Hey, guys! Welcome to tonight's match! Let's not waste any time and just get started with the rules. Also, what about items? 1v1 LC Singles 2 Rec / 5 Chl 2 Day DQ All Abilities 2 Substitutions ASB Arena And now our challengers approach! What do they have with them today? LouisCyphre's Team [a]Ralts[/a] Montoya (Ralts ♂) (Move your mouse to reveal the content) Montoya (Ralts ♂) (open) Montoya (Ralts ♂) (close) Ralts ♂ - Montoya Nature: Rash (SpA: +1, SpD: -1) Type: Psychic Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace - (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. (DW) Telepathy - (Dormant) - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 1 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 40 Height Class: 1 Weight Class: 1 BRT: 10 EC: 7 / 9 MC: 0 DC: 3 / 5 18 moves known. Moves are sorted by type and then alphabetized. Physical Moves - lol Special Moves - Confusion, Icy Wind, Magical Leaf, Psychic, Thunderbolt Status Moves - Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Lucky Chant, Pain Split, Snatch, Taunt, Teleport, Thunder Wave A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. [a]Nidoran♀[/a] Helen (Nidoran♀ ) (Move your mouse to reveal the content) Helen (Nidoran♀ ) (open) Helen (Nidoran♀ ) (close) Nidoran♀ - Helen Nature: Mild (SpA: +1, Def: -1) Type: Poison Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). (DW) Hustle - (Dormant) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 41 Height Class: 1 Weight Class: 1 BRT: 12 EC: 1 / 9 MC: 2 DC: 1 / 5 15 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bite, Counter, Double Kick, Fury Swipes, Poison Sting, Pursuit, Scratch Special Moves - Sludge Bomb, Venoshock Status Moves - Endure, Growl, Helping Hand, Protect, Tail Whip, Toxic Helen can be described as considerate or kind for the most part, although the sincerity simply isn't there. She sits in idle thought until called upon or otherwise addressed, and then responds almost autonomously and with little emotion. [a]Embirch[/a] Big Duo (Embirch ♂) (Move your mouse to reveal the content) Big Duo (Embirch ♂) (open) Big Duo (Embirch ♂) (close) Embirch ♂ - Big Duo Nature: Sassy (SpD: +1, Spe -7, Evasion -10%)) Type: Fire / Grass Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard - (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor - (Innate) This Pokemon’s thick armor prevents it from taking critical hits. (DW) Chlorophyll - (Dormant) - (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 (+) Spe: 43 (-) Height Class: 2 Weight Class: 3 BRT: 13 EC: 0 / 9 MC: 0 DC: 0 / 5 15 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bullet Seed, Counter, Flame Wheel Special Moves - Absorb, Earth Power, Ember, Fire Blast, Fire Spin, Giga Drain Status Moves - Aromatherapy, Growth, Leech Seed, Protect, Substitute, Sweet Scent YE GUILTY Wobbanaut's Team Bloodshed the Axew (Move your mouse to reveal the content) Bloodshed the Axew (open) Bloodshed the Axew (close) Axew [Bloodshed] (M) Nature:Adamant (+Att, -Spa) Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 57 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/9 MC:0 DC:0/5 Attacks: Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe TM - Double Team, Substitute, Dig Egg Moves - Endure, Reversal, Endeaver Looks like we have a good fight on our hands, folks! Let's just check the turn order and get moving! Louis picks a pokemon (and possibly an item). Wobbanaut (possibly picks an item and) orders. Louis orders. I ref. Louis orders. Wobbanaut orders. I ref. Repeat. Alright, let's go!