doubles challenge.

And this is still open:
4v4 FE doubles
No items
All abilities
Arena: Naglfar

Everything else standard

This mythical ship, constructed from the nails of the dead, houses a full fledged arena, permitting every move save those who require natural plant life or weather changing moves.
Mournful shades are watching the match, and at the end of every action there's a 60% chance that they'll try to copy a move that was used, targetting it randomly. Due to their unliving nature, they use the moves at 50% their BAP, and with a Rank 3 Attack/Special Attack.
The dark and gloomy nature of the surroundings makes it hard to see for mons who are not accustomed to it (non Dark and Ghost types), reducing their accuracy on ranged (non contact-making) moves by 10%. Dark and Ghost types, conversely, enjoy a 10% accuracy increase against those unawary targets.
Take care when using powerful and inaccurate moves, since they could damage the ship, bringing on you the wrath of the shades (If a >10 BAP move misses, it is bounced back at the user at 75% of the BAP, if the same mon does it again the percentage modifier increases by 25%, until 150%, reflected moves ignore immunities).
Here we are, on a really creepy ship. These shades are floating around, and they don't seem to be hiOUCH! So much for not hitting anything. Why am I here anyway? Oh yeah, the battle. So on one side of the ship, it's the Dark-type user, but not yet master, LUPUSATER!


LupusAter said:

Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

6/6 EC
0 MC
6/5 DC

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash
Focus Punch
Chip Away
Facade
Rock Climb

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect
Drain Punch
Poison Jab
Dig
Taunt



Hydreigon Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC:9/9
MC: 0

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
Hyper Voice
Flamethrower
Surf
Charge Beam
Draco Meteor
Tailwind
Focus Blast




Houndoom(*) [Fenris] (M)
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 +
SpD: Rank 2 -
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer(*)
Ember(*)
Howl (*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)
Nasty Plot
Flamethrower
Crunch
Thunder Fang
Inferno
Foul Play
Fire Fang
Embargo

Will-O-Wisp(*)
Fire Spin(*)
Sucker Punch(*)
Counter
Feint

Shadow Ball(*)
Sludge Bomb(*)
Flame Charge(*)
Dark Pulse
Taunt
Solarbeam
Sunny Day
Hidden Power (Electric, 7)
Snarl
Protect
Torment

Swift



Tyranitar Thrym (M)
Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type:
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Glyph of Crunch: Raises the base power of Crunch by 1

Stats:
HP: 110
Atk: Rank 6 +
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 -
Spe: 61

EC 9/9
MC 0
DC 4/5

Abilities:
Sand Stream (Innate):When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve (DW Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse

Dragon Dance
Ancient Power
Iron Head
Aqua Tail
Assurance

Snarl
Stone Edge
Earthquake
Thunderbolt
Hone Claws
Ice Beam
Flamethrower
Aerial Ace

Superpower
Fire Punch
Ice Punch
Thunder Punch
Stealth Rock
And on the other side of the ship, it's LOCKDOWN!
LockDown said:
Thanks for reffing.

Colossoil(*) [The Imprisoned] (M)
Nature: Hardy (No effect on stats)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW UNLOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Drill Run
Peck
Leer
Tackle
Horn Attack
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Dig
Muddy Water
Pursuit
Crunch
Megahorn
Horn Drill

Sucker Punch
Thunder Fang
Water Spout
Fake Out
Encore

Earthquake
Facade
Snarl
Rock Slide
Taunt
Protect
U-turn
Brick Break


Mantine(*) [Two-Face] (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Water Veil (DW Unlocked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Psybeam
Bullet Seed
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack
Bounce
Confuse Ray
Wide Guard
Water Pulse
Hydro Pump
Air Slash
Aqua Ring

Mirror Coat
Mud Sport
Signal Beam
Twister

Hidden Power [Electric, 7]
Ice Beam
Scald
Toxic
Protect
Surf
Substitute

Icy Wind


Cradily [Lilypad] (F)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-15%, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Wring Out
Gastro Acid

Curse
Mega Drain
Mirror Coat
Recover

Toxic
Sludge Bomb
Rock Slide
Protect

Earth Power
Stealth Rock
Endure


Sparky [Rotom]
Nature: Modest (Increases Special Attack by *, Decreases Attack by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Signal Beam
Pain Split
Spite

Will-o-Wisp
Volt Switch
Protect
How this is going to work​

Lupus sends out with items
LockDown sends out with items and orders
Lupus counters
I fail at life ref​
 

"Hmm...this looks to be an uphill struggle...do your best, The Imprisoned and Two-Face!"

Colossoil: Megahorn (Hydreigon) > Drill Run (Hydreigon) > Drill Run (Hydreigon)
If Scrafty targets you with a Damaging Fighting-typed move, then use Bounce (Scrafty) the first instance, Dig (Scrafty) the second and Bounce (Scrafty) the third.
If Hydreigon uses a successful Protective/Evasive move on itself, then target Scrafty.

Mantine: Ice Beam (Hydreigon) > Signal Beam (Hydreigon) > Ice Beam (Hydreigon)
If you are targeted with a Damaging Electric-typed move AND you did not use Agility (Evasive) the action prior, then use Agility (Evasive).
If Hydreigon uses a successful Protective/Evasive move on itself, then use Air Slash (Scrafty).

KO Sub (Both): If Hydreigon faints, then target Scrafty.
 

Welcome to my arena! Will the spirits aid or hinder you?

Tyr, Taunt Mantine- Thunderpunch Mantine- Ice Punch Colossoil.
Typhon, Dragon Pulse Colossoil- Charge Beam Mantine- Charge Beam Mantine.
 

Someoneelse

Why am I here?
LupusAter
Scrafty

HP: 100
EN: 100
Ranks: 3/5/1/4/58
Other: Is not a Scraggy

Hydreigon

HP: 100
EN: 100
Ranks: 4/3/6/2/98
Other: Is too slow competitively


LockDown
Colossoil

HP: 120
EN: 100
Ranks: 5/3/3/3/95
Other: Incredibly heavy

Mantine

HP: 100
EN: 100
Ranks: 1/4/3/5/70
Other: Skarmory's forgotten brother


Round One




Action One

Hydreigon: Dragon Pulse (-6EN)
Crit: <=625
=1243 (N)
Colossoil: [9+3+8.5-4.5]
=16HP

Colossoil: Megahorn (-8EN)
Hit: <=8500
=9195 (N)
Colossoil: -9HP

Mantine: Ice Beam (-7EN)
Hit: <=9000
=7349 (Y)
Crit: <=625
=4902 (N)
Hydreigon: [10+4.5-3]*1.5
=16.25HP

Scrafty: Taunt (-9EN)
Mantine was taunted

Action Two

Mantine: Evasive Agility (-7EN)
Mantine is taunted

Hydreigon: Charge Beam (-6EN)
Crit: <=625
=8559 (N)
Mantine: [5+8.5-7.5]*2.25
=13.5HP
SAtk raise: <=7000
=3972 (Y)

Colossoil: Drill Run (-5EN)
Hit: <=9500
=5925 (N)
Crit: <=1250
=6291 (N)
Hydreigon: [8+3+7.5-4.5]-1.5
=12.5HP

Scrafty: ThunderPunch (-6EN)
Crit: <=625
=2709 (N)
Mantine: [8+4.5-6]*2.25
=14.625HP
Paralysis: <=1000
=8330 (N)

Action Three

Hydreigon: Charge Beam (-10EN)
Crit: <=625
=648 (N)
Mantine: [5+8.5-7.5]*2.25+1.75
=15.25HP
SAtk raise: <=7000
=522 (Y)

Colossoil: Drill Run (-9EN)
Hit: <=9500
=4394 (Y)
Crit: <=1250
=8885 (N)
Hydreigon: [8+3+7.5-4.5]
=12.5HP

Mantine: Ice Beam (-7EN)
Hit: <=9000
=6547 (Y)
Crit: <=625
=2363 (N)
Hydreigon: [10+4.5-3]*1.5
=16.25HP

Scrafty: Ice Punch (-6EN)
Crit: <=625
=8840 (N)
Colossoil: [8+4.5-4.5]*1.5
=12HP
Freeze: <=1000
=4375 (N)

Shades: <=6000
=8287 (N)


Summary:
Scrafty: -21EN
Hydreigon: -57.5HP, -22EN

Colossoil: -37HP, -22EN
Mantine: -43.5HP, -21EN


LupusAter
Scrafty

HP: 100
EN: 79
Ranks: 3/5/1/4/58
Other: Is not a Scraggy

Hydreigon

HP: 43
EN: 78
Ranks: 4/3/6/2/98
Other: Is too slow competitively, +2SAtk


LockDown
Colossoil

HP: 83
EN: 78
Ranks: 5/3/3/3/95
Other: Incredibly heavy

Mantine

HP: 57
EN: 79
Ranks: 1/4/3/5/70
Other: Skarmory's forgotten brother, Taunted (3a)
 
It seems that you forgot Intimidate's attack reduction in the calcs.
That said, time to put on the hurt!

Tyr, Low Kick Colossoil- Thunderpunch Mantine- Low Kick Colossoil.
If Colossoil uses attacking evasive move A1 or A3, change that action to Thunderpunch Mantine
Typhon, Draco Meteor Mantine- Dragon Pulse Colossoil- Charge Beam Mantine
If Colossoil uses attacking evasive move A2, attack Mantine instead.
 
Colossoil: Dig (Hydreigon) > Brick Break (Hydreigon) > Fake Out (Scrafty)
Mantine: Bounce (Hydreigon) > Bounce (Hydreigon) > Air Slash (Scrafty)
If either Bounce misses, change a3 to Ice Beam (Hydreigon)
 

Someoneelse

Why am I here?
LupusAter
Scrafty

HP: 100
EN: 79
Ranks: 3/5/1/4/58
Other: Is not a Scraggy

Hydreigon

HP: 43
EN: 78
Ranks: 4/3/6/2/98
Other: Is too slow competitively, +2SAtk


LockDown
Colossoil

HP: 83
EN: 78
Ranks: 5/3/3/3/95
Other: Incredibly heavy, -1Atk (Perm)

Mantine

HP: 57
EN: 79
Ranks: 1/4/3/5/70
Other: Skarmory's forgotten brother, Taunted (3a), -1Atk (Perm)


Round Two

Hydreigon started by dropping Meteors on Mantine, who shrugged off fairly easily. Colossoil Dug Down, while Mantine Bounced Up. This confused Scrafty, causing it to Electrically Punch the air. Didn't do much, mind you. The Mantine came hurtling down, dealing pitiful damage to Hydreigon, just before Colossoil came up, with similar results. A shade decided to attack Hydreigon, but it couldn't reach it.

Hydreigon made a Pulse of Draconic Energy and shot it at Colossoil, doing reasonable damage. Colossoil Broke Hydreigon like a Brick, while Mantine Bounced Up again, causing Scrafty to Punch the air, again. Mantine came hurtling down again, this time KOing Hydreigon!

Colossoil quickly surprised Scrafty, making it flinch, while Mantine Slashed Air at it. Not much happened after that.

So, the first KO is to LockDown. Can Lupus make a comeback with his arena, or will LockDown take this one away?


Action One

Hydreigon: Draco Meteor (-8EN)
Crit: <=625
=3483 (N)
Mantine: [14+3+8.5-7.5]+3.5
=21.5HP

Colossoil: Dig (-9EN)
Colossoil dug down.

Mantine: Bounce (-10EN)
Mantine bounced up.

Scrafty: ThunderPunch (-6EN)
It missed.

Mantine: Bounce
Hit: <=8500
=4627 (Y)
Crit: <=625
=7046 (N)
Hydreigon: [10+3+1.5-4-5]-1.75
=8.25HP
Para: <=3000
=6361 (N)

Colossoil: Dig
Crit: <=625
=1912 (N)
Hydreigon: [8+3+7.5-4.5]-1.75
=12.25HP

Shades: <=6000
=5392 (Y)
Move: 3763 (2 (Dig))
Target: 972 Hydreigon
Shade does not have a size class, so it missed.

Action Two

Hydreigon: Dragon Pulse (-6EN)
Crit: <=625
=8715 (N)
Colossoil: [9+3+8.5-4.5]
=16HP

Colossoil: Brick Break (-6EN)
Crit: <=625
=5474 (N)
Hydreigon: [8+7.5-4.5]*1.5
=16.5HP

Mantine: Bounce (-14EN)
Mantine bounced up.

Scrafty: ThunderPunch (-10EN)
It missed.

Mantine: Bounce
Hit: <=8500
=192 (Y)
Crit: <=625
=766 (N)
Hydreigon: [10+3+1.5-4.5]-1.75
=8.25HP
Hydreigon fainted.

Shades: <=6000
=7887 (N)

Action Three

Colossoil: Fake Out (-4EN)
Crit: <=625
=7826 (N)
Scrafty: [4+7.5-7.5]-1.75
=2.25HP

Mantine: Air Slash (-5EN)
Hit: <=8500
=7249 (Y)
Crit: <=625
=2231 (N)
Scrafty: [8+3+6-6]*1.5
=16.5HP

Scrafty flinched.

Shades: <=6000
=7507 (N)

Summary:
Colossoil: -16HP, -19EN
Mantine: -21.5HP, -29EN

Scrafty: -19HP, -16EN



LupusAter
Scrafty

HP: 81
EN: 83
Ranks: 3/5/1/4/58
Other: Is not a Scraggy

Hydreigon

HP: KO
EN: KO
Ranks: 4/3/6/2/98
Other: Is too slow competitively, KO


LockDown
Colossoil

HP: 67
EN: 59
Ranks: 5/3/3/3/95
Other: Incredibly heavy, -1Atk (Perm)

Mantine

HP: 36
EN: 50
Ranks: 1/4/3/5/70
Other: Skarmory's forgotten brother, -1Atk (Perm)
 
Mantine should no longer be Taunted.

Colossoil: Earthquake > Brick Break (Tyranitar) > Earthquake
If you are targeted with a non-combo Damaging Fighting-type move, then use Bounce (Scrafty). Do not play this sub consecutively.
If Scrafty uses Dig AND the other sub would activate, then use Dig (Tyranitar)
Mantine: Mud Sport > Scald (Tyranitar) > Scald (Tyranitar)
If you are targeted with Fake Out a1, then push actions back.
 
Now, time to fix some problems...

Thrym, Rock Slide- Ice Punch Colossoil- Ice Punch Colossoil
Tyr, Head Smash+ Headbutt Mantine- cooldown (Head Smash Mantine)- Low Kick+Low Kick Colossoil.
 

Someoneelse

Why am I here?
LupusAter
Scrafty

HP: 81
EN: 83
Ranks: 3/5/1/4/58
Other: Is not a Scraggy

Tyranitar

HP: 110
EN: 100
Ranks: 6/4/3/3/61
Other: Should have Intimidate (read: Staravia).


LockDown
Colossoil

HP: 67
EN: 59
Ranks: 5/3/3/3/95
Other: Incredibly heavy, -1Atk (Perm)

Mantine

HP: 36
EN: 50
Ranks: 1/4/3/5/70
Other: Skarmory's forgotten brother, -1Atk (Perm)


Round Three
I'm not sure what LockDown was thinking when he did this, but LupusAter must have made a pretty damn strong boat. Colossoil starts jumping up and down, making an Earthquake, hurting Scrafty and Tyranitar, but not Mantine as it flops around the ship. Mantine seemed to gather mud while flopping around, and shook itself off, making Mud go Everywhere. Tyranitar pulled some rocks out of nowhere (what are in these shadows?), hurting its opponents. Scrafty Smashed and Butted Mantine with its Head, Knocking It Out!

Colossoil Smashed Tyranitar like a Brick, damaging it heavily. Tyranitar froze its fist and Punched Colossoil, doing a fair bit of damage. Scrafty had to recover its energy after that smashing. It may have got a concussion, who knows?

Colossoil made another Earthquake, rocking the ship. Tyranitar froze its fist and Punched again, while Scrafty finished it, Kicking it from Below, making it Fall Overboard and Knocking it Out!


Speed: Colossoil > Mantine > Tyranitar > Scrafty
Action One

Colossoil: Earthquake (-6EN)
Crits: <=625
=5831, 9363 (N,N)
Scrafty: [7.5+3+7.5-7.5]-1.75
=8.75HP
Tyranitar: [7.5+3+7.5-6]*1.5-1.75
=16.25HP

Mantine: Mud Sport (-5EN)
Field: Mud Sport (6a)

Tyranitar: Rock Slide (-7EN)
Hits: <=9000
=8958, 8723 (Y,Y)
Crit: <=625
=1724, 7792 (N,N)
Colossoil: [6+3+8.5-4.5]*0.67
=6.666HP
Mantine: [6+3+8.5-6]*1.5
=17.25HP

Scrafty: Headbutt + Head Smash (-22.5EN)
Hit: <=9000
=5181 (N)
Crit: <=625
=84 (Y)
Mantine: [21+4.5-6]*1.5
=29.25HP
Mantine fainted.

Shades: <=6000
=9671 (N)

Action Two
Colossoil: Brick Break (-6EN)
Crit: <=625
=9450 (N)
Tyranitar: [8+7.5-6]*2.25-1.75
=19.625HP

Tyranitar: Ice Punch (-8EN)
Crit: <=625
=1849 (N)
Colossoil: [8+8.5-4.5]*1.5
=18HP
Freeze: <=1000
=6127 (N)

Scrafty is cooling down.

Shades: <=6000
=8385 (N)

Action Three

Colossoil: Earthquake (-6EN)
Crit: <=625
=6246, 4766 (N,N)
Scrafty: [7.5+3+7.5-7.5]-1.75
=8.75HP
Tyranitar: [7.5+3+7.5-6]*1.5-1.75
=16.25HP

Tyranitar: Ice Punch (-12EN)
Crit: <=625
=109 (Y)
Colossoil: [8+3+8.5-4.5]*1.5
=22.5HP

Scrafty: Low Kick Combo (-40.5EN)
Crit: <=625
=8139 (N)
Colossoil: [33.75+3+4.5-4.5]*1.5
=50.625HP
Colossoil was KOed.

Shades: <=6000
=8692 (N)


Summary:
Scrafty: -17HP, -63EN
Tyranitar: -52HP, -27EN

Colossoil: KO
Mantine: KO


LupusAter
Scrafty

HP: 64
EN: 20
Ranks: 3/5/1/4/58
Other: Is not a Scraggy, +2Atk (perm)

Tyranitar

HP: 58
EN: 75
Ranks: 6/4/3/3/61
Other: Should have Intimidate (read: Staravia).


LockDown
Colossoil

HP: KO
EN: KO
Ranks: 5/3/3/3/95
Other: Incredibly heavy, -1Atk (Perm), KO

Mantine

HP: KO
EN: KO
Ranks: 1/4/3/5/70
Other: Skarmory's forgotten brother, -1Atk (Perm), KO
 
Great job you two! (Also, Scrafty is at +2 Atk from Moxie)

Tyr, Cooldown- Toxic Cradily- Chill.
If Cradily uses Protect A2, Chill and push down.
Thrym, Crunch Rotom- Dark Pulse Rotom- Crunch Rotom
 
Scrafty also should have taken recoil from its first combo.

Cradily: Mega Drain (Tyranitar) > Confuse Ray (Scrafty) > Mega Drain (Tyranitar)
Rotom: Will-o-Wisp (Tyranitar) > Protect (Cradily) > Signal Beam (Tyranitar)
 

Someoneelse

Why am I here?
Please give me some extra time for this; my reffing has killed itself when it was nearly complete twice already.
 

Someoneelse

Why am I here?
Double posting because I'm the ref.
Yeah, I may or may not have forgotten about Sandstorm, but it's in this round, with Scrafty having 6 less HP and Tyranitar having 10 less EN.
LupusAter
Scrafty

HP: 44
EN: 20
Ranks: 3/5/1/4/58
Other: Is not a Scraggy, +2Atk (perm)

Tyranitar

HP: 58
EN: 65
Ranks: 6/4/3/3/61
Other: Should have Intimidate (read: Staravia).


LockDown
Cradily

HP: 100
EN: 100
Ranks: 3/4/4/4/37
Other: Cannot produce Leech Seeds, -10% Evasion

Rotom

HP: 90
EN: 100
Ranks: 1/3/4/3/91
Other: Has Levitate as a Trait still


Round Four
No flavour; its been hard enough to get this up.

Action One

Rotom: Will-O-Wisp (-7EN)
Hit: <=8500
=7115 (Y)
Tyranitar was burned.

Tyranitar: Crunch (-5EN)
Crit: <=625
=5242 (N)
Rotom: [8+3-3+8.5-4.5]*1.5
=18HP
Stat: <=2000
=4566 (N)

Scrafty is cooling down.

Cradily: Mega Drain (-8EN)
Hit: <=9000
=7983 (Y)
Crit: <=625
=5612 (N)
Tyranitar: [6+3-2+6-4.5]*1.5
=12.75HP

Rotom: -2HP
Scrafty: -2HP
Tyranitar: -2HP

Shades: <=6000
=635 (Y)
Move: 6209 (2/3 Crunch)
Target: 1248 (Rotom)
Rotom: [4+4.5-4.5]*1.5
=6HP

Action Two

Rotom: Protect (-7EN)
Cradily is Protected.

Tyranitar: Dark Pulse (-5EN)
Crit: <=625
=3894 (N)
Rotom: [8+3+4.5-4.5]*1.5
=16.5HP

Scrafty: Toxic (-7EN)
Cradily is Protected.

Cradily: Confuse Ray (-5EN)
Hit: <=9000
=3049 (Y)
Type: 6009 (Severe)
Scrafty became confused (Severe)

Rotom: -2HP
Scrafty: -2HP
Tyranitar: -2HP

Shades: <=6000
=1774 (Y)
Move: 6004 (3/4 Toxic)
Target: 6333 (Scrafty)
Hit: <=9000
=4353 (Y)
Scrafty was Badly Poisoned.
Scrafty: -1HP

Action Three

Rotom: Signal Beam (-6EN)
Crit: <=625
=9449 (N)
Tyranitar: [8-2+6-4.5]*1.5
=14.25HP
Confusion: <=1000
=9218 (N)

Tyranitar: Crunch (-5EN)
Rotom: [8+3-3+8.5-4.5]*1.5
=18HP

Scrafty: Chill
Confusion: <=5000
=3720 (Y)
Scrafty: -3EN
Scrafty: [4+4.5-7.5]
=1HP

Cradily: Mega Drain (-8EN)
Hit: <=9000
=6535 (Y)
Crit: <=625
=2676 (N)
Tyranitar: [6+3-2+6-4.5]*1.5
=12.75HP

Rotom: -2HP
Scrafty: -3HP
Tyranitar: -2HP

Shades: <=6000
=8586 (N)

Summary:
Scrafty: -9HP, -10EN
Tyranitar: -46HP, -15EN

Cradily: -21EN
Rotom: -48HP, -20EN


LupusAter
Scrafty

HP: 35
EN: 10
Ranks: 3/5/1/4/58
Other: Is not a Scraggy, +2Atk (perm), Badly Poisoned (2DPA)

Tyranitar

HP: 12
EN: 50
Ranks: 6/4/3/3/61
Other: Should have Intimidate (read: Staravia), Burned


LockDown
Cradily

HP: 100
EN: 79
Ranks: 3/4/4/4/37
Other: Cannot produce Leech Seeds, -10% Evasion

Rotom

HP: 42
EN: 79
Ranks: 1/3/4/3/91
Other: Has Levitate as a Trait still
 
Rotom's Signal Beam is super-effective on Tyranitar, so it should do 14.25, not 9.5 (it matters)

Cradily: Earth Power (Scrafty) > Mega Drain (Scrafty) > Chill
If Scrafty uses successful P/E move, then Chill and push actions back.
Rotom: Signal Beam (Tyranitar) > Volt Switch (Scrafty) > Volt Switch (Scrafty)
If Scrafty uses successful P/E move and you would target Scrafty, then use Chill and push actions back.
 

Someoneelse

Why am I here?
LupusAter
Scrafty

HP: 35
EN: 10
Ranks: 3/5/1/4/58
Other: Is not a Scraggy, +2Atk (perm), Badly Poisoned (2DPA)

Tyranitar

HP: 12
EN: 50
Ranks: 6/4/3/3/61
Other: Should have Intimidate (read: Staravia), Burned


LockDown
Cradily

HP: 100
EN: 79
Ranks: 3/4/4/4/37
Other: Cannot produce Leech Seeds, -10% Evasion

Rotom

HP: 42
EN: 79
Ranks: 1/3/4/3/91
Other: Has Levitate as a Trait still


Round Five
Why do my reffings keep killing themselves? Anyway, we're back.

Rotom starts off by shooting a Signal Ray at Tyranitar, Knocking it Out! Scrafty chilled like the villain it is, leaving Cradily to use its Earthern Power to hurt it.

Rotom Switched with Electricity, hurting Scrafty, but not retreating because LockDown has no reserves. Scrafty Punched Cradily, Draining it of energy. Cradily replied to this act of bullying by Draining its Energy back.

Rotom finished off the job by Using Electricity again, leaving Cradily to just chill.

It's now 2-1 to LockDown, and the not-Gym-Leader-yet seems to be struggling, but can Fenris the Houndoom save the day for BlackWolf?

Action One

Rotom: Signal Beam (-10EN)
Crit: <=625
=3588 (N)
Tyranitar: [8-2+6-4.5]*1.5
=14.25
Tyranitar fainted.

Scrafty: Chill (+12EN)

Cradily: Earth Power (-7EN)
Crit: <=625
=5669 (N)
Scrafty: [9+6-6]
=9HP
SpD: <=1000
=815 (Y)

Shades: <=6000
=6017 (N)

Scrafty: -4HP
Rotom: -2HP

Action Two

Rotom: Volt Switch (-4EN)
Crit: <=625
=2396 (N)
Scrafty: [7+3+6-6]+1.75
=11.75HP

Scrafty: Drain Punch (-11EN)
Crit: <=625
=9285 (N)
Cradily: [8+3+4.5-6]*1.5
=15.75HP
Scrafty: +8HP

Cradily: Mega Drain (-8EN)
Crit: <=625
=1033 (N)
Scrafty: [6+3+6-6]+1.75
=10.75HP
Cradily: +5HP

Shades: <=6000
=9219 (N)

Scrafty: -4HP
Rotom: -2HP

Action Three

Rotom: Volt Switch (-8EN)
Crit: <=625
=2751 (N)
Scrafty: [7+3+6-6]+1.75
=11.75HP
Scrafty fainted.

Cradily: Chill (+12EN)

Shades: <=6000
=1627 (Y)
Move: 8261 (Chill)
The Shades cannot chill.

Rotom: -2HP

Summary:
Scrafty: KO
Tyranitar: KO

Cradily: -16HP, -3EN
Rotom: -6HP, -22EN


LupusAter
Scrafty

HP: KO
EN: KO
Ranks: 3/5/1/4/58
Other: Is not a Scraggy, +2Atk (perm), Badly Poisoned (2DPA), KO

Tyranitar

HP: KO
EN: KO
Ranks: 6/4/3/3/61
Other: Should have Intimidate (read: Staravia), Burned, KO


LockDown
Cradily

HP: 84
EN: 76
Ranks: 3/4/4/4/37
Other: Cannot produce Leech Seeds, -10% Evasion

Rotom

HP: 36
EN: 57
Ranks: 1/3/4/3/91
Other: Has Levitate as a Trait still
 
Well, fuck it. I need some P/E moves.

Dark Pulse Rotom- Snarl- Dark Pulse Rotom.
IF Rotom uses Protect A1 or A3, Flamethrower Cradily.
 
My team seems to have an identity crisis.

Cradily: Rock Slide > Earth Power (Houndoom) > Rock Slide
Rotom: Pain Split > Shock Wave > Volt Switch
 

Someoneelse

Why am I here?
LupusAter
Houndoom

HP: 100
EN: 100
Ranks: 3/2/5/2/95
Other: Devilish


LockDown
Cradily

HP: 84
EN: 76
Ranks: 3/4/4/4/37
Other: Cannot produce Leech Seeds, -10% Evasion

Rotom

HP: 36
EN: 57
Ranks: 1/3/4/3/91
Other: Has Levitate as a Trait still


Round Six
We're almost done here. BlackWolf sent out his last Pokemon, a Houndoom. It quickly shot a Spooky Pulse at Rotom, damaging it quite heavily. It retaliated with a Pain Sharing, draining health from Houndoom. Cradily Slid Rocks onto Houndoom, damaging it a decent amount.

Houndoom decided to be the dog it is and Snarled at its opponents. Rotom shot a Wave of Electrical Pulses to Houndoom. Cradily called upon an Earthern Power to hurt Houndoom.

Houndoom shot another Spooky Pulse at Rotom, scaring it too much for it to act. Cradily Slid Even More Rocks onto Houndoom, even having some Shades copy it and leave both Houndoom and Rotom with a sliver of health left. Can Cradily win the match? Probably…



Action One

Houndoom: Dark Pulse (-5EN)
Crit: <=625
=1327 (M)
Rotom: [8+3+7.5-4.5]*1.5
=21HP
Flinch: <=2000
=8707 (N)

Rotom: Pain Split (-34.33EN)
Houndoom: [100-15]
=85
=25HP
Rotom: +25HP

Cradily: Rock Slide (-5EN)
Hit: <=9000 8000
=8485 (Y N)
Crit: <=625
=5435 (N)
Houndoom: [8+3+4.5-3]*1.5
=18.75HP


Shades: <=6000
=6989 (N)

Action Two

Houndoom: Snarl (-4EN)
Hits: <=9500
=Yes, 6516 (Y,Y)
Crits: <=625
=5575, 666 (N,N (Why do I keep rolling 666 O.O)
Cradily: [4.5+3+7.5-6]
=9HP
Rotom: [4.5+3+7.5-4.5]*1.5
=15.75HP
Both SpA: -1

Rotom: Shock Wave (-3EN)
Crit: <=625
=3343 (N)
Houndoom: [6+3+6-3]-1.75
=10.25HP

Cradily: Earth Power (-7EN)
Hit: <=9000
=8443 (Y)
Crit: <=625
=8272 (N)
Houndoom: [9+6-3]*1.5-1.75
=16.25HP
SpD: <=1000
=9729 (N)

Shades: <=6000
=9240 (N)

Action Three

Houndoom: Dark Pulse (-5EN)
Crit: <=625
=1621 (N)
Rotom: [8+3+7.5-4.5]*1.5
=21HP
Flinch: <=2000
=1824 (Y)

Rotom flinched.

Cradily: Rock Slide (-5EN)
Hit: <=9000
=7703 (Y)
Crit: <=625
=3930 (N)
Houndoom: [8+3+4.5-3]*1.5
=18.75HP

Shades: <=6000
=5975 (Y)
Move: 9364 (Rock Slide)
Target: 2683 (Houndoom)
Houndoom: [(8/2)+4.5-3]*1.5
=8.25HP

Summary:
Houndoom: -97HP, -14EN

Cradily: -9HP, -17EN
Rotom: -33HP, -37EN


LupusAter
Houndoom

HP: 22
EN: 86
Ranks: 3/2/5/2/95
Other: Devilish


LockDown
Cradily

HP: 75
EN: 59
Ranks: 3/4/4/4/37
Other: Cannot produce Leech Seeds, -10% Evasion, -1SpA

Rotom

HP: 3
EN: 20
Ranks: 1/3/4/3/91
Other: Has Levitate as a Trait still, -1SpA
 
My first Rock Slide should have missed, as it is non-contact and thus reduced to 80% accuracy.

Cradily: Earth Power (Houndoom) x3
If successful P/E move, then replace that action with Chill.
Rotom: Volt Switch (Houndoom) > Chill > Volt Switch (Houndoom)
If successful P/E move, then replace action string from that point with Chill > Volt Switch > Shock Wave.
 
Oh well, I learnt something about battling with this team, the loss can be accepted. That said, a 1-0 will look much better.
Sucker Punch Rotom- Torment Cradily- Flamethrower Cradily
 

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