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Completed A nice battle in the park: Spenstar vs Texas Cloverleaf

Discussion in 'ASB' started by Objection, Jun 4, 2011.

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  1. Objection

    Objection

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    Today, we're at a park where children are playing and ... suddenly there's a pokemon battle! Looks like these children have taken an interest as they form a crowd around two pokemon trainers, eagerly awaiting one heck of a match!

    Team Spenstar
    Brick the Scraggy (open)

    [​IMG]
    Scraggy [Brick] (Male)
    Nature: Adamant

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    About Brick: Spenstar found Brick in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is pretty young, and full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. His claim to fame is defeating a Scyther and then a Gengar with no break in between, before even evolution. Since unlocking his hidden powers, Brick has gained the ability to leave a lasting scare on his opponents, something he always wanted to do.

    Stats:
    Scraggy
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 48

    EC: 2/6
    MC: 0
    DC: 5/5 DW Unlocked!

    Abilities:
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Focus Punch
    Crunch

    Zen Headbutt
    Drain Punch
    Counter
    Fake Out

    Toxic
    Rock Slide
    Bulk Up


    Rabbi the Rebble (open)
    [​IMG]
    Rebble [Rabbi]
    Nature: Modest
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. Rabbi and Brick quickly became best friends due to being the youngest team members, and Spenstar spent about a week after capturing Rabbi flying to faraway places by airline, to fuffil Rabbi's desire to see the world. Apart from travel, Rabbi's passion is battling, and is itching to experience its first battle.

    Spenstar is proficent at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Jewish accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

    Stats:
    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 2
    SpA: Rank 4(+1)
    SpD: Rank 2
    Spe: 90

    EC: 0/9
    MC: 0
    DC: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Ancientpower
    Metal Sound
    Paleo Wave

    Flamethrower
    Sandstorm
    Hidden Power (Flying, 6)


    Puff the Monohm (open)
    [​IMG]
    Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
    Nature: Modest
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 4(+1)
    SpD: Rank 2
    Spe: 60

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Locked) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom

    Heal Bell
    Hydro Pump
    DragonBreath

    Flamethrower
    Thunderbolt
    Volt Switch
    Dragon Pulse


    Team Texas Cloverleaf


    Sharky the Gible (open)
    [​IMG]
    Gible* Sharky, (M)
    Nature: Adamant (plus Attack, minus Special Attack)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 42


    EC: 0/9
    MC:
    DC: 0/5

    Attacks:
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*

    Outrage*
    Body Slam*
    Iron Head*

    Hone Claws*
    Earthquake*
    Stone Edge*


    Zoan the Charmander (open)
    [​IMG]
    Charmander, Zoan, Male
    Nature: Lonely (+Atk, -Def)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Blaze: Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (DW) Solar Power: Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Stats:
    Charmander
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    EC: 0/9
    MC:
    DC: 0/5

    Moves:
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang

    Dragon Dance
    Flare Blitz
    Crunch

    Flamethrower
    Rock Slide
    Dragon Claw


    Behemoth the Monohm (open)
    [​IMG]
    Monohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 0/9
    MC:
    DC: 0/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom

    Hydro Pump
    Signal Beam
    Power Gem

    Thunderbolt
    Flamethrower
    Charge Beam


    Spenstar sends out his mon, then Texas Cloverleaf sends out his mon and gives orders, then Spenstar gives orders, then I ref.

    When you send out your pokemon, specify its ability.
  2. Spenstar

    Spenstar

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    Go, Brick the Scraggy, with intimidate!
  3. Texas Cloverleaf

    Texas Cloverleaf meh
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    Let`s counter with Behemoth the Monohm (Static). Show me your moves!
  4. Spenstar

    Spenstar

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    You need to give orders before I can
  5. Texas Cloverleaf

    Texas Cloverleaf meh
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    Derpface. Lets start out by raining on his parade with a Rain Dance. Then call upon the storm to hit him with a powerful Thunder. Finish it up with a devastating Hydro Pump.

    If Brick uses Fake Out turn one, shift all actions down a slot.

    Rain Dance, Thunder, Hydro Pump.
    If Fake Out is used: Flinch, Rain Dance, Thunder
  6. Spenstar

    Spenstar

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    OH YEAH. Let's get it on!

    Focus Punch-Fake Out-Hi Jump Kick

    If Monohm's last attack misses, replace your last action with Focus Punch
  7. Texas Cloverleaf

    Texas Cloverleaf meh
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    You`ll have to explain to me how Fake Out works, I didn`t expect that. Also I don`t think subbing in Focus Punch would work as its activation step occurs before other moves meaning it would have to be ordered first. The only way that would work is if I`d used Helping Hand or something as that would activate and be ordered first.
  8. Spenstar

    Spenstar

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    You can tell if Hydro Pump is aimed wrong, and if Brick knows that, he can start focusing as soon as he figures it out. I've seen far less logical subs and this would be plausible.
  9. Objection

    Objection

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    Texas Cloverleaf, Fake Out can be used any number of times in a match, but it only flinches on its first use.

    Brick the Scraggy (open)
    [​IMG]
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 48
    Energy: 100%
    Ability: Intimidate


    Behemoth the Monohm (open)
    [​IMG]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Energy: 100%
    Ability: Static


    The battle begins with a Monohm called Behemoth coming out to play, but its opponent Brick the Scraggy lets out an Intimidating roar as soon as it enters. Behemoth is shaking in her boots, but that doesn't stop her from performing a Rain Dance to turn the sky cloudy and create rain. All the time, however, Brick was Focusing on a very strong Punch, which he unleashes at the right time, almost knocking Behemoth into the crowd. Before she can even get back up again, Brick Fakes her Out with a swift strike, causing her to spend some time to regain her senses. Soon, she responds with a Hydro Pump. Brick tries to dodge it by jumping in the air but it still hits hard. But after that Hi Jump, Brick comes down and Kicks Behemoth in the head. Looks like someone's taking a beating here.

    Brick the Scraggy (open)
    [​IMG]
    HP: 73
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 48
    Energy: 81%
    Ability: Intimidate


    Behemoth the Monohm (open)
    [​IMG]
    HP: 47
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Energy: 82%
    Ability: Static
    Other: -1 attack due to Intimidate


    Raw data (open)
    Brick intimidates Behemoth upon entering
    Behemoth's attack is permanently reduced by 1 stage

    Behemoth uses Rain Dance for 10 energy
    The weather changes to rain for 5 rounds

    Brick uses Focus Punch for 8 energy
    Roll a D16 for crit: 12 - no crit
    Behemoth takes (15+3+(4-3)*1.5)=19.5 damage
    Roll a D100 for Static: 71 - no Static

    Brick uses Fake Out for 4 energy
    Roll a D16 for crit: 9 - no crit
    Behemoth takes (4+(4-3)*1.5)=5.5 damage
    Roll a D100 for Static: 100 - no Static

    Behemoth flinches

    Behemoth uses Hydro Pump for 8 energy
    Roll a D100 for accuracy: 17 - hit
    Roll a D16 for crit: 6 - no crit
    Brick takes (12+(4-3)*1.5+3)=16.5 damage

    Brick uses Hi Jump Kick for 7 energy
    Roll a D100 for accuracy: 84 - hit
    Roll a D16 for crit: 8 - no crit
    Behemoth takes (13+3+(4-3)*1.5)=17.5
    Roll a D100 for Static: 59 - no Static

    Total damage:
    Brick: 16.5
    Behemoth: 42.5


    All right then, Spenstar's next to order.
  10. Spenstar

    Spenstar

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    Sweet! Okay Brick, here's what you gotta do: the soil under the grass is now pure mud. Roll around in the mud. This will leave you covered in mud, giving you the equivalent of a mud sport. Then Hi Jump Kick, and finish the round with Payback. If Beheamoth doesn't use thunder at all in the round, replace your first action with a meaty payback.
  11. Objection

    Objection

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    I'm afraid I can't allow that substitution. It is equivalent to saying "If he uses Leer or Rain Dance or Charge", which is more than one move substitution. You have to pick one specific move.
  12. Spenstar

    Spenstar

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  13. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Alright Behemoth, let`s do this. We outspeed so start things off with a devastating Thunder, then use your Rain boosted Hydro Pump to cleanse that Mud Sport from him and finish with another devastating Thunder.

    Thunder, Hydro Pump, Thunder
    If Hydro Pump misses action 2, replace action 3 (Thunder) with another Hydro Pump.
  14. Spenstar

    Spenstar

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    my actions are edited to be legal, TC posted, we're all online, so I'm bumping this as a reminder to our ref ^_^
  15. Objection

    Objection

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    Forgot to mention, rain is up for 4 more rounds including this one.

    Brick the Scraggy (open)
    [​IMG]
    HP: 73
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 48
    Energy: 81%
    Ability: Intimidate


    Behemoth the Monohm (open)
    [​IMG]
    HP: 47
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Energy: 82%
    Ability: Static
    Other: -1 attack due to Intimidate


    With the rain pouring, the grassy ground becomes damp. Behemoth launches a massive Thunder attack at Brick, who tries to take advantage of the wet ground by rolling around in the mud. This provides some protection against electric attacks, but Behemoth isn't happy and she's firing a nice big Hydro Pump at him, washing off the mud. Brick jumps up high for another Hi Jump Kick, but he misses and crashes into the ground, spraining his ankle in the process. While he recovers from his injury, he is blasted by more Thunder. This time, the electricity is wreaking havoc on Brick's muscles and, coupled with his earlier injury, has slowed him down greatly. Behemoth is causing quite a storm here. Thank goodness for Revenankh protecting the kids. Speaking of which, the children seem quite excited and are cheering for Brick. This fills him with renewed determination and he gives Behemoth some good old-fashioned Payback for what she has done to him.

    Brick the Scraggy (open)
    [​IMG]
    HP: 15
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 48
    Energy: 63%
    Ability: Intimidate
    Other: 15% paralysis


    Behemoth the Monohm (open)
    [​IMG]
    HP: 33
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Energy: 60%
    Ability: Static
    Other: -1 attack due to Intimidate


    Raw data (open)
    Behemoth uses Thunder for 7 energy
    No accuracy roll due to Rain Dance
    Roll a D16 for crit: 7 - no crit
    Roll a D100 for paralysis: 32 - no paralysis
    Brick takes (12+3+(4-3)*1.5)=16.5 damage

    Brick rolls around in the mud for 5 energy
    Brick is covered in mud

    Behemoth uses Hydro Pump for 8 energy
    Roll a D100 for accuracy: 21 - hit
    Roll a D16 for crit: 11 - no crit
    Brick takes (12+(4-3)*1.5+3)=16.5 damage
    The mud washes off

    Brick uses Hi Jump Kick for 7 energy
    Roll a D100 for accuracy: 97 - miss
    Roll a D16 for crit: 7 - no crit
    Behemoth would take (13+3+(4-3)*1.5)=17.5 damage

    Brick takes (17.5/2)=8.75 damage

    Behemoth uses Thunder for 7 energy
    No accuracy roll due to Rain Dance
    Roll a D16 for crit: 14 - no crit
    Roll a D100 for paralysis: 6 - 20% paralysis
    Brick takes (12+3+(4-3)*1.5)=16.5 damage

    Roll a D100 for paralysis: 35 - no paralysis
    Brick uses Payback for 6 energy
    Roll a D16 for crit: 12 - no crit
    Behemoth takes (10+3+(4-3)*1.5)=14.5 damage
    No Static roll due to already being paralysed

    Total damage:
    Brick: 74.75
    Behemoth: 57


    The rain will last for 3 more rounds. Texas Cloverleaf, give your orders.
  16. Spenstar

    Spenstar

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    Well, that sucks
  17. Texas Cloverleaf

    Texas Cloverleaf meh
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    Finish him off with a trio of Hydro Pumps.
  18. Spenstar

    Spenstar

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    *sigh* not much I can do now, is there? Okay my boy, let's see if we can do this. Hydro Pump has a 20% chance of missing, so if lady luck pays us back, we can get set up for the next mon. Use Swagger to confuse the bastard, but if you think Hydro Pump won't miss, use whatever speed you have and use Fake Out instead.

    Swagger-Fake Out-Fake Out (sub swagger for Fake Out if Hydro Pump won't miss)
  19. Objection

    Objection

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    Since there's no way he can tell if a hydro pump is or is not going to miss until the hydro pump has at least been launched, you can't sub in any move that would go before hydro pump (or if you could, it wouldn't have priority).

    Don't make your substitutions too illogical despite what you may have seen in other matches - repeatedly doing so will eventually have more severe repercussions. You have both been warned.

    Brick the Scraggy (open)
    [​IMG]
    HP: 15
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 48
    Energy: 63%
    Ability: Intimidate
    Other: 15% paralysis


    Behemoth the Monohm (open)
    [​IMG]
    HP: 33
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Energy: 60%
    Ability: Static
    Other: -1 attack due to Intimidate


    As the rain continues to fall, Brick is looking worn down. He tries to fight but one more Hydro Pump to the face knocks him out. I guess he just couldn't move quick enough.

    Brick the Scraggy (open)
    [​IMG]
    HP: All washed up
    Energy: 63%
    Ability: Intimidate


    Behemoth the Monohm (open)
    [​IMG]
    HP: 33
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Energy: 52%
    Ability: Static
    Other: -1 attack due to Intimidate


    Raw data (open)
    Behemoth uses Hydro Pump for 8 energy
    Roll a D100 for accuracy: 4 - hit
    Roll a D16 for crit: 6 - no crit
    Brick takes (12+(4-3)*1.5+3)=16.5 damage
    Brick is KO'd by the attack

    Total damage:
    Brick: 91.25
    Behemoth: 57


    There will be 2 more rounds of rain. Spenstar, send out your next mon and then give orders. Texas Cloverleaf will give orders after that, and then I will ref.
  20. Spenstar

    Spenstar

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    Oh joy ._. Go, Rabbi the rebble! Use technician!

    Sandstorm-(Technician Boosted)Mud Shot-(Technician Boosted)Ancientpower

    If Behemoth uses Hydro Pump, Disable it and shift your actions to the right.
  21. Texas Cloverleaf

    Texas Cloverleaf meh
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    Great job Behemoth, your doing well. Blast Rebble with a final Hydro Pump for huge damage, try and and get some paralysis with a final Thunder and then channel your energy and anger and the disappearence of the Rain into an almighty Dragon Rage!

    Hydro Pump->Thunder->Dragon Rage
  22. Objection

    Objection

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    Rabbi the Rebble (open)
    [​IMG]
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 90
    Energy: 100%
    Ability: Technician


    Behemoth the Monohm (open)
    [​IMG]
    HP: 33
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Energy: 52%
    Ability: Static
    Other: -1 attack due to Intimidate


    As Behemoth stands triumphantly, she hears the cheers of the kids and feels a renewed determination. Suddenly, a Rebble named Rabbi comes out to play. Behemoth isn't scared though, since she's building up another Hydro Pump, but Rabbi is quick off the mark and Disables her, causing her to forget how to use Hydro Pump! Not happy with the rain, Rabbi summons a lot of sand and starts throwing it about in the air, making a Sandstorm! Now that her watery attack is all but forgotten, Behemoth tries to strike with Thunder. The bolt of lightning hits Rabbi, but it takes a little less damage than normal thanks to its sandstorm. Rabbi responds immediately with a powerful Mud Shot that makes it hard for Behemoth to move. She unleashes her Dragon Rage on her opponent, burning it with a bright blue flame.

    Rabbi the Rebble (open)
    [​IMG]
    HP: 64
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 90
    Energy: 80%
    Ability: Technician


    Behemoth the Monohm (open)
    [​IMG]
    HP: 21
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 40
    Energy: 48%
    Ability: Static
    Other: -1 attack due to Intimidate, Hydro Pump disabled (3 more actions), -1 speed due to Mud Shot (2 more rounds)


    Raw data (open)
    The kids cheer for Behemoth
    Behemoth regains 10 HP and 10 energy

    Rabbi uses Disable for 6 energy
    Behemoth's Hydro Pump is disabled for 6 actions

    Behemoth cannot use Hydro Pump due to Disable

    Rabbi uses Sandstorm for 9 energy
    The weather changes to sandstorm for 5 rounds

    Behemoth uses Thunder for 7 energy
    Roll a D100 for accuracy: 42 - hit
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for paralysis: 35 - no paralysis
    Rabbi takes (12+3+(4-2)*1.5-2)=16 damage
    Behemoth takes 2 sandstorm damage

    Rabbi uses Mud Shot for 5 energy
    Roll a D100 for accuracy: 2 - hit
    Roll a D16 for crit: 12 - no crit
    Behemoth takes (6*1.5+(4-2)*1.5)*1.5=18 damage
    Behemoth's speed is reduced by 1 stage

    Behemoth uses Dragon Rage for 7 energy
    Rabbi takes 10 damage
    Behemoth takes 2 sandstorm damage

    Total damage:
    Rabbi: 26
    Behemoth: 69


    The sandstorm will continue for 4 more rounds. Texas Cloverleaf, you're up.
  23. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,817
    hold on a second, doesn't Behemoth take 2 actions' worth of sandstorm damage too? Or one round? I don't see any at all...
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    This is one of the reasons why I post all the raw data. Thanks for reminding me.
  25. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,817
    one more thing that I noticed, does Dragon Rage's fixed damage get lowered by the sandstorm boost to Rebble, since it's a special attack? Or is that not the case?
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