Completed A nice battle in the park: Spenstar vs Texas Cloverleaf

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#1
Requesting a 3v3 singles match.
2 Day DQ
0 Recoveries, Infinite Chills
Arena: The Park
This is the park that Spenstar and his family used to go to for fun... when he still had a family. But enough about him. This park has everything you'd expect in a park. A playground, a nice grassy field for battling, and kids! The kids will be watching the battle intently; they're always excited to see some action! Keep in mind though, that these are kids, and also keep in mind where you are. Only 1st stage Pokemon are allowed in this battlefield, and earth-shaking moves and surf are banned. Rock moves aren't banned though, as there are rocks in the park to use. Weather would be banned, but Spenstar's Revenankh (Grave) is with the kids, and will use Air Lock to keep all weather effects from harming the kids. Finally, whenever a Pokemon KOs another Pokemon, it'll receive cheers from the kids, and the motivation from this will restore 10 HP and energy.
As above, I'll accept if you don't mind waiting for 2 pokemon to be accepted from prize claim.

Switch= KO
1 ability
No Items
Today, we're at a park where children are playing and ... suddenly there's a pokemon battle! Looks like these children have taken an interest as they form a crowd around two pokemon trainers, eagerly awaiting one heck of a match!

Team Spenstar

Scraggy [Brick] (Male)
Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick: Spenstar found Brick in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is pretty young, and full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. His claim to fame is defeating a Scyther and then a Gengar with no break in between, before even evolution. Since unlocking his hidden powers, Brick has gained the ability to leave a lasting scare on his opponents, something he always wanted to do.

Stats:
Scraggy
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

EC: 2/6
MC: 0
DC: 5/5 DW Unlocked!

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Focus Punch
Crunch

Zen Headbutt
Drain Punch
Counter
Fake Out

Toxic
Rock Slide
Bulk Up



Rebble [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. Rabbi and Brick quickly became best friends due to being the youngest team members, and Spenstar spent about a week after capturing Rabbi flying to faraway places by airline, to fuffil Rabbi's desire to see the world. Apart from travel, Rabbi's passion is battling, and is itching to experience its first battle.

Spenstar is proficent at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Jewish accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancientpower
Metal Sound
Paleo Wave

Flamethrower
Sandstorm
Hidden Power (Flying, 6)



Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Locked) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Dragon Pulse


Team Texas Cloverleaf



Gible* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42


EC: 0/9
MC:
DC: 0/5

Attacks:
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*

Outrage*
Body Slam*
Iron Head*

Hone Claws*
Earthquake*
Stone Edge*



Charmander, Zoan, Male
Nature: Lonely (+Atk, -Def)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Solar Power: Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
Charmander
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/9
MC:
DC: 0/5

Moves:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Dance
Flare Blitz
Crunch

Flamethrower
Rock Slide
Dragon Claw



Monohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC:
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Signal Beam
Power Gem

Thunderbolt
Flamethrower
Charge Beam


Spenstar sends out his mon, then Texas Cloverleaf sends out his mon and gives orders, then Spenstar gives orders, then I ref.

When you send out your pokemon, specify its ability.
 
#5
Derpface. Lets start out by raining on his parade with a Rain Dance. Then call upon the storm to hit him with a powerful Thunder. Finish it up with a devastating Hydro Pump.

If Brick uses Fake Out turn one, shift all actions down a slot.

Rain Dance, Thunder, Hydro Pump.
If Fake Out is used: Flinch, Rain Dance, Thunder
 
#6
OH YEAH. Let's get it on!

Focus Punch-Fake Out-Hi Jump Kick

If Monohm's last attack misses, replace your last action with Focus Punch
 
#7
You`ll have to explain to me how Fake Out works, I didn`t expect that. Also I don`t think subbing in Focus Punch would work as its activation step occurs before other moves meaning it would have to be ordered first. The only way that would work is if I`d used Helping Hand or something as that would activate and be ordered first.
 
#8
You can tell if Hydro Pump is aimed wrong, and if Brick knows that, he can start focusing as soon as he figures it out. I've seen far less logical subs and this would be plausible.
 
#9
Texas Cloverleaf, Fake Out can be used any number of times in a match, but it only flinches on its first use.


HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48
Energy: 100%
Ability: Intimidate



HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 100%
Ability: Static


The battle begins with a Monohm called Behemoth coming out to play, but its opponent Brick the Scraggy lets out an Intimidating roar as soon as it enters. Behemoth is shaking in her boots, but that doesn't stop her from performing a Rain Dance to turn the sky cloudy and create rain. All the time, however, Brick was Focusing on a very strong Punch, which he unleashes at the right time, almost knocking Behemoth into the crowd. Before she can even get back up again, Brick Fakes her Out with a swift strike, causing her to spend some time to regain her senses. Soon, she responds with a Hydro Pump. Brick tries to dodge it by jumping in the air but it still hits hard. But after that Hi Jump, Brick comes down and Kicks Behemoth in the head. Looks like someone's taking a beating here.


HP: 73
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48
Energy: 81%
Ability: Intimidate



HP: 47
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 82%
Ability: Static
Other: -1 attack due to Intimidate


Brick intimidates Behemoth upon entering
Behemoth's attack is permanently reduced by 1 stage

Behemoth uses Rain Dance for 10 energy
The weather changes to rain for 5 rounds

Brick uses Focus Punch for 8 energy
Roll a D16 for crit: 12 - no crit
Behemoth takes (15+3+(4-3)*1.5)=19.5 damage
Roll a D100 for Static: 71 - no Static

Brick uses Fake Out for 4 energy
Roll a D16 for crit: 9 - no crit
Behemoth takes (4+(4-3)*1.5)=5.5 damage
Roll a D100 for Static: 100 - no Static

Behemoth flinches

Behemoth uses Hydro Pump for 8 energy
Roll a D100 for accuracy: 17 - hit
Roll a D16 for crit: 6 - no crit
Brick takes (12+(4-3)*1.5+3)=16.5 damage

Brick uses Hi Jump Kick for 7 energy
Roll a D100 for accuracy: 84 - hit
Roll a D16 for crit: 8 - no crit
Behemoth takes (13+3+(4-3)*1.5)=17.5
Roll a D100 for Static: 59 - no Static

Total damage:
Brick: 16.5
Behemoth: 42.5


All right then, Spenstar's next to order.
 
#10
Sweet! Okay Brick, here's what you gotta do: the soil under the grass is now pure mud. Roll around in the mud. This will leave you covered in mud, giving you the equivalent of a mud sport. Then Hi Jump Kick, and finish the round with Payback. If Beheamoth doesn't use thunder at all in the round, replace your first action with a meaty payback.
 
#11
Sweet! Okay Brick, now use Swagger, then Hi Jump Kick, and finish the round with Crunch. If you don't take direct damage from an attack in an action, allowing you to use Focus Punch, do that instead.
I'm afraid I can't allow that substitution. It is equivalent to saying "If he uses Leer or Rain Dance or Charge", which is more than one move substitution. You have to pick one specific move.
 
#13
Alright Behemoth, let`s do this. We outspeed so start things off with a devastating Thunder, then use your Rain boosted Hydro Pump to cleanse that Mud Sport from him and finish with another devastating Thunder.

Thunder, Hydro Pump, Thunder
If Hydro Pump misses action 2, replace action 3 (Thunder) with another Hydro Pump.
 
#15
Forgot to mention, rain is up for 4 more rounds including this one.


HP: 73
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48
Energy: 81%
Ability: Intimidate



HP: 47
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 82%
Ability: Static
Other: -1 attack due to Intimidate


With the rain pouring, the grassy ground becomes damp. Behemoth launches a massive Thunder attack at Brick, who tries to take advantage of the wet ground by rolling around in the mud. This provides some protection against electric attacks, but Behemoth isn't happy and she's firing a nice big Hydro Pump at him, washing off the mud. Brick jumps up high for another Hi Jump Kick, but he misses and crashes into the ground, spraining his ankle in the process. While he recovers from his injury, he is blasted by more Thunder. This time, the electricity is wreaking havoc on Brick's muscles and, coupled with his earlier injury, has slowed him down greatly. Behemoth is causing quite a storm here. Thank goodness for Revenankh protecting the kids. Speaking of which, the children seem quite excited and are cheering for Brick. This fills him with renewed determination and he gives Behemoth some good old-fashioned Payback for what she has done to him.


HP: 15
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48
Energy: 63%
Ability: Intimidate
Other: 15% paralysis



HP: 33
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 60%
Ability: Static
Other: -1 attack due to Intimidate


Behemoth uses Thunder for 7 energy
No accuracy roll due to Rain Dance
Roll a D16 for crit: 7 - no crit
Roll a D100 for paralysis: 32 - no paralysis
Brick takes (12+3+(4-3)*1.5)=16.5 damage

Brick rolls around in the mud for 5 energy
Brick is covered in mud

Behemoth uses Hydro Pump for 8 energy
Roll a D100 for accuracy: 21 - hit
Roll a D16 for crit: 11 - no crit
Brick takes (12+(4-3)*1.5+3)=16.5 damage
The mud washes off

Brick uses Hi Jump Kick for 7 energy
Roll a D100 for accuracy: 97 - miss
Roll a D16 for crit: 7 - no crit
Behemoth would take (13+3+(4-3)*1.5)=17.5 damage

Brick takes (17.5/2)=8.75 damage

Behemoth uses Thunder for 7 energy
No accuracy roll due to Rain Dance
Roll a D16 for crit: 14 - no crit
Roll a D100 for paralysis: 6 - 20% paralysis
Brick takes (12+3+(4-3)*1.5)=16.5 damage

Roll a D100 for paralysis: 35 - no paralysis
Brick uses Payback for 6 energy
Roll a D16 for crit: 12 - no crit
Behemoth takes (10+3+(4-3)*1.5)=14.5 damage
No Static roll due to already being paralysed

Total damage:
Brick: 74.75
Behemoth: 57


The rain will last for 3 more rounds. Texas Cloverleaf, give your orders.
 
#18
*sigh* not much I can do now, is there? Okay my boy, let's see if we can do this. Hydro Pump has a 20% chance of missing, so if lady luck pays us back, we can get set up for the next mon. Use Swagger to confuse the bastard, but if you think Hydro Pump won't miss, use whatever speed you have and use Fake Out instead.

Swagger-Fake Out-Fake Out (sub swagger for Fake Out if Hydro Pump won't miss)
 
#19
Since there's no way he can tell if a hydro pump is or is not going to miss until the hydro pump has at least been launched, you can't sub in any move that would go before hydro pump (or if you could, it wouldn't have priority).

Don't make your substitutions too illogical despite what you may have seen in other matches - repeatedly doing so will eventually have more severe repercussions. You have both been warned.


HP: 15
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48
Energy: 63%
Ability: Intimidate
Other: 15% paralysis



HP: 33
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 60%
Ability: Static
Other: -1 attack due to Intimidate


As the rain continues to fall, Brick is looking worn down. He tries to fight but one more Hydro Pump to the face knocks him out. I guess he just couldn't move quick enough.


HP: All washed up
Energy: 63%
Ability: Intimidate



HP: 33
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 52%
Ability: Static
Other: -1 attack due to Intimidate


Behemoth uses Hydro Pump for 8 energy
Roll a D100 for accuracy: 4 - hit
Roll a D16 for crit: 6 - no crit
Brick takes (12+(4-3)*1.5+3)=16.5 damage
Brick is KO'd by the attack

Total damage:
Brick: 91.25
Behemoth: 57


There will be 2 more rounds of rain. Spenstar, send out your next mon and then give orders. Texas Cloverleaf will give orders after that, and then I will ref.
 
#20
Oh joy ._. Go, Rabbi the rebble! Use technician!

Sandstorm-(Technician Boosted)Mud Shot-(Technician Boosted)Ancientpower

If Behemoth uses Hydro Pump, Disable it and shift your actions to the right.
 
#21
Great job Behemoth, your doing well. Blast Rebble with a final Hydro Pump for huge damage, try and and get some paralysis with a final Thunder and then channel your energy and anger and the disappearence of the Rain into an almighty Dragon Rage!

Hydro Pump->Thunder->Dragon Rage
 
#22

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Energy: 100%
Ability: Technician



HP: 33
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Energy: 52%
Ability: Static
Other: -1 attack due to Intimidate


As Behemoth stands triumphantly, she hears the cheers of the kids and feels a renewed determination. Suddenly, a Rebble named Rabbi comes out to play. Behemoth isn't scared though, since she's building up another Hydro Pump, but Rabbi is quick off the mark and Disables her, causing her to forget how to use Hydro Pump! Not happy with the rain, Rabbi summons a lot of sand and starts throwing it about in the air, making a Sandstorm! Now that her watery attack is all but forgotten, Behemoth tries to strike with Thunder. The bolt of lightning hits Rabbi, but it takes a little less damage than normal thanks to its sandstorm. Rabbi responds immediately with a powerful Mud Shot that makes it hard for Behemoth to move. She unleashes her Dragon Rage on her opponent, burning it with a bright blue flame.


HP: 64
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Energy: 80%
Ability: Technician



HP: 21
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Energy: 48%
Ability: Static
Other: -1 attack due to Intimidate, Hydro Pump disabled (3 more actions), -1 speed due to Mud Shot (2 more rounds)


The kids cheer for Behemoth
Behemoth regains 10 HP and 10 energy

Rabbi uses Disable for 6 energy
Behemoth's Hydro Pump is disabled for 6 actions

Behemoth cannot use Hydro Pump due to Disable

Rabbi uses Sandstorm for 9 energy
The weather changes to sandstorm for 5 rounds

Behemoth uses Thunder for 7 energy
Roll a D100 for accuracy: 42 - hit
Roll a D16 for crit: 5 - no crit
Roll a D100 for paralysis: 35 - no paralysis
Rabbi takes (12+3+(4-2)*1.5-2)=16 damage
Behemoth takes 2 sandstorm damage

Rabbi uses Mud Shot for 5 energy
Roll a D100 for accuracy: 2 - hit
Roll a D16 for crit: 12 - no crit
Behemoth takes (6*1.5+(4-2)*1.5)*1.5=18 damage
Behemoth's speed is reduced by 1 stage

Behemoth uses Dragon Rage for 7 energy
Rabbi takes 10 damage
Behemoth takes 2 sandstorm damage

Total damage:
Rabbi: 26
Behemoth: 69


The sandstorm will continue for 4 more rounds. Texas Cloverleaf, you're up.
 
#25
one more thing that I noticed, does Dragon Rage's fixed damage get lowered by the sandstorm boost to Rebble, since it's a special attack? Or is that not the case?
 
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