Welcome to a battle between two of our fellow battlers. StarmieLazer and APOSUser. This seems like a fairly simple battle, 3v3, at the ASB Standard arena. We hope to see a good fight from these two! Might as well check out the full set of Rules for this battle. 5 Chills/0 Recoveries Switch=KO Only Non DW abilties Items=off 1 Sub DQ= 48 hours Or 2 days ASB Arena StarmieLazer Mudkip (Move your mouse to reveal the content) Mudkip (open) Mudkip (close) <Mudkip> [Lazer] (M) Nature:Adamant(Attack increased by 1; Special Attack reduced by 1) Type:Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Ability 1: Torrent Type: Innate When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Ability 2 : Damp DW Locked Type: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats Mudkip HP: 90 Atk: Rank 4+ Def: Rank 2 SpA: Rank 1- SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC:0/9 MC:0 DC:0/5 Attacks: Tackle(*) Growl(*) Mud-Slap(*) Water Gun(*) Bide(*) Foresight(*) Mud Sport [*] Curse(*) Avalanche(*) Stomp* Scald(*) Toxic(*) Waterfall(*) Magnemite (Move your mouse to reveal the content) Magnemite (open) Magnemite (close) Magnemite [*] Magnet (U) Nature: Rash (Special Attack increased by 1; Special Defense reduced by 1) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Analytic:DW locked Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 80 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 [+] SpD: Rank 1(-) Spe: 45 Size Class: 1 Weight Class:1 Base Stat Total:13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Metal Sound(*) Tackle(*) Thundershock(*) Supersonic(*) Sonicboom(*) Thunder Wave(*) Spark(*) Magnet Rise [*] Signal Beam [*] Gravity [*] Explosion(*) Light Screen(*) Wild Charge(*) Scratchet (Move your mouse to reveal the content) Scratchet (open) Scratchet (close) Scratchet [Scratchet] [M] Nature Adamant: [Attack increased by 1; Special Attack reduced by 1] Type: Normal/Fighting Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities Scrappy: Type: [Innate] This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: Type: [Innate] The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit: Type: [Innate] [DW locked] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. HP: 90 Atk: Rank 4 [+] Def: Rank 3 SpA: Rank 0 [-] SpD: Rank 3 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Fury Swipes [*] Harden [*] Focus Energy [*] Rock Smash [*] Roar [*] Stealth Rock [*] Baton Pass [*] Roost [*] Reflect [*] Taunt [*] Bulk Up [*] next, User's Squad Slakoth (Move your mouse to reveal the content) Slakoth (open) Slakoth (close) Slakoth "Hip-sloth" (F) Nature: Brave (+1 * Attack, -15% Speed (rounded down), -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Truant (Trait): This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 12 -10% Evasion EC: 1/9 MC: 2 DC: N/A Attacks: Scratch Yawn Encore Slack Off Faint Attack Amnesia Night Slash Body Slam Hammer Arm Protect Bulk Up Toxic Syclar (Move your mouse to reveal the content) Syclar (open) Syclar (close) Syclar(*) "GlassAnt" (F) Nature: Naive (Gives a 15% boost to Speed (Rounded up), +25& Accuracy, -1 * to Special Defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW) [LOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 105 (+) Size Class: 1 Weight Class: 2 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer (*) Leech Life (*) Scratch (*) Focus Energy (*) Ice Shard (*) Slash (*) Bug Bite (*) Icicle Spear (*) Icy Wind (*) Earth Power (*) Tail Glow (*) Signal Beam (*) Acrobatics (*) Protect (*) Ice Beam (*) Larvitar (Move your mouse to reveal the content) Larvitar (open) Larvitar (close) Larvitar (*) "Hitler" (M) Nature: Gentle (+ * Special Defense, - * Defense) Type: Rock/Ground Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil (DW) [LOCKED]: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 3 (+) Spe: 41 Size Class: 1 Weight Class: 4 EC: 2/9 MC: 0 DC: 2/5 Attacks: Thrash (*) Bite (*) Leer (*) Sandstorm (*) Screech (*) Chip Away (*) Rock Slide (*) Scary Face (*) Outrage (*) Dragon Dance (*) Stealth Rock (*) Return (*) Smack Down (*) Earthquake (*) Substitute Protect With that, here's how the turns are going to go Lazer sends out User sends out and actions Lazer actions I'll ref Lazer actions User actions I ref so on and so forth. Lets get it on!