Alright, because I'm about to have lunch, this'll be quick.
Lucario (*) Sir. Auron (Male)
Musical Theme: Auron's Theme
Nature:
Lonely: +1 Atk, -1 Def
Type:
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse
Quick Guard
Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Circle Throw
Ice Punch
ThunderPunch
Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Brick Break
Psychic
Shadow Ball
Flash Canon
Endure
Cyclohm (M) Cloud Strife
Musical Theme: Cloud Smiles
Nature:
Modest: +1 SpA, -1 Atk
Type:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Original Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: (29)
Bide
Whirlwind
Weather Ball
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane
Tri attack
Hyper Beam
DragonBreath
Hydro Pump
Power Gem
Flamethrower
Sandstorm
Ice Beam
Dragon Pulse
Thunderbolt
Thunder
Protect
Thunder Wave
Scrafty (M) Zidane Tribal
Musical Theme: Zidane's Theme
Nature:
Adamant: +1 Atk, -1 SpA
Type:
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Original Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks: (23)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Head Smash
Focus Punch
Hi Jump Kick
Zen Headbutt
Dragon Dance
Drain Punch
Fake Out
ThunderPunch
Dig
Taunt
Dragon Tail
Torment
Protect
Substitute
Limewire's Team!
Garchomp [Chomper] (Female)
Nature: Adamant
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Garchomp
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dragon Claw
Double Chop
Dragon Rush
Crunch
Fire Fang
Outrage(*)
Scary Face(*)
Iron Head(*)
Aqua Tail
Earthquake(*)
Roar(*)
Dig(*)
Rock Slide
Swords Dance
Brick Break
Shadow Claw
Togekiss [Kax$tar] (F)
Nature: Bold (+Def, -Atk)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Air Slash
Aura Sphere
Nasty Plot
Morning Sun
Extrasensory
Stored Power
Heat Wave
Protect
Substitute
Energy Ball
Flamethrower
Thunder Wave
Light Screen
Magnezone [Thundah] (Genderless)
Nature: Quiet (+SpA, 15% reduction in Speed, 10% increase of accuracy for opponents)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analytic (unlocked): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)
Moves:
Tri Attack
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electric Ball(*)
Lock-On(*)
Magnet Rise
Zap Cannon
Discharge
Mirror Coat
Magic Coat
Signal Beam
Rain Dance
Thunderbolt(*)
Flash Cannon(*)
Volt Change(*)
Hidden Power [Ice 7]
Charge Beam
Explosion
Limewire Sends Out
Arcanite Sends Out, Specifies Items and Orders
Limewire Orders
I Ref
Ohh, and the Arena Roll:
1-4, rolled 4: Winter
I haven't been active in ASB for ages.
3 vs 3 Doubles
3 Day DQ
2 Recovers / 5 Chills
Pokemon: I'll be using relatively strong (I hope) Pokemon.
Arena:
Arena: Shape-shifting Arena
Field Type: Varies
Complexity: Medium
Format: All
Restrictions: Varies.
Ref Instructions: At the beginning of the match, a random field will be selected from the options below. Every time a Pokemon is fainted, the arena will change again at the end of the round. If more than one Pokemon faints in the same round, then the arena will change only once. Each arena has an equal chance of being chosen. Once the arena changes, all Pokemon will automatically teleport to the center.
The arena is 50 feet wide and 70 feet long. At the beginning of the match, and after a Pokemon is KO'd, the arena can change into the following:
Grass / Standard: The arena is covered with soft grass. The soil is loamy, and Pokemon can dig on it. There are no water source.
Desert: This arena has sand all over it, with a few sand dunes here and there. Although it is possible to dig in the sand, Pokemon who are not of the Ground, Rock, or Steel types may find this a bit difficult. In the center of the arena, a small oasis appears. This oasis is 15 feet deep and 10 feet in diameter. That is not a lot of water, so trainers are advised to use Surf carefully!
Water: This arena is almost completely underwater! There is about 10 feet of space from each side of the arena that is not underwater. In addition, there are three "islands", each with a radius of 10 feet, that are not underwater either. One "island" is at the center of the arena. The other two "islands" are 20 feet directly north and south, respectively, from this center "island". Since these "islands" are made from concrete, it is impossible to use Dig on them. The water itself is 40 feet deep.
Winter: The whole arena is covered with snow. The snow is about 6 feet deep. There is a frozen lake at the center of the arena, 15 feet deep and 30 feet in diameter. In addition, it is also snowing (not hailing), somewhat lowering visibility. Weather moves are permissible, though it will start to snow again once the weather effect is over.
Arcanite's Team!Accepting, as long as it's FEs.
Items: On (As long as they are not consumed at the end of the battle)
Switch = OK
All Abilities
Lucario (*) Sir. Auron (Male)
Musical Theme: Auron's Theme
Nature:
Lonely: +1 Atk, -1 Def
Type:
- Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
- Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
- Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse
Quick Guard
Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Circle Throw
Ice Punch
ThunderPunch
Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Brick Break
Psychic
Shadow Ball
Flash Canon
Endure
Cyclohm (M) Cloud Strife
Musical Theme: Cloud Smiles
Nature:
Modest: +1 SpA, -1 Atk
Type:
- Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
- Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
- Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
- Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
- Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Original Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: (29)
Bide
Whirlwind
Weather Ball
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane
Tri attack
Hyper Beam
DragonBreath
Hydro Pump
Power Gem
Flamethrower
Sandstorm
Ice Beam
Dragon Pulse
Thunderbolt
Thunder
Protect
Thunder Wave
Scrafty (M) Zidane Tribal
Musical Theme: Zidane's Theme
Nature:
Adamant: +1 Atk, -1 SpA
Type:
- Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Original Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks: (23)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Head Smash
Focus Punch
Hi Jump Kick
Zen Headbutt
Dragon Dance
Drain Punch
Fake Out
ThunderPunch
Dig
Taunt
Dragon Tail
Torment
Protect
Substitute
Limewire's Team!
Garchomp [Chomper] (Female)
Nature: Adamant
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Garchomp
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dragon Claw
Double Chop
Dragon Rush
Crunch
Fire Fang
Outrage(*)
Scary Face(*)
Iron Head(*)
Aqua Tail
Earthquake(*)
Roar(*)
Dig(*)
Rock Slide
Swords Dance
Brick Break
Shadow Claw
Togekiss [Kax$tar] (F)
Nature: Bold (+Def, -Atk)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Air Slash
Aura Sphere
Nasty Plot
Morning Sun
Extrasensory
Stored Power
Heat Wave
Protect
Substitute
Energy Ball
Flamethrower
Thunder Wave
Light Screen
Magnezone [Thundah] (Genderless)
Nature: Quiet (+SpA, 15% reduction in Speed, 10% increase of accuracy for opponents)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analytic (unlocked): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)
Moves:
Tri Attack
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electric Ball(*)
Lock-On(*)
Magnet Rise
Zap Cannon
Discharge
Mirror Coat
Magic Coat
Signal Beam
Rain Dance
Thunderbolt(*)
Flash Cannon(*)
Volt Change(*)
Hidden Power [Ice 7]
Charge Beam
Explosion
Limewire Sends Out
Arcanite Sends Out, Specifies Items and Orders
Limewire Orders
I Ref
Ohh, and the Arena Roll:
1-4, rolled 4: Winter