Hereunder is a little guide on how to create a movepool for a new Pokemon. Please help to improve it as I don't claim to be an expert on this subject. ---------------------------------- Every Pokemon movepool consists of three parts: 1) Level-up list 2) TM list 3) Egg move list I am not going to consider move tutor and special events moves here. I'm also going to assume that the movepool being created is for a final stage Pokemon. It is actually better to start from the TM list first, as this can only be created from a choice of 100 moves. The TM move list Simply choose moves from the following 100, remembering that the bold ones must be almost always chosen: Code: TM01 - Focus Punch TM02 - Dragon Claw TM03 - Water Pulse TM04 - Calm Mind TM05 - Roar [B]TM06 - Toxic[/B] TM07 - Hail TM08 - Bulk Up TM09 - Bullet Seed [B]TM10 - Hidden Power[/B] [B]TM11 - Sunny Day[/B] (except most Water and Ice Pokemon) TM12 - Taunt TM13 - Ice Beam TM14 - Blizzard [B]TM15 - Hyper Beam[/B] TM16 - Light Screen [B]TM17 - Protect[/B] [B]TM18 - Rain Dance[/B] (except most Grass and Fire Pokemon) TM19 - Giga Drain TM20 - Safeguard [B]TM21 - Frustration[/B] TM22 - SolarBeam TM23 - Iron Tail TM24 - Thunderbolt TM25 - Thunder TM26 - Earthquake [B]TM27 - Return[/B] TM28 - Dig TM29 - Psychic TM30 - Shadow Ball TM31 - Brick Break [B]TM32 - Double Team[/B] TM33 - Reflect TM34 - Shock Wave TM35 - Flamethrower TM36 - Sludge Bomb TM37 - Sandstorm TM38 - Fire Blast TM39 - Rock Tomb TM40 - Aerial Ace TM41 - Torment [B]TM42 - Facade[/B] [B]TM43 - Secret Power[/B] [B]TM44 - Rest[/B] [B]TM45 - Attract[/B] (except genderless Pokemon) TM46 - Thief TM47 - Steel Wing TM48 - Skill Swap TM49 - Snatch TM50 - Overheat TM51 - Roost TM52 - Focus Blast TM53 - Energy Ball TM54 - False Swipe TM55 - Brine TM56 - Fling TM57 - Charge Beam [B]TM58 - Endure[/B] TM59 - Dragon Pulse TM60 - Drain Punch TM61 - Will-o-wisp TM62 - Silver Wind TM63 - Embargo TM64 - Explosion TM65 - Shadow Claw TM66 - Payback TM67 - Recycle [B]TM68 - Giga Impact[/B] TM69 - Rock Polish TM70 - Flash TM71 - Stone Edge TM72 - Avalanche TM73 - Thunder Wave TM74 - Gyro Ball TM75 - Swords Dance TM76 - Stealth Rock TM77 - Psych Up [B]TM78 - Captivate[/B] (except genderless Pokemon) TM79 - Dark Pulse TM80 - Rock Slide TM81 - X-scissor [B]TM82 - Sleep Talk[/B] [B]TM83 - Natural Gift[/B] TM84 - Poison Jab TM85 - Dream Eater TM86 - Grass Knot TM87 - Swagger TM88 - Pluck TM89 - U-turn [B]TM90 - Substitute[/B] TM91 - Flash Cannon TM92 - Trick Room HM01 - Cut HM02 - Fly HM03 - Surf HM04 - Strength HM05 - Defog HM06 - Rock Smash HM07 - Waterfall HM08 - Rock Climb A few comments: 1) Usually, TM moves that are of the same type as the Pokemon are learned by that Pokemon, but there are exceptions. 2) Water Pokemon tend to learn all Ice moves. 3) Fire and Grass Pokemon don't learn any Ice moves (unless they're also part-Ice or part-Water). 4) Ice and Grass Pokemon don't learn any Fire moves (unless they're also part-Fire). The Level-up list A Level-up list usually contains between 13 and 16 different moves. It must never contain more than 16 different moves. Up to three of these moves can be Heart Scale moves. If the Pokemon for which the movepool is being created has pre-evolution Pokemon, like Arcanine or Ampharos, one of the following two things happen: 1) Up to three Level 1 moves may be repeated in further levels. These moves are learned by its pre-evolution Pokemon as well. For example, Ampharos learns Growl, Thundershock and Thunder Wave at Level 1, and learns them again at Level 5, 10 and 14 respectively. 2) They have a few Level 1 moves, and then an extremely short or non-existent movepool. For example, Arcanine only learns one move at Level 39 (Extremespeed), and the other moves it learns by Level-up are all Level 1 or Heart Scale moves. In this case, the Pokemon would use its pre-evolutions' movepool. From the 13 to 16 different moves that you're going to write (including the Heart Scale moves), make sure that only one, two, or three of them are competitive moves worth using that are not already learned by the TM list. The move power of moves tends to increase as the Pokemon levels up. The Egg moves list A Pokemon may have as little as 4 egg moves and as much as 12. Usually this number is between 8 and 10. Pokemon that are genderless or that do not breed do not have any egg moves. Make sure that, from your egg move list, you don't have more than four that are competitive moves worth using. Also, the number of viable competitive moves from the Level-up list and the egg moves list (not repeated in the TM list) combined must be between two and six. Example Movepools Example 1: Gengar Level-Up: Code: 1. Hypnosis 1. Lick 1. Spite 5. Spite 8. Mean Look 12. Curse 15. Night Shade 19. Confuse Ray 22. Sucker Punch 25. Shadow Punch 28. Payback 33. Shadow Ball 39. Dream Eater 44. Dark Pulse 50. Destiny Bond 55. Nightmare Comment: It has 15 different moves. Only Hypnosis, and to a lesser extent, Mean Look are viable on Gengar. Shadow Ball and Dark Pulse are redundant since they are also TMs. TMs: Code: TM01 - Focus Punch TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM19 - Giga Drain TM21 - Frustration TM24 - Thunderbolt TM25 - Thunder TM27 - Return TM29 - Psychic TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM36 - Sludge Bomb TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Skill Swap TM49 - Snatch TM52 - Focus Blast TM53 - Energy Ball TM56 - Fling TM58 - Endure TM60 - Drain Punch TM61 - Will-o-wisp TM63 - Embargo TM64 - Explosion TM65 - Shadow Claw TM66 - Payback TM68 - Giga Impact TM77 - Psych Up TM78 - Captivate TM79 - Dark Pulse TM82 - Sleep Talk TM83 - Natural Gift TM84 - Poison Jab TM85 - Dream Eater TM87 - Swagger TM90 - Substitute TM92 - Trick Room HM04 - Strength HM06 - Rock Smash Comment: The reason why Gengar is said to have a "huge movepool" is clearly its TM list. Egg moves: Code: Psywave Perish Song Haze Astonish Will-o-wisp Grudge Explosion Fire Punch Ice Punch Thunderpunch Comment: Practically none of these 10 moves are viable on Gengar, except those that are TMs. Example 2: Hippowdon Level-up: Code: H. Ice Fang H. Fire Fang H. Thunder Fang 1. Tackle 1. Sand-attack 1. Bite 1. Yawn 7. Bite 13. Yawn 19. Take Down 25. Sand Tomb 31. Crunch 40. Earthquake 50. Double-edge 60. Fissure Comment: It has 13 different moves. Even though the three Heart Scale moves are somewhat viable, they are not exactly gamebreaking. And neither are Yawn and Crunch. TM list: Code: TM03 - Water Pulse TM05 - Roar TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM17 - Protect TM21 - Frustration TM23 - Iron Tail TM26 - Earthquake TM27 - Return TM32 - Double Team TM37 - Sandstorm TM39 - Rock Tomb TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM58 - Endure TM68 - Giga Impact TM71 - Stone Edge TM76 - Stealth Rock TM78 - Captivate TM80 - Rock Slide TM82 - Sleep Talk TM83 - Natural Gift TM87 - Swagger TM90 - Substitute HM04 - Strength HM06 - Rock Smash Comment: Rather limited. Egg move list: Code: Stockpile Swallow Spit Up Curse Slack Off Body Slam Sand Tomb Comment: Slack Off and Curse stand out. The others 5 moves don't. Example 3: Heracross Level-up: Code: H. Night Slash 1. Tackle 1. Leer 1. Horn Attack 1. Endure 7. Fury Attack 13. Aerial Ace 19. Brick Break 25. Counter 31. Take Down 37. Close Combat 43. Reversal 49. Feint 55. Megahorn Comment: Close Combat and Megahorn are the two eye-catchers out of the above 14 moves. TMs: Code: TM01 - Focus Punch TM06 - Toxic TM08 - Bulk Up TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM26 - Earthquake TM27 - Return TM28 - Dig TM31 - Brick Break TM32 - Double Team TM39 - Rock Tomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM52 - Focus Blast TM56 - Fling TM58 - Endure TM65 - Shadow Claw TM68 - Giga Impact TM71 - Stone Edge TM75 - Swords Dance TM78 - Captivate TM80 - Rock Slide TM82 - Sleep Talk TM83 - Natural Gift TM87 - Swagger TM90 - Substitute HM01 - Cut HM04 - Strength HM06 - Rock Smash Comment: Has all the good physical moves. In particular, the addition of Earthquake and Stone Edge to Heracross' level-up list, and Swords Dance, is what makes Heracross such a dangerous Pokemon. Egg moves: Code: Harden Bide Flail False Swipe Revenge Pursuit Double-edge Comment: Of the above 7 egg moves, only Pursuit is remotely viable. Interestingly, Heracross does not learn False Swipe via TM but learns it via egg moves. This happens only very rarely. However, if a Pokemon learns a level-up move that is also a TM, it must be listed among the TM list as well.