Im new to gen 2 and have wanted to play it a lot after reading Borat's guides. I wanted to make a spikes team from the start, as I love me some entry hazards. The teams ended out a bit more offensive than I thought I would be, but that is never a bad thing I suppose. You kind of need that offense to actually wear your opponent down, with only one layers of spikes with everything having leftovers and all. The main goal of this team is to lay spikes down AND keep them off the field with the help of a Pursuiter to get rid of ghosts and Starmie. Also, tying in with this Pursuiter, I wanted to run a mono-attacking Snorlax, which could get rid of ghost and set up a sweep later down the line with Snorlax. Overall for not knowing what I am doing at times, this team has been pretty successful, although not a lot can be said since curselax Snorlax basically insta-wins vs a lot of bad noob teams, but whatever. I am looking for some help to make this team more successful, I some of the synergy doesn't match up too well at times. Shelly (Cloyster) (F) @ Leftovers - Spikes - Rapid Spin - Surf - Toxic Basically this is my spikes Pokemon, so yeah. I choose to use the "defensive" version with Rapid Spin because I was going to use a Pursuiter. I choose Cloyster over Forretress because Forretress pretty much did nothing for this team synergy wise once I started making and playing with it, while Cloyster can at least check like Marowak and stuff. Also, in part this team is based around this Cloyster from the get go. Toxic is meh, its useful to wear down some Pokemon, I plan on testing Ice Beam and Rest in the future. Brokeback (Tyranitar) (M) @ Leftovers - Pursuit - Crunch - Rock Slide - Fire Blast / Curse Tyranitar is my Puruiter, because Houndoom just ain't up the the job defensively in doing other things, Snorlax in particular. I didn't really like the Tyranitar sets on site, so I made my own. I find Crunch very useful to actually combat Gengar and Misdrevous more effectively, although that could be gen 4/5 influencing me, but whatever. Rock Slide is of course mandatory STAB. I am currently testing between Curse and Fire Blast to see which is more effective, I haven't used much of either honestly to decide what is better. In theory I probably should be running Curse to check Snorlax better, but whatever. Chubbykins (Snorlax) (F) @ Leftovers - Body Slam - Curse - Rest - Sleep Talk Pretty much your standard Curselax set, so nothing special here. As mentioned I wanted to use a mono-attacking Snorlax to tie in to me Pursuiting Ghosts. I originally had Belly Drum over Sleep Talk, but I didn't find it to effective on this team really, passively healing in one's sleep is great. Diego (Raikou) @ Leftovers - Thunderbolt - Hidden Power [Ice] - Rest - Roar I have always kind of gotten the impression that all good gen 2 teams have an Electric-type, so here it is. Raikou check a variety of things to like Vaporeon, as well as putting solid offensive pressure to wear down the opponent in tandem with Spikes. I choose it over Zapdos because of its increased speed and lack of an Ice weakness, allowing to to check Zapdos and opposing Raikou better, so I have to rely less on Snorlax. I am not a fan of inaccurate moves at all, so I have Thunderbolt here, also because of spikes, in my mind I can afford the power loss. Roar allows me to phase out threats and wrack up spikes damage, although sometimes I wish I had Sleep Talk so Raikou could heal more effectively. Birdy (Skarmory) (M) @ Leftovers - Drill Peck - Curse - Rest - Whirlwind Skarmory checks a good chunk of Snorlaxs as well as a large variety of physical threats and phasing them out for spikes damage. There really isn't much else to add here, Skarm is just a great Pokemon to check a ton of threats. Tropicana (Exeggutor) (F) @ Leftovers - Sleep Powder - Explosion - Psychic - Hidden Power [Fire] Exeggutor was pretty much a niche choice for this team, as I needed something to more effectively check the likes of Machamp, it also checks a lot of other potential threats, taking Thunders from Electric if I need it to, posing a bit of a problem for Vaporeon, ect, overall just being a good emergency check. The ability to put threats to sleep or just go BOOM helps a lot of those problems. Hidden Power Fire is preferred to fry Skarmory and Forretress which can be very helpful at times. For a little bit I actually used both HP-Fire and Giga Drain with no Psychic to troll people. :P The synergy of this team comes a lot down to the last 2 Pokemon, as Spiker / Pursuiter / Snorlax / Electric is pretty much a given. I wish I could either have a beller or a ghost type at times, but the synergy demands of the last 2 Pokemon for real threats prevents that a bit. If someone could figure out a way for either of them on the team, especially a beller, that would be great.