elDino
Deal With It.
Da Battle of Death (in a basic concrete arena).
Hello and welcome to this epic battle between two relatively new trainers, RitterCat and playforkeeps123! In this basic arena, I feel that this battle will come only down to the pure skill of each contestant and their Pokemon. So as the battle begins, good luck! I wish you a fun and prosperous time.
Rules:
Pokemon: 3v3
Format: Doubles
DQ: 2 days
Items: None
Abilities: All
Switch: KO
Move restrictions: No move restrictions
Now that thats over, lets check out the arena for today's match!
The Arena!!!
Something like that I hope...
The Teams!!!
playforkeeps123:
Ralts* (Edge) (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
Atk: **(+)
Def: *
SpA: **
SpD: *(-)
Spe: 40
Evolution Counter: 1 / 9
Move Counter: 1
Dream Counter: 1
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Calm Mind (*)
Magical Leaf (*)
Heal Pulse (*)
Shadow Sneak (*)
Destiny Bond (*)
Disable (*)
Will-O-Wisp (*)
Thunder wave (*)
Psychic (*)
Treeko* (Blitz) (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
HP: 90
Atk: **
Def: *(-)
SpA: ***
SpD: **
Spe: 81(+)
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Attacks:
Pound (*)
Leer (*)
Absorb (*)
Quick Attack (*)
Pursuit (*)
Screech (*)
Leaf Storm (*)
GrassWhistle (*)
Crunch (*)
Swords Dance (*)
Sunny Day (*)
Solarbeam (*)
Pawniard* (Blade) (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 60
Evolution Counter: 1 / 6
Move Counter: 1
Dream Counter: 1
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW Locked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Rock Polish (*)
Swords Dance (*)
X-Scissor (*)
RitterCat:
[/LEFT]
Zweilous [Ringo] (Male)
Nature: Modest
Type:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 90
Atk: **(-1)
Def: ***
SpA:****(+1)
SpD: ***
Spe: 38
EC: 4/9
MC: 1
DC: 3/5
Abilities:
Ability 1: Hustle
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dark Pulse
Earth Power
Ice Fang
Taunt
Protect
Swagger
Toxic
Litwick- Max (M)
Mienfoo [Grace] (Female)
Nature: Hasty
Type:
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
Def: *(-1)
SpA: **
SpD: **
Spe: 75(65x1.15)
EC: 1/6
MC: 1
DC: 1/5
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Ability 3: Reckless (Dream World)
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Attacks:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Knock Off
Low Kick
Vital Throw
Dig
Stone Edge
Swords Dance
How the match will be played:
playforkeeps123 sends out his first two Pokemon.
RitterCat sends out his first two Pokemon and chooses their moves.
playforkeeps123 chooses his Pokemon's moves.
I ref.
Lets do this.
Hello and welcome to this epic battle between two relatively new trainers, RitterCat and playforkeeps123! In this basic arena, I feel that this battle will come only down to the pure skill of each contestant and their Pokemon. So as the battle begins, good luck! I wish you a fun and prosperous time.
Rules:
Pokemon: 3v3
Format: Doubles
DQ: 2 days
Items: None
Abilities: All
Switch: KO
Move restrictions: No move restrictions
Now that thats over, lets check out the arena for today's match!
The Arena!!!
Something like that I hope...
In short: Concrete room, no fly or digBasic arena with low roof and concrete flooring (No fly or dig) about 10m by 10m
The Teams!!!
playforkeeps123:
Ralts* (Edge) (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
Atk: **(+)
Def: *
SpA: **
SpD: *(-)
Spe: 40
Evolution Counter: 1 / 9
Move Counter: 1
Dream Counter: 1
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Calm Mind (*)
Magical Leaf (*)
Heal Pulse (*)
Shadow Sneak (*)
Destiny Bond (*)
Disable (*)
Will-O-Wisp (*)
Thunder wave (*)
Psychic (*)
Treeko* (Blitz) (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
HP: 90
Atk: **
Def: *(-)
SpA: ***
SpD: **
Spe: 81(+)
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Attacks:
Pound (*)
Leer (*)
Absorb (*)
Quick Attack (*)
Pursuit (*)
Screech (*)
Leaf Storm (*)
GrassWhistle (*)
Crunch (*)
Swords Dance (*)
Sunny Day (*)
Solarbeam (*)
Pawniard* (Blade) (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 60
Evolution Counter: 1 / 6
Move Counter: 1
Dream Counter: 1
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW Locked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Rock Polish (*)
Swords Dance (*)
X-Scissor (*)
RitterCat:
Zweilous [Ringo] (Male)
Nature: Modest
Type:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 90
Atk: **(-1)
Def: ***
SpA:****(+1)
SpD: ***
Spe: 38
EC: 4/9
MC: 1
DC: 3/5
Abilities:
Ability 1: Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dark Pulse
Earth Power
Ice Fang
Taunt
Protect
Swagger
Toxic
Litwick- Max (M)
Nature: Bold (Defense increased by *, Attack decreased by *)
Type: Ghost/Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Type: Ghost/Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 90
Atk: *(-)
Def: ***(+)
SpA: ***
SpD: **
Spe: 20
Atk: *(-)
Def: ***(+)
SpA: ***
SpD: **
Spe: 20
EC: 0/9
MC: 0
DC: 0/5
MC: 0
DC: 0/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Acid Armor
Clear Smog
Heat Wave
Clear Smog
Heat Wave
Protect
Psychic
Fire Blast
Psychic
Fire Blast
Mienfoo [Grace] (Female)
Nature: Hasty
Type:
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *** Def: *(-1)
SpA: **
SpD: **
Spe: 75(65x1.15)
EC: 1/6
MC: 1
DC: 1/5
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Ability 3: Reckless (Dream World)
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Attacks:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Knock Off
Low Kick
Vital Throw
Dig
Stone Edge
Swords Dance
How the match will be played:
playforkeeps123 sends out his first two Pokemon.
RitterCat sends out his first two Pokemon and chooses their moves.
playforkeeps123 chooses his Pokemon's moves.
I ref.
Lets do this.