Alright, so I think this needs a kickstart for one simple reason:
I've decided a while ago that doing the TMs was a fruitless effort. People will always complain about flavor vs. non-flavor, and additionally it was too hairy and subjective process to ever have been deemed credible coming from only one user (ie me.)
However what has disturbed me is that we always complain about the poor quality of Attacking/Non-Attack move posts when the literally start out with a blank slate.
We can address the specific policy after CAP8 is finished (I will craft a PR thread), but for now I'll post the sections that are relevant, specifically those moves that are attached specifically to types in large enough quantities to be allowed without extenuating circumstances.
I will edit the full guide in shortly, I'm working on it now.
Use Ctrl + F to find a type:
Pokemon initial Allowable/Unallowable moves.
These moves are initially allowed and have the following properties:
1. Non-Pokemon Exclusive (Aeroblast, Sacred Fire, etc.)
2. Found on a majority of their type considering only that type’s pokemon.
3. Exceptions made for non-legendary “exclusives” (Twineedle, Megahorn)
4. At least plausibly competitive.
If a CAP has two types, include the initial options of both types.
Format:
Always: Moves pokemon always get. If it lists a type, it means all the moves in that type, give or take a few small exceptions like legendary moves etc.
Rare Attack types: While not unallowed, they generally aren't seen on that type.
Allowed:
Attacking:
Non-Attacking:
Bug:
Always: Bug, Giga Drain
Rare attack types: Fire, Water, Psychic, Dragon
Allowed:
Attacking:
Fury Cutter
Pin Missile
Leech Life
Twineedle
Bug Bite
Silver Wind
U-turn
Signal Beam
X-Scissor .
Attack Order
Bug Buzz
Megahorn
Giga Drain
Non-Attacking:
Defend Order
Heal Order
Spider Web
String Shot
Moonlight
Morning Sun
Dark:
Always: Dark
Rare attack types: Dragon
Allowed:
Attacking:
Beat Up
Pursuit
Thief
Assurance
Payback
Punishment
Bite
Faint Attack
Night Slash
Crunch
Dark Pulse
Sucker Punch
Non-Attacking:
Embargo
Fling
Snatch
Taunt
Torment
Mean Look
Moonlight
Dragon:
Always: Dragon, Flamethrower, Fire Blast, Earthquake
Rare attack types: Ice, Poison
Allowed:
Attacking:
Twister
Dragon Rage
DragonBreath
Dragon Claw
Dragon Pulse
Dragon Rush
Outrage
Draco Meteor
Flamethrower
Fire Blast
Earthquake
Non-Attacking:
Dragon Dance
Electric
Always: Electric, Signal Beam, Rain Dance, Light Screen
Rare attack types: Dragon, Ghost, Grass, Ground, Poison, Psychic, Rock, Water
Allowed:
Attacking:
Charge Beam
Shock Wave
Thunder Fang
Spark
ThunderPunch
Discharge
Thunderbolt
Zap Cannon
Volt Tackle
Thunder
Signal Beam
Non-Attacking:
Charge
Magnet Rise
Thunder Wave
Rain Dance
Light Screen
Fighting:
Always: Fighting, Fire/Ice/ThunderPunch and Blaze Kick unless secondary type overrides.
Rare attack types: Psychic, Bug, Dragon
Allowed:
Attacking:
Triple Kick
Arm Thrust
Double Kick
Mach Punch
Rock Smash
Vacuum Wave
Drain Punch
Force Palm
Revenge
Rolling Kick
Wake-Up Slap
Low Kick
Vital Throw
Brick Break
Submission
Jump Kick
Sky Uppercut
Aura Sphere
Cross Chop
Seismic Toss
DynamicPunch
Hi Jump Kick
Reversal
Close Combat
Focus Blast
Superpower
Focus Punch
Fire Punch
Blaze Kick
Ice Punch
ThunderPunch
Non-Attacking:
Bulk Up
Counter
Detect
Fire
Always: Fire, Solarbeam
Rare attack types: Bug, Poison, Water
Allowed:
Attacking:
Fire Spin
Flame Wheel
Fire Fang
Fire Punch
Lava Plume
Blaze Kick
Flamethrower
Heat Wave
Sacred Fire
Fire Blast
Flare Blitz
Overheat
Blast Burn
Eruption
Solarbeam
Non-Attacking:
Sunny Day
Will-O-Wisp
Flying
Always: Flying, Steel Wing, 2-3 of Heat Wave, Ominous Wind, Icy Wind
Rare attack types: Grass, Fighting, Poison
Allowed:
Attacking:
Air Cutter
Aerial Ace
Chatter
Pluck
Wing Attack
Air Slash
Drill Peck
Fly
Brave Bird
Sky Attack
Steel Wing
Heat Wave
Ominous Wind
Icy Wind
Non-Attacking:
Featherdance
Mirror Move
Roost
Tailwind
Whirlwind
Ghost
Always: Ghost, Sucker Punch, Psychic, Dream Eater, Will-O-Wisp
Rare attack types: Bug, Dragon, Ground, Poison, Rock, Steel, Water
Allowed:
Attacking:
Shadow Sneak
Ominous Wind
Shadow Punch
Shadow Claw
Shadow Ball
Night Shade
Psychic
Dream Eater
Sucker Punch
Non-Attacking:
Confuse Ray
Destiny Bond
Grudge
Memento
Mean Look
Pain Split
Spite
Will-O-Wisp
Trick
Trick Room
Grass
Always: Grass, Growth, Sunny Day, Swords Dance
Rare attack types: Electric, Fire, Ghost, Ice, Psychic, Water
Allowed:
Attacking:
Razor Leaf
Giga Drain
Magical Leaf
Needle Arm
Energy Ball
Seed Bomb
Leaf Blade
Petal Dance
Grass Knot
Power Whip
SolarBeam
Wood Hammer
Leaf Storm
Frenzy Plant
Non-Attacking:
Aromatherapy
Cotton Spore.
Ingrain
Leech Seed
Sleep Powder
Spore
Stun Spore
Synthesis
Worry Seed
Nature Power
Growth
Swords Dance
Sunny Day
Ground
Always: Ground, Rock
Rare attack types: None
Allowed:
Attacking:
Sand Tomb
Bone Rush
Bonemerang
Mud Shot
Dig
Earth Power
Earthquake
Rock Blast
Rock Tomb
AncientPower
Rock Slide
Stone Edge
Non-Attacking:
Sandstorm
Stealth Rock
Ice
Always: Ice, Water Pulse, Signal Beam
Rare attack types: Dark, Dragon, Fire, Grass, Poison
Allowed:
Attacking:
Ice Shard
Icy Wind
Avalanche
Ice Fang
Ice Punch
Ice Beam
Blizzard
Water Pulse
Signal Beam
Non-Attacking:
Hail
Haze
Mist
Normal
Always: Normal, Sunny Day, Rain Dance
Rare attack types: Dragon
Allowed:
Attacking:
Double Hit
Fake Out
Covet
Quick Attack
Dizzy Punch
Façade
Secret Power
Crush Claw
Extremespeed
Hyper Fang
Mega Punch
Tri Attack
Body Slam
Hyper Voice
Super Fang
Return
Frustration
Mega Kick
Double-Edge
Hyper Beam
Giga Impact
Non-Attacking:
Charm
Encore
Softboiled
Magic Coat
Role Play
Switcheroo
Sunny Day
Rain Dance
Poison
Always: Poison, Giga Drain
Rare attack types: None
Allowed:
Attacking:
Poison Fang
Poison Tail
Cross Poison
Poison Jab
Sludge Bomb
Gunk Shot
Giga Drain
Non-Attacking:
Acid Armor
Gastro Acid
Toxic Spikes
Psychic:
Always: Psychic, Signal Beam, Energy Ball and/or Grass Knot
Rare attack types: Dark, Dragon, Poison
Allowed:
Attacking:
Confusion
Psycho Cut
Future Sight
Zen Headbutt
Psychic
Dream Eater
Non-Attacking:
Calm Mind
Cosmic Power
Guard Swap
Heal Block
Imprison
Light Screen
Healing Wish
Miracle Eye
Reflect
Power Swap
Psycho Shift
Rock
Always: Rock, Ground
Rare attack types: Grass, Poison
Allowed:
Attacking:
Rock Blast
Rock Tomb
AncientPower
Power Gem
Rock Slide
Stone Edge
Head Smash
Rock Wrecker
Mud Shot
Dig
Earth Power
Earthquake
Non-Attacking:
Rock Polish
Sandstorm
Stealth Rock
Steel
Always: Steel, Rock Slide, Earthquake, Magnet Rise
Rare attack types: None
Allowed:
Attacking:
Bullet Punch
Metal Claw
Iron Head
Flash Cannon
Gyro Ball
Metal Burst
Iron Tail
Meteor Mash
Rock Slide
Earthquake
Non-Attacking:
Metal Sound
Sandstorm
Stealth Rock
Magnet Rise
Water:
Always: Water, Ice
Rare attack types: Fire, Grass, Psychic
Allowed:
Attacking:
Whirlpool
Aqua Jet
Water Pulse
Brine
Dive
Waterfall
Aqua Tail
Crabhammer
Muddy Water
Surf
Hydro Pump
Hydro Cannon
Water Spout
Ice Shard
Icy Wind
Avalanche
Ice Fang
Ice Punch
Ice Beam
Blizzard
Non-Attacking:
Aqua Ring
Rain Dance
Hail
Haze
Mist
Mirror Coat