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Completed A Pimp, a Warrior and a Gangster in Water!

Discussion in 'ASB' started by LupusAter, Mar 29, 2013.

  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Today's battle is a 1v1 showdown between Ice leader wannabe Waterwarrior and smooth criminal Pimpgangster! Who will prevail?

    Waterwarrior:
    Ra's al Ghul the Revenankh (open)

    [​IMG]
    Revenankh (Ra's al Ghul) Male
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW ability- UNLOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 1
    DC: 5/5

    Attacks: (38/ 90 total moves)
    Physical:
    Arm Thrust
    Bide
    Brick Break
    Counter
    Drain Punch
    Dual Chop
    Focus Punch
    Hammer Arm
    Low Sweep
    Mach Punch
    Payback
    Power Whip
    Revenge
    Rock Slide
    Rock Tomb
    Shadow Punch
    Shadow Sneak
    Smack Down
    Sucker Punch
    Superpower
    Vital Throw
    Wrap

    Special:
    Sand Tomb
    Wring Out

    Status:
    Destiny Bond
    Double Team
    Endure
    Glare
    Helping Hand
    Mean Look
    Moonlight
    Pain Split
    Protect
    Substitute
    Taunt
    Telekinesis
    Torment
    Wide Guard


    Pimpgangster:
    Myrna the Collosoil (open)

    [​IMG]
    Collosoil [Myrna] (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 82 (95/1.15 rounded Down)

    EC: 6/6
    MC: 0
    DC: 5/5

    Leer
    Horn attack
    Bite
    Body slam
    Peck
    Magnitude
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Crunch
    Dark Pulse
    Stockpile

    Aqua Tail
    Fake Out
    Sucker Punch
    Dive
    Encore

    Payback
    Earthquake
    U-turn
    Knock Down
    Brick Break


  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Interesting match-up...

    Ra's, take this Exp. Share, and don't let that big guy's tough exterior fool you!
  3. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    This doesn't look very much in our favour Myrna but we can prevail,

    No Item

    Lets get a feel for his strategy

    Crunch~Earthquake~Crunch
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Starting off slow I see? Ra's, show them that they shouldn't play around when they're against an al Ghul! Destroy him!

    Revenge -> Hammer Arm -> Revenge

    Also, even though it doesn't matter right now, your Colossoil is missing its Size and Weight Class in its profile.
  5. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    The combatants exchange blows with all their might, but in the end, it's Revenankh who barely has the upper hand!

    [​IMG]
    49 HP- 80%
    5/3/2/4/65
    -1 Def -1 Spe
    [​IMG]
    42 HP- 84%
    6/3/3/3/82​


    calcs (open)

    A1:
    Colossoil Crunch (hit 2222 no crit 1716 defense drop) 8+3+4=15 dmg, -5 en
    Revenankh Revenge (hit 2826 no crit) (12+3+3)*1,5=27 dmg, -7 en
    A2:
    Colossoil Earthquake (hit 5275 no crit) 10+3+4+1,75= 18,75 dmg, -6 en
    Revenankh Hammer Arm (hit 3371 no crit) (10+3+3)*1,5=24 dmg, -6 en
    A3:
    Colossoil Crunch (hit 7500 no crit 4374 no defense drop) 8+3+4+1,75=16,75 dmg, -5 en
    Revenankh Revenge (hit 7026 no crit) (12+3+3)*1,5=27 dmg, -7 en
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Mmph... It appears we underestimated our opponent, possibly not the other way around. However, that's no reason we should not be able to crush our opponent beneath our feet! Show him your power!

    Hammer Arm -> Drain Punch -> Mach Punch
    If Encore A1, change that action to Protect and push back
    If successful damaging evasive move, change that action to Mach Punch and push back

    As a side note, in addition to your missing of your Size and Weight classes, your Colossoil has Knock Down, which I'm assuming should be updated to say Smack Down.
  7. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Well that was lucky for the hax

    Dive~Earthquake~Dive

    and sorry bout the errors, its an old mon
  8. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Ra'as Al Ghul quickly dispatches Myrna, using priority to get around his foe's evasive tactics.

    calcs (open)

    A1:
    Revenankh Mach Punch (hit 6756 no crit) (4+3+3)*1,5= 15 dmg, -3 en
    Colossoil dives underwater!
    Colossoil Dive (hit 2119 no crit) 8+4+1,75= 13,75 dmg
    A2:
    Colossoil Earthquake (hit 2216 no crit) 10+3+4+1,75= 18,75 dmg, -6 en
    Revenankh Drain Punch (hit 6750 no crit) (8+3+3)*1,5= 24 dmg, +12 HP, -11 en
    A3:
    Revenankh Mach Punch (hit 3252 no crit) (4+3+3)*1,5= 15 dmg, -3 en
    Colossoil KO!


    Rewards:
    Waterwarrior 1 CC
    Revenankh 4 MC 1 KOC
    Pimpgangster 1 CC
    Colossoil 3 MC
    LupusAter 2 UC

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