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Completed A Showdown of Chaos! Matezoide takes on AOPSUser in a 4v4 Spectacular!

Discussion in 'ASB' started by Box, Nov 3, 2012.

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  1. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    [​IMG]
    Real Anime Style Battling right here. Let's go.

    The Challenge
    The Arena
    The Contenders

    Mat's Mafia
    Fiona,the Vanillish (open)

    [​IMG]
    <Fiona> [Vanillite] (Female)
    Nature: Modest (+ Sp.Attack - Attack)
    Type: Ice

    Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

    Abilites:
    Ice-Body (Innate):

    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (DW UNLOCKED, Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    EC: 6/9
    MC: 1
    DC: 5/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)
    Acid Armor
    Mirror Coat
    Sheer-Cold

    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Electric) (*)
    Flash Cannon
    Magic Coat
    Signal Beam
    Substitute
    Toxic
    Double Team


    Automotize(*)
    Water-Pulse(*)
    Imprison(*)

    Ozzy (open)


    [​IMG]
    <Bulbasaur> [Ozzy] (M)
    Nature: Naughty (+ Attack, - Sp.Def)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

    Abilites:


    Overgrow (Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Chlorophyll (DW LOCKED, Innate):

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:


    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 45
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks


    Tackle (*)
    Growl (*)
    Leech Seed (*)
    Vine-Whip (*)
    Poison Powder (*)
    Sleep Powder (*)
    Take Down (*)
    Razor Leaf (*)
    Sweet Scent (*)
    Growth (*)

    Substitute(*)
    Venoshock(*)
    Hidden Power (Ice, 7) (*)

    Endure (*)
    Leaf Storm (*)
    Skull Bash (*)

    Mordecai (open)


    [​IMG]
    <Omanyte> [Mordecai] (M)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About:
    Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

    Abilites:



    Swift Swim (Innate):


    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Shell Armor (Innate):

    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor (DW LOCKED, Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:


    Constrict (*)
    Withdraw (*)
    Bite (*)
    Water Gun (*)
    Rollout (*)
    Horn Attack (*)
    Leer (*)
    Mud Shot (*)

    Rain Dance (*)
    Surf (*)
    Hidden Power (7, Electric) (*)

    Bide (*)
    Toxic Spikes (*)
    Spikes (*)

    Chuck (open)

    [​IMG]
    <Shuppet> [Chuck] (M)
    Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    About:
    Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
    In fact, Chuck was extremely lonely in the house, but afraid far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with. Despite his overral quietness and reserved behavior, he feels happy for having some company.

    Abilites:

    Frisk (Innate):


    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Insonia (Innate):



    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Cursed Body (DW LOCKED, Innate):

    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:


    Knock Off (*)
    Screech (*)
    Night Shade (*)
    Spite (*)
    Will-O-Wisp (*)
    Shadow Sneak (*)
    Curse (*)
    Faint Attack (*)
    Shadow Ball

    Trick Room (*)
    Thunderbolt (*)
    Psychic (*)

    Gunk Shot (*)
    Destiny Bond (*)
    Imprison (*)



    AOPS' Armada
    Meditite (open)
    [​IMG]

    Meditite "Karate Kid" (M)
    Nature: Jolly (+15% Speed, -1 Special Attack, +11% Accuracy)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2 [4 Pure Power]
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    +11% Accuracy

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:

    Bide
    Meditate
    Confusion
    Hidden Power (Ice 7)
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Hi Jump Kick
    Recover
    Force Palm
    Reversal

    Fake Out
    Bullet Punch
    Drain Punch

    Protect
    Focus Punch
    Substitute
    Zen Headbutt

    Total: 19
    Machop (open)
    [​IMG]

    Machop "Fists of Glory" (M)
    Nature: Quiet (+Special Attack, -10% Speed)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW Locked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    -10% Evasion

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge

    Close Combat
    Counter
    Encore

    Toxic
    Fire Blast
    Earthquake

    Total: 14
    Yanma (open)
    [​IMG]

    Yanma "Sonic" (F)
    Nature: Hasty (+15% Speed, -Defense, +28% Accuracy)

    Type: Flying/Bug
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 110 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    +28% Accuracy

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Hypnosis
    Detect
    Supersonic

    Reversal
    Whirlwind
    Silver Wind

    Solarbeam
    Toxic
    Sunny Day

    Total: 14
    Munchlax (open)
    [​IMG]

    Munchlax "Gordo" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16
    -10% Evasion

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Counter
    Whirlwind
    Double-Edge

    Protect
    Thunderbolt
    Ice Beam

    Total: 16


    ---​
    Ready, set, battle!
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]

    ''Lets get this started, Ozzy!''
  3. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,523
    Karate Kid, show that Bulbasaur your strength!

    Zen Headbutt --- Zen Headbutt --- Zen Headbutt
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Restrictions: All forms of logical flavor can be used. The incredible variety of the surroundings literally allow you to do anything. Overpowered or illogical commands should be ignored or re-ordered, up to the ref's discretion.

    With this in mind, i will already make a sub in case Box dislikes the flavor action in order to save time.




    [​IMG]
    ''Maybe this will work......''

    Leech-Seed -> Vine-Whip (Aim at his legs) -> Leaf Storm

    If aiming at the legs to make limit Karate Kid's movements isnt acceptable (For the ref), change that action to Poison Powder and A3 to Venoshock.
    If Leech Seed misses, use it on A2 and push-back.
  5. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round

    [​IMG]
    Ozzy
    Overgrow
    HP: 90
    EN: 100

    3/2/3/2
    Size 1/Weight 1
    Speed 45

    Status: -
    Stat modifiers: -

    Actions: Leech Seed - Vine Whip (Trip up) - Leaf Storm
    [​IMG]
    Karate Kid
    Pure Power
    HP: 90
    EN: 100

    4/2/1/2
    Size 1/Weight 2
    69 Speed/+11 Accuracy

    Status: -
    Stat modifiers: -

    Actions: Zen Headbutt - Zen Headbutt - Zen Headbutt​

    Round 1
    Round 1 Calculations (open)

    A1
    Meditite used Zen Headbutt!
    619 Crit
    57 Flinch
    Damage: (8 + 3 + 3 + 3) * 1.5 = 25.5 Damage
    Bulbasaur flinched!
    -5 En

    A2
    Meditite used Zen Headbutt!
    9337 No Crit
    304 Flinch
    Damage: (8 + 3 + 3) * 1.5 = 21 Damage
    Bulbasaur flinched!
    -13 En

    Bulbasaur flinched!

    A3
    Meditite used Zen Headbutt!
    The attack barely connects thanks to the geyser!
    Damage: (8 + 3 + 3) * 1.5

    Meditite was pelted with rocks! -5 HP

    Bulbasaur was pelted with rocks! -5 HP

    Bulbasaur used Leaf Storm!
    6543 Hit
    1214 No Crit
    Damage: 14 + 3 + 1.5 + 2 = 20.5 Damage
    -8 En



    Post Round
    [​IMG]
    Ozzy
    Overgrow
    HP: 18
    EN: 90

    3/2/3/2
    Size 1/Weight 1
    Speed 45

    Status: Overgrow Activated
    Stat modifiers: -2SpA

    Actions: Leech Seed - Vine Whip (Trip up) - Leaf Storm
    [​IMG]
    Karate Kid
    Pure Power
    HP: 64
    EN: 73

    4/2/1/2
    Size 1/Weight 2
    69 Speed/+11 Accuracy

    Status: -
    Stat modifiers:

    Actions: Zen Headbutt - Zen Headbutt - Zen Headbutt​
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    ''Ops.....well, this is bad.''

    Endure -> Leaf Storm -> Sleep Powder

    If Meditite is Protected A2 or A3, Chill, but dont push-back.
    If Meditite uses Recover A2, use Leech Seed that action, but once again, dont push-back.
  7. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,523
    Fake Out+Bullet Punch --- Cooldown --- Zen Headbutt
  8. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round
    [​IMG]
    Ozzy
    Overgrow
    HP: 18
    EN: 90

    3/2/3/2
    Size 1/Weight 1
    Speed 45

    Status: Overgrow Activated
    Stat modifiers: -2SpA

    Actions: Endure | Leaf Storm | Sleep Powder
    [​IMG]
    Karate Kid
    Pure Power
    HP: 64
    EN: 73

    4/2/1/2
    Size 1/Weight 2
    69 Speed/+11 Accuracy

    Status: -
    Stat modifiers:

    Actions: Ultrasonic (Fake Out + Bullet Punch) | Cooldown | Zen Headbutt​

    ---​
    Round 2
    Round 2 Calculations (open)

    A1
    Meditite used Ultrasonic!
    543 Crit
    Damage: 8 + 3 + 3 = 16 Damage
    -12 En

    Bulbasaur flinched!

    A2
    Meditite must cool down!

    Bulbasaur used Empowered Leaf Storm!
    100% Crit Rate
    Damage: 14 + 3 + 3 + 1.5 = 21.5 Damage
    -8 En

    A3
    Meditite used Zen Headbutt!
    1044 Hit
    Damage 5000321023135071

    Bulbasaur fainted!


    Bulbasaur fainted send out mons I'm busy
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    ''You did very well, Ozzy, now rest a bit.''

    Sending out Chuck with an Amulet Coin.
    [​IMG]
  10. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,523
    Zen Headbutt*3
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    I hope this works....

    Trick Room -> Shadow Ball -> Shadow Ball

    If Flinched, push-back.
  12. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    New Arena: The Jungle (open)

    Jungle-related flavor now allowed.
    -All active Pokemon acquire Jungle Fever, losing 2 HP per action
    -Jungle Fever clouds the vision of Pokemon, causing the base Accuracy of all moves to be lowered by a multiplier of 0.9
    -Jungle Fever enrages Pokemon, causing their attacks to gain an additional two (2) BAP.


    Pre-Round
    [​IMG]
    "Spooked?"
    -Chuck @ [​IMG]-
    HP: 90
    EN: 100
    Abilities: Frisk / Insomnia
    Stats: 3 / 2 / 4 / 2
    Body: Size / Weight
    Speed: 39 / -10 Evade
    Status:
    Modifiers:
    Actions: Zen Headbutt | Zen Headbutt | Zen Headbutt

    -VS-


    [​IMG]
    "A g-g-g-ghost?"
    -Karate Kid-
    HP: 42
    EN: 46
    Abilities: Pure Power
    Stats: 4 / 2 / 1 / 2
    Body: Size 1 / Weight 2
    Speed: 69 / +11 Accuracy
    Status:
    Modifiers:
    Actions: Trick Room | Shadow Ball | Shadow Ball


    ---
    [​IMG]
    Round 3 Calculations (open)

    Meditite - Shuppet

    A1
    Meditite used Zen Headbutt!
    5094 Hit
    9553 No Crit
    2151 No Flinch
    Damage: 8 + 2 + 3 + 3 = 16 Damage
    -9 En

    Shuppet used Trick Room!
    fuck logic!
    -10 En

    A2
    Shuppet used Shadow Ball!
    1752 No Crit
    6291 No Drop
    Damage: (8 + 2 + 3 + 3) * 1.5 = 24 Damage
    -5 En

    Meditite used Zen Headbutt!
    3912 Hit
    8405 No Crit
    Damage: 8 + 2 + 3 + 3 = 16 Damage
    -13 En

    A3
    Shuppet used Shadow Ball!
    9421 No Crit
    5532 No Drop
    Damage: (8 + 2 + 3 + 3) * 1.5 = 24 Damage
    -9 En

    Meditite fainted!



    ---
    Post Round
    [​IMG]
    "Nailed."
    -Chuck @ [​IMG]-
    HP: 52
    EN: 76
    Abilities: Frisk / Insomnia
    Stats: 3 / 2 / 4 / 2
    Body: Size / Weight
    Speed: 39 / +10 Evade
    Status: Jungle Fever
    Modifiers:
    Actions: Trick Room | Shadow Ball | Shadow Ball

    -VS-


    [​IMG]
    "Ooh..."
    -Karate Kid-
    -FAINTED-

  13. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,523
    Yanma, go! Take this EXP. Share.
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Thunderbolt x3

    If Double Team, use Faint Attack in the next action.
  15. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,523
    Solarbeam*3
  16. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    On it.
  17. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Surprise Arena Change

    ---
    Pre-Round
    [​IMG]
    "I feel...deadly."
    -Chuck @ [​IMG]-
    HP: 42
    EN: 76
    Abilities: Frisk / Insomnia
    Stats: 3 / 2 / 4 / 2 || Speed: 39 / +10 Evade
    Status: Adrenalite coursing through veins || Modifiers:
    Actions: Thunderbolt | Thunderbolt | Thunderbolt

    -VS-


    [​IMG]
    -Sonic @ [​IMG]-
    "You're too slow!"
    HP: 90
    EN: 100
    Abilities: Speed Boost / Compoundeyes
    Stats: 3 / 1 / 3 / 2 || Speed: 110 / +28 Accuracy
    Status: Adrenalite coursing through veins || Modifiers: -
    Actions: Solarbeam | Solarbeam | Solarbeam


    ---
    Round Calculations (open)

    5128 5546 3960 3392 6291
    8421 218 6578 3165 1428
    6440 9059 4988 2952
    A1
    Yanma is taking in light!

    Shuppet used Thunderbolt!
    5546 No Crit
    3960 No Para
    Damage: (10 + 3) * 2.25 = 29.25 Damage
    -7 En

    Yanma used Solarbeam!
    5128 No Crit
    Damage: (12 + 1.5) * 1.5 = 20.25 Damage
    -8 En

    --
    A2
    Yanma is taking in light!

    Shuppet used Thunderbolt!
    33922 No Crit
    6291 No Para
    Damage: (10 + 3) * 2.25 = 29.25 Damage
    -11 En

    Yanma used Solarbeam!
    218 Crit
    Damage: (12 + 3 + 1.5) * 1.5 = 24.75 Damage (Total damage 45)
    -12 En

    Shuppet fainted!

    Yanma's speed rose!



    ---
    Pre-Round
    [​IMG]
    "...."
    -Chuck @ [​IMG]-
    -FAINTED-

    -VS-


    [​IMG]
    -Sonic @ [​IMG]-
    "Next! More! More!"
    HP: 31
    EN: 80
    Abilities: Speed Boost / Compoundeyes
    Stats: 3 / 1 / 3 / 2 || Speed: 192 / +28 Accuracy
    Status: Adrenalite coursing through veins || Modifiers: +Speed (1 Stage)
    Actions: Solarbeam | Solarbeam | Solarbeam
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Lets go, Fiona!
  19. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,523
    Hypnosis --- SOLARBLAST (Solarbeam+Solarbeam) --- Cooldown
    IF a successful Protective/Evasive move is used A2, THEN Double Team (2) and push actions back.
    IF Substitute is up when you would use the combo, replace that action with Whirlwind and all future actions with Hypnosis.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    ''Time to use the Trick-Room and the arena's own side-effect!''

    Ice Beam -> Ice Beam -> Ice Beam
  21. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round

    Matezoide
    OOOO

    [​IMG]
    |Fiona|
    HP: 90
    EN: 100
    Abilities: Ice Body / Weak Armor
    Stats: 2 / 3 / 4 / 3 || Body: 2 / 3
    Speed: 59
    Status: Adrenalite coursing through veins | Modifiers: -
    Actions: Ice Beam | Ice Beam | Ice Beam


    -VS-

    AOPSUser
    OOOO

    [​IMG]
    |Sonic [​IMG]|
    HP: 31
    EN: 80
    Abilities: Speed Boost / Compoundeyes
    Stats: 3 / 1 / 3 / 2 || Body
    Speed: 192
    Status: Adrenalite coursing through veins || Modifiers: +Speed (1 Stage), Accuracy +28%
    Actions: Solarbeam | Solarbeam | Solarbeam

    Arena Effects:
    Trick Room (2R)


    ---​
    ---
    Post Round

    Matezoide
    OOOO

    [​IMG]
    |Fiona [​IMG]|
    HP: 90
    EN: 94
    Abilities: Ice Body / Weak Armor
    Stats: 2 / 3 / 4 / 3 || Body: 2 / 3
    Speed: 59
    Status: Adrenalite coursing through veins | Modifiers: -
    Actions: Ice Beam | Ice Beam | Ice Beam


    -VS-

    AOPSUser
    OOOO

    [​IMG]
    |Sonic [​IMG]|
    KO'd

    Arena Effects:
    Trick Room (1R)


    ---​
    I'm really fucking sorry for forgetting about this ):
  22. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,523
    Machop, we got this.
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Forgot to say, Fiona got a Lucky Egg. Also, dont worry about it, Box.
    [​IMG]
    ''This is very bad, but we must press on!''

    Hail -> Blizzard + Sheer Cold combo -> Cooldown (Blizzard)

    If Close Combat in-combo at any time, use Substitute (15) that action and push-back (Change that to Acid Armor if it can dodge No Guard's physical moves, i couldnt get a proper answer at IRC.....ignore this part if it is illegal).
    If Fire Blast in-combo at any time, use Substitute (15) that action and push-back.
  24. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,523
    Fire Blast --- Encore --- Fire Blast
  25. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    |Pre-Round|

    Matezoide
    OOOO

    [​IMG]
    |Fiona [​IMG]|
    HP: 90
    EN: 94
    Abilities: Ice Body / Weak Armor
    Stats: 2 / 3 / 4 / 3 || Body: 2 / 3
    Speed: 59
    ---
    Status: Adrenalite coursing through veins
    Modifiers: -


    -VS-

    AOPSUser
    OOOO

    [​IMG]
    |Fists of Fury|
    HP: 100
    EN: 100
    Abilities: Guts / No Guard
    Stats: 3 / 2 / 3 / 2 || Body: 2 / 2
    Speed: 34
    ---
    Status: Adrenalite coursing through veins
    Modifiers: Evasion -10%, +Accuracy (1 Stage)

    Arena Effects:
    Trick Room (1R)


    ---​
    ---
    |Post Round|

    Matezoide
    OOOO

    [​IMG]
    |Fiona [​IMG]|
    HP: 36
    EN: 67
    Abilities: Ice Body / Weak Armor
    Stats: 2 / 3 / 4 / 3 || Body: 2 / 3
    Speed: 59
    ---
    Status: Adrenalite coursing through veins
    Modifiers: -


    -VS-

    AOPSUser
    OOOO

    [​IMG]
    |Fists of Fury|
    HP: 94
    EN: 74
    Abilities: Guts / No Guard
    Stats: 3 / 2 / 3 / 2 || Body: 2 / 2
    Speed: 34
    ---
    Status: Adrenalite coursing through veins
    Modifiers: Evasion -10%, +Accuracy (1 Stage)

    Arena Effects:
    Hail (3R)


    ---​
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