Da Battle of Death (in a basic concrete arena). Hello and welcome to this epic battle between two relatively new trainers, RitterCat and playforkeeps123! In this basic arena, I feel that this battle will come only down to the pure skill of each contestant and their Pokemon. So as the battle begins, good luck! I wish you a fun and prosperous time. Rules: Pokemon: 3v3 Format: Doubles DQ: 2 days Items: None Abilities: All Switch: KO Move restrictions: No move restrictions Now that thats over, lets check out the arena for today's match! The Arena!!! Something like that I hope... In short: Concrete room, no fly or dig The Teams!!! playforkeeps123: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Ralts* (Edge) (M) Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. HP: 90 Atk: **(+) Def: * SpA: ** SpD: *(-) Spe: 40 Evolution Counter: 1 / 9 Move Counter: 1 Dream Counter: 1 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks: Growl (*) Confusion (*) Double Team (*) Teleport (*) Lucky Chant (*) Calm Mind (*) Magical Leaf (*) Heal Pulse (*) Shadow Sneak (*) Destiny Bond (*) Disable (*) Will-O-Wisp (*) Thunder wave (*) Psychic (*) Treeko* (Blitz) (M) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Grass Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). HP: 90 Atk: ** Def: *(-) SpA: *** SpD: ** Spe: 81(+) Evolution Counter: 0 / 9 Move Counter: 0 Dream Counter: 0 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Attacks: Pound (*) Leer (*) Absorb (*) Quick Attack (*) Pursuit (*) Screech (*) Leaf Storm (*) GrassWhistle (*) Crunch (*) Swords Dance (*) Sunny Day (*) Solarbeam (*) Pawniard* (Blade) (M) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Dark/Steel Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. HP: 90 Atk: ****(+) Def: *** SpA: *(-) SpD: ** Spe: 60 Evolution Counter: 1 / 6 Move Counter: 1 Dream Counter: 1 Abilities: Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (DW Locked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: Scratch (*) Leer (*) Fury Cutter (*) Torment (*) Faint Attack (*) Scary Face (*) Metal Claw (*) Sucker Punch (*) Psycho Cut (*) Stealth Rock (*) Rock Polish (*) Swords Dance (*) X-Scissor (*) RitterCat: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide [/LEFT] Zweilous [Ringo] (Male) Nature: Modest Type: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Stats: HP: 90 Atk: **(-1) Def: *** SpA:****(+1) SpD: *** Spe: 38 EC: 4/9 MC: 1 DC: 3/5 Abilities: Ability 1: Hustle Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Dark Pulse Earth Power Ice Fang Taunt Protect Swagger Toxic Litwick- Max (M) Nature: Bold (Defense increased by *, Attack decreased by *) Type: Ghost/Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Stats: HP: 90 Atk: *(-) Def: ***(+) SpA: *** SpD: ** Spe: 20 EC: 0/9 MC: 0 DC: 0/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Attacks: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Acid Armor Clear Smog Heat Wave Protect Psychic Fire Blast Mienfoo [Grace] (Female) Nature: Hasty Type: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 90Atk: *** Def: *(-1) SpA: ** SpD: ** Spe: 75(65x1.15) EC: 1/6 MC: 1 DC: 1/5 Abilities: Ability 1: Inner Focus Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Regenator Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Ability 3: Reckless (Dream World) Type: Innate This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Attacks: Pound Meditate Detect Fake Out Double Slap Swift Calm Mind Knock Off Low Kick Vital Throw Dig Stone Edge Swords Dance How the match will be played: playforkeeps123 sends out his first two Pokemon. RitterCat sends out his first two Pokemon and chooses their moves. playforkeeps123 chooses his Pokemon's moves. I ref. Lets do this.