A Phalanx is dared to battle!

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Issuing Open Challenge

3v3 NFE Singles
2 Day DQ
All Abilities
ASB Arena
I'm also guessing switch=OK, and neither of you have items.

ThePhalanx's mons!
ThePhalanx said:

Shinx [Mufasa] (Male)
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (Innate) (DW) [Locked] This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 52 (45*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger

Fire Fang
Ice Fang
Night Slash

Wild Charge
Hidden Power [Grass 7]
Volt Switch
Protect


Cranidos [Rampant] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force: (Can be Enabled) (DW) [Locked] This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (58/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Hammer Arm
Iron Head
Crunch

Rock Slide
Earthquake
Ice Beam
Protect


Misdreavus [Willow] (Female)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

Nasty Plot
Destiny Bond
Memento

Hidden Power [Fighting 7]
Shadow Ball
Taunt
Dare234's mons!
Dare234 said:
My team for my battle vs. ThePhalanx


Meditite [Fury] (F)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW-Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5


Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power (Rock, 7)
Mind Reader
Swagger
Feint
Calm Mind


Drain Punch
Psycho Cut
Bullet Punch


Rock Slide
Poison Jab
Low Sweep


Electrike [Jolt] (M)
Nature: Naive (+10 Speed, +13% Accuracy, -SpD)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Minus (DW- Locked): (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5


Attacks:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth


Fire Fang
Ice Fang
Headbutt


Thunderbolt
Flamethrower
Double Team


Archen [Terror] (M)
Nature: Adamant (+Atk, -SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.


Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 16


EC: 0/6
MC: 0


Attacks:
Leer
Quick Attack
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancient Power
Agility
Quick Guard


Dragon Pulse
Bite
Earth Power


Rest
Rock Tomb
Dig
Dare sends
Phalanx sends and orders
Dare orders
 

"Alright Rampant, show this turkey what you got!"


Scary Face -Rock Slide - Iron Head
If Archen uses Dig, replace action with Earthquake and push back
 
Round 1 Begin!
Team Dare!

90
100
Fine

Team Phalanx!

100
100
Fine​
Archen used Double Team! -8 en, 2 clones
Cranidos used Scary Face! -6 en, 6531 miss, -1 clone

Archen used Rock Tomb! -3 en, 221 hit, 4275 no crit, -(5+3+4.5)=12.5 hp, -1 spe Cranidos
Cranidos used Rock Slide! -5 en, 1257 hit, 2337 no crit, -(8+3+5.5)*1.5=24.75 hp, no clones

Archen used Earth Power! -7 en, 8330 no crit, 5321 no -SpD, -(9)*1.5=13.5 hp
Cranidos used Iron Head! -6 en, 7553 no crit, -(8+5.5)*1.5=20.25 hp

Round 1 End!
Team Dare!

45
82
Fine

Team Phalanx!

74
83
-1 Speed​
 
"This isn't good."

Dig - Bite - Dig
If Earthquake on action with Dig, replace action with Earth Power.
 

"Looks like I won't be getting much damage off this round whether I use Earthquake or not, which is annoying."

Protect - Rock Slide - Protect
 
Round 2 Begin!
Team Dare!

45
82
Fine

Team Phalanx!

74
83
-1 Speed​
Cranidos used Protect! -7 en
Archen used Dig! -10 en
Archen used Dig! Blocked, -(8+4.5)*1.5/2.5=7.5 en

Archen used Bite! -2 en, 473 crit, 4786 no flinch, -(6+3+4.5)-3.5=10 hp
Cranidos used Rock Slide! -5 en, 6451 hit, 5530 no crit, -(8+3+5.5)*1.5=24.75 hp

Cranidos used Protect! -7 en
Archen used Dig! -10 en
Archen used Dig! Blocked, -(8+4.5)*1.5/2.5=7.5 en

Round 2 End!
Team Dare!

20
58
Fine

Team Phalanx!

64
49
Fine​
 

"Alright Cranidos, finish this little fossil off."

Iron Head - Iron Head - Iron Head
If Archen uses Dig, use Earthquake
If Archen uses Double Team, use Rock Side
 
Round 3 Begin!
Team Dare!

20
58
Fine

Team Phalanx!

64
49
Fine​
Archen used Agilidodge! -7 en
Cranidos used Iron Head! -6 en, miss

Archen used Rest! -15 en, sleeping, +12 hp
Cranidos used Iron Head! -10 en, 2571 no crit, -(8+5.5)*1.5=20.25 hp, Archen woke up

Archen used Earth Power! -5 en, 1980 no crit, 9812 no -SpD, -(9)*1.5-3.5=10 hp
Cranidos used Iron Head! -14 en, 8451 no crit, -(8+5.5)*1.5=20.25 hp, dead Archen

Round 3 End!
Team Dare!

dead
dead
dead

Team Phalanx!

54
19
Fine​
 
"Take it out Fury!"



Drain Punch - Low Sweep - Drain Punch
If successful P/E move, use Meditate and push back, only once.
 

"You did good, Rampant... Now take one for the team."

Rock Slide + Rock Slide - Cooldown (Rock Slide + Rock Slide) - Rock Slide + Rock Slide
 
Round 4 Begin!
Team Dare!

90
100
Fine

Team Phalanx!

54
19
Fine​
Meditite used Drain Punch! -11 en, 7822 no crit, -(8+3+4.5)*1.5=23.25 hp, meditite is at full hp
Cranidos used Ultra Rock Slide! -(6+6+4)*1.75=28 en, 4086 hit, 4926 no crit, -((8)*2.25+5.5)/1.5=15.666666666666666 hp, en ko Cranidos

Round 4 End!
Team Dare!

74
88
Fine

Team Phalanx!

Dead
Dead
Dead​
 

"Willow, take it out!"



Taunt - Shadow Ball - Shadow Ball
If successful Protective/Evasive then use Nasty Plot and push actions back
 
Half an hour after I post the round, orders are in. You guys order fast.
Round 5 Begin!
Team Dare!

74
88
Fine

Team Phalanx!

90
100
Fine​
Misdreavus used Taunt! -10 en, taunt 6a
Meditite used Psycho Cut! -4 en, 537 crit, -(7+3+3+4.5)=17.5 hp

Misdreavus used Shadow Ball! -5 en, 8856 no crit, 4213 no -SpD, -(8+3+1.5)*1.5=18.75 hp
Meditite used Poison Jab! -6 en, 281 crit, 9906 no poison, -(8+3+4.5)=14.5 hp

Misdreavus used Shadow Ball! -9 en, 1797 no crit, 4866 no -SpD, -(8+3+1.5)*1.5=18.75 hp
Meditite used Psycho Cut! -4 en, 8465 no crit, -(7+3+4.5)=14.5 hp

Round 5 End!
Team Dare!

37
74
Taunt 3a

Team Phalanx!

44
76
Fine​
 


"You can do it Fury!"

Psycho Cut + Psycho Cut - Cooldown - Poison Jab
If successful P/E, use Confusion and push back.
 
Holy crap I didn't see this posted. Sorry, my bad!


"Let's end this."



Shadow Ball + Shadow Ball - Cooldown (Shadow Ball) - Shadow Ball + Shadow Ball
 
Round 6 Begin
Team Dare!

37
74
Taunt 3a

Team Phalanx!

44
76
Fine​
Misdreavus used Shadow Ball+Shadow Ball! -(6+4+4+6+4+4+4)*1.75-1=55 en, 6408 no crit, 1821 -SpD, -((8)*2.25+3+1.5)*1.5=33.75 hp, -SpD
Meditite used Psycho Cut+Psycho Cut! -(5+4+5+4+4)*1.75-1=37.5 en, 2845 no crit, -((7)*2.25+3+4.5)=23.25 hp

Meditite used Poison Jab! It didn't kill
Misdreavus used Shadow Ball+Shadow Ball! en ko, hp ko

Both pokemon are dead now.
 
Round 6 Begin!
Team Dare!

37
74
Taunt 3a

Team Phalanx!

44
76
Fine​
Misdreavus used Shadow Ball+Shadow Ball! -(6+4+4+6+4+4+4)*1.75-1=55 en, 6408 no crit, 1821 -SpD, -((8)*2.25+3+1.5)*1.5=33.75 hp, -SpD
Meditite used Psycho Cut+Psycho Cut! -(5+4+5+4+4)*1.75-1=37.5 en, 2845 no crit, -((7)*2.25+3+4.5)=23.25 hp

Meditite used Poison Jab! It didn't kill
Misdreavus used Shadow Ball+Shadow Ball! en ko, hp ko

Both pokemon are dead now.
 


"A battle of Electric Types, a battle that we shall win. Take him down Jolt."



"I believe that you order first Phalanx. Correct me if I'm wrong."
 

"Right you are about turns - wrong about the outcome."


Charge - Wild Charge - Volt Switch
If Jolt uses Flamethrower, use Protect the first time only, pushing actions back.
 


"One of us is wrong and there's only one way to find out who..."

Double Team (3 Clones) - Howl - Fire Fang
 
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