Real Anime Style Battling right here. Let's go. The Challenge The Arena The Contenders Mat's Mafia Fiona,the Vanillish (Move your mouse to reveal the content) Fiona,the Vanillish (open) Fiona,the Vanillish (close) <Fiona> [Vanillite] (Female) Nature: Modest (+ Sp.Attack - Attack) Type: Ice Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary. Abilites: Ice-Body (Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Weak Armor (DW UNLOCKED, Can be enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 59 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 6/9 MC: 1 DC: 5/5 Attacks: Icicle Spear(*) Harden(*) Astonish(*) Uproar(*) Icy Wind(*) Mist(*) Avalanche(*) Taunt(*) Acid Armor Mirror Coat Sheer-Cold Hail (*) Blizzard (*) Hidden-Power (7 BP,Electric) (*) Flash Cannon Magic Coat Signal Beam Substitute Toxic Double Team Automotize(*) Water-Pulse(*) Imprison(*) Ozzy (Move your mouse to reveal the content) Ozzy (open) Ozzy (close) <Bulbasaur> [Ozzy] (M) Nature: Naughty (+ Attack, - Sp.Def) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''. Abilites: Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW LOCKED, Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 (-) Spe: 45 Size Class: 1 Weight Class: 1 EC: 0/9 MC: 0 DC: 0/5 Attacks Tackle (*) Growl (*) Leech Seed (*) Vine-Whip (*) Poison Powder (*) Sleep Powder (*) Take Down (*) Razor Leaf (*) Sweet Scent (*) Growth (*) Substitute(*) Venoshock(*) Hidden Power (Ice, 7) (*) Endure (*) Leaf Storm (*) Skull Bash (*) Mordecai (Move your mouse to reveal the content) Mordecai (open) Mordecai (close) <Omanyte> [Mordecai] (M) Nature: Modest (+ Sp.Attack, - Attack) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates. Abilites: Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor (DW LOCKED, Can be enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. HP: 90 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 EC: 0/6 MC: 0 DC: 0/5 Attacks: Constrict (*) Withdraw (*) Bite (*) Water Gun (*) Rollout (*) Horn Attack (*) Leer (*) Mud Shot (*) Rain Dance (*) Surf (*) Hidden Power (7, Electric) (*) Bide (*) Toxic Spikes (*) Spikes (*) Chuck (Move your mouse to reveal the content) Chuck (open) Chuck (close) <Shuppet> [Chuck] (M) Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by. In fact, Chuck was extremely lonely in the house, but afraid far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with. Despite his overral quietness and reserved behavior, he feels happy for having some company. Abilites: Frisk (Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Insonia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Cursed Body (DW LOCKED, Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 39 (-) Size Class: 1 Weight Class: 1 EC: 0/6 MC: 0 DC: 0/5 Attacks: Knock Off (*) Screech (*) Night Shade (*) Spite (*) Will-O-Wisp (*) Shadow Sneak (*) Curse (*) Faint Attack (*) Shadow Ball Trick Room (*) Thunderbolt (*) Psychic (*) Gunk Shot (*) Destiny Bond (*) Imprison (*) AOPS' Armada Meditite (Move your mouse to reveal the content) Meditite (open) Meditite (close) Meditite "Karate Kid" (M) Nature: Jolly (+15% Speed, -1 Special Attack, +11% Accuracy) Type: Fighting/Psychic Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 [4 Pure Power] Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 +11% Accuracy EC: 4/6 MC: 0 DC: 3/5 Attacks: Bide Meditate Confusion Hidden Power (Ice 7) Swagger Mind Reader Feint Calm Mind Hi Jump Kick Recover Force Palm Reversal Fake Out Bullet Punch Drain Punch Protect Focus Punch Substitute Zen Headbutt Total: 19 Machop (Move your mouse to reveal the content) Machop (open) Machop (close) Machop "Fists of Glory" (M) Nature: Quiet (+Special Attack, -10% Speed) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (DW Locked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 14 -10% Evasion EC: 0/9 MC: 0 DC: 0/5 Attacks: Low Kick Leer Focus Energy Karate Chop Foresight Low Sweep Seismic Toss Revenge Close Combat Counter Encore Toxic Fire Blast Earthquake Total: 14 Yanma (Move your mouse to reveal the content) Yanma (open) Yanma (close) Yanma "Sonic" (F) Nature: Hasty (+15% Speed, -Defense, +28% Accuracy) Type: Flying/Bug Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Abilities: Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 110 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 16 +28% Accuracy EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Foresight Quick Attack Double Team Sonicboom Hypnosis Detect Supersonic Reversal Whirlwind Silver Wind Solarbeam Toxic Sunny Day Total: 14 Munchlax (Move your mouse to reveal the content) Munchlax (open) Munchlax (close) Munchlax "Gordo" (M) Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 4 (-) Size Class: 1 Weight Class: 5 Base Rank Total: 16 -10% Evasion EC: 0/6 MC: 0 DC: 0/5 Attacks: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Counter Whirlwind Double-Edge Protect Thunderbolt Ice Beam Total: 16 ---Ready, set, battle!