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Completed A quick 1v1 Singles at an arena more original than the standard: jas vs. ToastTyrant

Discussion in 'ASB' started by C$FP, Jul 8, 2011.

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  1. C$FP

    C$FP

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    The rules:

    jas's Pokemon

    Lafayette the Murkrow (open)
    [​IMG]

    Murkrow [Lafayette] (M)

    Nature:
    Rash (+1 SpA, -1 SpD)

    Type: Dark/Flying

    Dark:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Prankster (DW): (Inate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Locked)

    Attacks:

    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance

    Roost
    Psycho Shift
    Confuse Ray

    Calm Mind
    Thunder Wave
    Snarl

    -This pokemon was caught in a Heal Ball during the Fog of War-


    ToastTyrant's Pokemon
    Vennon the Croagunk (open)

    Croagunk(*) [​IMG]Vennon (M)

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter


    ToastTyrant's actions
    jas's actions
    I ref


    I don't have the time to ref tonight (probably), but we can probably do this whole thing tomorrow (I am in the USA Eastern time zone), if you guys have a while to spend online for quick responses.
  2. ToastTyrant13

    ToastTyrant13

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    Okay Vennon, let's take him on quickly since this should end swiftly!

    Taunt -> Hidden Power Ice -> Rock Slide
  3. jas61292

    jas61292 used substitute
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    Well, tomorrow morning I am going out, but in the evening I would probably be available to do a lot (I am also in the US East).

    Anyways, on to the orders:

    Well, we do have a type advantage here, but it is definitely not a sure win, especially with Anticipation nerfing our advantage. Status moves are always good though, so lets start off by confusing it. Then Attack it with your Wing.

    Confuse Ray - Wing Attack - Wing Attack
    If it hits self in Confusion on action 1, Thunder Wave on action 2.
  4. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    [​IMG]
    HP: 90
    Energy: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91
    Stuff: none
    [​IMG]
    HP: 90
    Energy: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)
    Stuff: -10% flat evasion

    The trainers have released their Pokemon in this place (not an arena, I will have to edit the title) that is more interesting than the boring, standard arena. Lafayette sends a Ray of Confusion at Vennon, who gets confused for 3 actions. Despite this, Vennon manages to Taunt and make fun of Lafayette, making Lafayette too angry to take the time to do anything except bring the pain. And that he does -- Lafayette uses a powerful Wing Attack, critically hitting Vennon due to Lafayette's Super Luck, but Vennon Anticipated this and it dealt less damage. Vennon still fights off the confusion and unleashes his Hidden Power (Ice, 7) upon Lafayette. Lafayette once again Attacks with his Wing, and Vennon responds by hitting Lafayette with a Rock Slide.

    [​IMG]
    HP: 73
    Energy: 85
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91
    Stuff: Taunted (4 actions)
    [​IMG]
    HP: 64
    Energy: 82
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)
    Stuff: -10% flat evasion

    Calculations (open)
    Action 1:
    Lafayette: Confuse Ray: 5 Energy (3 actions)
    Vennon: Taunt: 10 Energy

    Action 2:
    Lafayette: Wing Attack: crits [6 - 2 + 3 + 3 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 3 Energy
    Vennon: Hidden Power(Ice, 7): [7 + (4-1)*1.5]*1.5 = 17.25, rounds to 17 Damage, 5 Energy

    Action 3:
    Lafayette: Wing Attack: [6 - 2 + 3 + (3-2)*1.5]*1.5 = 12.75, rounds to 13 Damage, 7 Energy
    Vennon: hits self in confusion: 4 + (3-2)*1.5 = 5.5, rounds to 6 Damage, 3 Energy
  5. jas61292

    jas61292 used substitute
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    We might have a lead right now, but based on those calcs, things do not look so good.

    So, lets Snarl at it to lower the effect of its HP Ice while dealing some weak damage, then Slam it with 2 more Wing attacks, and have faith in your Super Luck.

    Snarl - Wing Attack - Wing Attack
  6. ToastTyrant13

    ToastTyrant13

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    Okay Vennon, let's turn the tables!

    Rock Slide -> Counter -> Counter
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    HP: 73
    Energy: 85
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91
    Stuff: Taunted (4 actions)
    [​IMG]
    HP: 64
    Energy: 82
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)
    Stuff: -10% flat evasion

    It sure appears that Lafayette is in the lead as of now, but it sounds like both of the trainers feel otherwise. Lafayette starts by Snarling at Vennon, lowering Vennon's special attack. Vennon hits Lafayette with a Rock Slide, doing some solid damage. Lafayette then Attacks Vennon with his Wing, yet again getting Super Lucky and landing a critical hit. Vennon immediately counters this... with a Counter. These two Pokemon repeat these actions, except Lafayette doesn't get another critical hit.

    [​IMG]
    HP: 13
    Energy: 70
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91
    Stuff: Taunted (1 actions)
    [​IMG]
    HP: 27
    Energy: 44
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)
    Stuff: -10% flat evasion, -1 SpA

    Calculations (open)
    Action 1:
    Lafayette: Snarl: [6 + 3 + (3-2)*1.5]*2/3 = 7 Damage, 5 Energy
    Vennon: Rock Slide: [8 + (3-2)*1.5]*1.5 = 14.25, rounds to 14 Damage, 6 Energy

    Action 2:
    Lafayette: Wing Attack: crits [6 - 2 + 3 + 3 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 3 Energy
    Vennon: Counter: 17*1.5 = 25.5, rounds to 26 Damage, 6 + 26/3 = 14.667, rounds to 15 Energy

    Action 3:
    Lafayette: Wing Attack: [6 - 2 + 3 + (3-2)*1.5]*1.5 = 12.75, rounds to 13 Damage, 7 Energy
    Vennon: Counter: 13*1.5 = 19.5, rounds to 20 Damage, 6 + 20/3 + 4 = 16.667, rounds to 17 Energy
  8. ToastTyrant13

    ToastTyrant13

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    Let's make this simple Vennon!

    chill -> Drain Punch -> Rock Slide
  9. jas61292

    jas61292 used substitute
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    Well, if I did my calc right, that Drain punch does 12.5 Damage. Since I believe that rounds up to 13, we are going to have to take a more powerful hit if we want to live. However, in doing so we will also reduce the power of the second attack. So lets heal up and then finish this next round

    Night Shade - Roost - Roost
  10. C$FP

    C$FP

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    [​IMG]
    HP: 13
    Energy: 70
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91
    Stuff: Taunted (1 actions)
    [​IMG]
    HP: 27
    Energy: 44
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)
    Stuff: -10% flat evasion, -1 SpA

    Lafeyette begins the round by hitting Vennon with a Night Shade, doing not very much damage. Vennon just chills out, recovering some energy. Lafayette then Roosts down on the ground, recovering health. No w on the ground, Vennon hits Lafayette with a Draining Punch for a super-effective hit. Lafayette continues to Roost, and Vennon uses Rock Slide, now only doing neutral damage.

    [​IMG]
    HP: 24
    Energy: 39
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91
    Stuff: no more recoveries
    [​IMG]
    HP: 27
    Energy: 39
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)
    Stuff: -10% flat evasion, 4 chills left

    Calculations (open)
    Action 1:
    Lafayette: Night Shade: 10 Damage, 7 Energy
    Vennon: chill: +12

    Action 2:
    Lafayette: Roost: 20 healed, 10 Energy
    Vennon: Drain Punch: [8 + 3 + (3-2)*1.5]*1.5 = 18.75, rounds to 19 Damage, 10 healed, 11 Energy

    Action 3:
    Lafayette: Roost: 20 healed, 14 Energy
    Vennon: Rock Slide: 8 + (3-2)*1.5 = 9.5, rounds to 10 Damage, 6 Energy


    jas's actions
    ToastTyrant's actions
    I ref
  11. jas61292

    jas61292 used substitute
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    Lets keep it plain and simple

    Confuse Ray - Night Shade - Wing Attack

  12. ToastTyrant13

    ToastTyrant13

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    Me First -> Drain Punch -> Counter

    (for quickness)
  13. C$FP

    C$FP

    Joined:
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    [​IMG]
    HP: 24
    Energy: 39
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91
    Stuff: no more recoveries
    [​IMG]
    HP: 27
    Energy: 39
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)
    Stuff: -10% flat evasion, 4 chills left

    It looks like this match is going to come right down to the wire! Let's look and see what happens! Lafayette begins with a Ray of Confusion, confusing Vennon for 3 actions. This causes Vennon to hit himself in confusion, something that could really kill him this late in the match. Lafayette attacks with a Night Shade, leaving Vennon with very little health. Vennon fights off the confusion one last time, and hits Lafayette with a Draining Punch, healing a little bit more than hitting himself hurt. Lafayette gets ready for a Winged Attack, knowing that this is the deciding blow. If it is a critical hit, Lafayette wins! But if not, Vennon will Counter and win! Let's see...

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    [​IMG]
    HP: -13
    Energy: 24
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 91
    Stuff: no more recoveries
    [​IMG]
    HP: 2
    Energy: 11
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)
    Stuff: -10% flat evasion, 4 chills left

    Calculations (open)
    Action 1:
    Lafayette: Confuse Ray: 5 Energy, 3 actions
    Vennon: hits self in confusion: 4 + (3-2)*1.5 = 5.5, rounds to 6 Damage, 3 Energy

    Action 2:
    Lafayette: Night Shade: 10 Damage, 7 Energy
    Vennon: Drain Punch: 8 + 3 + (3-2)*1.5 = 12.5, rounds to 13 Damage, 7 healed, 11 Energy

    Action 3:
    Lafayette: Wing Attack: [6 + 3 + (3-2)*1.5]*1.5 = 15.75, rounds to 16 Damage, 3 Energy
    Vennon: Counter: 16*1.5 = 24 Damage, 6 + 24/3 = 14 Energy
    When it came down to it, this was quite a close match!

    Oops, I almost forgot the claims!

    jas:
    2 TC
    Lafayette gets 1 EC, 2 MC, and 1 DC.

    ToastTyrant:
    2 TC
    Vennon gets 1 EC, 2 MC, 1 DC, and 1 KOC.

    C$FP gets 2 RT.
  14. ToastTyrant13

    ToastTyrant13

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    Good game jas, very close match! Thanks for reffing C$FP.
  15. jas61292

    jas61292 used substitute
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    Well this was definitely the closest match I have ever had. Good game to you too. And thanks C$FP, you were a great ref.
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