A new arena, every Round! Arcanite vs Limewire, 3v3 Doubles! (SS Refs)

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Alright, because I'm about to have lunch, this'll be quick.

I haven't been active in ASB for ages.

3 vs 3 Doubles
3 Day DQ
2 Recovers / 5 Chills

Pokemon: I'll be using relatively strong (I hope) Pokemon.

Arena:
Arena: Shape-shifting Arena
Field Type: Varies
Complexity: Medium
Format: All

Restrictions: Varies.

Ref Instructions: At the beginning of the match, a random field will be selected from the options below. Every time a Pokemon is fainted, the arena will change again at the end of the round. If more than one Pokemon faints in the same round, then the arena will change only once. Each arena has an equal chance of being chosen. Once the arena changes, all Pokemon will automatically teleport to the center.

The arena is 50 feet wide and 70 feet long. At the beginning of the match, and after a Pokemon is KO'd, the arena can change into the following:

Grass / Standard: The arena is covered with soft grass. The soil is loamy, and Pokemon can dig on it. There are no water source.

Desert: This arena has sand all over it, with a few sand dunes here and there. Although it is possible to dig in the sand, Pokemon who are not of the Ground, Rock, or Steel types may find this a bit difficult. In the center of the arena, a small oasis appears. This oasis is 15 feet deep and 10 feet in diameter. That is not a lot of water, so trainers are advised to use Surf carefully!

Water: This arena is almost completely underwater! There is about 10 feet of space from each side of the arena that is not underwater. In addition, there are three "islands", each with a radius of 10 feet, that are not underwater either. One "island" is at the center of the arena. The other two "islands" are 20 feet directly north and south, respectively, from this center "island". Since these "islands" are made from concrete, it is impossible to use Dig on them. The water itself is 40 feet deep.

Winter: The whole arena is covered with snow. The snow is about 6 feet deep. There is a frozen lake at the center of the arena, 15 feet deep and 30 feet in diameter. In addition, it is also snowing (not hailing), somewhat lowering visibility. Weather moves are permissible, though it will start to snow again once the weather effect is over.
Accepting, as long as it's FEs.
Items: On (As long as they are not consumed at the end of the battle)
Switch = OK
All Abilities
Arcanite's Team!


Lucario (*) Sir. Auron (Male)

Musical Theme: Auron's Theme

Nature:
Lonely:
+1 Atk, -1 Def

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse
Quick Guard

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Circle Throw

Ice Punch
ThunderPunch

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Brick Break
Psychic
Shadow Ball
Flash Canon
Endure




Cyclohm (M) Cloud Strife

Musical Theme: Cloud Smiles

Nature:
Modest: +1 SpA, -1 Atk

Type:

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Original Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks: (29)
Bide
Whirlwind
Weather Ball
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane
Tri attack
Hyper Beam

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Sandstorm
Ice Beam
Dragon Pulse
Thunderbolt
Thunder
Protect
Thunder Wave





Scrafty (M) Zidane Tribal


Musical Theme: Zidane's Theme

Nature:
Adamant:
+1 Atk, -1 SpA

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Original Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks: (23)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Head Smash
Focus Punch
Hi Jump Kick

Zen Headbutt
Dragon Dance
Drain Punch
Fake Out
ThunderPunch

Dig
Taunt
Dragon Tail
Torment
Protect
Substitute


Limewire's Team!


Garchomp [Chomper] (Female)
Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Garchomp
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dragon Claw
Double Chop
Dragon Rush
Crunch
Fire Fang

Outrage(*)
Scary Face(*)
Iron Head(*)

Aqua Tail

Earthquake(*)
Roar(*)
Dig(*)
Rock Slide
Swords Dance
Brick Break
Shadow Claw




Togekiss [Kax$tar] (F)
Nature: Bold (+Def, -Atk)

Type:

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Air Slash
Aura Sphere

Nasty Plot
Morning Sun
Extrasensory
Stored Power
Heat Wave

Protect
Substitute
Energy Ball
Flamethrower
Thunder Wave
Light Screen





Magnezone [Thundah] (Genderless)
Nature: Quiet (+SpA, 15% reduction in Speed, 10% increase of accuracy for opponents)
Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analytic (unlocked): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)

Moves:
Tri Attack
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electric Ball(*)
Lock-On(*)
Magnet Rise
Zap Cannon
Discharge
Mirror Coat

Magic Coat
Signal Beam

Rain Dance
Thunderbolt(*)
Flash Cannon(*)
Volt Change(*)
Hidden Power [Ice 7]
Charge Beam
Explosion


Limewire Sends Out
Arcanite Sends Out, Specifies Items and Orders
Limewire Orders
I Ref


Ohh, and the Arena Roll:
1-4, rolled 4: Winter
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Sorry for the delay :(

Limewire sends out Thundah the Magnezone and Chomper the Garchomp!

P.S. I like how you format your Pokemon template Arcanite. So neat and pretty.
 
Cloud Strife, Sir Auron, use your badass greatswords! Sir Auron, take an expert belt, Cloud, Fire Gem!

Cloud, go for a Magnet Rise! The a Flamethrower on Magnezone (Gem), and an Ice beam on Garchomp!

Sir Auron, Bone Rush Magnezone, then Ice Punch Garchomp, and finally Dig against Magnezone!
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Thundah, don't expect any mercy from our foes. Use Thunder Wave on Cyclohm (is that how you spell it?) to slow it down to a snail. Then, quickly activate Magnet Pull: Attract on Lucario to thrust it right in front of you. Hopefully, Lucario will shield you from the Flamethrower. End this with a Hidden Power Ice at Cyclohm.

Now Chomper, I understand that a winter wonderland may not exactly be to your liking, but you must put up with it. Since no one is attacking you on action 1, start off with Swords Dance. Follow this up with a Fire Fang and a Brick Break at Lucario.

I have a funny feeling that my Magnet Pull trick is going to blow up in my face...
 
Pre-Round Information:
|

Magnezone (Thunda) | Garchomp (Chomper) [F]
HP:
100 | 110
En: 100 | 100
Spe: 52 | 102
Stats: -10 Eva. | None
Other: None | None

@
|
@

Lucario (Sir. Auron) [M] | Cyclohm (Cloud Strife) [M]
HP:
100 | 110
En: 100 | 100
Spe: 90 | 80
Stats: None | None
Other: None

Round 1 Start!
Simon walks into the large stadium, filled with adoring fans to watch the newest Arcanite battle and the return of Limewire. A prestigious event, to say the least. Stepping up to the reffing stand, Simon presses the giant button in the centre of the console, and a bright light washes over the arena, building and building until nothing can be seen but pure white. The light fades, but the colours don't: as his eyes adjust, Simon taking in the sight of the snow-capped trees and the frozen river. Smiling, he releases his Sawsbuck from its Pokeball, Prince happily turning to his Winter forme and standing beside his trainer.

Have I told you guys just how much I love Winter? This is SimonSays, and the actual flavour will have to wait until morning. G'nite gents, and good luck.

Post-Round Information:
|

Magnezone (Thunda) | Garchomp (Chomper) [F]
HP:
53 | 52
En: 84 | 82
Spe: 52 | 102
Stats: -10 Eva. | Attack (+1)
Other: None | None

@
|
@
(5/5)
Lucario (Sir. Auron) [M] | Cyclohm (Cloud Strife) [M]
HP:
52 | 93
En: 77 | 88
Spe: 90 | 80
Stats: None | None
Other: None | Magnet Risen (3a),Paralyzed (15%)

Action 1:
Garchomp: Uses Sword Dance! (7 En) Garchomp's Attack Greatly Rose!
Lucario: Uses Bone Rush (Magnezone)! (6 En) (Hit 2-5, rolled 2) (Crit <63, rolled 514, 368) ((3*2)+2+(5-4)*1.5)*2.25 = 21.375 = 21 Dmg!
Cyclohm: Uses Magnet Rise! (6-1= 5 En) Cyclohm rose up on Magnetism!
Magnezone: Uses Thunder Wave (Cyclohm)! (7-1= 6 En) (Failed <500, rolled 861) Cyclohm is now Paralyzed! It may be unable to move!

Action 2:
Garchomp: Uses Fire Fang! (5 En) (Miss <50, rolled 144) (Crit <63, rolled 348) (7+(6-2*1.5)*1.5+(2*1.75) = 23 Dmg! (Flinch <100, rolled 590) (Burn <100, rolled 542)
Lucario: Uses Ice Punch! (6 En) (Crit <63, rolled 745) (8+2+(5-3)*1.5)*2.25 = 29.25 = 29 Dmg! (Frez. <100, rolled 893)
Magnezone: Uses Magnet Pull: Attract! (5 En) Lucario was drawn close! It cannot use contact move on Garchomp!
Cyclohm: (Para <250, rolled 231) Cyclohm is Paralyzed! It is unabled to move! (Now 20%)

Action 3:
Garchomp: Uses Brick Break! (6 En) (Crit <63, rolled 839) (8+(6-2)*1.5)*1.5+(2*1.75)= 24.5 = 25 Dmg!
Lucario: Digs Underground! (10 En)
Magnezone: Uses Hidden Power! (5 En) (Crit <63, rolled 95) (7+(6-3)*1.5)*1.5 = 17.25 = 17 Dmg!
Cyclohm: (Para <200, rolled 744) Uses Ice Beam! (7 En) (Crit <63, rolled 527) (10+(5-3)*1.5)*2.25 = 29.25 = 29 Dmg! (Frez. <100, rolled 392)
Lucario: Uses Dig! (Crit <63, rolled 404) (8+2+(5-4)*1.5)*2.25 = 25.875 = 26 Dmg!

End of Round:
Garchomp: Attack Boost Decays (Now +1)
Cyclohm: Paralysis Lessens! (Now 15%)


Limewire Orders
Arcanite Orders
I Ref
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Thundah: That was some nasty damage you took, but it could be worse, I suppose. We could really use another hax on our side, so shock everything on your side with Discharge. Zap Lucario with a Charge Beam, pray for a SpA boost, and use Thunderbolt on Luc.

If Lucario uses Dig on action X, then on action X, drop your current action and use Hidden Power Ice on Cyclohm. (Do this only once this round, since I think doing it multiple times counts as multiple substitutions)

Chomper: Lucario has Counter, so focus your attacks on Cyclohm. A simple combination of Dragon Claw ~ Dual Chop ~ Dragon Claw should work.
 
Garchomp is the big threat, so let's take him out!

Auron, Ice Punch Garchomp, then Dragon Pulse garchomp, and finish with another ice punch.

When Garchomp Faints, make all remaining actions Dig on Magnezone.
IF You KO Garchomp, and you are about to attack a Magnezone with 26 or less health, use swords dance!




Cloud, Ice Beam Garchomp, then Dragon Pulse Garchomp, then Ice beam again!

When Garchomp faints, make all remaining actions flamethrower (Gem) magnezone.
IF You KO Garchomp, and you are about to attack a Magnezone with 24 or less health, use Charge!


BTW: As far as i am aware, the substitution can act multiple times if you wish.
 
Arcanite's right, you're allowed to have a Single Substitution activate many times, unless stated otherwise. I'll treat it the way you wanted thought it was for this round, but you know now. Also, I think that Arcanite's Subs are hinting at something, but I'm not sure what...

Pre-Round Information:

|

Magnezone (Thunda) | Garchomp (Chomper) [F]
HP:
53 | 52
En: 84 | 82
Spe: 52 | 102
Stats: -10 Eva. | Attack (+1)
Other: None | Fainted

@
|
@
(5/5)
Lucario (Sir. Auron) [M] | Cyclohm (Cloud Strife) [M]
HP:
52 | 93
En: 77 | 88
Spe: 90 | 80 (20)
Stats: None | None
Other: None | Magnet Risen (3a), Paralyzed (15%)

Round 2 Start!
Flavour Flav

Post-Round Information:

|

Magnezone (Thunda) | Garchomp (Chomper) [F]
HP:
3 | -5 (KO'd)
En: 68 | 77
Spe: 52 | 102
Stats: -10 Eva. | Attack (+1)
Other: None | KO'd!

@
|
@
(4/5)
Lucario (Sir. Auron) [M] | Cyclohm (Cloud Strife) [M]
HP:
34 | 53
En: 54 | 67
Spe: 90 | 80
Stats: +2 Atk | +1 SpDef
Other: None | Paralyzed (10%), Charged (5a)

Action 1:
Garchomp: Uses Dragon Claw! (6-1= 5 En) (Crit <63, rolled 467) (8+3+(6-4)*1.5)*1.5+(1*1.75) = 22.75 = 23 Dmg!
Lucario: Uses Ice Punch! (6 En) (Crit <63, rolled 381) (8+2+(5-3)*1.5)*2.25 = 29.25 = 29 Dmg! (Frez. <100, rolled 728)
Magnezone: Uses Discharge! (6-1= 5 En)
Against Garchomp: No Effect
Against Lucario: (Crit <63, rolled 173) (8*0.75+3+(6-4)*1.5) = 12 Dmg! (Para <300, rolled 653)
Against Cyclohm: (Crit <63, rolled 513) (8*0.75+3+(6-3)*1.5)*0.33 = 4.455 = 4 Dmg! (Para <150, rolled 460)

Cyclohm: (para <150, rolled 731) Uses Ice Beam! (7 En) (Crit <63, rolled 796) (10+(5-3)*1.5)*2.25 = 29.25 = 29 Dmg! (Frez <100, rolled 262) Garchomp Fainted!

Action 2:
Lucario: Dug Underground! (10 En)
Magnezone: Uses Hidden Power! (5 En) (Crit <63, rolled 79) (7+(6-3)*1.5)*1.5 = 17.25 = 17 Dmg!
Cyclohm: Uses Flamethrower! (7 En) (Crit <63, rolled 999) (10+3+(5-3)*1.5)*1.5 = 24 Dmg!
Lucario: Uses Dig! (Crit <63, rolled 938) (8+2+(5-4)*1.5)*2.25 = 25.875 = 26 Dmg!

Action 3:
Lucario: Uses Sword Dance! (7 En) Lucario's Attack Greatly Rose!
Magnezone: Uses Thunderbolt! (7-1= 6 En) (Crit <63, rolled 619) (10+3+(6-3)*1.5) = 17.5 = 18 Dmg!
Cyclohm: Uses Charge! (8-1= 7 En) Cyclohm is charging electrical energy! (+SpDef)

End of Round:
Cyclohm: Magnet Rise wore off! Paralysis Lessens! (Now 10%)
Arena Roll: 1-3, rolled 2: Desert.


Arcanite Orders
Limewire Orders
I Ref
 
Hmmm... Magnezone has no Protect, finish him off Auron with extremespeed! Then use Stone Edge followed by Rock slide on Togekiss!

If Magnezone somehow survives, repeat extremespeed as many times as nesecary.

Cyclohm, all out time! Thunderbolt > Rain > Dance Thunder! (Or thunderbolt a3 if it is not raining!)
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Only now do I realize the sheer stupidity of sending two Pokemon out with 4x weaknesses. Eh, maybe we can get a KO counter or something.

Thundah: THUNDAHBOLT x3 (Lucario)

Kax$tar: (I'll assume that Cyclohm is attacking Togekiss? You forgot to mention who Cyclohm was attacking). Don't worry Kax$, I have complete confidence in your defensive abilities! (not). Use Aura Sphere on Lucario and follow that with Heat Wave. Then, quickly use Roost on the third action- since you're faster than Cyclohm, Thunder won't deal SE damage.
 
Limewire, nice new pic. =] And Arcanite, I'm going to go on the spirit of what you said and assume that your '>' is a little bit too far to the right.

Pre-Round Information:

|

Magnezone (Thunda) | Togekiss (Kax$tar) [M]
HP:
3 | 100
En: 68 | 100
Spe: 52 | 80
Stats: -10 Eva. | None
Other: None | None

@
|
@
(4/5)
Lucario (Sir. Auron) [M] | Cyclohm (Cloud Strife) [M]
HP:
34 | 53
En: 54 | 67
Spe: 90 | 80 (20)
Stats: +2 Atk | +1 SpDef
Other: None | Paralyzed (10%), Charged (5a)

Round 3 Start!
Simon looks around the arena, the swirling sands beating against the back of his neck. He pets Prince affectionately, who sweats slightly, but seems to be enjoying a boost in energy. "It's okay, old friend. We'll be out of this inane heat soon." Settling under the shade of the Autumn leaves adorning his Sawsbuck's head, he watches the battle tentatively.

Sir. Auron taps into its inner-powers, speeding ahead of the competition.

(Before the week is out, ALL your flavour will be done. I just need to sort out a couple things IRL, okay?)

With both Thunda and Sir Auron in a crippled pile on the sand, Limewire and Arcanite recall them both into their respective pokeballs. Arcanite, grimacing slightly, throws another pokeball into the air, releasing Zidane Tribal, his Scrafty. After this, the wind picks up, swirling the wet around us until we're unable to see. Prince panics, kicking up against an unseen adversary. A bright light builds up again, blinding us even further. Both the beating sandstorm and the light die down, and as Simon opens his eyes, the Desert is no more, leaving way to a grassy meadow. Prince smiles, shaking off his leaves in to reveal the small cherry blossoms of his Spring Forme. Simon sighs: it's still raining, and now there's less cover to hide beneath.

Post-Round Information:
Arena:
Raining (3 Rounds)
|

Magnezone (Thunda) | Togekiss (Kax$tar) [M]
HP:
-7 (KO'd) | 54
En: 68 | 75
Spe: 52 | 80
Stats: -10 Eva. | None
Other: KO'd! | None

@
|
@
(4/5)
Lucario (Sir. Auron) [M] | Cyclohm (Cloud Strife) [M]
HP:
0 (KO'd) | 46
En: 41 | 44
Spe: 90 | 80 (20)
Stats: +2 Atk | +1 SpDef
Other: KO'd | Paralyzed (5%), Charged (2a)

Action 1:
Lucario: Uses Extremespeed! (6 En) (Crit <63, rolled 658) (8+(5-4)*1.5)*.66+(2*1.75) = 9.77 = 10 Dmg! Magnezone Fainted!
Togekiss: Uses Aura Sphere! (7 En) (Crit <125, rolled 516) (9+(5-3)*1.5)*1.5 = 18 Dmg!
Cyclohm: (Para <100, rolled 704) Uses Thunderbolt! (7-1= 6 En) (Crit <63, rolled 112) (10+3+3+(5-4)*1.5)*1.5 = 26.25 = 26 Dmg! (Para <100, rolled 218)

Action 2:
Lucario: Uses Stone Edge! (7 En) (Miss <200, rolled 107) Missed!
Togekiss: Uses Heat Wave! (7 En)
Against Lucario: (Miss <100, rolled 725) (Crit <125, rolled 454) (10*.75+(5-3)*1.5)*1.5 = 15.75 = 16 Dmg! Lucario Fainted!
Against Cyclohm: (Miss <100, rolled 254) (Crit <125, rolled 865) (10*0.75+(5-3)*1.5)*0.66 = 6.93 = 7 Dmg!

Cyclohm: (Para <100, rolled 867) Uses Rain Dance! (10 En) It Started to Rain!

Action 3:
Togekiss: Uses Roost! (12-1= 11 En) (+20HP) Togekiss regained health and was Grounded!
Cyclohm: (Para <100, rolled 459) Uses Thunder! (8-1= 7 En) (Crit <63, rolled 431) (12+3+3+(5-4)*1.5) = 19.5 = 20 Dmg! (Para <300, rolled 827)

End of Round:
Arena: Rain is falling! (3 Round Left) (1-3, rolled 1: Grassy
Togekiss: Back in the Air!
Cyclohm: Paralysis Lessens! (Now 5%)


Limewire Orders
Arcanite Considers the 10 Character Rule, then Orders
I Ref
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Good 'ol Kax$tar! Let's see how much damage you can cause before going down.

Aura Sphere (Cyclohm) ~ Roost ~ Aura Sphere (Cyclohm). If Scrafty uses Taunt on action 1, then use AncientPower on Cyclohm on action 2 instead.

gg Arcanite.
 
Pre-Round Information:
Arena:
Raining (3 Rounds)

Togekiss (Kax$tar) [M]
HP:
54
En: 75
Spe: 80
Stats: None
Other: None

@
(4/5) |

Cyclohm (Cloud Strife) [M] | Scrafty (Zidane Tribal) [M]
HP:
46 | 100
En: 44 | 100
Spe: 80 (20) | 58
Stats: +1 SpDef | None
Other: Paralyzed (5%), Charged (2a) | None

Round 4 Start!
Simon looks once again at the now-solo Togekiss. "There's no way that he's going to win this, is there?"

Before anyone can move, Zidane bellows deeply, startling Kax$tar into Intimidation. For the record, at least.

Kax$tar flutters up, effortlessly. Drawing in a deep breath, he focuses an energy passed down from the Gods themselves as an effective offense against Steel-Types: manipulating its own Aura, and launching it in a Sphere, straight at Cloud Strife. Zidane, not about to let its battle partner get pushed around by balls of Magic, runs up to the floating Togekiss, using his Head in the most literal sense and Smashing it into Kax$tar. It did remarkably, but it seems that it's taken a toll on Zidane as well. Finally able to move through its Paralysis, Cloud Strife stamps, calling to the heavens for retribution to its foe. And behold: He got just that. From out of the sky, a Mighty Thunderbolt strikes Kax$tar. Normally, the damage dealt would have been more than ample. But I don't know whether it was the wind or the rain or what, but that was a clean Critical Hit! Kax$tar is down! I repeat, Kax$tar is down! Limewire is out of usable pokemon! Arcacnite Wins!

The Arena transforms one last time, blinding absolutely everyone. Now back at the ASB Arena, with a confused crowd, Simon steps down from the reffing stand, mounting Prince carefully. "You both fought hard, you have nothing to be ashamed of. But I hate the rain." With that, Simon rode off, to a strange platform somewhere that you would never imagine. This has been a different reffing, designed for flavour to be fulfilled. I'm sorry about the shaky start, but it was a good match. Kakite, gentlemen.
Post-Round Information:
Arena:
Raining (2 Rounds)

Togekiss (Kax$tar) [M]
HP:
-1 (KO'd)
En: 68
Spe: 80
Stats: -1 Atk
Other: KO'd!

@
(4/5) |

Cyclohm (Cloud Strife) [M] | Scrafty (Zidane Tribal) [M]
HP:
36 | 89
En: 37 | 90
Spe: 80 (20) | 58
Stats: +1 SpDef | None
Other: Paralyzed (5%), Charged (1a) | None

Pre-Round:
Scrafty: Intimidate Activates! Togekiss' Attack Fell! (-1)

Action 1:
Togekiss: Uses Aura Sphere! (7 En) (Crit <125, rolled 359) (9+(5-3)*1.5)+(-1*1.75) = 10.25 = 10 Dmg!
Scrafty: Uses Head Smash! (10 En) (Miss <200, rolled 226) (Crit <63, rolled 958) (14+(4-4)*1.5)*1.5) = 21 Dmg! (11 Recoil)
Cyclohm: (Para <50, rolled 744) Uses Thunder! (8-1= 7 En) (Crit <63, rolled 62) A Critical Hit! (12+3+3+3+(5-4)*1.5)*1.5 = 33.75 = 34 Dmg! Togekiss Fainted!


Prizes:
Arcanite: 2 TC
Sir. Auron the LUCARIO: 3 MC, 1 KOC
Cloud Strife the CYCLOHM: 3 MC, 2 KOC
Zidane Tribal the SCRAFTY: 3 MC

Limewire: 2 TC
Chomper the GARCHOMP: 3 MC,
Thunda the MAGNEZONE: 3 MC
Kax$tar the TOGEKISS: 3 MC, 1 KOC

SimonSays: 6 RC

Ya'll had fun, I hope. =]
 
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