Completed A Reffing So Hot, Groudon needs a fan! Texas vs. TRG, 1v1 Singles! (SS Refs)

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#1
Let's see them rules, first.

The Royal Guard said:
Standard Stuff
Texas Cloverleaf said:
Yeah, that.
The Royal Guard's Pokemon!

<Embrich> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43(-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 2/5

Attacks:(15)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
GrassWhistle
Blaze Kick

Will-o-Wisp
Fire Blast
Sunny Day


Texas Cloverleaf's Pokemon!

Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Fire Punch
Thunderpunch
Ice Punch
Roost
Agility
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage
Aqua Tail
Safeguard
Hurricane
Hyper Beam
Dragon Tail

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor
Bide

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Reflect
Endure
Dive
Fly
Stone Edge
Protect
Rest
Sleep Talk
Substitute
Total Moves: 37

Yet To Get:
Tier 0: Rain Dance (2), Heal Bell (3)
Tier 1: Dragon Pulse (1), Iron Tail (3), Dynamicpunch (3), Heat Wave (3), Icy Wind (3), Iron Head (3), Superpower (3), Tailwind (3), Razor Wind (3), Roar (2), Toxic (2), Zap Cannon (3), Hidden Power (2), Sunny Day (2), Thunder (2), Earthquake (2), Brick Break (2), Double Team (2), Shock Wave (3), Fire Blast (2), Aerial Ace (2), Facade (2), Detect (3), Steel Wing (3), Focus Blast (2), Bulldoze (2), Rock Slide (2), Defog (3), Surf (2), Whirlpool (3), Hydro Pump (3)
Tier 2: Wing Attack (1), Dragonbreath (3), Haze (3), Mist (3), Air Cutter (3), Bind (3), Body Slam (3), Water Pulse (3), Fury Cutter (3), Headbutt (3), Mimic (3), Ominous Wind (3), Twister (3), Hone Claws (2), Curse (3), Hail (2), Rock Smash (2), Horn Drill (3), Bubblebeam (3), Water Gun (3), Blizzard (2), Sandstorm (2), Rock Tomb (2), Secret Power (3), Skull Bash (3), Attract (2), Sky Drop (3), Giga Impact (3), Natural Gift (3), Double-Edge (3)
Tier 3: Supersonic (3), Mud-Slap (3), Snore (3), Swift (3), Swagger (3), Take Down (3), Rage (3), Frustration (2), Return (2), Round (2), Fling (2), Incinerate (2), Fury Cutter (3), Captivate (2), Cut (2), Strength (2)


So rushy... Alright.

TRG Releases Pokemon, Specifying Item.
Texas Releases Pokemon, Confirms Item, then Orders
TRG Orders
I Finish hanging out the washing, then Ref
 
#5
Pre-Round Information:
@

Embirch (Axel [M]
HP:
90
En: 100
Base Stats: 3/2/3/2/43/2/3
Stat Changes: - 10 Eva.
Other: None

@

Dragonite (Tempest) [F]
HP:
100
En: 100
Base Stats: 5/3/5/4/69/4/6
Stat Changes: -10 Eva.
Other: None

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Round 1 Starts!

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And this is where I would put my flavour.

Correction, this is where I'm putting my flavour.

Tempest: Wooosh! (Hurricane)
Axel: ??? Burn!!! (Confused, uses Will-O-Wisp)
Tempest: ~Evade~ (Will-O-Wisp Missed)

Tempest: Swoooop Up! (Flies out of reach)
Axel: I think hitting myself is a good idea. ~boop~ (Hit Self in Confusion)
Tempest: Swooooooooooooop Down! (Fly Hits)

Tempest: Dolly Time! (Substitute is used)
Axel: I really think hitting myself is a good idea. ~boop~ (Hit Self in Confusion Again)

Done. It took, like, 1 minute. Hush, you get the idea.

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Round 1 Ends!

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Post-Round Information:
@

Embirch (Axel [M]
HP:
25
En: 88
Base Stats: 3/2/3/2/43/2/3
Stat Changes: - 10 Eva.
Other: Confused (0a)

@

Dragonite (Tempest) [F]
HP:
85
En: 71
Base Stats: 5/3/5/4/69/4/6
Stat Changes: -10 Eva.
Other: None

Action 1:
Dragonite:
Uses Hurricane! (8-1= 7 En) (Miss. <2000, rolled 8821) (Crit. <625, rolled 4480) (12+3+(5-2)*1.5)*1.5 = 29.25 Dmg! (Conf. <3000, rolled 398) (Conf. 1-3, rolled 3) Embirch became Intensely Confused! (4a)
Embirch: (Conf. <5000, rolled 5742) Uses Will-O-Wisp! (7-1= 6 En) (Miss. <1500, rolled 821) It Missed!

Between Actions:
Embirch:
Confusion Lessens! (3a Left)

Action 2:
Dragonite:
Flew Up!
Embirch: (Conf. <5000, rolled 3446) Hit itself in Confusion! (3 En) (4+(3-2)*1.5) = 5.5 Dmg! (2a Left)
Dragonite: Uses Fly! (11-1= 10 En) (Crit. <625, rolled 9344) (9+3+(5-2)*1.5)*1.5 = 24.75 Dmg!

Between Actions:
Embirch:
Confusion Lessens! (1a Left)

size=3]Action 3:

Dragonite:
Uses Substitute 15HP! (12 En) Dragonite made a Substitute! (-15HP)
Embirch: (Conf. <5000, rolled 198) Hit Itself in Confusion! (3 En) (4+(3-2)*1.5) = 5.5 Dmg! (0a Left)

Between Rounds:
Embirch:
Confusion will cease after next action!

End of Round-ing:
Dragonite:
15 Dmg! -29 En!
Embirch: 65 Dmg! -12 En!


TRG Orders
Texas Orders
I Ref
 
#8
Post-Round Information:
@

Embirch (Axel [M]
HP:
25
En: 88
Base Stats: 3/2/3/2/43/2/3
Stat Changes: - 10 Eva.
Other: Confused (0a)

@

Dragonite (Tempest) [F]
HP:
85
En: 71
Base Stats: 5/3/5/4/69/4/6
Stat Changes: -10 Eva.
Other: Substitute (15)

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Round 2 Starts!

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Flavour space. Let's see what happens, you know?

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Round 2 Ends!

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Post-Round Information:
@

Embirch (Axel [M]
HP:
-4 (KO'd)
En: 85
Base Stats: 3/2/3/2/43/2/3
Stat Changes: - 10 Eva.
Other: Fainted!

@

Dragonite (Tempest) [F]
HP:
85
En: 57
Base Stats: 5/3/5/4/69/4/6
Stat Changes: -10 Eva.
Other: Substitute (9)

Action 1:
Dragonite:
Uses Flamethrower! (7 En) (Crit. <625, rolled 3697) (10+(5-2)*1.5) = 14.5 Dmg!
Embirch: Snapped Out of Confusion! Uses Flame Wheel! (4-1= 3 En) (Crit. <625, rolled 5043) (6+3+(3-3)*1.5)*.67 = 6.03 Dmg! Substitute took the Damage!

Action 2:
Dragonite:
Uses Ice Beam! (7 En) (Crit. <625, rolled 5868) (10+(5-2)*1.5) = 14.5 Dmg! Embirch Fainted!


Texas Cloverleaf Wins!
The Royal Guard:
1 CC
Axel the EMBIRCH: 1 EC, 3 MC, 1 DC

Texas Cloverleaf: 1 CC
Tempest the DRAGONITE: 4 MC, 1 KOC

SimonSays: 2 UC

Also TRG, I fixed up the background and the centered-ness of your sprite:

 
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